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PS5 Audio Impressions (AV Surround System)

So what I was describing is essentially the effect that the PS5 delivers akin to upgrading your sound card on your PC. If you played the same games before and after upgrading your sound card, you can hear a clear difference (with a good sound card at least). No 3D audio, no Dolby, no DTS just solely based on the additional hardware devoted to the realtime processing of the sound. The difference with the PS5 is definitely noticeable just on that basis.

I definitely noticed this the other night playing DeS. I think in 2-1, some metal-ringed wooden bucket falls early on and I felt that not only could I locate exactly where it fell spatially, I could tell which part of the bucket impacted the ground on each bounce. Very impressive and pretty sure I haven't experienced that level of sound detail in a game before.
 

FrankWza

Member
The difference with the PS5 is definitely noticeable just on that basis.
It is. Some people need the Atmos to pop up on their receiver to tell them what sounds good and what doesn’t.
I am starting to think the PS5 audio out over hdmi compared to PS4 is greater than the differencein quality between the DS4 and Dualsense. And that difference is pretty big. Having a dedicated audio chip was a great move. It will only get better down the road.
 

timmyp53

Member
You have shit thrustmaster headphones. That's why your audio sounds like shit.
He subjectively thinks the 3D sound feature is muffled. You can't say he can't have an opinion.

I think they just have to boost the volume on all frequencies and it should be fine.

While playing Miles Morales and playing Sunflower - Into the Spiderverse track in spotify I damn near blew my ear drums out on max volume so I know the volume is there it is just lacking a punch currently for in game 3D.
 

TonyK

Member
This topic interest me a lot. Where do you connect the PS5, to the TV and from there to the AVR, or directly to the AVR?

I have PS4 connected to a Denon AV and from there to TV. But I will not allowed to do that with PS5 because my AV doesn't support HDMI 2.1.

From my experience, connecting the PS4 directly to TV and outputting audio to the AVR, produces a lower quality sound. I suppose it's because I can't pass PCM in that way and I need to change to DTS.

So, how it goes for PS5? Any advices?
 

kuncol02

Banned
Tempest isn't even a new concept, Creative have been trying to make this work with HARDWARE solutions for almost 30 years now, they're most successful surround gaming sound idea was EAX and even that wasn't widely adopted.
No. It's opposite. Creative wanted that technology buried so much that they bankrupted company having patents for use of HRTF in games (Aureal Semiconductor) bought what remained and kept patents in drawer till they expired.
 

Tqaulity

Member
This topic interest me a lot. Where do you connect the PS5, to the TV and from there to the AVR, or directly to the AVR?

I have PS4 connected to a Denon AV and from there to TV. But I will not allowed to do that with PS5 because my AV doesn't support HDMI 2.1.

From my experience, connecting the PS4 directly to TV and outputting audio to the AVR, produces a lower quality sound. I suppose it's because I can't pass PCM in that way and I need to change to DTS.

So, how it goes for PS5? Any advices?
You definitely want to the connect the PS5 (or any console) directly to the AVR if you can. That will be the highest quality experience.

You also want to set the PS5 to output LPCM and not Dolby Digital or DTS for the best sound. I wouldn’t be surprised if many of the folks that say they don’t hear a difference is outputting the bitstream and letting the AVR decide (which is not the recommended way to do it)
 

Dodkrake

Banned
He subjectively thinks the 3D sound feature is muffled. You can't say he can't have an opinion.

I think they just have to boost the volume on all frequencies and it should be fine.

While playing Miles Morales and playing Sunflower - Into the Spiderverse track in spotify I damn near blew my ear drums out on max volume so I know the volume is there it is just lacking a punch currently for in game 3D.

If you have crap headphones, audio will sound like crap. That's not subjective. I have a pair of crap 3D headphones and surprise, they sound awful.
 

Shmunter

Member
I'm not sure why the 3D audio isn't going through an AVR either, but it's currently being stopped from outputting from the system at a system firmware level.

Sony is stating itself that there are only 2 ways to get the audio right now.

Sending information over HDMI isn't super easy when there's proprietary data in the stream. they also don't want to STRIP OUT the special 3D audio elements that makes said data special.



All of your audio related comments come off as a know nothing that wants to mislead people with their "advice"

I post factual information and "bombard" people with a BREAKDOWN of the technical mumbo jumbo so they can actually LEARN what the fuck the nonsense is about.



Yea I just understand what Cerny and SONY stated about how to get 3D audio and there are only TWO WAYS to do that right now.

I "don't have a PS5" yet my posts are more factual than yours, shocking.

You're a Sony Fanboi that just tries to fix things for Sony, but you mostly end up giving bad advice that will not lead to the results that the advice receiver is hoping for.

Why wasn't I commenting the MILISECOND YOU POSTED? OH I don't know... I have a life, jesus dude, you're really something special.

Why am I commenting? Most people you're responding to are looking for solutions that will give them BETTER FIDELITY something that you've shown in MULTIPLE posts that you know nothing about.
I’m not quite sure that you realise that the current 3D audio is simply stereo. It is the mix of that sound that is the tech, not the delivery method. You can lookup the 3D barber on YouTube as he walks and trims hair around you.
 

timmyp53

Member
If you have crap headphones, audio will sound like crap. That's not subjective. I have a pair of crap 3D headphones and surprise, they sound awful.
I've personally tried it with Pulse 3D headset and the mk3 Sony noise cancelling headphones. Would you consider those crap?
I'm personally not saying the audio is "crap"- its just low. I actually think it has good range and fullness. Not sure why you are attacking people with legitimate concerns.
 
what the fuck are you even talking about? the ps5 outputs digitally, you can use your DAC anyway, a dac is required anyway unless you take the port from the controller

did see your other post, ur not talking about the general convertion but the upmixing from Atmos.
Your still wrong. While it is correct that you lose precision and quite possibly resolution and dynamic as well you gain the physical advantages that comes with more speakers.
Not every setup is going to take advantage from this and the general rule is, as long as your on a budget its better to have less better speakers then more worse but there are quite a few possible setups where you gain alot of immersion from upmixing is a significant improvement.
Asia is in full Auro3D mode, which upscaler is / was better then anything else on the market. I have heard the DTS upmixer is not bad and pretty much rivals auro but im not that up to date on this topic. In a few weeks Grobi holds another convention where i expect to get the latest informations about this. I believe there is a english sub avaiable for some videos of them, otherwise the channel is in german. They are by far the best source for 3d audio that i know of. Quite likely that this means nothing from you, just wanted to state my sources on this information and of course, i did test quite a bit myself. in the middle of building a home cinema. will take quite a while still tough ...
Dude, just no. If you don't understand the post, don't even try. Smh
 
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dudemcgrude

Neo Member
Could you post a picture of your setup? I’d love to see that.

ha sure! the speaker up-close may be a bit hard to see, but you can tilt the axis to get the angle you need. Its not perfect in terms of say a directly vertical angle, but it works really well.

If youre interested,...The 4 atmos (height) speakers are by Sonance, i think 6in. The rest of my setup are the Paradigm Premier series, and a klipsch 12in sub. This was my first upgraded from the Andrew Jones setup, which i thought were pretty solid for the price. It all cost, well, probably too much... but i really enjoy it. ive done up firing speakers and it just doesnt compare to in-ceiling from my experience (this being my second atmos installation).

I have the Denon x4300h to get the 9 channels. Ive always been a Yamaha guy, but the Denon has been solid. I still think ill go back to Yamaha some day, but no real good reason, just bias :p.

Honestly, the best thing i did for my audio was get a rug, lol. So, dont overthink all this too much because there are a lot of variables...but i would certainly advocate for in-ceiling.

d3TMmEf.jpg


hzuv7j6.jpg
 
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Tygeezy

Member
ha sure! the speaker up-close may be a bit hard to see, but you can tilt the axis to get the angle you need. Its not perfect in terms of say a directly vertical angle, but it works really well.

If youre interested,...The 4 atmos (height) speakers are by Sonance, i think 6in. The rest of my setup are the Paradigm Premier series, and a klipsch 12in sub. This was my first upgraded from the Andrew Jones setup, which i thought were pretty solid for the price. It all cost, well, probably too much... but i really enjoy it. ive done up firing speakers and it just doesnt compare to in-ceiling from my experience (this being my second atmos installation).

I have the Denon x4300h to get the 9 channels. Ive always been a Yamaha guy, but the Denon has been solid. I still think ill go back to Yamaha some day, but no real good reason, just bias :p.

Honestly, the best thing i did for my audio was get a rug, lol. So, dont overthink all this too much because there are a lot of variables...but i would certainly advocate for in-ceiling.

d3TMmEf.jpg


hzuv7j6.jpg
Very nice, unfortunately mine vaults at one large angle, so it would be more difficult to get the speakers to aim down on me.

3SvsNRZ.jpg
 

dudemcgrude

Neo Member
Very nice, unfortunately mine vaults at one large angle, so it would be more difficult to get the speakers to aim down on me.

hmm... yea the overall height seems like an issue just from a calibration standpoint. I think you could do pretty well with 2 of them off-centered towards the front rather than 4. keep in mind atmos is to add depth and location for things like rain, helicopters, or anything above you. Theres a scene in Bird Box that scared the shit out of me because i really thought someone was upstairs lol.... anyway, dont get tooooo caught up on the angle, it just needs to be generally pointing at you, as your ears usually wont be pointed right at them. Also, I had mine installed professionally, because i didnt want to have to deal with any drywall screwups on my damn ceiling. Most installers will even come out and provide advice on the setup.

With that said... try playing around with the upfiring speakers (if you have them already) and do some geometry to see if you can get that sound to bounce down on you. In your case you could actually put it behind you to achieve it, but you may be able to tell... anyway... variables :D
 

sol_bad

Member
I have to agrees that the PS5 sounds better than the PS4. I only have a 5.1 setup though so Atmos doesn't matter to me. But there certainly feels to be more range, the sub woofer bass is more defined and the rear speakers feel more alive. Volume level as a whole is lower though, on the PS4 I can have my AVR at -18 to -20 but on the PS5 I need to have it at -14.
 

skneogaf

Member
I assume everyone that is saying the ps5 sounds better than their ps4 is using pcm and not dolby digital or dts?
 

Tygeezy

Member
hmm... yea the overall height seems like an issue just from a calibration standpoint. I think you could do pretty well with 2 of them off-centered towards the front rather than 4. keep in mind atmos is to add depth and location for things like rain, helicopters, or anything above you. Theres a scene in Bird Box that scared the shit out of me because i really thought someone was upstairs lol.... anyway, dont get tooooo caught up on the angle, it just needs to be generally pointing at you, as your ears usually wont be pointed right at them. Also, I had mine installed professionally, because i didnt want to have to deal with any drywall screwups on my damn ceiling. Most installers will even come out and provide advice on the setup.

With that said... try playing around with the upfiring speakers (if you have them already) and do some geometry to see if you can get that sound to bounce down on you. In your case you could actually put it behind you to achieve it, but you may be able to tell... anyway... variables :D
Yeah, I probably have the least optimal room for atmos. The height speakers are going to be far away from me no matter what, so calibration will be a pain. Running the wires will also be a pain since you can’t access that part of the ceiling through the crawl space above.
 

FrankWza

Member
I assume we won't see you in Xbox related threads from now on then?

This is for first hand help and audio that you don’t have any business commenting on if you don’t have a PS5. It has nothing to do with speculation or comparisons. He was doubtful of things that he has no idea about. It’s like apples and oranges or I would say 10 and 12 teraflops to help you understand but apparently they seem to be equal and I don’t want to confuse you further. I was in an xbox only thread? When?

Edit: I’m all for quoting parts of a post but you’re obviously taking that part and causing it to lose all context.
 
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PaintTinJr

Member
I've personally tried it with Pulse 3D headset and the mk3 Sony noise cancelling headphones. Would you consider those crap?
I'm personally not saying the audio is "crap"- its just low. I actually think it has good range and fullness. Not sure why you are attacking people with legitimate concerns.
Based on how amazing the sound from Astro's playroom (the GPU level) was the other night - when I needed to use my Sony WF-1000XM3 buds indirectly via hdmi audio to my Sony HT-NT3 soundbar, but they are calibrated/configured for 360 reality audio with photos of ears analysed by the cloud - I would say the problem is with the Ps5 firmware feature for 360 audio lacking config options.

I've tried the feature enabled with some excellent wired buds from my 20year old defunct Walkman and it sounded flat and pretty lifeless no matter the height of sound setting, so I'm not surprised by your experience.

By contrast, with the 3d option disabled on the Ps5 -and me relaying wirelessly to my noise cancelling 3d reality buds - I've never heard audio so clear or so impactful or in position as I did playing astro's playroom. If the headphones weren't reproducing a 360 soundstage from the ps5 audio and HTRF info in the buds then I'm going to be amazed if there is even better to come.

I guess I should really unconfigure the buds' 3d feature and disable the DSEE HX feature too, from the mobile app and try again to see if it sounds the same - and probably check the soundbar isn't doing DSEE HX enhancement too - but was really blown away by how much better the audio was than anything I've ever experienced before.

I did try the noise cancelling buds with PS4 game Ghost of tsushima, but it didn't seem any better than I remember it sounding on the PS4. Good, but nothing remotely close to the Astro's.
 

IbizaPocholo

NeoGAFs Kent Brockman
How are you configuring the PS5? What processing does that system do when atmos isn’t available?
I only have demon's souls, astro bot and bugsnax and those games if i remember well doesn't have atmos. In the info bar appears dolby audio because i prefer dolby to dts. On the series X is atmos from the start.
 

pixelation

Member
I wonder how many people saying that it’s placebo and the PS4 and PS5 should sound the same have actually heard a PS5 in person on the same sound device as PS4? Clearly not many because if you had you would clearly tell that they don’t.

I’m telling you what I heard on the same sound system after playing PS4 games for 7 years and PS5 games for 1 hour! The difference is that noticeable. Instead of just refuting based on theory, try having an open mind and checking it out for yourself.
I bet that the smiling emoji reactions to your OP are the XB fans manifesting themselves in this thread.
 

timmyp53

Member
Based on how amazing the sound from Astro's playroom (the GPU level) was the other night - when I needed to use my Sony WF-1000XM3 buds indirectly via hdmi audio to my Sony HT-NT3 soundbar, but they are calibrated/configured for 360 reality audio with photos of ears analysed by the cloud - I would say the problem is with the Ps5 firmware feature for 360 audio lacking config options.

I've tried the feature enabled with some excellent wired buds from my 20year old defunct Walkman and it sounded flat and pretty lifeless no matter the height of sound setting, so I'm not surprised by your experience.

By contrast, with the 3d option disabled on the Ps5 -and me relaying wirelessly to my noise cancelling 3d reality buds - I've never heard audio so clear or so impactful or in position as I did playing astro's playroom. If the headphones weren't reproducing a 360 soundstage from the ps5 audio and HTRF info in the buds then I'm going to be amazed if there is even better to come.

I guess I should really unconfigure the buds' 3d feature and disable the DSEE HX feature too, from the mobile app and try again to see if it sounds the same - and probably check the soundbar isn't doing DSEE HX enhancement too - but was really blown away by how much better the audio was than anything I've ever experienced before.

I did try the noise cancelling buds with PS4 game Ghost of tsushima, but it didn't seem any better than I remember it sounding on the PS4. Good, but nothing remotely close to the Astro's.
Could you confirm exactly how you are getting sound to your xm3s? Is it not straight to dualsense? You are hooking them up to your sound bar with 3D audio disabled?

Yeah I know Sony has 360 htrf profiles on the app where they scan your ears and stuff so I'm wondering where the issue is tbh.
 

sol_bad

Member
I played around with PS4 Spider-Man for about half an hour and the sound quality is really much lower than the PS5 game. It really is a night and day difference.
 

PaintTinJr

Member
Could you confirm exactly how you are getting sound to your xm3s? Is it not straight to dualsense? You are hooking them up to your sound bar with 3D audio disabled?

Yeah I know Sony has 360 htrf profiles on the app where they scan your ears and stuff so I'm wondering where the issue is tbh.
The issue is that the ps5 cheekly tells me the buds are not support as a bluetooth device - and they have no phono jack option as you know - so without the ability to connect directly with the console - for the console to detect them, it greys out the option to enable the 3D audio HTRF manipulation - that is available when wired buds are connected to the dualsense.

Given that the audio tracing is probably getting done regardless in the game engine for astro and the audio down mix - in my relayed setup - will be happening either inside the buds or just before the soundbar transmits to the buds I'm wondering if the buds are getting enough info for the 360 audio to get transferred as needed, or enough info for them to map a quality 360 degree sound stage.

Anyway, it sounded awesome, so definitely happy to use it this way until ps5 firmware settings for 3d audio reach release level.
 

Bo_Hazem

Banned
For reference: I have a 7.2.4 Atmos home theater with a high-fidelity speaker system priced well into the 5 digits

I finally received my PS5 yesterday and am (slowly) getting my feet wet with various games and features. I had hoped someone here would have created a (sticky) thread for next gen impressions from owners for PS5 and Xbox Series as there are many people still wondering what the experience is really like with these new consoles (but I digress). But one area that I was extremely interested in was the audio quality and what improvements the new Tempest Audio engine would have on PS5 games in general, particularly on AV Home theater setups. Thus far, audio impressions have been fairly limited from media and consumers. The feedback we have gotten has been predominantly around headphones and the difference the proprietary "3D audio" makes with most saying the difference was very minimal. Then there was the focus on headphones to take advantage of the Tempest Audio at launch where Sony seemed to give the shaft to those with more advanced surround sound systems (and Atmos 3D capable systems). So needless to say, my expectations were pretty dampened in terms what to expect from the PS5 audio once I got it running.

So imagine my surprise: words cannot express how much better the sound is coming from the PS5 compared to the PS4!! It is absolutely a night and day difference and is a much bigger difference (IMO) than the graphical upgrade on cross gen games at least. EVERYTHING coming out of the PS5 including the system UI sounds, music (i.e. Spotifly), and games sound remarkably superior to the PS4. Anyone that knows audio and pays attention to sound quality will appreciate the improvements, especially on a hi-fidelity setup. The detail, precision, locality, and presence of the sound is simply the best I have heard in my audio system from any source (including most Atmos enabled movies). It's really hard to describe in words, but it really reminds me of "HD sound" or sorts where a "veil" has been lifted off of all the sound to the point where it made my speakers sound new again. Really incredible stuff and I'm shocked that nobody is talking more about this.

So let me clear the air about PS5 functioning in an existing Atmos enabled 3D surround system. First, to reiterate NO the PS5 does not support Dolby atmos in games. For folks that have an atmos capable AV processor, you're probably aware that nearly all of them include a Dolby surround "upmixer" that takes any source and converts it into an "atmos-like" experience that uses every speaker in your setup (including the heights). Yes, playing PS4 games through this mechanism resulted in some minimal sound effects coming from my height speakers but nothing prepared me for what it sounds like on the PS5. It's clear that the extra processing power devoted to sound plus the embedded 3D audio encoding on PS5 games makes for an ideal input stream to the Dolby upmixer. Simply put, I have never heard my system sound so alive from any source in the past including most UHD Blu-Rays and Atmos enabled games on the Xbox One X. If Sony is still said to add improvements to home theater users in the future, I cannot imagine what that will sound like.

Again, the biggest takeaway here isn't that the sound is "louder" or more bass heavy or anything like that. Most audiophiles will know that it's all about the accuracy and realism. The sound is so precise and balanced coming from the PS5, which are trademarks of hi-fi accurate sound. It just sounds so real! Frankly, the audio added a level of immersion to every experience I had with the system from Astro's Playroom to NBA2K21 to Call of Duty that far surpassed the visuals for me.

So yeah....I really wanted to get this out there and highlight the efforts Sony put in the audio side of things as it has not been discussed enough thus far. Before anyone brings it up, I have not heard the Xbox Series X on my system (or a similar surround system) so I cannot compare. What I can say is that:
  1. The sound is vastly improved for everything across the board compared to the PS4 (and the PS3 which itself sounded better than the PS4)
  2. The surround sound I get from the 7.1 LPCM output from PS5 into my Atmos AV processer with Dolby surround upmixing is superior to ANY gaming experience I've heard in my system including the Atmos output from Xbox One X and the 7.1 output from the PS3
  3. The sheer fidelity of the sound is among the best audio I've heard in my home to date from any source
Tempest has made me a believer and I am delighted at the results. The impressions I've heard so far had me feeling like we were getting "more of the same" with regards to audio unless you had a headset capable of experiencing the 3D audio. However, the advantages of the custom audio processor goes a long way to ensuring that developers have a lot more tools to play with in the audio department and EVERYONE will hear enhanced sound from whatever they are playing. To think that it will only improve from hear is just so exciting.

Please if others have impressions on the sound, I'd love to hear it. Also for those with Xbox Series consoles, are you hearing a noticeable improvement compared to the (already great) Atmos output from Xbox One S/X?

Well from my experience and test through DualSense the system recreates a 3D space for 7.1 channel to 2.0 channel (DualSense), which is insane! So it seems the same now with you that there is some kind of recreation that gives more depth for basic 7.1 channel.

Sound was muffled while trying to do 7.1 into 3D but after latest update made it much better and should work with any headset through DualSense. Would need to know more about Bluetooth like Sony's 1000XM4 (you can use wired though). I'm using Pulse 3D and the quality is the same wireless or turned off and used with a 3.5 aux cable via DS. Tested my Astro A40 as well and works great!
 
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sn0man

Member
Completely agree with OP. I sit in the same boat regarding set-up (investment/technology wise) even though it is a 5.1 system.

The first thing that hit me was as well how much more accurate and rich the sound output is. Would be very interesting to actually compare the output signal with a game that exists on both PS4 and PS5 to understand the delta - because there clearly is one.
Happy to hear that. I had a 5.1 during the 360/PS3 generation and generally enjoyed the immersion I felt from them. Sadly I’ve been out of the loop but have desired to jump back in. Did you have a PS3 as well? Do your experiences echo the OP?
 

Peter2448

Neo Member
Unfortunately, it seems that for now there is no consensus about how good the 3D Audio really is or to what extent it can keep up with audiophile headphones used in stereo mode(possibly with a dedicated amp/dac).

There is a similar discussion going on, on resetera: https://www.resetera.com/threads/era-what-are-your-impressions-of-the-ps5s-tempest-3d-audio.325610/

For now the majority recommends to turn 3D Audio off for most games.

Demon Souls is an interesting example because this seems to be the game which should be played with 3D Audio on. I am aksing myself wether Demon Souls sounds that good because of 3D Audio or because the audio design of the game itself is great. On resetera there were some people who had rather audiophile headphones and for them there was no big difference in Demon Souls except for some loss of quality(clarity of the sound) when turning 3D Audio on.

It would be interesting to check how these two options compare playing Demon Souls:

Headphones are plugged into Dualsense with 3D Audio on or headphones are used on the TV or a dedicated amp/dac with normal stereo sound
 
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Tqaulity

Member
Unfortunately, it seems that for now there is no consensus about how good the 3D Audio really is or to what extent it can keep up with audiophile headphones used in stereo mode(possibly with a dedicated amp/dac).

There is a similar discussion going on, on resetera: https://www.resetera.com/threads/era-what-are-your-impressions-of-the-ps5s-tempest-3d-audio.325610/
Yes I’m aware of that discussion. But just to reiterate this thread is not about 3D audio impressions but about general audio quality impressions, particularly on a home theater setup. I have yet to see barely any discussion of such impressions. Everyone has been focused on just the 3D audio and just headphones
 

Bo_Hazem

Banned
He subjectively thinks the 3D sound feature is muffled. You can't say he can't have an opinion.

I think they just have to boost the volume on all frequencies and it should be fine.

While playing Miles Morales and playing Sunflower - Into the Spiderverse track in spotify I damn near blew my ear drums out on max volume so I know the volume is there it is just lacking a punch currently for in game 3D.

Yes, I'm with THEAP99 THEAP99 , sound "was" muffled on Astro's Playroom/Genshin, which further proves it's just 7.1 and the system tries to recreate 3D space out of it. When you turn 3D audio off it goes to normal 7.1 and sounds much clear. Now after the latest update the sound is much more better for a non-3D-audio game like Astro's Playroom and Genshin, but it was perfect from the start with Spider-Man MM. I think we need the audio mixer app or make it built in as some headsets might get premixed with stuff conflicting with the intended 3D audio like the Headset Companion App on PS4:

diT0lxM.jpg


maxresdefault.jpg


Ciso5WaUUAAzVKf.jpg


Good thing is now that the DualSense only supports 2.0 channel as I tested my Astro A40 with 3D audio turned off. So this 3D audio recreation adds more depth to 7.1, which as a result can fuck it up like before update, and gets you 3D audio with any basic 2.0 channel headphones. Of course, some headsets demand too much power so they might sound low in volume. Pulse 3D is perfect for me at full or slightly below full, and I prefer loud but not overwhelming. Astro A40 sounds good but not as clean and clear as Pulse 3D, Pulse 3D is just much better overall even from my previous experience with PS4 Pro and A40+Mixamp.

I can't comment on other headsets that I didn't test though, those are what I have and tested.
 
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Duellist

Member
I'm running my ps5 to a Yamaha aventage rx-a760 I'm 7.1 with Cerwin Vega fronts and yamaha for the rest. I have it set on surround decode neutral x and it sounds damn good turned up playing demon souls. When in chat I use my sennhieser hd 598sr headphones plugged into the dual sense. Sound is good and I can seem to get decent volume, but I'm not sure I hear any 3d sound.
 
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jaysius

Banned
I'm running my ps5 to a Yamaha aventage rx-a760 I'm 7.1 with Cerwin Vega fronts and yamaha for the rest. I have it set on surround decode neutral x and it sounds damn good turned up playing demon souls. When in chat I use my sennhieser hd 598sr headphones plugged into the dual sense. Sound is good and I can seem to get decent volume, but I'm not sure I hear any 3d sound.

You have to turn the 3D audio ON in the settings when you have a headset plugged into the Dual Sense or via USB, it’s greyed out otherwis.

You’ll notice the 3D audio when it’s on, it’s not as clear sounding as DTS:X or Dolby Atmos, but leaps above Windows Sonic.
 
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jaysius

Banned
Oh ya it's been turned on. It's like one of the first things I did when I powered it up.
Odd, maybe you need to set it off of something other than level 3 default. I listened to it on a pair of impulse impact or whatever the last awful PlayStation headset was, it should give you the feeling of surround sound
, it’s not clean and clear but it does give a simulated surround. Those are excellent headphones you have too, they’re open back which give a slight airy wider soundstage already, maybe thats why you don’t notice it.
 

Duellist

Member
You have to turn the 3D audio ON in the settings when you have a headset plugged into the Dual Sense or via USB, it’s greyed out otherwis.

You’ll notice the 3D audio when it’s on, it’s not as clear sounding as DTS:X or Dolby Atmos, but leaps above Windows Sonic.
Ya, it's on and it sounds good through my headset but I dont get much of a surround sound or 3d sound. If I do its subtle. There hasn't been any holy shit moments. I fought the dragon god in demon souls with my 7.1 sound turned up and I damn near pissed myself lol
 

jaysius

Banned
Ya, it's on and it sounds good through my headset but I dont get much of a surround sound or 3d sound. If I do its subtle. There hasn't been any holy shit moments. I fought the dragon god in demon souls with my 7.1 sound turned up and I damn near pissed myself lol
Cool, remember not to blast it too loud all the time, it‘ll help you enjoy sound for more years to come.
 

FrankWza

Member
Yes I’m aware of that discussion. But just to reiterate this thread is not about 3D audio impressions but about general audio quality impressions, particularly on a home theater setup. I have yet to see barely any discussion of such impressions. Everyone has been focused on just the 3D audio and just headphones
I'm running my ps5 to a Yamaha aventage rx-a760 I'm 7.1 with Cerwin Vega fronts and yamaha for the rest. I have it set on surround decode neutral x and it sounds damn good turned up playing demon souls. When in chat I use my sennhieser hd 598sr headphones plugged into the dual sense. Sound is good and I can seem to get decent volume, but I'm not sure I hear any 3d sound.

here’s another person who has tried neural x. The problem is, whenever the discussion begins with someone who actually has these systems in place someone comes in and tries to talk about the history of audio and inundate everyone with non-applicable situations. We should be focused on a and b. For those of us that have a setup with up or down firing speakers and that have tried neural x, granted it’s just 2 so far, the results are pretty damn good.
My example to test on the bridge early on in DeS when you backtrack to the archers you can make the dragon swoop by you. They all simulated my upfiring speakers very well and it absolutely feels like the dragon is passing above you. And my upfiring speakers are separate speakers stacked and angled on my floor standers. Not ceiling mounted down firing.
 
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FrankWza

Member
Headphones are plugged into Dualsense with 3D Audio on or headphones are used on the TV or a dedicated amp/dac with normal stereo sound

I have tried dualsense With 3d vs an amp with vss and also my dualsense amped with a portable amp which is normally not recommended. I haven’t tried regular stereo.
The most consistent sound is coming from my mixamp using its vss.
Second is the dualsense amped. It’s gets rid of some of the muffle and opens things up a good amount. I’m getting 0 feedback so ymmv with a portable amp, but right now it’s working well. Last is headphones straight into dualsense. Far better than DualShock 4 but it definitely is lacking. I haven’t tried the dualsense while charging or used as a USB device yet. I should do that now that I think of it. I used an X2hr with boompro for all of these.
 

Jokerevo

Banned
3d audio can only be activated for headphones. There is no surround system support right now....

I mean Placebo sounds good, but not that good.
 

longdi

Banned
3d audio can only be activated for headphones. There is no surround system support right now....

I mean Placebo sounds good, but not that good.
Which is strange and disappointing.

You would hope that the tempest processor gives the extra grunt of a new generation and being able to process more audio samples and positioning.

But it sounding like it's main use is for hrtf?
 
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