This needs to be compatible with every single game on PSN otherwise software will be a challenge.
So, a console made exclusively to replay games we've already played? Yeah I'm not sure about that dawg.
Consoles become successful because of the promises of new games.
A handheld as described here would probably cost more than 500 bucks, I don't think that there's such a big market for a console without exclusives. And I don't think that Sony would be dumb enough to gimp their PS6 games so they could run on a handheld.
You are looking at this all wrong.So, a console made exclusively to replay games we've already played? Yeah I'm not sure about that dawg.
Consoles become successful because of the promises of new games.
A handheld as described here would probably cost more than 500 bucks, I don't think that there's such a big market for a console without exclusives. And I don't think that Sony would be dumb enough to gimp their PS6 games so they could run on a handheld.
I would hope they do... it would be the most stupid thing they can do if this is released and then one or two years later the PS6 comes out. If they are going to do this, then release it for the PS6. Seems like a really tall order though.As for hardware, I'm sure it will be really good. I suppose they will sell it within the "PS6" family, just like PS5 and PS Portal, and it will share the same external design.
That's the dream.
Why not? The Portal is doing well. Also, isn't that what the Steam Deck is? It's a portable without exclusive games. It just gives you the ability to play your Steam library anywhere.
See above. Think of it like Sony's version of the Steamdeck. A device that let's you download and play your PS library wherever you want.
I don't think it'll gimp the PS6 either. The PS6 will have cross gen games for a few years after release anyway.
I always find these arguments unfair.Ok, and remind me how many SteamDeck were sold in the past 3 years?
How many times does he shitpost a day? That's the missing info about our leaker. Without that info, I cannot gauge his level of knowing.
Ok, and remind me how many SteamDeck were sold in the past 3 years?
Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day oneAbout 4 million.
The Portal has sold just over 2 million.
A dedicated PS handheld that has access to the PS library from day one would probably sell a lot more.
Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day one
Of course it doesnt have to sell massive numbers early to prove a success long term
Its wccftech. Closest a tech site can come to being a tabloid after all.NeoGAF > Internet > NeoGAF.
I love that I'm the only one who got the joke.How many times does he shitpost a day? That's the missing info about our leaker. Without that info, I cannot gauge his level of knowing.
Yes, it's being released at the same time:I would hope they do... it would be the most stupid thing they can do if this is released and then one or two years later the PS6 comes out. If they are going to do this, then release it for the PS6. Seems like a really tall order though.
You're stuck in this mindset like it's a hard fast rule.
Every generation has different parameters and conditions that have to be examined individually.
If Sony was sticking to the roadmap you think they are, the PS5 Pro would have come out in 2023 instead of 2024.
- Diminishing returns on silicon
- Increased costs for advanced chipsets
- Pandemic recovery
- Global economy
- The seeming discontinuation of Xbox as a platform in Year 5
- GTA6
- EA FC, Madden, and CoD all eventually going current-gen only
If you actually looked at the trends, each PS generation has...
A handheld that will natively play PS4 and PS5 games? They are going to sell everything they can produce for many months. And at 3nm they wouldn't be able to make them in big numbers like Nintendo did with 8nm Switch 2.Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day one
Of course it doesnt have to sell massive numbers early to prove a success long term
All good points, and many people forget that the Steam Deck is an accessory. You don't need one to play PC games, and other than the handheld factor it is a very subpar way to play games. For the Switch 2 buying a Switch 2 is the only way to play.I always find these arguments unfair.
The Steam Deck is manufactured by Valve, a company that operates a gaming storefront on PC, and every once in a while releases a game. They don't do any advertising, and they don't sell the unit in stores at major retailers. Valve is clearly not trying to push the SD into the mass market in the same way that other hardware manufacturers do.
In 3 years Valve has managed to ship around 6 million units. Roughly 2 million units a year. By comparison, Xbox has managed to sell around 32 million units in about 4 years. That's about 8 million units a year.
So... A brand new never-before-seen device that a ton of people have still never even heard of is selling about 1/4 the rate that Xbox is selling... with basically zero advertising, no exclusives and only purchased directly from Valve... I'd say that's pretty fuckin' good.
I'd argue that hardware does not determine if it is a PC/Console, it is the software.
PC=Windows.
Macs/Linux devices aren't considered as PC's either.
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I think the idea is to wrap PS5 software to a transaction layer that basically adjust the resolution to a fraction of the original. Then use the AI upscaler to make up for the resolution loss. Therefore having a de facto PS5 portable without having to match the specs.
It's a great shame that the portal has sold as well as it has, fooling Sony in to thinking that a dedicated handheld is something they should do.
Even worse if this means there's a split SKU strategy brewing at the moment, would be a disaster in all honesty.
Haha but really, if you wanted a handheld... Why would you get the Sony one if it only plays PS games (unconfirmed). When the ROG Ally Xbox thingy-majiggy would play Xbox, Steam and all other PC libraries including PS games on Steam?
Can I just say that I love seeing Stellar Blade somehow being mentioned alongside those big guns.It doesn't need to? Handheld CoD, FIFA, Hogwarts Legacy, Stellar Blade, Fortnite and other games from your vast PS5 library with PS5 image quality and ease-of-use are more than sufficent selling points.
Vita suffered because it was treated like a separate platform and I doubt Sony will ever make this mistake again.
What issue? It's exactly like buying a digital game on a PS5 and playing it on another PS5.I wonder whether purchases will carry over between the devices; buy on one, play it on both. With digital libraries now the default, how will SONY and third party developers address this issue?
In my opinion, handheld platforms are dead without it.
I fail to believe Sony will mandate all games to be made for this handheld.
That for what a wrapper or translation layer are literally for.I don't see this as possible without devs needing to patch their existing games.
That for what a wrapper or translation layer are literally for.
Well I'd hope jot, but I don't have much faith in that hope considering some of their stupid decisions of late.
Come on man. We both know Sony isn't this stupid.
I don't see this as possible without devs needing to patch their existing games.
That for what a wrapper or translation layer are literally for.
Well they've been stupid enough to go on this GAAS crusade so...
That was mainly Jim Ryan. They "fired" him already. A new day is here.
That was mainly Jim Ryan. They "fired" him already. A new day is here.
I think for Playstation console-exclusive folks, it boils down to them being able to play their full library natively on the handheld. Also day and date releases would be a benefit. Plus technically, they are getting Xbox games at some point as well. Currently after roughly 6 month period. Maybe sooner, even day and date eventually for new IP. That's just my speculation there. Steam gets a lot of the exclusives from Sony but they don't have them all and it hasn't reach day and date on most titles.That's a question Sony's going to have to answer, yes. Especially if they continue to put their first party games on PC.
Nothing, mostly because it's barely been over a year since Jim Ryan left SIE. Though the new leadership (Hideaki Nishino) was already heavily and directly involved in the creation of the handheld.What has changed?
Sorry, but Hulst has proven to be worse.
Is "blame Jim Ryan" the new "blame Don Mattrick" or something? Because if it is, people need to wake up and realise what's going on.
What has changed?
Oh so you guys actually thought all the Live Service games that were canceled just magically happened at the end and after Jim was let go? LOL! Come on guys......yall both know better. I know it's cool to hate Hulst. He's not be "great". But it's very clear that Jim was guiding the ship and Jim was onboard doing what he wanted.
If anything, Sony has been a mess since Jim Ryan left if you ask me.Oh so you guys actually thought all the Live Service games that were canceled just magically happened at the end and after Jim was let go? LOL! Come on guys......yall both know better. I know it's cool to hate Hulst. He's not be "great". But it's very clear that Jim was guiding the ship and Jim was onboard doing what he wanted.
I'm going say Sony will make a handheld but it will be a PC handheld and not a PlayStation.
A handheld from Sony ... We all know what happened to the last handhelds.... same fate as psvr2
Something like Rosetta 2 can identify the instructions and make alternative calls to another instruction set. It's not out of the realm of possibilities.A translation layer cannot modify compiled code on the fly.
What PS5 supports and what the game demands are two different things. For this new portable device to have a chance of commercial success it must run those games without a patch for each one. So, say that Returnal is asking the machine to render at 1080. A machine with 1/3 the GPU of the PS5 needs that to be at least 1/3 lower, maybe even more. So a solution for a PS5 portable that comes out before 2035 could be that the software identifies the different resolutions the game is calling for (for effects, for transparencies, for the whole screen, for UI) and scale them down according to what that PSP5 can actually do. Any other solution is to have a Portal or a Vita. Not that is going to sell zero but a dead end commercially.Why would this be necessary when PS5 supports lower resolutions?
What PS5 supports and what the game demands are two different things. For this new portable device to have a chance of commercial success it must run those games without a patch for each one. So, say that Returnal is asking the machine to render at 1080. A machine with 1/3 the GPU of the PS5 needs that to be at least 1/3 lower, maybe even more. So a solution for a PS5 portable that comes out before 2035 could be that the software identifies the different resolutions the game is calling for (for effects, for transparencies, for the whole screen, for UI) and scale them down according to what that PSP5 can actually do. Any other solution is to have a Portal or a Vita. Not that is going to sell zero but a dead end commercially.