Panajev2001a
GAF's Pleasant Genius
From:
http://www.gamespot.com/all/news/news_6072659.html
To:
Source: http://www.extremetech.com/slideshow_viewer/0,2393,l=&s=201&a=133950&po=2,00.asp
(166 MHz * 512 bits) / ( 8 bits/bytes) = 10.4 GB/s
I wonder what exactly did they do.
Did they add another bus to the VRAM to be able to do parallel READ and WRITE operations sort of like what we have on the GS for the frame-buffer ?
Did they use the doubled bus-width for textures (to speed-up filtering) ?
PSP Graphics Core
1-166MHz (1.2V)
256-bit bus
2MB eDRAM (VRAM)
5.3Gbps bus bandwidth
664 million pixels per second pixel fill rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Maximum of 33 million polygons per second
24-bit full color (RGBA)
http://www.gamespot.com/all/news/news_6072659.html
To:
Source: http://www.extremetech.com/slideshow_viewer/0,2393,l=&s=201&a=133950&po=2,00.asp
(166 MHz * 512 bits) / ( 8 bits/bytes) = 10.4 GB/s
I wonder what exactly did they do.
Did they add another bus to the VRAM to be able to do parallel READ and WRITE operations sort of like what we have on the GS for the frame-buffer ?
Did they use the doubled bus-width for textures (to speed-up filtering) ?