mashoutposse
Ante Up
But a touchscreen, microphone and two screens does something that PSP don´t: trying something original.
I've never seen PS2-level 3D, 1GB+ optical storage, or a true analog stick on many handhelds...
But a touchscreen, microphone and two screens does something that PSP don´t: trying something original.
Kobun Heat said:And perfectly fluid for many others, as well as types of games that haven't been invented yet.
The games we play on consoles with standard controllers are designed around a D-pad and buttons. Translate them over perfectly to the DS and force the use of a stylus and yes, they'd be clunky. But that's not what the DS is going to provide - it's about new types of games, new genres, and redesigns of old ideas that work better with the control stick.
Typical of people with no creativity or imagination to assume that nobody else has any, either.
No, you're giving the totally oblivious side. You're not saying anything that's remotely thought-provoking or based on factual information. If you want to actually work to debunk my claims, go right ahead. But if your entire argument against the DS is "We won't know if it's a gimmick until it hits the market," then you can't possibly imagine that you're adding a single thing to this discussion.SolidSnakex said:You're giving the optimistic view on the features future and i'm given the skeptics side. I don't see what the problem is with that.
Touchscreen control, however, is inherently clunky for the vast majority of game genres.
I've never seen PS2-level 3D, 1GB+ optical storage, or a true analog stick on many handhelds...
First off, I am a jaded malcontent in the sense that I can't stand how so much of video game development has stagnated. I was really weirded out when somebody told me the DS was stylus-based, but a few sessions with Made In Wario (and then a few more sessions, and then I pretty much took over the machine and fended off all oncomers with a rolled-up newspaper) made me realize how fucking hilarious a stylus-based game could be, in a way that was markedly different than what we have today.Tellaerin said:*laugh* So because I actually enjoy gaming as it exists now, rather than being some jaded malcontent clamoring for a revolution that'll 'change the way we'll play', I have no creativity or imagination? Nice.
Gaijin To Ronin said:If you think the Nintendo DS games will be "hardcore simulation style games" I can´t imagine how you will deal with that "complex 3D worlds" of PSP. Maybe you should get a Game Boy instead.
So are you indicting the entire PC Gaming, PDA Gaming and the general Mouse-based or Stylus-based software development community as lacking in creativity or imagination over at least the last 15 yrs of those interfaces' existence?Typical of people with no creativity or imagination to assume that nobody else has any, either.
I didn't mean that DS games will be hardcore simulation style games...I just mean I like a simple control scheme. The sim game analogy was an exaggeration, but my point was I leave the mutitasking palm pilot touch pad shit for my day job.
Actually no. What I'm saying is that my pet peeve is when people assume that the only video games that will ever exist are updates and sequels to what we already have, and thus all future video game systems should be designed exactly like current ones but with better graphics.kaching said:So are you indicting the entire PC Gaming, PDA Gaming and the general Mouse-based or Stylus-based software development community as lacking in creativity or imagination over at least the last 15 yrs of those interfaces' existence?
Gaijin To Ronin said:Don´t worry, I understood you well. But my little joke had a hidden idea. I have played DS, I have played Made in Wario, Baby Mario and Pac Pix (I am unsure of the name), among others. And I can tell you right now that if you are looking for simple control scheme, you will buy a Nintendo DS.
Typical of people with no creativity or imagination to assume that nobody else has any, either.
Bluemercury said:If that was the case they could just bump the graphics chip..............after all arent they working in GBA2 which ultimately will kill psp power wise?
I think this is precisely why Nintendo is keeping the Game Boy name off of DS; if it tanks, the GB brand is still untarnished, and the GBA2 can be deployed at will. If the DS succeeds, we'll still see a GBA2, but not for a while.Lisa Lashes said:And what if the DS turns out to be a bust and the PSP takes off. Will people even care about the GBA2?
Even as someone who is interested in the DS and a fan of Nintendo as a whole, IAWTP.mashoutposse said:Anyway, we're dealing with a very different Nintendo than we have in the past. The old Nintendo created their best innovations out of a certain level of 'need' -- these innovations were usually solutions that made their previously impractical game concepts feasible. The game idea almost always came before the invention.
Now, Nintendo seems to just be cooking up answers to problems that don't exist simply to maintain their 'innovator' status. They "innovate," then think up killer apps that use the new features, when they should be doing things the other way around. The Nintendo of old thought up groundbreaking game ideas, and innovated simply to make those ideas happen. A far, far smarter way to go about things.
Lisa Lashes said:I think Nintendo is in a precarious position here. If they launch the DS this November then you can't realistically expect the GBA2 for quite some time after that. And what if the DS turns out to be a bust and the PSP takes off. Will people even care about the GBA2?
I think the DS will do just fine but Nintendo flooding the market with the DS and the GBA2 very close together would just alienate a lot of people.
I think we can expect a 3 year gap until the next GameBoy... the public doesn't seem to mind Nintendo's frequent handheld releases (5-6 in the past decade), I don't see why they'd suddenly start now?Lisa Lashes said:I think Nintendo is in a precarious position here. If they launch the DS this November then you can't realistically expect the GBA2 for quite some time after that. And what if the DS turns out to be a bust and the PSP takes off. Will people even care about the GBA2?
I think the DS will do just fine but Nintendo flooding the market with the DS and the GBA2 very close together would just alienate a lot of people.
human5892 said:I think this is precisely why Nintendo is keeping the Game Boy name off of DS; if it tanks, the GB brand is still untarnished, and the GBA2 can be deployed at will. If the DS succeeds, we'll still see a GBA2, but not for a while.
i guess you'll have games like pac pix or wario ware that purely use the stylus, and there the touchscreen will have the benefit of being perfectly obvious. but simpler than the gba's crosskey and d-pad? i don't see it
but games where you have to use the d-pad and the stylus simultaneously seem at least as complicated and fidgety as, say, console fps' that require you to use two analog sticks. i'm also concerned about using a stylus on a machine you only grip from one side - has anyone played a free-floating unit?
ultimately, of course, innovation and complexity will come down to the software rather than the hardware. and i wouldn't expect software to provide a consistent identity.
drohne said:but honestly i think there's something farcical in giving us a machine with two screens and a control layout for people with three hands and telling us it's simpler. anyone besides nintendo would be laughed out of the industry.
I can understand how GBA/GCN connectivity might fall into this category, but what about wireless control? What about a folding handheld that protects the screen? These were courtesy of the 'new Nintendo' - these were solutions to problems that didn't exist?mashoutposse said:Now, Nintendo seems to just be cooking up answers to problems that don't exist simply to maintain their 'innovator' status. They "innovate," then think up killer apps that use the new features, when they should be doing things the other way around.
Now, Nintendo seems to just be cooking up answers to problems that don't exist simply to maintain their 'innovator' status. They "innovate," then think up killer apps that use the new features, when they should be doing things the other way around.
drohne said:i do think there's a real problem that the ds is trying to solve: controls in most games nowadays are complicated enough to alienate a lot of people. my sister loves mario games, but she has no interest in negotiating all the knobs and buttons and immediate 3d complexity of mario 64 or mario sunshine.
but honestly i think there's something farcical in giving us a machine with two screens and a control layout for people with three hands and telling us it's simpler. anyone besides nintendo would be laughed out of the industry.
Kobun Heat said:I can understand how GBA/GCN connectivity might fall into this category, but what about wireless control? What about a folding handheld that protects the screen? These were courtesy of the 'new Nintendo' - these were solutions to problems that didn't exist?
You're trying to extrapolate an entirely new philosophy out of connectivity's critical failure, and it's just not going to work unless you can come up with other examples.
It's funny you bring up the 'three hands' quip, because that's exactly what I kept hearing about the N64's controller design. And the addition of the analog stick made 3D gameplay far more intuitive.drohne said:but honestly i think there's something farcical in giving us a machine with two screens and a control layout for people with three hands and telling us it's simpler. anyone besides nintendo would be laughed out of the industry.
I'll give you that. If it was the Microsoft DS then it would REALLY be getting ripped to shreds now, being said it's a gimmick and that Bill Gates is destroying the handheld market as we know it.
I wouldn't count on an aging form of input - that has been used extensively for years and that you admit the software development community who have capitalize on it for interface design have not been lacking in creativity or imagination in its implementation - to bring a significant unknown quantity to the table for the NDS.Kobun Heat said:Actually no. What I'm saying is that my pet peeve is when people assume that the only video games that will ever exist are updates and sequels to what we already have, and thus all future video game systems should be designed exactly like current ones but with better graphics.
Well, what of the vaunted "old Nintendo's" ideas were brand new, never-before-used-in-any-context-ever concepts?mashoutposse said:Neither wireless control nor the clamshell design are 'innovations.' They aren't new ideas.
ge-man said:I also like the symmetry of the face buttons and D-pad. That's first time I've been aware of a company actually trying to do something for left handers.
Lisa Lashes said:Someone in this topic said that if the DS fails then he'd be cool with that and give Nintendo credit for trying. I wholeheartedly agree with this and like the fact that Nintendo has the balls to go for something different than the norm with the DS.
People also forget that you have the right to not buy the damn thing if you don't like it. I don't see Iwata holding a gun to your heads.
Gaijin To Ronin said:I can´t speak for the rest of the world. But you can be sure I would be saying the same things if the system would come from Microsoft, EA or Satan himself.
SolidSnakex said:People also have to right to be critical of the system, just as people have been about the PSP and how it's a "port machine".
What I'm saying in that quote is that saying that a touch-screen control isn't going to work for certain game genres is wrong on two counts.kaching said:I wouldn't count on an aging form of input - that has been used extensively for years and that you admit the software development community who have capitalize on it for interface design have not been lacking in creativity or imagination in its implementation - to bring a significant unknown quantity to the table for the NDS.
Do they smoke crack rock? The system's symmetrical! Sure, they might have to use the buttons instead of the D-pad, but that's a better deal than most systems give to lefties.Lisa Lashes said:I've heard many "lefties" complain that the stylus aspect of the DS isn't lefty friendly though.
Kobun Heat said:Do they smoke crack rock? The system's symmetrical! Sure, they might have to use the buttons instead of the D-pad, but that's a better deal than most systems give to lefties.
I hope that's all there is to it, speaking as a leftie. It's bad enough that I'll have to use the four face buttons as a D-pad if I need to hold the stylus too.Kobun Heat said:Do they smoke crack rock? The system's symmetrical! Sure, they might have to use the buttons instead of the D-pad, but that's a better deal than most systems give to lefties.
Nintendo's own Game & Watch had dual screens, twenty years ago, and I'm not even sure if they were the first to use that. There were so many bizarrely designed handhelds back then that I've lost the track. As for the wireless controller, I'm almost 100% positive that Logitech and other third parties had wireless controllers way before Wavebird was made.At any rate, show me the folding handheld game console before the SP. Show me the RF-based long-range wireless controller on a video game console before the Wavebird.
There were, but IIRC the Wavebird was the first to use RF technology, as well as the first to have a significant range and decent battery life.Marconelly said:As for the wireless controller, I'm almost 100% positive that Logitech and other third parties had wireless controllers way before Wavebird was made.
human5892 said:I hope that's all there is to it, speaking as a leftie. It's bad enough that I'll have to use the four face buttons as a D-pad if I need to hold the stylus too.
I normally wouldn't care (I haven't been bothered by any console controller because of my left-handedness) but if I'm going to be drawing and writing things, my right hand is virtually useless.
Since DS is only their fourth truly different portable system (OK, I'm not counting Pokémon Mini) that's exaggerating. Pocket and SP are little different than the SNES Jr. or PSOne. And even for the time from GBC to GBA being short, I think more of the blame has to go to GBC being a bizarrely late and minor step. For them to have continued with it until 2003 would be more reason for complaint.jarrod said:I think we can expect a 3 year gap until the next GameBoy... the public doesn't seem to mind Nintendo's frequent handheld releases (5-6 in the past decade), I don't see why they'd suddenly start now?
It's just like if we righties were forced to using the right thumb for the d-pad. We could adjust, but it would be a nasty experience at first.MoccaJava said:Why is the leftie dpad thing such an issue? Don't forget that the millions of righties in the world have used their left hand to control the dpad for many years. There's no reason a leftie couldn't adjust to it.
Dragona Akehi said:But in fact it would be much easier for you do to so, since your right thumb has more dexterity than your left.
It'd be more like, try using your LEFT hand to press buttons. Think about how backwards that'd seem to YOU.