bitbydeath
Gold Member
Weird, he mentions here that he didn't experience shader compilation stutters.
Maybe they discovered them later.
Point being it’s always been an engine issue that impacted PC only and not consoles. It sounds like it might be resolved in current/future UE5 versions though judging by this comment.
This problem was mitigated on later versions of UE5, but the problem with Black Myth: Wukong may be down to its use of the older Unreal Engine 5.0.
It being an engine issue is why it wasn’t resolvable through newer PC hardware (going back to my original comment on the matter) and not something the PS5 nor the PS5 Pro would be impacted by.
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