[Wccftech] PlayStation Handheld to Feature AI Upscaling, 16 GB LPDDR5X RAM, and 16 MB MALL to Offset Lower Memory Bandwidth Compared to Base PS5

This needs to be compatible with every single game on PSN otherwise software will be a challenge.

That's the dream.

So, a console made exclusively to replay games we've already played? Yeah I'm not sure about that dawg.

Why not? The Portal is doing well. Also, isn't that what the Steam Deck is? It's a portable without exclusive games. It just gives you the ability to play your Steam library anywhere.

Consoles become successful because of the promises of new games.
A handheld as described here would probably cost more than 500 bucks, I don't think that there's such a big market for a console without exclusives. And I don't think that Sony would be dumb enough to gimp their PS6 games so they could run on a handheld.

See above. Think of it like Sony's version of the Steamdeck. A device that let's you download and play your PS library wherever you want.

I don't think it'll gimp the PS6 either. The PS6 will have cross gen games for a few years after release anyway.
 
How many times does he shitpost a day? That's the missing info about our leaker. Without that info, I cannot gauge his level of knowing.
K KeplerL2 shitpost?

Stupidity Are You Stupid GIF
 
As for hardware, I'm sure it will be really good. I suppose they will sell it within the "PS6" family, just like PS5 and PS Portal, and it will share the same external design.
 
So, a console made exclusively to replay games we've already played? Yeah I'm not sure about that dawg.
Consoles become successful because of the promises of new games.
A handheld as described here would probably cost more than 500 bucks, I don't think that there's such a big market for a console without exclusives. And I don't think that Sony would be dumb enough to gimp their PS6 games so they could run on a handheld.
You are looking at this all wrong.

If this thing does exist... It's not a console made to play games you've already played... any more or less than can be said for anyone walking out to buy a brand-new PS5 right now. Its simply a souped-up version of the PS portal. That would allow you to stream and play PS games locally. Or you can just call it a PS5 portable. And if you think the appeal of a portable device that can play games isn't there... then I don't know what to tell you.

Lastly, with things like these, the price is not the issue. I mean, if you want a PS5, you can get it for around $400-$450. So if someone is going to spend the same amount or more for a handheld PS5, that's because they want a portable PS5 experience and are willing to pay for that.

And something else to consider, as long a this thing shares it library with the PS5, then it is pretty much just an accessory like buying a really expensive controller. Sony can sell it in isolation and not care about what kinda numbers it does. Because for sony, it doesn't matter if you play games on this thing, or on a standard PS5... its all the same to them.
 
If I can access and download my digital library on this device, I'm all in. But if it's just a streaming device or requires me to repurchase games, they can stick it where the sun doesn't shine.
 
As for hardware, I'm sure it will be really good. I suppose they will sell it within the "PS6" family, just like PS5 and PS Portal, and it will share the same external design.
I would hope they do... it would be the most stupid thing they can do if this is released and then one or two years later the PS6 comes out. If they are going to do this, then release it for the PS6. Seems like a really tall order though.
 
The problem with any of that handhelds is that back compatibility is not guaranteed the same way as it is on PC handhelds. If I wanted to hate my life I could play Space Marine 2 on the Steam Deck, but I also know a few years from now I can easily get it for pennies and running great on some different PC handheld. That however didn't stop Switch 2 lol
 
That's the dream.



Why not? The Portal is doing well. Also, isn't that what the Steam Deck is? It's a portable without exclusive games. It just gives you the ability to play your Steam library anywhere.



See above. Think of it like Sony's version of the Steamdeck. A device that let's you download and play your PS library wherever you want.

I don't think it'll gimp the PS6 either. The PS6 will have cross gen games for a few years after release anyway.

Ok, and remind me how many SteamDeck were sold in the past 3 years?
 
Ok, and remind me how many SteamDeck were sold in the past 3 years?
I always find these arguments unfair.

The Steam Deck is manufactured by Valve, a company that operates a gaming storefront on PC, and every once in a while releases a game. They don't do any advertising, and they don't sell the unit in stores at major retailers. Valve is clearly not trying to push the SD into the mass market in the same way that other hardware manufacturers do.

In 3 years Valve has managed to ship around 6 million units. Roughly 2 million units a year. By comparison, Xbox has managed to sell around 32 million units in about 4 years. That's about 8 million units a year.

So... A brand new never-before-seen device that a ton of people have still never even heard of is selling about 1/4 the rate that Xbox is selling... with basically zero advertising, no exclusives and only purchased directly from Valve... I'd say that's pretty fuckin' good.


On topic: If this PSP3 is real, I think it could really shake up the handheld market. Being able to play full fat PS5 games on the go- even if it was at a massively lower resolution and then reconstructed.. And potential access to a huge PlayStation library through PS+.. Japan is waiting with bated breath.
 
I wonder if they gonna keep the VITA name alive.

But I'm curious if this will launch as the same period as the PS6.

I do see the potential, but my problem is the PS5 UI. I don't particulary like the PS5 UI on the 4K from my older brother. So much space wasted with ad and useless information.

They should reconsider at least making a revamp UI using the PS3 XMB as a base for the portable.

How many times does he shitpost a day? That's the missing info about our leaker. Without that info, I cannot gauge his level of knowing.

He is far from shitposting. He got some leaks right and even DF cover him.

DF abandoned neoGAF a long time ago, so for them to just saying the leaker is from neoGAF is really huge stuff.
 
About 4 million.

The Portal has sold just over 2 million.

A dedicated PS handheld that has access to the PS library from day one would probably sell a lot more.
Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day one

Of course it doesnt have to sell massive numbers early to prove a success long term
 
Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day one

Of course it doesnt have to sell massive numbers early to prove a success long term

Depends what we mean by "close". 12-6 months from the PS6 launch should be fine. Anything more and you're right, it's unlikely gamers will buy both, especially as I imagine the PS6 will cost around £800 or more.
 
How many times does he shitpost a day? That's the missing info about our leaker. Without that info, I cannot gauge his level of knowing.
I love that I'm the only one who got the joke.
I would hope they do... it would be the most stupid thing they can do if this is released and then one or two years later the PS6 comes out. If they are going to do this, then release it for the PS6. Seems like a really tall order though.
Yes, it's being released at the same time:
 
Which makes it an interesting decision to launch it close to the PS6 as I doubt most gamers would buy both day one

Of course it doesnt have to sell massive numbers early to prove a success long term
A handheld that will natively play PS4 and PS5 games? They are going to sell everything they can produce for many months. And at 3nm they wouldn't be able to make them in big numbers like Nintendo did with 8nm Switch 2.
 
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I always find these arguments unfair.

The Steam Deck is manufactured by Valve, a company that operates a gaming storefront on PC, and every once in a while releases a game. They don't do any advertising, and they don't sell the unit in stores at major retailers. Valve is clearly not trying to push the SD into the mass market in the same way that other hardware manufacturers do.

In 3 years Valve has managed to ship around 6 million units. Roughly 2 million units a year. By comparison, Xbox has managed to sell around 32 million units in about 4 years. That's about 8 million units a year.

So... A brand new never-before-seen device that a ton of people have still never even heard of is selling about 1/4 the rate that Xbox is selling... with basically zero advertising, no exclusives and only purchased directly from Valve... I'd say that's pretty fuckin' good.
All good points, and many people forget that the Steam Deck is an accessory. You don't need one to play PC games, and other than the handheld factor it is a very subpar way to play games. For the Switch 2 buying a Switch 2 is the only way to play.

That's why the PS portable probably won't sell anywhere near the amount the Switch 2 will, but it simply doesn't need to, as long as it grows the total user base and provides a value option, it will be just fine.
 
I'd argue that hardware does not determine if it is a PC/Console, it is the software.

PC=Windows.

Macs/Linux devices aren't considered as PC's either.

images

This short circuits people's minds. A mac is not a pc. A chromebook is not a "real" pc. An arm computer is not a pc unless it has windows. and then it is.

Wonder how the definition got so twisted over the years. Oh right. Marketing.

Pawn-Stars-Negotiation.jpg
 
I think the idea is to wrap PS5 software to a transaction layer that basically adjust the resolution to a fraction of the original. Then use the AI upscaler to make up for the resolution loss. Therefore having a de facto PS5 portable without having to match the specs.

I don't see this as possible without devs needing to patch their existing games.
 
It's a great shame that the portal has sold as well as it has, fooling Sony in to thinking that a dedicated handheld is something they should do.

Even worse if this means there's a split SKU strategy brewing at the moment, would be a disaster in all honesty.

I fail to believe Sony will mandate all games to be made for this handheld.
 
Haha but really, if you wanted a handheld... Why would you get the Sony one if it only plays PS games (unconfirmed). When the ROG Ally Xbox thingy-majiggy would play Xbox, Steam and all other PC libraries including PS games on Steam?

DAY......AND..........DATE! Learn why it matters.
 
I wonder whether purchases will carry over between the devices; buy on one, play it on both. With digital libraries now the default, how will SONY and third party developers address this issue?

In my opinion, handheld platforms are dead without it.
 
It doesn't need to? Handheld CoD, FIFA, Hogwarts Legacy, Stellar Blade, Fortnite and other games from your vast PS5 library with PS5 image quality and ease-of-use are more than sufficent selling points.

Vita suffered because it was treated like a separate platform and I doubt Sony will ever make this mistake again.
Can I just say that I love seeing Stellar Blade somehow being mentioned alongside those big guns.
 
I wonder whether purchases will carry over between the devices; buy on one, play it on both. With digital libraries now the default, how will SONY and third party developers address this issue?

In my opinion, handheld platforms are dead without it.
What issue? It's exactly like buying a digital game on a PS5 and playing it on another PS5.
 
I'm on the position that they will technically not mandate it, but devs will be forced to target it anyway as, I repeat, there is no chance that a cheaper portable alternative doesn't eat into half of PS6 console sales.
If there are 40M PS6s sold as of March 2030, 20M of them will be, at the very least, handheld consoles.
 
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Playstation handheld weaker from base ps5 would be terrible for sony game's output, they already barely give us anything as is, now they would have to split their teams or rather extend dev time to port/make games work on this portable device which is 2-3x weaker from base ps5?
Maybe sony got jealous of nintendo sales while forgetting ninny getting those sales not coz of portability, but mainly coz of high quality exclusives, shit GAAS games wont push sony portable consoles same way they wont push sony stationary consoles either :).
If being portable was only thing that makes u sell gangbusters steamdeck wouldnt be stuck below 4m units total by now :P
 
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I like the idea of the previous gen console being migrated to handheld as the new gen starts. But in this case, using a shrunken down version of the new architecture rather than the old as it'll have BC integrated as standard for the PS6 while running those PS5 games more efficiently.

My ideal approach would be a PS6 (Base), a PS6 Lite which is functionally identical in every way except half the storage, 50-60% GPU power & ~75% Memory/Bandwidth; this'd act as a replacement to the discontinuing PS5 Pro.

All other existing models of PS5 would be discontinued and there'd a be a SuperSlim disc-based SKU that's a cheap and cheerful, heavily cost-reduced unit to see out the gen while the new PS5 handheld becomes the de facto PS5 Digital operating at full pelt in docked mode and ~half power in handheld. It'd likely need N2P and a very capable battery though plus some smart way of interfacing thermally in a dock. Of course, this latter part is unlikely given the specs we're hearing, but one can dream..

The handheld would effectively be a PS5/PS4/PS2/PS1/PSP/PSVita legacy console with support for all of the above locally and all of the above + PS3 in streaming, then Portal-like support for PS6. PS6 games generally wouldn't target this device, but things could be judged case-by-case and more rudimentary stuff may be able to make its way over. Would be awesome if they could poach some Nintendo third-party stuff too.
 
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That's a question Sony's going to have to answer, yes. Especially if they continue to put their first party games on PC.
I think for Playstation console-exclusive folks, it boils down to them being able to play their full library natively on the handheld. Also day and date releases would be a benefit. Plus technically, they are getting Xbox games at some point as well. Currently after roughly 6 month period. Maybe sooner, even day and date eventually for new IP. That's just my speculation there. Steam gets a lot of the exclusives from Sony but they don't have them all and it hasn't reach day and date on most titles.
 
What has changed?
Nothing, mostly because it's barely been over a year since Jim Ryan left SIE. Though the new leadership (Hideaki Nishino) was already heavily and directly involved in the creation of the handheld.
It's also not a poor decision and Sony seems to be smart enough to diversify its hardware lineup after the Switch proved to be a massive success, especially with younger audiences.
I really can't understand how this would affect anyone when we've been playing the same PS4 tier AAA games, while you staff have indie, AA and low-end AAA games (mainly stuff made in Asia) blowing up. How is targeting this handheld a bad thing outside of people still obsessed with the idea of AAA games being massive leaps over past generations?
 
Sorry, but Hulst has proven to be worse.

Is "blame Jim Ryan" the new "blame Don Mattrick" or something? Because if it is, people need to wake up and realise what's going on.

What has changed?

Oh so you guys actually thought all the Live Service games that were canceled just magically happened at the end and after Jim was let go? LOL! Come on guys......yall both know better. I know it's cool to hate Hulst. He's not be "great". But it's very clear that Jim was guiding the ship and Jim was onboard doing what he wanted.
 
Oh so you guys actually thought all the Live Service games that were canceled just magically happened at the end and after Jim was let go? LOL! Come on guys......yall both know better. I know it's cool to hate Hulst. He's not be "great". But it's very clear that Jim was guiding the ship and Jim was onboard doing what he wanted.

I know better? I don't know a thing. If Sony has reversed course on this live service mess then I'll be overjoyed, but I don't know that they have. How do you know? Again, what has changed? I'm asking questions, not making statements.
 
Oh so you guys actually thought all the Live Service games that were canceled just magically happened at the end and after Jim was let go? LOL! Come on guys......yall both know better. I know it's cool to hate Hulst. He's not be "great". But it's very clear that Jim was guiding the ship and Jim was onboard doing what he wanted.
If anything, Sony has been a mess since Jim Ryan left if you ask me.
 
It could work if they play nice. No forced logged situation or tricky stuff, just a portable version and thats all.


I'm going say Sony will make a handheld but it will be a PC handheld and not a PlayStation.

I don't think so.
Sony already has a presence on PC, theres no need to put a handheld pc when there are bazillions on market.
 
A translation layer cannot modify compiled code on the fly.
Something like Rosetta 2 can identify the instructions and make alternative calls to another instruction set. It's not out of the realm of possibilities.
Why would this be necessary when PS5 supports lower resolutions?
What PS5 supports and what the game demands are two different things. For this new portable device to have a chance of commercial success it must run those games without a patch for each one. So, say that Returnal is asking the machine to render at 1080. A machine with 1/3 the GPU of the PS5 needs that to be at least 1/3 lower, maybe even more. So a solution for a PS5 portable that comes out before 2035 could be that the software identifies the different resolutions the game is calling for (for effects, for transparencies, for the whole screen, for UI) and scale them down according to what that PSP5 can actually do. Any other solution is to have a Portal or a Vita. Not that is going to sell zero but a dead end commercially.
 
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What PS5 supports and what the game demands are two different things. For this new portable device to have a chance of commercial success it must run those games without a patch for each one. So, say that Returnal is asking the machine to render at 1080. A machine with 1/3 the GPU of the PS5 needs that to be at least 1/3 lower, maybe even more. So a solution for a PS5 portable that comes out before 2035 could be that the software identifies the different resolutions the game is calling for (for effects, for transparencies, for the whole screen, for UI) and scale them down according to what that PSP5 can actually do. Any other solution is to have a Portal or a Vita. Not that is going to sell zero but a dead end commercially.

Kepler isn't saying it's 1/3rd of the GPU. He says it has 1/3 of the memory bandwidth (which would be about 150 GB/sec)
 
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