PSVR2 Review Units Sent Out, LOTS of Surprises coming before Launch

The only surprise I want is official support for PC via drivers and a DP+USB adapter.

I'd be ordering mine within seconds.
I don't think it will happen soon. They are probably not making money on the hardware and selling it for PC means no way to make money out of it... that is, unless Sony plans to have their own store for the PSVR2 on PC.

Homebrew devs is all we can count on, but I doubt many games on PC will be able to take advantage of the headset features unless they're added to other headsets too
 
I don't think it will happen soon. They are probably not making money on the hardware and selling it for PC means no way to make money out of it... that is, unless Sony plans to have their own store for the PSVR2 on PC.

Homebrew devs is all we can count on, but I doubt many games on PC will be able to take advantage of the headset features unless they're added to other headsets too
What features?
 
we will never see this on console
real and true GIF
I know little to nothing about vr. psvr2 will be my first experience. What are odds psvr2 can work on a pc so I can play Alyx
 
Absolutely speechless that Sony wouldn't get AT LEAST Blood and truth and Astrobot day 1 on there.

To me, those are just fucking slam dunk day 1 games. Super high quality and shows the power of VR. And they are RIGHT THERE. Waiting.

But nooooooo. Cant do that.

Surprise me Sony. Port these games.
 
I know little to nothing about vr. psvr2 will be my first experience. What are odds psvr2 can work on a pc so I can play Alyx

Not looking good for pc operation right now. We'll know more when it's out and people can mess with it more.
 
Yeah where is the freebies. New hardware comes with free stuff nowadays. (Secretly hoping
Can't wait to get started








I guess that's why people are freaking about the single wire even now? Look what the previous device did to their minds.

Now you understand.
I literally stop using mine because of that. Even tho there was so many great games on it. But thank god most of them are getting ports
 
What kinda of price is that? It's way less than Half of my net salary here.

I know Brasil & other countries have insane prices on tech & low salaries in general.
Most people in brazil dont make 300 bucks per month. People with a good salary receive in the 1250-2000 dollars range
 
What features?
Eye tracking and haptic feedback for the headset itself, haptic feedback and resistive triggers for the controllers, which are what really make it different from the rest

Without that I don't see why you would go for one, except for the OLED screen and higher resolution, but that is a double-edged sword since you also need the hardware to push it.
 
Will a cable extender work with this? On Reddit there's differing opinion. Any concrete info? Another 1 - 2 m would be brilliant!

I was a video where a guy got to try a few at the Sony hosted showing and some worked, some didn't. Seemed to do with length and quality of the extensions. So something is is going to work.
 
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I was a video where a guy got to try a few at the Sony hosted showing and be some worked, some didn't. Seemed to do with length and quality of the extensions. So something is is going to work.
Yeah, it can't be a normal USB-C cable used for charging devices and the like. It would have to be the Display Port gauge quality like the headset uses.
 
Absolutely speechless that Sony wouldn't get AT LEAST Blood and truth and Astrobot day 1 on there.

To me, those are just fucking slam dunk day 1 games. Super high quality and shows the power of VR. And they are RIGHT THERE. Waiting.

But nooooooo. Cant do that.

Surprise me Sony. Port these games.
Tbh I can see them coming, there's no way they're not working on upgraded versions of them, I reckon the priorities were new experiences but I'd love to play them again with upgraded graphics but they better damn well not charge full price for those of us with them
 
Tbh I can see them coming, there's no way they're not working on upgraded versions of them, I reckon the priorities were new experiences but I'd love to play them again with upgraded graphics but they better damn well not charge full price for those of us with them
To me, they are brand new games.

I never bought psvr1. I was always close to pulling the trigger, but then I kept hearing all these negative things about the hardware, so I held back.

But now it seems this one blows psvr1 out of the solar system, so I'm ready.

Just sucks that there are psvr1 games stuck on there.
 
To me, they are brand new games.

I never bought psvr1. I was always close to pulling the trigger, but then I kept hearing all these negative things about the hardware, so I held back.

But now it seems this one blows psvr1 out of the solar system, so I'm ready.

Just sucks that there are psvr1 games stuck on there.
Astrobot was an incredible experience even on the rather lacklustre PSVR1 it still shined and was one of my top gaming experiences, so hopefully they'll remaster it alongwith Wipeout
 
To me, they are brand new games.

I never bought psvr1. I was always close to pulling the trigger, but then I kept hearing all these negative things about the hardware, so I held back.

But now it seems this one blows psvr1 out of the solar system, so I'm ready.

Just sucks that there are psvr1 games stuck on there.
Same. I've used it, along with Index, but never pulled the trigger.

I'm so ready now!
 
Hooked up the old PSVR, for the first time since PS5 because I don't have the HDR pass through box. Had to make sure my new contacts for my old horrible eyes will work with VR and they do. :messenger_grinning_sweat:
 
I hope WIRED is still an option though

Having to deal with charging is a pain in the ass, Quest has like a 2 hour battery life. No thanks
You can di wireless indefinately with a bobo headstrap and it's magnetic batteries. By the time one goes flat, the other one recharged. Super easy to swap. If the headset is charged and the battery, you already get 5 hours just on them alone.

The alternative is wearing a shirt with a pocket and connecting a normal power bank to the headset. 10k maH gives 4 hours I think. But I love the convinience of the hotswappable batteries too much
 
I cant really thing of an adequate downside for Sony making it compatible with PC. Honestly, their long game should be a device that everybody wants, including those who dont play games. Granted they wont get PS game revenue, but they open the device up to becoming a mainstream product.

I dont see VR replacing phones as some have said, but even if it does, it will likely start off as a companion device, and thats honestly what they should be planning longterm. A device compatible with PC, Cell phones, streaming boxes, etc....

PSVR2 is just a precursor, but they need to take advantage and not let Apple or Samsung beat them to it because they dont have the balls to make the gutsy moves.
 
They can if they make compelling games and port them to PC. They have been doing pretty well with their PC ports this gen and there is a sizeable PC market for VR already there, quite possibly bigger than the PS market will be for at least a year or so.
 

I dont think thats compelling enough considering the long game. Sony needs to win the hearts and minds of non console consumers...theyve delve into it a bit with PC ports and they can to it with VR games as well. However, i feel Sony needs another breakout product to bring it back to the tech powerhouse it used to be and VR/AR can be it.

Outside of consoles (and maybe cameras) they dont have the mindshare they should have. The Walkman and Playstation cant be their only legacy moving forward. VR may or may not be it, but they have to stop half-assing. No more letting other companies come in and takeover their domain. Theyre like lions letting a bunch of punk as hyenas take their kill because they got too comfortable.

I dont care for the Quest, but Meta has the right idea and they seemed to be going all in. Sony has Playstation to leverage VR, but that wont be enough IMO to stop it from dying a slow horrible death. PSVR should open itself to other avenues, including PC, cell phones and stand-alone. Also, as much as i hate to say it, eventually lose the Playstation moniker and take on something to match a wider audience not tied to a Playstation.
 
I dont think thats compelling enough considering the long game. Sony needs to win the hearts and minds of non console consumers...theyve delve into it a bit with PC ports and they can to it with VR games as well. However, i feel Sony needs another breakout product to bring it back to the tech powerhouse it used to be and VR/AR can be it.

Outside of consoles (and maybe cameras) they dont have the mindshare they should have. The Walkman and Playstation cant be their only legacy moving forward. VR may or may not be it, but they have to stop half-assing. No more letting other companies come in and takeover their domain. Theyre like lions letting a bunch of punk as hyenas take their kill because they got too comfortable.

I dont care for the Quest, but Meta has the right idea and they seemed to be going all in. Sony has Playstation to leverage VR, but that wont be enough IMO to stop it from dying a slow horrible death. PSVR should open itself to other avenues, including PC, cell phones and stand-alone. Also, as much as i hate to say it, eventually lose the Playstation moniker and take on something to match a wider audience not tied to a Playstation.

Sounds like sour grapes tbh
 
I dont think thats compelling enough considering the long game. Sony needs to win the hearts and minds of non console consumers...theyve delve into it a bit with PC ports and they can to it with VR games as well. However, i feel Sony needs another breakout product to bring it back to the tech powerhouse it used to be and VR/AR can be it.

Outside of consoles (and maybe cameras) they dont have the mindshare they should have. The Walkman and Playstation cant be their only legacy moving forward. VR may or may not be it, but they have to stop half-assing. No more letting other companies come in and takeover their domain. Theyre like lions letting a bunch of punk as hyenas take their kill because they got too comfortable.

I dont care for the Quest, but Meta has the right idea and they seemed to be going all in. Sony has Playstation to leverage VR, but that wont be enough IMO to stop it from dying a slow horrible death. PSVR should open itself to other avenues, including PC, cell phones and stand-alone. Also, as much as i hate to say it, eventually lose the Playstation moniker and take on something to match a wider audience not tied to a Playstation.
p8l3ayd.gif
 
Sounds like sour grapes tbh

Maybe...? I just want Sony to knock it out they park. I am partial to them,...used to buy a wide array of their products, but not in the last decade. Outside of the 1000xm4s and Playstation related products i havent bought anything else of theirs since a mirrorless camera in 2013.

My PSVR2 is ordered and got my confirmation email and im ready for GT7 and Re8, but...id be lying if id say i wasnt dissapointed overall with the support of the original PSVR.
 
Meta has the right idea and they seemed to be going all in.
The accountants at Meta might disagree. Sony aren't looking to bleed billions on VR.

If Sony find themselves with a breakout VR hit, then they might consider porting it to PC and enabling the PSVR2 for PC use. Without certainty of a solid return on investment, there's no reason for them to do it.
 
You don't need eye tracking for PC.
Why leave extreme performance on the table? Eye tracking and foveated rendering would make my 3070 suitable for some excellent vr. Not everyone has a 4090 and bla bla bla. And why wouldn't you need this stuff even with a 4090? Imagine what image you could display with these features + a 4090 🥹
 
I know little to nothing about vr. psvr2 will be my first experience. What are odds psvr2 can work on a pc so I can play Alyx

People even got the PSVR1 to work with it's weird ass tracking and connections.

PSVR2 is a USB-C headset with standard tracking and controllers. I'd be surprised if it takes more than a couple of days to get it running on PC and could see Steam VR eventually officially supporting it like they do with the Playstation controllers where Sony doesn't give a damn.
 
People even got the PSVR1 to work with it's weird ass tracking and connections.

PSVR2 is a USB-C headset with standard tracking and controllers. I'd be surprised if it takes more than a couple of days to get it running on PC and could see Steam VR eventually officially supporting it like they do with the Playstation controllers where Sony doesn't give a damn.
Can you easily use a single USB-C port for power and graphics on pc?

Edit: after some Google searching I found only 1 adapter for usb-c to dp with a usb-c connection for power, but capped at 60w, not sure it would work since dp over USB-C caps at 100w, I guess it will depend on how much power the psvr2 headset needs.
 
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Maybe this is not needed if they manage to get Wifi (or whatever) to send the image with no latency and in full quality over the air. I mean the PS6 comes in like 4-5 years, so technology has some time to develop. But 4K with 120fps needs quite some data...
Anyway, we would still have the problem that we need a cable to avoid needing a battery...
The problem with wireless would be all the homes that do not have wifi 6, buys the PSVR2 and finds out the picture quality is choppy or low resolution, or the router is in a different room a floor up or two with bad signal quality. It's a support nightmare, which is why I doubt we'll see a plug-and-play device like this being wireless within the next 5 years.
 
The problem with wireless would be all the homes that do not have wifi 6, buys the PSVR2 and finds out the picture quality is choppy or low resolution, or the router is in a different room a floor up or two with bad signal quality. It's a support nightmare, which is why I doubt we'll see a plug-and-play device like this being wireless within the next 5 years.

Confused by this, quest has been doing this officially for over a year. And that's with all kinds of variable issues on the pc end the psvr2 would not have with the ps5 being a fixed platform.

Further to that, since they created and designed both sets of hardware recently, sony could have had a proprietary direct wireless system that would avoid everything you are talking about. It would have added a cost though, mostly to the psvr2 headset, for the battery.
 
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Confused by this, quest has been doing this officially for over a year. And that's with all kinds of variable issues on the pc end the psvr2 would not have with the ps5 being a fixed platform.

Further to that, since they created and designed both sets of hardware recently, sony could have had a proprietary direct wireless system that would avoid everything you are talking about. It would have added a cost though, mostly to the psvr2 headset, for the battery.
Quest is (primarily) a device that contains the "computer" inside itself in mobile phone-type hardware and games run on the device itself, hence it doesn't need to connect to anything. If you want to connect it to the PC, you use a cable, although wireless can also be used if you know what you're doing. It has a higher entry level than the PSVR2.
 
Why leave extreme performance on the table? Eye tracking and foveated rendering would make my 3070 suitable for some excellent vr. Not everyone has a 4090 and bla bla bla. And why wouldn't you need this stuff even with a 4090? Imagine what image you could display with these features + a 4090 🥹
Sure you could have it as an option but if the headset doesn't have it you could turn on DLSS2 instead.
 
Sure you could have it as an option but if the headset doesn't have it you could turn on DLSS2 instead.
I think the point is that because there are plenty of options for PC it is pointless asking for Sony to allow/support PSVR2 on PC, the only reason anyone would want PSVR2 on PC is because its the cheapest option if you do want eye tracking (and not much software on PC even supports eye tracking).

There (currently) is no point Sony allowing it officially as they want to support/sell the PS5, they are probably making minimal to no profit on PSVR 2 and the only way they can get money back on it is by selling more PS5's and selling software for it (and getting a cut of any third party software as it would go through their store etc). Sony currently only release PC games after 12 months on PC except for the odd rare case so at the moment they have nothing to gain from it being compatible with PC and because they would have to make and support drivers for it they would need a team of people just to support it on PC so they could possibly even lose money on it.
 
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