bitbydeath
Gold Member
If it's going to happen it'll launch Q1 next year at the latest.
Why? Because this is 4Ks year not next year or the year after but 2016.
Why? Because this is 4Ks year not next year or the year after but 2016.
If it's going to happen it'll launch Q1 next year at the latest.
Why? Because this is 4Ks year not next year or the year after but 2016.
Well in 6 months 4k tvs will no doubt be affordable.
Well in 6 months 4k tvs will no doubt be affordable.
Are people really still speculating about double GPU's nonsense? What the heck do you guys think this is as an investment?
If it's going to happen it'll launch Q1 next year at the latest.
Why? Because this is 4Ks year not next year or the year after but 2016.
LOL, people are referring to the dual GPU nonsense unironically?
It surprises me so many think Sony would revert back to the PS3 days and complicate a relatively simple PS4 system after what they went through with it. I think the below pictures show the stark difference.
Where I get confused with the dual GPUs is that the PS4 has a APU. Does that mean those that talk of this mean that there will be the APU and then a separate GPU or another APU?
Either way, it makes no sense to me.
It surprises me so many think Sony would revert back to the PS3 days and complicate a relatively simple PS4 system after what they went through with it. I think the below pictures show the stark difference.
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Where I get confused with the dual GPUs is that the PS4 has a APU. Does that mean those that talk of this mean that there will be the APU and then a separate GPU or another APU?
Either way, it makes no sense to me.
Could be like AMD dual graphics where they let you use the APU & dGPU work together on graphics
I think we got played a few months ago Cerny was going around showing the PS4K to devs right in our face & we didn't even know it
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To sum up this thread as it seems to have gone a bit flaccid the past couple of days.
Patrick Klepek seems to have gone silent on his exclusive.
Mods haven't (AFAIK?) weighed in at all on this story.
Osiris has gone a bit quiet.
Zoetis has disappeared.
GopherD taking the piss?
Eurogamer/DF are the only ones to have followed up this story basically saying even high ups at Sony don't know about this (whatever it is).
I think some people have been played. I hope jobs aren't at stake over this........
That could actually be why they didn't. As one of the BDA founders it's possible they are intentionally delaying it as an olive branch to other CEs.
So my PS4 is having an issue where it constantly beeps and tries to eject a non-existent disc from the drive. This happens even in rest mode. It's totally random, and super annoying. Debating whether I spend $163 now to have it serviced, or just grit my teeth and deal with until this PS4K comes out. If it's going to come out.
I just wish I had a concrete answer. Hopefully they say something at E3.
But you accept that would be (more) complicated for devs? After just two years, and for the first time since the 16bit days that the two main console were very similar, Sony would do this?
The simplest way Sony could upgrade the PS4 to extend this gen would be a new APU based on a cut down/semi-custom Polaris 10 with 4/8 core Zen and 8GB GDD5x. Basically the latest version of what the PS4 is now.
That wouldn't be possible to launch for ~1 year though and the consensus is that's out.
So a slim/4K media/14nm PS4 seems favorite. I just question the amount it would cost Sony to do this versus the other option. Can't be much difference in the costs?
No that was for Kojima to see what tech Sony has to offer for him and his studio.
But you accept that would be (more) complicated for devs? After just two years, and for the first time since the 16bit days that the two main console were very similar, Sony would do this?
The simplest way Sony could upgrade the PS4 to extend this gen would be a new APU based on a cut down/semi-custom Polaris 10 with 4/8 core Zen and 8GB GDD5x. Basically the latest version of what the PS4 is now.
That wouldn't be possible to launch for ~1 year though and the consensus is that's out.
So a slim/4K media/14nm PS4 seems favorite. I just question the amount it would cost Sony to do this versus the other option. Can't be much difference in the costs?
I don't get why this is the year. 4K sets are cheap already. TV sales in general are in decline year over year. All 4K is doing is replacing 1080p sets to be the standard that you can buy instead of driving growth. It's just like at some point 3D TVs became pretty standard because they were the default option. The same goes with Smart TVs.
Up to this point there was next to no content available.
But look it is starting.
http://www.engadget.com/2016/04/11/4k-blu-ray-uk/
The content is still going to be sparse for the rest of the year though. It's going to trickle in and it'll likely be even more niche that blu rays. So nothing points to this being the year of 4K.
I think its because in that strange Gopher post he directly references dual GPU's.
h.265 is 1.5 times as compute intensive as h.264. The PS3 can have 4 or more h.264 video streams playing at the same time on the XMB. There is a reason the XMB has video clips playing, it's to demonstrate the power of the PS3.You mean MPEG-2 SD videos:
http://arstechnica.com/uncategorized/2005/05/4872-2/
I'm sorry, but H.265 is way more computationally intensive than the ancient MPEG2 standard...
They have a problem as do most of the bottom end made in China LED backlits. The LEDs are connected in series like the older Christmas tree lights and when one opens they all go off. Another problem is they are driven with about 280 volts and have no protection circuitry so if a LED cracks an arc can form and start an internal fire.They are affordable now (I wouldn't trust that brand but hey it's only $299)
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They have a problem as do most of the bottom end made in China LED backlits. The LEDs are connected in series like the older Christmas tree lights and when one opens they all go off. Another problem is they are driven with about 280 volts and have no protection circuitry so if a LED cracks an arc can form and start an internal fire.
Samsung, Sharp, Sony and other edge lit LED TVs have 4 or more arrays with lower voltage (about 80 V) so the risk of an ARC is less and they do have circuits to detect too much or too little current draw and shut down the TV.
They are affordable now (I wouldn't trust that brand but hey it's only $299)
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Here's one recap. ...and, yeah, like you said, that was a couple of years before the spec was complete.
Link seems dead. Still pretty thin to make any definitive conclusions.Microsoft shipped the Playready 3/Playready ND porting kits for iOS and Android October of 2013. They require the same media support that UHD Blu-ray requires. Playready ND is mentioned in Panasonic and Sony Proposals for the digital bridge which also predate the UHD blu-ray release.
The Equipment to make three layer disks was shipping in 2013. Singulus Develops Technology for 100 GB, 4K Triple-Layer Blu-Ray Discs in 2013 and mentions the PS4 and XB1 will have 4K blu-ray support.
The standards for UHD blu-ray were not published till middle of 2015 but the drive just requires a firmware update (Fuji book) by design from 2010.
1) HDMI port with HDCP 2.2 (the new PS4 released in November of the same year will also be equipped with HDMI 2.0 jacks). The REP in this case was showing $25,000 4K projection TVs at one of the largest shows in Europe.
Two GPUs actually makes sense in a number of ways. It allows them to maintain perfect compatibility with existing games. It allows them to shrink the current APU without the need to maintain different designs and inventory for both versions of the PS4. A dedicated GPU in the PS4K would also have its own memory bus alleviating bandwidth concerns. It would probably be a GPU with the same number of shaders as the APU contains with 4GB of gddr5 on a 128bit bus and a high-speed connection to the APU.
It would not be as simple for devs as a single larger GPU but many of the drawbacks to SLI on PC wouldn't exist in a close platform with good API support.
Honestly I think dual GPUs are more likely than a redezign usin Polaris and/or Zen tech.
I could see this, it might work if thats how they plan to make PS5,6 etc. They could probably shrink the PS4s APU down quite a bit over time and just pack that in to every future console, kind of like what they did with PS1 support. Could probably just use that APU for system-level stuff, turn on some more cpu cores and the discrete GPU for PS6 games
What's the general consensus on upgraded versions of consoles? I think it's horrible and I even hate it when Nintendo does this shit with their handhelds. I pray that this isn't real and consoles don't go down a similar route of the PC with constant upgrades to keep up with.
Not sure if that's a good approach. If you keep adding more processors on top for every successor it'll introduce more potential points of failure in manufacturing. Eventually it just becomes more feasible to maintain compatibility via software.
Although that being said, software emulation record with Sony is spotty.
Not sure if that's a good approach. If you keep adding more processors on top for every successor it'll introduce more potential points of failure in manufacturing. Eventually it just becomes more feasible to maintain compatibility via software.
Although that being said, software emulation record with Sony is spotty.
That's not how semiconductor processing works. Typically, defects are random in nature. Just cause you put more cores on a silicon die does not mean magically you get more failures. What gets more complicated is the POWER consumption since dynamic power consumption P = C*VDD^2*f where vdd is the supply rail, C is capacitance, and f is the clock frequency. Adding more transistors means more capacitance. So power increases meaning that you need to watch power dissipation of the package containing the CPU/GPU. That's the bigger concern.
What's the general consensus on upgraded versions of consoles? I think it's horrible and I even hate it when Nintendo does this shit with their handhelds. I pray that this isn't real and consoles don't go down a similar route of the PC with constant upgrades to keep up with.
h.265 is 1.5 times as compute intensive as h.264. The PS3 can have 4 or more h.264 video streams playing at the same time on the XMB. There is a reason the XMB has video clips playing, it's to demonstrate the power of the PS3.
The main reason tiling is less suitable is that it's much harder to make it reliably-transparent to the application, and tile-boundaries will create completely different "edge cases" for each application to handle.Metfanant said:wouldn't a tiled approach (like Gran Turismo) produce a better end result?...
From research on HEVC, I spent a couple of hours reading papers. Early 2013 there were many articles about HEVC codecs and what they require. I did the research to determine if a small block of Xtensa processors could handle HEVC in software rather than a dedicated hardware codec which was before Microsoft announced the XB1 could handle both encode and decode as well as profile 10 HEVC and all of it multi-view.How did you get that number?
mitchman, HEVC has been confirmed. What more do you want...there is more proof that it's possible.mitchman said:No mention of HEVC in that link (Microsoft VP saying the XB1 hardware was designed to support UHD Blu-ray). Sounds like a bit of a marketing fluff, tbh.
It was a 4K home theater show with 20K+ projectors so more than a simple rep. Why do you think the PS4 was being shown along with the top of the line Sony 4K projectors if not that it would support 4K for those projectors.mitchman said:Making a conclusion based on what a random Sony rep says at a trade show seems thin and speculative. He could easily have gotten it wrong and be talking about the ability to output a 4k@24p signal, which the PS4 can do now.
From research on HEVC, I spent a couple of hours reading papers. Early 2013 there were many articles about HEVC codecs and what they require. I did the research to determine if a small block of Xtensa processors could handle HEVC in software rather than a dedicated hardware codec which was before Microsoft announced the XB1 could handle both encode and decode as well profile 10 HEVC and all of it multi-view.
I'm still angry that Sony waited over a year to launch the extended warranty in the UK, then refused to offer the warranty to launch systems (because they were technically out of the standard warranty by that point). It should have been there from launch or at the very least extended to launch systems.$163 is a crazy amount for that problem. I had the issue on one of my PS4's but it was either in warranty or on a service plan. I'm so glad I bought the protection plan from Sony as I have had 2 PS4 fail in some manner. When you get the ps4k invest in the protection plan.
Have you done the screw turning method?So my PS4 is having an issue where it constantly beeps and tries to eject a non-existent disc from the drive. This happens even in rest mode. It's totally random, and super annoying. Debating whether I spend $163 now to have it serviced, or just grit my teeth and deal with until this PS4K comes out. If it's going to come out.
I just wish I had a concrete answer. Hopefully they say something at E3.
You want me to prove that Xtensa accelerators can support HEVC or that they are being used as Software accelerators for HEVC or do you just want to nit-pick. I was responding to a post saying the Xtensa accelerators didn't have enough power to support HEVC codecs and that vastly overstated what is requires for HEVC.“Research“? Xtensa?
It would need a software decoder to confirm that your initial statement is true, not reading papers.
So the proof is that you read papers which is not a proof. A proof would be a coz load graph from a software decoder which decodes a video encoded in h264 and h265 and then look at how demanding the decode process is. Or a measurement of fps with each codec.
so is it coming this year or wat