midnightAI
Member
Heh, foveated rendering at work, he's looking at the bewbs so the face is out of focusLow res Aloy
Heh, foveated rendering at work, he's looking at the bewbs so the face is out of focusLow res Aloy
You seriously expected Sony to make a device, sold at a likely loss or tiny profit, compatible with PC, where games are bought in non-sony storefronts and where they get ABSOLUTELY NOTHING per game sale?Here's a "Playstation" accessory that works on the PC. The Playstation branding has been used on numerous products outside of the consoles.
. . .also a DISC isn't an accessory. What kind of disingenuous comment is that?
You seriously expected -
Say goodbye to your brightnessThis is the bit i'm pumped about.
Bye then. Don't let the door hit you on the way out.Yeah I'm gonna stop you right there. I said it was a non-starter for me. I don't need a pseudo-economics lecture about the profit woes of a multibillion dollar multinational corporation. I have no idea, clue or care about the "PC VR market" - I simply am not interested in something, as good as it is, that is only for use on a console that is getting less and less use now that I have a decent PC rig.
While I am not saying there won't be VR exclusives, because there will be, but I don't think it even needs them. You seem to look at VR as this whole other thing, I look at it as just another controller interface. The same way I look at the $500+ cockpit or $300+ racing wheel... a game like GT7, or arsetto, wasn't made for VR, a franchise like Ace combat didn't start off as a VR IP, but VR could ultimately be the BEST way to play such games.Which has nothing to do with Sony going to top developers running some of the most popular games in the industry to develop VR exclusives in a market with bad software sales, something they have not even done for the PS5.
GT7,or arsetto,wasn't made for VR,
Ok, then let me rephrase, the GT franchise, was not made for VR. GT is a racing game at the end f the day. And it looks like and plays like every GT game before it. It now will have full support for VR, which doesn't mean can only work with a VR headset.Actually according to Polyphony, GT7 was made with VR in mind.
Also, steering wheels and other optional peripherals generally don't have their own large library of exclusive games. That would be like comparing Kinect to a light-gun.
Say goodbye to your brightness
Good questiondo we know if it supports VRR?
Say goodbye to your brightness
Quest is a terrible pcvr. Even wired it’s still sending compressed video. It looks terrible. Try playing dirt in vr or any darker game.The Quest 2 is a good PC VR headset. Not sure why people insist on acting like it is a piece of junk. It has similar if not greater PPD than the PSVR2, it has excellent tracking likely better than the PSVR2 just judging from these reviews, has hand tracking, has wireless connectivity.
It has limitations, low FOV, LCD screens, fresnel lenses, no HDR - but it is a perfectly acceptable VR headset.
But that seems to be the only thing it will be able to do at launch. I have not seen anything on how it works with other VR apps like YouTube VR or a VR browser for example. I am interested to see more on this but I guess we will have to wait until its released.Heck, right now am just waiting for someone to go in-depth into just how the theatre mode works and looks to decide if I should buy it or not. VR gaming isn't even the primary reason I want it.
Good question
A good theatre mode is enough for me. Just need details on how it looks and what is the virtual screen size equivalent. I was thinking about getting a TV for my bedroom, mostly only for gaming sessions and plex where I am too lazy to go to the living room. Which would mean I have a second PS5. If theatre mode in this is any good, I would take a VR headset over buying a 55-inch TV for my room.But that seems to be the only thing it will be able to do at launch. I have not seen anything on how it works with other VR apps like YouTube VR or a VR browser for example. I am interested to see more on this but I guess we will have to wait until its released.
No, because VR headsets use a sort of black frame insertion in order for motion clarity to be as high as possible. You can't have both black frame insertion and VRR at the same time. On the plus side for the people like blur busters who champion motion clarity above everything 120 fps games should have CRT level clarity.do we know if it supports VRR?
Doesn't seem like it.do we know if it supports VRR?
The launch lineup is really robust. You would be hard pressed to find as good of a launch lineup for any new console.Amazing tech. Now give us the games.
It supports 120Hz and with the regular (albeit shitty) strap is lighter than the PSVR2 and it's only slightly heavier than the PSVR2 with the elite strap. You can stream at up to 150Mbps with HEVC which is more than sufficient and is pretty close to HDR 4k bluray. Virtual Desktop is completely fluid and easy to use.Quest is a terrible pcvr. Even wired it’s still sending compressed video. It looks terrible. Try playing dirt in vr or any darker game.
It’s low hz, compressed, heavy as fuck, clunky with oculus software and steam vr combined. And it’s lcd.
Even rift S was much better for ppc.
Naw man, in darker games the compression artifacts rear its ugly head. I played through alyx and tried both wired and wireless and the HEVC codec isn't close to native. You add about 20-30 ms of latency in the case of airlink as well. It's definitely playable, but a far cry from native.It supports 120Hz and with the regular (albeit shitty) strap is lighter than the PSVR2 and it's only slightly heavier than the PSVR2 with the elite strap. You can stream at up to 150Mbps with HEVC which is more than sufficient and is pretty close to HDR 4k bluray. Virtual Desktop is completely fluid and easy to use.
It does have some latency and it does have lcd screens.
It's playable, but certainly a far cry from a native experience. I used link/airlink because that's the only way to play alyx on the quest 2. The compression was very noticeable around lamp posts, or any light source; especially when you are in a darker environment. Link/airlink works better on very bright games where the compression isn't as noticeable. It's something you can live with to play a really good game, but I opt to play the quest 2 version of games even when they come with a rift copy so i'm not dealing with compression and I get much lower latency.Quest is a terrible pcvr. Even wired it’s still sending compressed video. It looks terrible. Try playing dirt in vr or any darker game.
It’s low hz, compressed, heavy as fuck, clunky with oculus software and steam vr combined. And it’s lcd.
Even rift S was much better for pc.
$550 dollars is a lot of money, but it's not for a VR headset of this quality. If this was released as a pcvr headset it would easily go for 1k. The valve index plus two controllers for comparison still sells for $750 and is always out of stock. It's also very old and outdated at this point. For an entire kit which is what you need to play anyway it cost 1k.Well I feel better about the purchase after seeing several reviews.
Definitely looks like a very solid piece of hardware. High end VR at a good price. Well kind of pricey but looks like your getting what you pay for in this case.
What I mean is the compression isn't really the main issue, it's close to what a 4K bluray would look like on a budget no brand LCD TV. I mean as soon as you turn it on the gray blacks are obvious.Naw man, in darker games the compression artifacts rear its ugly head. I played through alyx and tried both wired and wireless and the HEVC codec isn't close to native. You add about 20-30 ms of latency in the case of airlink as well. It's definitely playable, but a far cry from native.
It's nowhere close to a "HDR 4k blu ray." The quest 2 just doesn't have the contrast because of it's lcd panel with no local dimming. The lenses also have awful godrays which would be a nightmare with ultra bright scenes.
You don' see compression artifacts on 4k blu rays because you aren't zoomed in with lenses like you are in VR. They are very obvious on link on the quest 2.What I mean is the compression isn't really the main issue, it's close to what a 4K bluray would look like on a budget no brand LCD TV. I mean as soon as you turn it on the gray blacks are obvious.
Heck, right now am just waiting for someone to go in-depth into just how the theatre mode works and looks to decide if I should buy it or not. VR gaming isn't even the primary reason I want it.
Thinking of picking this up for GT7. Any indication about lack of availability at launch? It's up for pre-order right now for next week but I want to see GT7 VR reviews before I pull the trigger. Would prefer to just walk instore and buy one.
Great scores for Kayak VR and Moss 2.
I wish this was wireless. It would have been day 1 for me. PS5 is big and I'm scared I'll tug on the wire and knock over the TV.
With lights on them.This is why Baki wears velcro shoes.
I wish this was wireless. It would have been day 1 for me. PS5 is big and I'm scared I'll tug on the wire and knock over the TV.
you usually need vrr for those modes unfortunatelyAh this means I can try those occasional 40fps modes.
Yea pretty much this. My wife has been screaming at me to get this. I have a scei discount I can use but there's just not enough games right now.Amazing tech. Now give us the games.