Digital Foundry: Assassin's Creed Shadows - PS5 Pro vs PS5 Review - One Of The Best Upgrades For The System

Markio128

Member
Me thinks Ubi needs to update the Pro version with PSSR asap in order to gain any goodwill from me at least, and potential purchase.

I can only assume that the recent PSSR improvements have delayed the patch. In which case, it would be a good thing imho.
 
Maybe during sunrises when the lighting is painstakingly doctored. In general though?

0rFeHor.jpg




amRcoRi.jpg



Typical flat lighting from last-gen.
Oh boy, please do NOT get me started on how bad GoT lighting is.
I would say GOT's lighting is flat even by last generation standards depending on the scene. Its one of its graphical weaknesses alongside the textures (particularly bad).
Yes, that's why I hope Yotei will also use RTGI because it would be a huge improvement over Tsushima's lighting system.

In the Yotei trailer, there are things that might suggest the game uses RTGI, but it's pretty hard to say if that's really the case.

It would be great if all open-world games that have a day-night cycle for the rest of this generation could use RTGI because it's a real improvement over Baked GI, even if it means it will only be possible at 30 or 40 FPS on base consoles, and 60 FPS modes will have to do without it, except potentially on PRO.
 

Shmunter

Member
Thanks. I am sure it's not a depresison. My life is good and all is fine.
but I do lack the drive. I am letting it naturally flow for now. perhaps it's just a normal break we all take from time to time.
I think (shorts, instagram, twitch, watching games being played) is something affecting plenty of people if not even majority. It's easy brain cheat to get more endorphins ez way.
But the fact that I am fully aware and don't do much about it is another issue :p
It’s actually likely you are gay, but are yet to admit it to yourself. Come out of the closet to liberate yourself.

😜
 
Me thinks Ubi needs to update the Pro version with PSSR asap in order to gain any goodwill from me at least, and potential purchase.

I can only assume that the recent PSSR improvements have delayed the patch. In which case, it would be a good thing imho.
So the devs need to implement PSSR so one person can maybe buy the game? Seriously, that's your take?
 

viveks86

Member
I would have trashed that for an even more powerfull gpu or cpu change tbh.
WiFi 7, sure. 2 TB? Hell no! And they aren't getting the existing GPU to produce the expected gains already (likely other bottlenecks). More powerful GPU would probably just be even more useless. And CPU uplift right now ain't going to benefit 95% of games.
 

GymWolf

Gold Member
WiFi 7, sure. 2 TB? Hell no! And they aren't getting the existing GPU to produce the expected gains already (likely other bottlenecks). More powerful GPU would probably just be even more useless. And CPU uplift right now ain't going to benefit 95% of games.
Agree to disagree, having 20 games installed instead of 10 because you can't focus for shit must be the most useless shit ever to me, after controller gimmicks of course.
Even a 5% upgrade in performance would be more useful.
But then again, i have a super fast internet connection so i can download a game in 5 min and only have like 3-4 games tops installed on my pc or console, i guess that for people with a shitty connection more space is useful.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I’m genuinely annoyed at ps fans towing the line for a “generational upgrade on pro here”. This blatant falsehood cheapens anything the community says.

The pro is sold as ps5 30 quality to 60 on pro. Thats the baseline
, and we’re not even getting that, with no hair strand tech and lower res compared to ps5 quality. If anything it is underwhelming and nothing like a gen leap considering the base ps5 does the tech.

Zoinks….im outta here….

That's not totally true. That's a lie.
 

evanft

Member
Maybe during sunrises when the lighting is painstakingly doctored. In general though?

0rFeHor.jpg




amRcoRi.jpg



Typical flat lighting from last-gen.
GOT gets absolutely for basically everything it does by some people. It's a pretty mediocre open world game with nice art direction and solid presentation. Everything else about it was behind the typical Ubisoft game circa 2014/2015. I played through Assassin's Creed Syndicate last year and was stunned with how much more advanced it felt in almost every way vs GOT. The world had so much detail and verticality, while GOT just feels like an empty place that only exists to serve the player. Even the side content, which people often criticize the series for, was much better than in GOT.
 

FrankWza

Member
Regularly, before the PS5 got VRR. People would argue that 120hz screens made games look worse and that VRR was an unnecessary crutch that PS5 didn't need. Tons of ridiculous shit that magically went away as soon as PS started adding 40 fps modes to their games. Literally 80% of the arguments I'd get into on this place back then was about VRR/120hz/OLEDs are useless, etc.
Should be easy to find all these posts
I'll never understand why Sony went the way they went with VRR on PS5. And, yeah, the fact they didn't improve it for the Pro is baffling to me. It actually would have been another great selling point for the machine, IMO. Here's hoping they improve it for the PS6.
Totally. All xbox had to do was advertise a bigger VRR range to sell consoles. Next gen look out for xbox and their VRR range
 

viveks86

Member
Agree to disagree, having 20 games installed instead of 10 because you can't focus for shit must be the most useless shit ever to me, after controller gimmicks of course.
Even a 5% upgrade in performance would be more useful.
But then again, i have a super fast internet connection so i can download a game in 5 min and only have like 3-4 games tops installed on my pc or console, i guess that for people with a shitty connection more space is useful.
2 gamers in my household and about 10 games between us that we go to. I really couldn't fit those 10 earlier. At about 7 or 8 we would hit the limit and start uninstalling and reinstalling all the time. Our internet is good, but it was still a pain in the ass. Thought about getting an NVME upgrade, but the Pro came along and the rest is history.
 
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Shmunter

Member
That's not totally true. That's a lie.
I’m sorry?..

During the PS5 Pro technical presentation on September 10, 2024, Cerny emphasized that one of the key targets for the PS5 Pro was to eliminate the need for players to choose between fidelity (quality) and performance modes.

Mark Cerny said the PS5 Pro targets running games with quality-mode-level graphics at 60 FPS, using its enhanced GPU and PSSR to reduce the fidelity-versus-performance tradeoff. He showcased this with specific titles and positioned it as a core design goal.
 

HeWhoWalks

Gold Member
I’m sorry?..

During the PS5 Pro technical presentation on September 10, 2024, Cerny emphasized that one of the key targets for the PS5 Pro was to eliminate the need for players to choose between fidelity (quality) and performance modes.

Mark Cerny said the PS5 Pro targets running games with quality-mode-level graphics at 60 FPS, using its enhanced GPU and PSSR to reduce the fidelity-versus-performance tradeoff. He showcased this with specific titles and positioned it as a core design goal.
The exact quote was...

"Removing that decision (or at least narrowing that divide) is one of the key targets for PlayStation 5 Pro"

Yes, the goal is to eliminate the need for anything other than a Pro Mode, but it's up to the developer to implement this. Personally, the PC way of having options remains unmatched, so I'm unbothered by the Pro following a similar ideology.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I’m sorry?..

During the PS5 Pro technical presentation on September 10, 2024, Cerny emphasized that one of the key targets for the PS5 Pro was to eliminate the need for players to choose between fidelity (quality) and performance modes.

Mark Cerny said the PS5 Pro targets running games with quality-mode-level graphics at 60 FPS, using its enhanced GPU and PSSR to reduce the fidelity-versus-performance tradeoff. He showcased this with specific titles and positioned it as a core design goal.

I think most understood that it'll be up to the devs to make that choice, not the hardware. Cerny was saying that more for simplicity sake.
 
Well Ubi already had promised the game would have PSSR and it doesn't so that's a good reason. As of now they lied and are taking the "stay tuned ;)" approach ....as if we're supposed to be happy about that
You're right.. The game looks like absolute dogshit without it so I completely understand why you're not happy. Who gives a crap about PSSR if the game looks as good as it does right now.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yes the devs use the hardware. Not quite sure the point you’re making calling it a lie??

Because the quote was.....

"Removing that decision (or at least narrowing that divide) is one of the key targets for PlayStation 5 Pro"

So no, not every game on the PS5 Pro is suppose to be "Quality/30fps -> Quality/60fps."
 
I don’t want to say too much because A) I don’t want to expose myself or the individuals i spoke to and B.) The info hasn’t been announced yet and i have an NDA agreement with the team.

Let’s just say that there were plans for PS5 Pro in this title that were changed due to the title delays and some of the public issues with other Pro integrations in the interim. They don’t want to repeat Outlaws and Avatar but it took additional time to implement the lessons learned from those cases and improvements to PSSR. They are paying attention…

I don't know how much you're allowed to say, but I'm actually thinking of holding off on playing AC Shadows till they drop the Pro PSSR patch, I was currently already playing MSGV (which i really love).

My question is how long do you think we'll be waiting for the patcH? if you're not allowed to answer that's fine but I did think it's worth asking.
 

HeWhoWalks

Gold Member
Don’t see the lie. I see set expectations.
I see tools given to reach expectations. Most (if not all) of Sony's games deliver on what Cerny said the Pro was capable of. It's on a dev-by-dev basis, and when things don't go right, it isn't because the hardware is incapable of achieving what was promised. Of course there are limitations, but it's again up to the developer to work within those limits (much like they'd do with a low-mid ranged computer).

I have an expectation of what the RTX 5090 can provide. If a game releases with a 60fps cap, I look to the developer. If a game releases with glitches, I blame the developer. If a game releases and is a crashfest, I blame the developer. The card is plenty capable, so of course I won't blame that. I see the Pro as no different. If a game releases and is "too much" for the hardware to handle, it is either unoptimized or the dev needs to make some adjustments. In nearly every scenario you can conjure up, the developer is going to shoulder the blame. Despite the amount of poor PC ports we deal with on a yearly basis, 9/10, people blame the devs. No one is going to say "see, this 9950X/4090 combo is shit! It can't run this unoptimized game the way it was intended to run". Unless said system is the only one to run the game poorly, it's going to fall in the devs' lap as a need-to-fix-asap situation.
 
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yogaflame

Gold Member
I did not buy this game, but from what I saw from live YouTube playthrough, it really is impressive in Ps5 pro. Night and day difference. I hope this will be the same case with upcoming Ps5 games with there Ps5 pro upgrade. PSSR is maturing pretty fast and FSR4 integration is coming soon, so good for you PS5 pro owners. Hopefully we see this type of ps5 pro, treatment with GTA6.
 
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Shmunter

Member
I see tools given to reach expectations. Most (if not all) of Sony's games deliver on what Cerny said the Pro was capable of. It's on a dev-by-dev basis, and when things don't go right, it isn't because the hardware is incapable of achieving what was promised. Of course there are limitations, but it's again up to the developer to work within those limits (much like they'd do with a low-mid ranged computer).

I have an expectation of what the RTX 5090 can provide. If a game releases with a 60fps cap, I look to the developer. If a game releases with glitches, I blame the developer. If a game releases and is a crashfest, I blame the developer. The card is plenty capable, so of course I won't blame that. I see the Pro as no different. If a game releases and is "too much" for the hardware to handle, it is either unoptimized or the dev needs to make some adjustments. In nearly every scenario you can conjure up, the developer is going to shoulder the blame. Despite the amount of poor PC ports we deal with on a yearly basis, 9/10, people blame the devs. No one is going to say "see, this 9950X/4090 combo is shit! It can't run this unoptimized game the way it was intended to run". Unless said system is the only one to run the game poorly, it's going to fall in the devs' lap as a need-to-fix-asap situation.
Absolutely, and as far as PS goes, this game is touching upon those expectations, not beating them, and certainly not a “generational leap” between the two. Performance mode ps5pro 60 is less fidelity than quality mode ps5. It’s just a simple fact, for now at least.
 

HeWhoWalks

Gold Member
Absolutely, and as far as PS goes, this game is touching upon those expectations, not beating them, and certainly not a “generational leap” between the two. Performance mode ps5pro 60 is less fidelity than quality mode ps5. It’s just a simple fact, for now at least.
A “generational leap” it shouldn’t be, because that was never promised and the Pro doesn't have that kind of distance on the PS5.
 

Chuck Berry

Gold Member
How does the game compare visually to Forbidden West on the Pro?

Shadows looks better to me

Shadows has been the first game this gen where the visuals actually made my jaw drop and say holy shit numerous times. And I don’t mean cutscenes. I mean being out in the world.

PS5 Pro on performance and I’m on a nice Samsung LED.

I have My First LG OLED coming on Monday and Im expecting my head to explode.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Wonderful job by Shadows devs. For now I stick to my prediction that Ghost of Yotei will look better graphically and art direction. It will be a great head to head comparison for 2025 though.



Kind of an unfair comparison, Tsushima is a 5 year old game and it was always more an artistically led game.

Not surprising that Shadow surpasses it pretty handily.
 
Where? I thought there was none? I remember Alex at DF grumbling about that.
Maybe i'm wrong but there the red from the leaves does seem to be bouncing back onto the horse.

c28a899e288014b8e6f9a7c44962506ed8d9025b.jpg


There the way the light from outside is properly occluded inside this house, no light bleed from secondary sources like the candles, normally on a baked solution light would bleed through dynamic objects as if they weren't there.

1bfb5b0efbe05409fd2d5ab0054a34799700695d.jpg


The lighting in Yotei seem to react in a natural way, i don't think this kind of lighting can be done by baked light maps or light probes but like i said it's hard to tell with the small footage we have right now.
 
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viveks86

Member
Maybe i'm wrong but there the red from the leaves does seem to be bouncing back onto the horse.

c28a899e288014b8e6f9a7c44962506ed8d9025b.jpg


There the way the light from outside is properly occluded inside this house, no light bleed from secondary sources like the candles, normally on a baked solution light would bleed through dynamic objects as if they weren't there.

1bfb5b0efbe05409fd2d5ab0054a34799700695d.jpg


The lighting in Yotei seem to react in a natural way, i don't think this kind of lighting can be done by baked light maps or light probes but like i said it's hard to tell with the small footage we have right now.
DF talked specifically about those scenes and believe it’s probe based at best as it shows inaccuracies. For example, technically, the left side of that room should be much brighter than the right side, given the directionality of the exterior light. But they are equally lit, suggesting hand placed lights. That could very well be an override as, aesthetically, the shot looks great. Like you said, will need more non curated scenes to say for sure
 

Fess

Member
Man I don't know what I am doing.
The only game I played and finished this year was Wukong.
Last year only handful of titles (finished 9 only. miserable).
I do come from work. Sit on my secretlab chair. Scroll yt shorts.... fall asleep in my chair with head down. Wake up after 20-30 minutes. Feel like shit. Go argue on some forums.
When I watch content, I usually watch youtube or twitch. Few tabs open... and scroll shorts in another tab.

I know I am brain rotting but it keeps happening.
The funny thing is, my wife sits there on the couch brain rotting on instagram (I don't have instagram).
And my best friend similar age as me... also scrolls shorts.
It's a perfectly engineered time waster / brain rotter.

Think about it? Why play games myself? I can watch other people play them... and watch yt shorts about any crap possible to give jolt to my stupid brain.

I bought Wilds on release. Not launched ONCE.
But I am not forcing anything. it is what it is. I am sure, I will get around eventually.

Seriously - you guys are surprised people are brainrotting on yt shorts? Everyone I know is affected lol. It's like a sickness.
tl;dr Maybe not 4 hours of shorts alone but for sure yt+twitch+shorts 4 hours? EASILY... and forums
Standard boring you’ve heard it thousand times before solution:
Get the endorphins flowing. Start running, exercise, get your heart pumping, minimum 20 minutes. If you’re not into that start taking fast walks during lunch breaks when the sun is up. And close the Youtube and Twitch apps!

Quick fix:
Just play this!
Steam score:
Overwhelmingly Positive (97% of 5,211) ALL TIME
Overwhelmingly Positive (98% of 355) RECENT
 
DF talked specifically about those scenes and believe it’s probe based at best as it shows inaccuracies. For example, technically, the left side of that room should be much brighter than the right side, given the directionality of the exterior light. But they are equally lit, suggesting hand placed lights. That could very well be an override as, aesthetically, the shot looks great. Like you said, will need more non curated scenes to say for sure
Yes, with a trailer you can always edit certain things to make them look better, so we'll have to wait for some raw gameplay footage to get a better idea.
 
Wonderful job by Shadows devs. For now I stick to my prediction that Ghost of Yotei will look better graphically and art direction. It will be a great head to head comparison for 2025 though.


I doubt it will look better than shadows without RTGI. Infamous engine was great in 2014. Infamous SS graphics are still above Tsushima which looks too much cell shading for me. A bit too Nintendo-like if you will.
 

Magik85

Member
I actually think this upgrade is pretty underwhelming. Yeah, i know RTGI yadda yadda yadda....base PS5 also has that, and wasnt the whole point of the Pro - to have "quality mode" like graphics with 60fps?
And it fails to do that, because to get RTGI (pretty much identical to base PS5 in quality mode) it had to sacrifice resolution quite a bit, resulting inferior image quality.
Maybe if they patch in PSSR in future, then we can have quality-like graphics with 60fps, like lets say TLOU.
 

MMaRsu

Gold Member
I actually think this upgrade is pretty underwhelming. Yeah, i know RTGI yadda yadda yadda....base PS5 also has that, and wasnt the whole point of the Pro - to have "quality mode" like graphics with 60fps?
And it fails to do that, because to get RTGI (pretty much identical to base PS5 in quality mode) it had to sacrifice resolution quite a bit, resulting inferior image quality.
Maybe if they patch in PSSR in future, then we can have quality-like graphics with 60fps, like lets say TLOU.
Its because ps5 pro is also under powered hardware.
 
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