DeepEnigma
Gold Member
It's the same on the PC and games get developed all the time. Indies carry the VR scene and this much was made clear by Sony as well.I don't know if we're using different terms but it objectively splinters the userbase in reality, it's not really a subjective opinion. All I mean by that is just that less people will own a PSVR2 than a PS5, obviously. That's the splinter. So any game developer cannot count on a PS5 install base of potential customers, they can only count on a PSVR2 install base of potential customers which will be less. And less potential customers means less sales means less games. That's the reason why library is a concern mentioned in reviews. I think you saw something similar with Stadia reviews as well.
A bunch of the top PCVR games are now being ported to the PSVR2, since the tech is there (and in some ways better additions to it) so it makes for an easier port for a new revenue stream. If you build it, they will come. And they are coming.
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