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PSVR2 | Review Thread

Tygeezy

Member
400 dollars or should i say 350 pounds and I'm in.

My problem with these recommended reviews are that they say will sales suffice to make big games and that the line up is not all there....

Shouldn't it be wait and see instead of recommend?
Was the software lineup all there with any console launch? There are three AAA games and then a collection of pcvr and upgraded quest greatest hits out the gate.
 

midnightAI

Member

This is the same Blessing that didn't know you could move the display backwards and forwards in the unboxing video and was wearing the headband way too high, and in this video says trying to find and put on the controllers while in VR was really difficult meaning he didn't even realise it has pass through. He also complains about things that aren't unique to PSVR 2 such as having space to play games because his flat is tiny and how its a hassle to set up because you have to plug in a single cable and because you have to 'bust out' the controllers.

I wouldnt trust anything he has to say
 

Shifty1897

Member
From a mass consumer standpoint, the PSVR2 is a hard sell in a bad economy. The hardware might be amazing, but without selling a lot of units, developer interest is going to drop off.
 
The issue with VR is that you can only judge a game visually by playing it - screenshots and videos are helpful and interesting, but can’t be judged on a flat screen.
Would be nice to remove this issue by creating VR reviews. Maybe sometime in the future and it’ll be awesome I guess.
 

Kirkio

Member
For movies on Quest 2 it's fine. For 2D game it's great because you have this gigantic screen that wouldn't fit in a normal home, but it looks about 1440p or so. Fucking crazy to play retro games on though. I was playing psp Gran Turismo and it was legit awesome at 8x native resolution. No pc required.

But psvr2 is superior to that outside emulators. Just imagine hooking your ps5 up to a movie screen and playing God of War etc. You can look around the theater like you're actually there too but it's higher resolution.
Honestly one of the the things I'm most looking forward to trying out. As its a 120hz display do you know if it will allow 120hz modes for flat games within the headset, like the 40 fps mode in hogwarts etc?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
From a mass consumer standpoint, the PSVR2 is a hard sell in a bad economy. The hardware might be amazing, but without selling a lot of units, developer interest is going to drop off.

Sony's first and second parties need to be making VR games then.
 

Warnen

Don't pass gaas, it is your Destiny!
Not including the cost of the PC, but they always include the cost of the PS5. Ironic.

PCs must be free, good VR capable machines are handed out with the 3090/4090s like Halloween candy.

I swing the other way quest 2 ( a cellphone tapped to your face) best vr out there. :messenger_winking:

Looking up my issues think new glass might fix my problems with vr! I’ll find out tomrrow. Too bad already sold my quest months ago. :messenger_face_screaming:
 
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DeepEnigma

Gold Member
I swing the other way quest 2 (baslicy a cellphone tapped to your face) best vr out there. :messenger_winking:

Looking up my issues think new glass might fix my issues with vr! I’ll find out tomrrow. Too bad already sold my quest months ago. :messenger_face_screaming:
Dog Reaction GIF
 
Yup, I realize this now lol.

People are excited about this so any criticism is looked at as "stupid" to them but reality will set in when the excitement wears off.
People are not looking at the criticism itself as stupid I’d say, the problem is the reason for the criticism. If there really are flaws with the system I’d happily take them to heart. Like there is a review with a person who had desync issues with the controllers, valid criticism in his situation. However, about all the other reviews do not have the same issue so it must be a single instance with interference or faulty hardware.

The other type of criticism here from reviewers is selective criticism that they made up just to talk down on the product. That’s the difference. It’s almost as if they get orders to hate on the product. It’s bad journalism and very bad for their own integrity I’d say. It’s almost as if MS handed them a bag of money to say stupid stuff about the competition.

There are some videos on YouTube as well of people speaking about this subject and honestly, I can not fathom why in the world this is happening with this product in particular, except for jealousy.

Doesn’t it seem super obvious that somehow reviewers pick out especially this one product to make up a lot of “issues” that really don’t exist at all?
 
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400 dollars or should i say 350 pounds and I'm in.

My problem with these recommended reviews are that they say will sales suffice to make big games and that the line up is not all there....

Shouldn't it be wait and see instead of recommend?

You can not get this technology for that price, I am afraid, and I do not see it being slashed before a couple of years at least.
 
From a mass consumer standpoint, the PSVR2 is a hard sell in a bad economy. The hardware might be amazing, but without selling a lot of units, developer interest is going to drop off.
Good that you know all about the demand for this product. Please inform me so I know when to buy/sell Sony stocks.
 
I mean, talk to anyone in real life and ask them if they're buying PSVR 2. How much would you like to bet it doesn't beat lifetime PSVR 1 sales?
I'll take that bet. This headset is far superior to PSVR1. Also, beside some nit-picks in reviews it reviews great, game are also going to be way better than on PSVR1. And I think personally for Sony, if it sells more than the PSVR1 it'll be considered a moderately positive success. That being said, I think they'll end up with about 2x the numbers of PSVR1 at least. Don't forget that PSVR1, when it came out, was not the best headset in class, nor the cheapest with all necessary addons. PSVR2 is, at least at the beginning of sales now.

Also funny thing, when economy is bad, it's easy to say people would buy less luxury products etc. because no money. This actually would be very logical, but research actually shows how illogical human beings are. The poorer people are, the more expensive accessories they buy. And you know why this is? Because apparently nobody wants to look poor to their neighbours, friends, other people. So when economy gets bad, people buy more expensive jewellery, cars, etc.

I know it feels totally counter-intuitive but those are facts from research on the subject.
 

Romulus

Member
I mean, talk to anyone in real life and ask them if they're buying PSVR 2. How much would you like to bet it doesn't beat lifetime PSVR 1 sales?


I'll take that any day. Psvr1 was a mess at launch, psvr2 is actually a higher end device compared to most pcvr but at a similar price to psvr1
 
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RafterXL

Member
I am still baffled by the 'lack of software' complaints, it's like they think this is the whole line up and no more games are being made, its weird.
It's almost word for word what people said with PSVR1 and the games never came, there's nothing weird about being skeptical after that. There also isn't an entire community of modders who make up for the lack of games, like on PC, so you are basically only able to go off what's available, not the promise of what's to come.

Good that you know all about the demand for this product. Please inform me so I know when to buy/sell Sony stocks.
Well, it went from an invite only pre-order to Sony opening it up to everyone. You can also still buy it for launch day shipping as of this post, so I'd say demand isn't nearly what Sony thought it would be originally.
 

rofif

Can’t Git Gud
Also... do I want psvr2 now or Dead Space Remake + atomic heart and boatload of cash left.
psvr2 price is good. But it's still 720$ for horizon bundle + I would need to get re8 and gt7.

edit: How is it for close sighted people? What is the focal point on this vr? 2 meters? 1.5? 10 meters?
 
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It's almost word for word what people said with PSVR1 and the games never came, there's nothing weird about being skeptical after that. There also isn't an entire community of modders who make up for the lack of games, like on PC, so you are basically only able to go off what's available, not the promise of what's to come.


Well, it went from an invite only pre-order to Sony opening it up to everyone. You can also still buy it for launch day shipping as of this post, so I'd say demand isn't nearly what Sony thought it would be originally.
Or maybe they just wanted to make the sign up easier for everyone. You know, so they can sell more? Nobody knows what Sony's estimates are, but we did get a literal message from Sony that the Bloomberg rumors about all this stuff was false. Which means it is true what Sony says since they're a publicly traded company that is bound by law not to lie.
 

TIGERCOOL

Member
It's almost word for word what people said with PSVR1 and the games never came
can't speak for everyone, but I skipped on the psvr1 because of the crap resolution and controller. This VR headset seems to compete with the best out there so there will likely be more buy-in in general. If the sales are there the support will be there. PSVR1 never seemed like a strong investment no matter what software was on the horizon.
 

DeepEnigma

Gold Member
It's almost word for word what people said with PSVR1 and the games never came
Some of the top PCVR games have already been announced to release around launch window. The issue with the first PSVR was power and camera tech. Now that this is essentially in line with all the top headsets on the PC (and then some), all those VR game makers have a new revenue stream to tap into with much, much easier porting.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
It just completely confuses me how some reviewers are disappointed that ports are on PSVR2 and not more exclusives. Like how do people think that would work? And why would Sony even want 15 exclusives out at launch? No console or handheld launch works this way.
 
It just completely confuses me how some reviewers are disappointed that ports are on PSVR2 and not more exclusives. Like how do people think that would work? And why would Sony even want 15 exclusives out at launch? No console or handheld launch works this way.
Yet none of those were disappointed with the 0 exclusives that Xbox series came out with. See the selectivism here?
 

Romulus

Member
It's almost word for word what people said with PSVR1 and the games never came


I disagree that games never came, also alot of devs voiced the ps4 AND the psvr1 were extremely difficult to code for. The tracking was a nightmare and the ps4 lacked power for higher end games. Elite Dangerous, Gran Turismo, and Warthunder devs all mentioned extreme difficulty. Several others I can't remember. It was a 2 way nightmare.

Those days are over.
 
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Punished Miku

Human Rights Subscription Service
Yet none of those were disappointed with the 0 exclusives that Xbox series came out with. See the selectivism here?
A console is not comparable to an additional accessory where ongoing support is a legitimate question. Everyone knows a console will eventually have numerous games. Even then, I've seen many system reviews mention that it's a must have or fine to wait - based on the launch library. It's not even that unusual. I don't know why you're freaking out about mentioning the launch library.
 
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RafterXL

Member
Or maybe they just wanted to make the sign up easier for everyone. You know, so they can sell more? Nobody knows what Sony's estimates are, but we did get a literal message from Sony that the Bloomberg rumors about all this stuff was false. Which means it is true what Sony says since they're a publicly traded company that is bound by law not to lie.
What are you talking about? Sony denied a rumor they didn't give any numbers at all. The only fact we know is that this is the only product they've done the limited pre-order with that didn't sell out at one point or another.
Some of the top PCVR games have already been announced to release around launch window. The issue with the first PSVR was power and camera tech. Now that this is essentially in line with all the top headsets on the PC (and then some), all those VR game makers have a new revenue stream to tap into with much, much easier porting.
We'll see. I hope you are right since I've got one on the way and would it if it didn't gather dust like the first one.
 
A console is not comparable to an additional accessory where ongoing support is a legitimate question. Everyone knows a console will eventually have numerous games. Even then, I've seen many system reviews mention that it's a must have or fine to wait - based on the launch library. It's not even that unusual. I don't know why you're freaking out about mentioning the launch library.
I'm not freaking out about it. Please justify to me how having 0 launch exclusives is better than having more than 30 releases day 1 inclusive some AAA ones. Sure you can concern about the long term support of the product, but that you could say with any game console.
 

DeepEnigma

Gold Member
***NOTE***

Reviewers so far have not been able to play GT7 or RE8 on their review versions of PSVR2. So anything they say doesn't take into account those games.
And those who previewed GT7 in PSVR2 a couple of weeks ago, raved about it. Even Ryan "Please hire me daddy Phil" McCaffrey was gushing about it.
 

Punished Miku

Human Rights Subscription Service
I'm not freaking out about it. Please justify to me how having 0 launch exclusives is better than having more than 30 releases day 1 inclusive some AAA ones. Sure you can concern about the long term support of the product, but that you could say with any game console.
Again, I don't know why you're comparing them at all. But if you want some explanation, it's because an accessory inherently splinters the userbase so one of the CORE CONCERNS is going to be on going support and games, which is an unknown quantity. Does this difference make sense to you? It's not comparable to a Xbox console that everyone knows is going to get tons of games for many, many years. You see something similar with Ouya launching, and most of the focus being on the library, because no one knows if a library is a guaranteed thing. It's a core thing consumers would want to know.
 
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RafterXL

Member
Yet none of those were disappointed with the 0 exclusives that Xbox series came out with. See the selectivism here?
Maybe get your head our of your ass and quit trying to make this a console war?

Not having exclusives doesn't mean not having games. XSX played 99% of console games released at launch, plus all of the gen before, this will play games specifically designed for it only and won't even play PSVR1 games.

And for the record, the games you could play at launch on the XSX would blow the PSVR launch lineup out of the water.
 

Freeman76

Member
That hand tracking would fuck me right off. Watching ACG with the issues he found, that sort of thing aggravates me massively. I'm so glad I saw that as several reviews did not point that out. Maybe they didn't encounter it but if I'm dropping almost 600 sheets on a device I don't want to be encountering shit like that.

Seeing that, and also the lack of a killer app right now (even though GT7 is very enticing) makes me comfortable with waiting a while until the price point is a bit lower and by then maybe some unique games will be released.
 

DeepEnigma

Gold Member
Again, I don't know why you're comparing them at all. But if you want some explanation, it's because an accessory inherently splinters the userbase so one of the CORE CONCERNS is going to be on going support and games, which is an unknown quantity. Does this difference make sense to you? It's not comparable to a Xbox console that everyone knows is going to get tons of games for many, many years. You see something similar with Ouya launching, and most of the focus being on the library, because no one knows if a library is a guaranteed thing. It's a core thing consumers would want to know.
I don't think VR splinters the userbase, since they still have a PS5 at the core. It's an addition to.
 
Again, I don't know why you're comparing them at all. But if you want some explanation, it's because an accessory inherently splinters the userbase so one of the CORE CONCERNS is going to be on going support and games, which is an unknown quantity. Does this difference make sense to you? It's not comparable to a Xbox console that everyone knows is going to get tons of games for many, many years. You see something similar with Ouya launching, and most of the focus being on the library, because no one knows if a library is a guaranteed thing. It's a core thing consumers would want to know.
Ouya had better exclusives at launch than Xbox series :). I know what you're getting at and that you see the PSVR2 as an accessory on a console you must already own to just get access to it. But to be fair, in my eyes it's just like any console, very comparable. Also, you already know that PSVR2 will get tons of games since more than 150 are already in development. (If they're actually good is another question and remains to be seen), but that counts literally for any game console or like this accessory.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I don't think VR splinters the userbase, since they still have a PS5 at the core. It's an addition to.

Which is why it's good that PSVR2 has these PCVR ports. This is the future of VR. Ports are good. We use to call it "multiplatform". Now it's viewed as a negative. Odd.
 

Punished Miku

Human Rights Subscription Service
I don't think VR splinters the userbase, since they still have a PS5 at the core. It's an addition to.
I don't know if we're using different terms but it objectively splinters the userbase in reality, it's not really a subjective opinion. All I mean by that is just that less people will own a PSVR2 than a PS5, obviously. That's the splinter. So any game developer cannot count on a PS5 install base of potential customers, they can only count on a PSVR2 install base of potential customers which will be less. And less potential customers means less sales means less games. That's the reason why library is a concern mentioned in reviews. I think you saw something similar with Stadia reviews as well.
 
Maybe get your head our of your ass and quit trying to make this a console war?

Not having exclusives doesn't mean not having games. XSX played 99% of console games released at launch, plus all of the gen before, this will play games specifically designed for it only and won't even play PSVR1 games.

And for the record, the games you could play at launch on the XSX would blow the PSVR launch lineup out of the water.
Sure sure, but you wouldn't need the XSX to play the games because they're not XSX games. Also, in what world could *more than 150 games in development* translate to not having games? Not trying to make this a console war at all. Just saying about the journalism how selective they are with their arguments.
 
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