Drinky Crow said:Outside of the dual-screens, what does the DS offer that a Pocket PC doesn't?
Absolutely nothing I will say.
Drinky Crow said:Outside of the dual-screens, what does the DS offer that a Pocket PC doesn't?
gamergirly said:I'm as much aware of that as I am with the huge amounts of hype that Sony has been gathering together for the system or that people here believed it enough to spend $300 or more on a PSP.
chespace said:With as much hype as the PS2 had back in 2000, did they move 1 million units on day one? No. What made you think the PSP would suddenly outperform its console counterpart?
chespace said:A little perspective, girly, goes a long way. With as much hype as the PS2 had back in 2000, did they move 1 million units on day one? No. What made you think the PSP would suddenly outperform its console counterpart? Your biggest mistake was filtering reality through the eyes of GAF.
gamergirly said:Now that we ALL know the fact of the degree pertaining to PS2's hype and how much it sold, I would say that it could be VERY likely that it would happen. I had an opinion that PSP would sell out on day 1 but the reality is that it didnt. An opinion is an opinion, but fact is fact.
GAF doesnt come close to factoring in what I buy(otherwise I would probably cave in and buy a PSP too) and I think that many opinions sometimes here do not follow the mainstream. It, however, does give me a proportioned view of what other PS2 owners and fellow gamers like myself think when it comes to many issues.
gamergirly said:It, however, does give me a grossly distorted view of what other PS2 owners and fellow gamers like myself think when it comes to many issues.
Eh, I'm just going by what others have said. Obviously something can get lost in translation, but what's been said doesn't really clash with your first hand account of the SCEA presentation. Or do you know for a fact any 3rd parties have these libraries? Was Sony at all specific regarding online or did they just say "similar to PS2"?Argyle said:Oh, if you're basing your statements from what was said at GDC...
I was at GDC, I went to all the SCEA PSP presentations. They said that the situation was "similar to PS2" which simply means "Sony will not run your online server infrastructure but will provide you with libraries." Additionally, Twisted Metal uses the SCE-RT networking middleware, which is certainly available for PS2 (and probably available for licensing on PSP as well).
Well why would SCEA compare it to GameCube? And there's 4 online capable GC games btw, all from 3rd parties. Meanwhile, PSP has yet to get one.Argyle said:I mean, I hate to sound snarky, but saying "this sounds more like the GameCube situation" when the system launches with multiple online-capable games and SCEA developer support is comparing it to a system with many, many online games (vs the...1? on GC?)...please.
Again, all you can do is speculate right now. The only concrete facts are Nintendo's working with Gamespy, and online will be both free and simple to use from the consumer standpoint. Observe what you like, but if you're proposing anything that flies in the face of that, then you're most likely wrong.Argyle said:My speculation comes from observing the DS hardware (yes, I have one!) and noticing things like a lack of a standard way to set up the network. Or the lack of a "wifi certified" logo on the box. Or even that wifi capability is NOT mentioned at ALL in the DS manual (only wireless play - make sure all machines are within 30 feet!)...
So really, it's closer to 90% of PS2s required some extra hardware investment. This doesn't even include publishers who plan to charge for their games or anything that might use the HDD (though both those seem to be more Japanese concerns for now outside FFXI).Argyle said:You're right, you did have to buy a network adapter for the PS2, initially. Current PSTwos are out-of-the-box network capable.
More or less. Just saying there's more involved in terms of setup and/or investment than what you laid out.Argyle said:Because otherwise I shouldn't be playing Twisted Metal online on my PSP unless I bought extra hardware?
I think the demand is clearly out there
Outside of the dual-screens, what does the DS offer that a Pocket PC doesn't?
chespace said:A little perspective, girly, goes a long way. With as much hype as the PS2 had back in 2000, did they move 1 million units on day one? No. What made you think the PSP would suddenly outperform its console counterpart? Your biggest mistake was filtering reality through the eyes of GAF.
jarrod said:Eh, I'm just going by what others have said. Obviously something can get lost in translation, but what's been said doesn't really clash with your first hand account of the SCEA presentation. Or do you know for a fact any 3rd parties have these libraries? Was Sony at all specific regarding online or did they just say "similar to PS2"?
jarrod said:Well why would SCEA compare it to GameCube? And there's 4 online capable GC games btw, all from 3rd parties. Meanwhile, PSP has yet to get one.
jarrod said:More or less. Just saying there's more involved in terms of setup and/or investment than what you laid out.
Mrbob said:Well I just read a Chicago Sun Times article stating the PSP is pretty much sold out around Chicago. Also the mentioned that Sony would be shipping 150,000 a month during the summer so perhaps not having an extreme shortage right away is a good thing.
Seriously. I remember everyone thinking DS's Japanese launch lines were pretty pitiful, until reports came in about the hundreds of thousands sold.captmcblack said:Holy fuck, GAF is JESUS. :lol
Has it even been 24 hours yet, and we're talking sluggish sales?
JoshuaJSlone said:Seriously. I remember everyone thinking DS's Japanese launch lines were pretty pitiful, until reports came in about the hundreds of thousands sold.
What exactly stops you from doing both - responding intelligently AND responding to the perceived attack in kind? Can't control your temper?gamergirly said:You're not going to get intelligent responses when you come and show that your intial responses has NOTHING to do with maturity, just mockery and sarcasm. You get what you played with.
So it's not an attack for you to make such observations about me based on the content of my posts, but when I applied the very same process in my first comment to you, it was an attack?I dont need to check your posting history, youve given me enough in 3 replies to determine what you're all about. And that, sir, is NOT an attack......
The End said:So, to sum up, the PSP is selling out in areas where people can afford them.
GG Sony.
I'm just curious why, if PSP's online infastructure "is similar to PS2", SCEA officials have to assure that to developers who're already making PSP games? Or why nobody else evidently is making online PSP games? Not to say it won't happen but it certainly doesn't sound like it is right now... that's a far cry from PS2 online, which had 3rd party announcements and commitments lined up immediately, even before Sony actually.Argyle said:That's all they have to say - similar to PS2 - it's a room full of developers, who just about all know what the score is on PS2
Sorry, I didn't take pictures of all the slides but I'm sure someone has it online somewhere.
It seems all we both have is fundamentally speculation here.Argyle said:Incidentally, what proof do you have that Sony 3rd parties don't have access to the networking libraries? Since Sony has ported their middleware which is available to 3rd parties on PS2 to PSP, I'd suspect you could license that if you wanted, but I bet the low level networking libraries are freely available to 3rd parties. (It's possible they were not available to third parties in time for launch, however.) Or are you just speculating again?
Nope, I was counting Chun Soft's Home Land and one of Konami's Power Pro games had network updates (I *think* it was PPY 11). Both are Japan only though. PSO 1+2 Plus would make 5 SKUs, though that's really cheating.Argyle said:Right, I guess two of them would be PSO games. Wasn't there a bugfixed version of PSO 1&2 that came out, are you counting that separately as well?![]()
Well, one good snarky remark deserves another.Argyle said:And there's at least three 1st party PSP titles with online play...meanwhile, GC has yet to get one (as far as I know - even if it has one - PSP has more)! Spin is fun!
I'm not wrong, PS2 and PSP are more involved that simply buying a game a playing it online. Meanwhile, you not only oversimply PS2/PSP online, you start imagining extra hardware investments and troublesome log in schemes for DS when Nintendo's been pretty clear that's what they're not going to do. Come on.Argyle said:Well, then you are wrong - no more of an investment than I would have had to made for my DS. Unless you really believe Nintendo is going to have free nationwide hotspots for the DS with a coverage area that includes my apartment...
jarrod said:I'm just curious why, if PSP's online infastructure "is similar to PS2", SCEA officials have to assure that to developers who're already making PSP games? Or why nobody else evidently is making online PSP games? Not to say it won't happen but it certainly doesn't sound like it is right now... that's a far cry from PS2 online, which had 3rd party announcements and commitments lined up immediately, even before Sony actually.
jarrod said:I'm not wrong, PS2 and PSP are more involved that simply buying a game a playing it online. Meanwhile, you not only oversimply PS2/PSP online, you start imagining extra hardware investments and troublesome log in schemes for DS when Nintendo's been pretty clear that's what they're not going to do. Come on.
CrimsonSkies said:No need to get a PSP until some killer games come out for it. And those launch titles are anything but killer.
CrimsonSkies said:No need to get a PSP until some killer games come out for it. And those launch titles are anything but killer.
btrboyev said:Just checked all my local shops and are stacked with PSP's....it is weird.
jarrod said:I'm just curious why, if PSP's online infastructure "is similar to PS2", SCEA officials have to assure that to developers who're already making PSP games? Or why nobody else evidently is making online PSP games? Not to say it won't happen but it certainly doesn't sound like it is right now... that's a far cry from PS2 online, which had 3rd party announcements and commitments lined up immediately, even before Sony actually.
jarrod said:I'm not wrong, PS2 and PSP are more involved that simply buying a game a playing it online. Meanwhile, you not only oversimply PS2/PSP online, you start imagining extra hardware investments and troublesome log in schemes for DS when Nintendo's been pretty clear that's what they're not going to do. Come on.
ManaByte said:Why do people have such a hard time fathoming how many systems 1 million is?
Argyle said:Contrast this on the DS where at best (free solution) I will have to perform step 1 for every online game that comes out, every time. I think that's a lot less elegant, don't you![]()
Sgt. Killjoy said:Boy, im sure gald you know, even when Nintendo hasn't said anything!
jackass.
Sgt. Killjoy said:Boy, im sure gald you know, even when Nintendo hasn't said anything!
jackass.
Argyle said:Please explain to me how this will work, otherwise.
The only other way this could work would be if the OS got an upgrade, but it's unclear how such an upgrade would be delivered. If Nintendo are smart, I suppose they could put wifi points in game stores that could upgrade DS units, but your DS would be online-crippled until you bring it in for an upgrade.
You could ride the upgrade into a game but how can you guarantee that everyone who needs it will buy that game? If Nintendo mandates that the upgrade is in every network capable game, then you're asking publishers to eat the cost of however much ROM that upgrade would take when it could be used for game data. (On the other hand, a ~16MB firmware upgrade is pretty small compared to a 1.8GB PSP disc - less so when you're talking about the DS cartridges, although I would bet a DS firmware upgrade would be more like ~4MB.)
And this is all based on the assumption that the DS firmware is upgradable, which we aren't sure about.
So please, if you have a better idea on how to implement this, enlighten us.![]()
Sure, I agree with all that. Which is why I mentioned it will probably happen down the line.Drinky Crow said:jarrod, most of the PSPs big forthcoming titles for this year are going to be anounced around E3. How many will feature Internet play? You probably oughtta wait and see.
Nintendo's not exactly new to online network application though, they've had game centered R&D going since before Sony was making videogames even. Maybe you should start applying your "wait and see" logic more universally?Drinky Crow said:And no, Nintendo hasn't been very clear at all about how they plan to handle the FACT that the DS doesn't have support for Wireless Privacy nor any other salient infrastructure-friendly features. Nintendo's very good at making vague promises -- just because you'd love the playing field to be level between the PSP and the DS doesn't mean you hafta BELIEVE them. Sony has a LOT more experience in the Internet gaming arena than Nintendo does.
Shouldn't those tools already be in place though? Why would Sony need to tell developers these libraries and this support is similar to PS2 if it was well in place already? Shouldn't they just know by using their SDKs? Shouldn't they already be working on online games in fact?ManaByte said:Uh, so the developers know that they don't have to really learn all new tools to get their games running online?
I don't... but this isn't exactly playing out like PS2 did, where 3rd parties were accouncing speicific games before Sony even.ManaByte said:And how do you know there AREN'T online PSP games being worked on right now? Publishers don't have to keep you in the loop on what they are developing internally.
So... where's Rebel X again?ManaByte said:Oh, and I wouldn't spark a fight with Argyle if I were you. He could own you on this subject in the same way Juice was owned in the Gamerankings thread![]()
Maybe. They clearly have connections with Satan.ManaByte said:Then how is Nintendo going to do it? Magic?
Sgt. Killjoy said:Have you considered that maybe its a feature in the OS that hasn't been activated? Remember when someone put a flash cart in their DS and it asked about a rumble pack?
Argyle said:Have you considered that there is absolutely no logical reason to hide this feature in the OS at this point? At least we would know where Nintendo stands on online gaming if this were exposed, do you really believe that this is "hidden" in the OS right now?
BTW I heard there's also a hidden pot of gold in the DS operating system, you'd better go play some PictoChat to see if you can find it![]()
Razoric said:If you thought that a video game system that's priced at $250+ would sell 1 million units in a single day then I don't know what to say... err stay in school? I think many of you will be eating crow when Sony drops the bomb (ie announces sales numbers) and PSP becomes that fastest selling system in history. We'll see soon enough.![]()
Thanks for the clairification. Hopefully PSP online is a far along as you're suggesting. I'd feel better if we were getting PS2 levels of PR from around the world though.Argyle said:Because the two talks you're referring to were for people who aren't PSP developers? One was more of a business talk about getting a PSP game approved and the process of becoming a registered PSP developer, the other was a more technical introduction to PSP programming targeting the software engineers.
SCEA would NOT give a talk with information intended for existing PSP developers at GDC (because any new information that would be relevant would probably be under NDA) - they would save that for one of their own DevCons instead.
But by your own admission here it isn't simply "you just buy a compatible game and off you go" but there's a 3 step setup process. How's this work with public hotspots?Argyle said:Yes, you ARE wrong. Here is the process for getting online with a PSP game.
If no network has not been set up yet...otherwise, skip to step 2:
1. In the PSP XMB interface, go to network settings. Configure your network connection. You only need to do this once for all games, the connection data is saved internally on your PSP.
Otherwise...
2. Boot network compatible game and select multiplayer option. The OS will pop up and prompt you for the network configuration you created in step 1. Even if you skipped step 1 and you didn't create one already, you can create and test one here, it's exactly the same as if you created it in the XMB browser.
3. Sign into the lobby for the game you are playing.
That's it. I didn't have to buy any extra hardware, and the extra step of setup only needs to be done once, and it will work for every game that will ever come out. Seriously, have you used a PSP yet?![]()
Contrast with more blanket speculation on your part.... sure it sounds less elegeant. Consider the source.Argyle said:Contrast this on the DS where at best (free solution) I will have to perform step 1 for every online game that comes out, every time. I think that's a lot less elegant, don't you![]()
Argyle said:Have you considered that there is absolutely no logical reason to hide this feature in the OS at this point? At least we would know where Nintendo stands on online gaming if this were exposed, do you really believe that this is "hidden" in the OS right now?
Argyle said:Have you considered that there is absolutely no logical reason to hide this feature in the OS at this point? At least we would know where Nintendo stands on online gaming if this were exposed, do you really believe that this is "hidden" in the OS right now?
BTW I heard there's also a hidden pot of gold in the DS operating system, you'd better go play some PictoChat to see if you can find it![]()
jarrod said:But by your own admission here it isn't simply "you just buy a compatible game and off you go" but there's a 3 step process. How's this work with public hotspots?