West Texas CEO
GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
I agree with the Loxus sentiment. Very confusing.
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Why do you assume the price would be high?Yeah and I highly doubt that's going to happen, it may be a "wish" but anything they put out that's a "generational" leap would be priced so highly it would be only the most hardcore xbox fan or some people here with the spare cash who would buy it.
Why do you assume the price would be high?
It is already said that BVH8 doubles RT performance per RT unit.so lets see...
36 RT units = 1RT performance index
60 RT units = 1.6RT index
120 RT units = 3.3RT index
Ps5pro is said to have 2-4x the RT performance.
How exactly does doubling RT cores per CU not explain this?
I like how everyone is skipping over the part of may post.WTF am I reading? What treachery is this? Of all the posters here, I did not expect you to be an unbeliever.
No, thanks. We don't need you. You're out of the PS5 Pro club. Don't let us catch you trying to buy one when it comes out.
This gen will be longer.I like how everyone is skipping over the part of may post.
PS3: 2006 --3 years--> PS3 Slim: 2009
- -7 years--
PS4: 2013 --3 years--> PS4 Slim: 2016
--7 years--
PS5 2020 --3 years--> PS5 Slim: 2023
--7 years--
PS6: 2027
Following this makes PS5 Pro feel like a 50/50 bet. PS5 Pro should of released last year to follow Sony's console models.
You mean the 1K$€ machine HeisenbergFX4 keeps blabbing about? Yeah. That’s not a new generation. That’s the corporate equivalent of cop suicide.Microsoft next Xbox may come next year, alongside GTA6.
Haven't you been reading this thread?
Why, when Sony already stated PS5 sales are starting to decline?This gen will be longer.
I don't mean to keep babbling about anything, just repeating some things, don't shoot the messengerYou mean the 1K$€ machine HeisenbergFX4 keeps blabbing about? Yeah. That’s not a new generation. That’s the corporate equivalent of cop suicide.
What model though? There has only been one PlayStation Pro model & this time around we was dealing with a global pandemic & chip shortages.I like how everyone is skipping over the part of may post.
PS3: 2006 --3 years--> PS3 Slim: 2009
- -7 years--
PS4: 2013 --3 years--> PS4 Slim: 2016
--7 years--
PS5 2020 --3 years--> PS5 Slim: 2023
--7 years--
PS6: 2027
Following this makes PS5 Pro feel like a 50/50 bet. PS5 Pro should of released last year to follow Sony's console models.
It's a clear as day pattern that would put the PS6 releasing in 2027.What model though? There has only been one PlayStation Pro model & this time around we was dealing with a global pandemic & chip shortages.
It wasn’t meant to sound disrespectful. English is not my first language. The idea it’s awful, tho.I don't mean to keep babbling about anything, just repeating some things, don't shoot the messenger
You're not taking into account the massive supply chain issues caused by covid. This wasn't an ordinary gen. It's also why Sony released next to nothing this year in terms of software.I like how everyone is skipping over the part of may post.
PS3: 2006 --3 years--> PS3 Slim: 2009
- -7 years--
PS4: 2013 --3 years--> PS4 Slim: 2016
--7 years--
PS5 2020 --3 years--> PS5 Slim: 2023
--7 years--
PS6: 2027
Following this makes PS5 Pro feel like a 50/50 bet. PS5 Pro should of released last year to follow Sony's console models.
Then RDNA3 already gives a 50% RT improvement per CU vs RDNA2 and we have to take into account that the PS5 Pro has more CUs.
No worries and thank you for clearing it up as I didn't know how exactly to take itIt wasn’t meant to sound disrespectful. English is not my first language. The idea it’s awful, tho.
I will laugh and call all of you out with your numbers when PS5 pro doesn't release this year. All the specs and numbers posted here are
Based on what information? There is a 50/50 chance you pulled that from your backside.There's a 50/50 chance it may be canceled or not even have been a real thing.
I like how you intentionally skip out the BVH8 part.
... And it's more like 25% uplift per CU with RDNA2 vs RDNA 3 as you can see with 6800 vs 7800xt.
Gotta say, knowing how empirically minded you've always been in the past, I'm disappointed in you for conflating spec sheet with real world performance.
Hurt Feelings? Lol how?It's a clear as day pattern that would put the PS6 releasing in 2027.
That pattern would of put the PS5 Pro releasing the same year as the PS5 Slim.
With that not happening and following that clear as day pattern, it normal for someone to think maybe Sony decided to skip the PS5 Pro.
That's all I was pointing out, but if what I said hurt feelings, I'm truly sorry.
This year Sony has Astrobot and nothing else. Death Stranding 2 is scheduled to release in 2025. There is also that unknown Bluepoint game. The rest will be at the same level (or similar) as Concord. GTA6 is not exclusive to PS5 BTW and will also release on Xbox at the same framerate. Yeah the good old Playstation era is ending soon.Regardless of PS5 Pro, Sony has to have a significant event in September for games
I'm fairly confident that a Showcase is coming soon
Why, when Sony already stated PS5 sales are starting to decline?
One thing about me is I always keep an open mind about multiple possibilities.Hurt Feelings? Lol how?
It's good to gather data from the past but don't ignore changes in that data.
We could actually end up with a PS5 Pro this year & a Super Pro in 2027
Reconstruction as we know it today... does go a long way back. It's been an evolution. And yes, you can say it started with Sony and checkerboard rendering. With software-based reconstruction spearheaded by Guerilla games and funny enough... Ubisoft. But yes, Sony was first to actually put in dedicated hardware to accelerate it in the PS4 Pro.
Having said all that, as it stands today... ML-based reconstruction (DLSS, XeSS and soon to be PSSR) is now demystified. Its basically a matrix operation run on matrix hardware. Thats it. It's why Intel could spit out a reconstruction solution that rivaled DLSS and is better than anything FSR can manage... in their first attempt. Everything that makes DLSS great, can be done by anyone as long as they have hardware with ML units.
Once the hardware is there, it's a simple case of training their algorithm. And the crazy thing is that you can even use Nvidia hardware to train an algorithm that would run on an AMD-based GPU. The even crazier thing, is that said alogarithim has/could have been being trained for the last 4 years. Even when the people training do not yet have the hardware to actually run their algorithm. Its just matrix code. No special or secret sauce there. At the end of the day, you are or will only be limited by how many TOPS (the AI buzzword to replace the raster buzzword of TF) your processor can handle. And even that has become standardized with how much you actually need to do reconstruction and say frame gen in under 2ms.
But we are not even talking about the most important thing here... that is AMD. Make no mistake, the reason Nvidia has looked a world apart is not because they are sitting on some sort of mystical tech... its all down to AMDs stubbornness (or stupidity, take your pick) of not putting ML-based hardware in their GPUs and actually releasing a ML based reconstruction solution. You have to understand that what AMD has managed thus far with FSR, is actually harder to pull off on a purely software basis. Thats because their algorithm is man-made.
Once the PS5pro hits, all that changes. Every AMD GPU after that would come with ML-based hardware that matches or exceeds whatever is in the PS5pro. AMD will at that point, no doubt have an ML-based reconstruction solution to match or exceed whatever the PSSR is... they probably call it FXR. And even if MS doesn't build out their own, nothing stops them from just using AMDs own... especially if their next GPU is also going to be from AMD. Hell,,, MS could even have an ML-based reconstruction algorithm trained and ready to go right now. Because remember, its now about those TOPs... you can literally have 3 different ML-based reconstruction solutions running on the same hardware. Or a situation where an Nvidia GPU (with more TOPs) can run PSSR better than an PS5pro can run it.
But where this gets interesting, is if MS is really going the route of just not operating within the pricing confines of your typical console, and instead making a premium "console" that retails for $800+... nothing stops them from putting in an Nvidia GPU in there. This is something that MS can and should probably do, because they have to have figured out by now that they will never win sony if they have the exact same priced box. They might as well double down on the power and premiumness of their console, except they will sell as a niche console product, but will always be known as having the best console gaming hardware or experience.
The point is, within a 3 year window, everyone is gonna have ML-based hardware, and everyone is going to be able to do it right.
Apologies for the wall of text.
Can we start calling him(Tom Henderson) Turd Ferguson?
Longer than most people realize - some TV makers had motion-vector based super-resolution in realtime back in the late 00s. Though I don't think it ever made it into mainstream devices.Reconstruction as we know it today... does go a long way back.
And maybe then we'll finally start seeing AI accelerators in games used for purposes beyond pure cosmetics...The point is, within a 3 year window, everyone is gonna have ML-based hardware, and everyone is going to be able to do it right.
I like how you intentionally skip out the BVH8 part.
I'm disappointed in you for conflating spec sheet with real world performance.
Partly because you are looking at 1080p data and the 7900 XTX is running into CPU bottlenecks.Why do you think that is?
7900 XTX is around 50% faster than the 7800 XT. It’s slightly faster than the 4080. No idea where you got 35% from.RDNA RT does not scale perfectly linearly with CUs. Look at the graph again; 7900XTX has 60% more CUs than 7800XT and yet we only see 35% performance delta. Why do you think that is?
Partly because you are looking at 1080p data and the 7900 XTX is running into CPU bottlenecks.
7900 XTX is around 50% faster than the 7800 XT. It’s slightly faster than the 4080. No idea where you got 35% from.
Those are benchmarks that flip on the ray tracing setting in games. Since most games are still primarily using rasterization, you'll still run into a CPU bottleneck even at 1080p using ray tracing data (because they'll also include a bunch of games with very light RT).And the 40 cards performing significantly above the XTX are immune to these bottlenecks because??? Clearly is GPU limited.
The graph... Gaiff
Those are benchmarks that flip on the ray tracing setting in games. Since most games are still primarily using rasterization, you'll still run into a CPU bottleneck even at 1080p using ray tracing data (because they'll also include a bunch of games with very light RT).
Clearly, something is holding back the 7900 XTX. It wouldn't make sense for it to be a mere 35% faster in RT but 50% in rasterization. Their raster and rt numbers ally almost perfectly.
This test truly gauges RT performance.Not really, I basically addressed it here:
It goes back to you interpreting specs in a vacuum. The BVH8 doubles the THEORETICAL THROUGHPUT of RT intersect/traversal calculations but there are other aspects of the hardware that play a part in completing the end to end process such as CPU and memory/bandwidth setup. And we know these other aspects did not receive the same degree of uplift. Contrary to what Alex from DF (and seemingly you too) believe RDNA RT does not scale perfectly linearly with CUs. Look at the graph again; 7900XTX has 60% more CUs than 7800XT and yet we only see 35% performance delta. Why do you think that is?
Not sure how you're isolating the RT performance of the CUs when the difference keeps ballooning with higher resolutions? There are full ray tracing data benchmarks out there. Just use those instead.Yes but this is exactly my point to isolate RT performance as it relates to CUs. You might want to circle back to genesis of my side discussion with Loxus . Using something like the 4k analysis would make rasterization, memory architecture more of the limiting factor, and we are debating real world RT performance, specifically.
Not sure how you're isolating the RT performance of the CUs when the difference keeps ballooning with higher resolutions?
There are full ray tracing data benchmarks out there. Just use those instead.
This test truly gauges RT performance.
Radeon RX 7800 XT reference review
Assuming the PS5 RT performance = 6700XT = 13fps.
It's stated the PS5 Pro RT is 2-3× better than PS5.
13fps × 2 = 26fps = 6800XT/3060TI
13fps × 3 = 39fps = 4060TI
This increase in performance is what one would expect from a mid gen refresh.
This raw RT improvement reflects the various RT improvements including BVH8.
It doesn't reflect these improvements plus doubling the RT units.
39fps × 2 = 78fps, which would put in between the 4070TI and 4080 like the MLiD leak would suggest.
I don't even know what the issue is.
Matching the 4060TI in RT is crazy good and this improvement isn't even using PSSR.
The only conclusion I can arrive it is that someone has hijacked your account.This test truly gauges RT performance.
Radeon RX 7800 XT reference review
Assuming the PS5 RT performance = 6700XT = 13fps.
It's stated the PS5 Pro RT is 2-3× better than PS5.
13fps × 2 = 26fps = 6800XT/3060TI
13fps × 3 = 39fps = 4060TI
This increase in performance is what one would expect from a mid gen refresh.
This raw RT improvement reflects the various RT improvements including BVH8.
It doesn't reflect these improvements plus doubling the RT units.
39fps × 2 = 78fps, which would put in between the 4070TI and 4080 like the MLiD leak would suggest.
I don't even know what the issue is.
Matching the 4060TI in RT is crazy good and this improvement isn't even using PSSR.
So what is both the PS5 and PS5 Pro RT performance equivalent to?The only conclusion I can arrive it is that someone has hijacked your account.
You are taking a lot of different "true" things, but painting a picture that is untrue. So much so that I don't even know where to begin.
Eg.. you talk about 50% uplift of RDNA3 over RDNA2... which we can all clearly see is not even the case from benchmarks.
Then you are talking about BVH8 is if BVH acceleration is not just one part of the RT pipeline.
But the worst part of al this... is that with all your technical knowledge, you are somehow ignoring the fact that there are so many other things that goes into a GPU that could affect its overall performance. Eg... how much cache is feeding the CUs? How bad is bandwidth contention in the PS5pro? How accurate are the least we even have? Like are the old? New? What?
And CPU problems taint the comparison as well. Besides, it’s not like you can isolate the CUs because the memory setup also factors in ray tracing. There is no way to completely isolate any one component no matter what you try to do. The rest of the GPU doesn’t stay idle during RT workloads.Because, again, I would argue that memory setup becomes the main bottleneck and thus taints the comparison.
And CPU problems taint the comparison as well. Besides, it’s not like you can isolate the CUs because the memory setup also factors in ray tracing. There is no way to completely isolate any one component no matter what you try to do. The rest of the GPU doesn’t stay idle during RT workloads.
The 7900 XTX is 51% faster than the 7800 XT at 4K, 45% at 1440p, and 38% at 1080p. You’re postulating that the difference in ray tracing is greater than in rasterzation and this makes no sense. Furthermore, the CPU can also be massively impacted by RT, introducing yet another bottleneck into the equation.Of course there is no perfect analysis. Nothing we can do about that reality. But again based on the debate we're having here, it's far better to use that 1080p RT test than any other, particularly when we are honing in on relative RT performance between AMD GPUs; CPU bottleneck becomes significantly less of a factor. The XTX position proves as much with it' performance being neck and neck with 4070ti. Can't be the CPU, it's tied there obviously, can't be VRAM, XTX has double capacity, can't be memory bandwidth XTX is comfortably ahead there as well. By deductive reasoning, we can point to/ isolate the RT architecture. By increasing resolution, you're getting further away from meaningful insight.
There's only one Turd Ferguson.Can we start calling him(Tom Henderson) Turd Ferguson?
Ok, now I have to go watch some old SNL skits thanks to you.There's only Turd Ferguson.
The 7900 XTX is 51% faster than the 7800 XT at 4K, 45% at 1440p, and 38% at 1080p. You’re postulating that the difference in ray tracing is greater than in rasterzation and this makes no sense.
Contrary to what Alex from DF (and seemingly you too) believe RDNA RT does not scale perfectly linearly with CUs.
Furthermore, the CPU can also be massively impacted by RT, introducing yet another bottleneck into the equation.