PSVR2 Review Units Sent Out, LOTS of Surprises coming before Launch

One thing that I have is under embargo until the 16th another thing is the 22nd.

Also there's no fucking surprise, everyone is taking that piss poor Tweet out of context.


mmm yeah, PS4, PS5 and PSVR all had an astro game pre-installed

Not true.
 
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The problem with wireless would be all the homes that do not have wifi 6, buys the PSVR2 and finds out the picture quality is choppy or low resolution, or the router is in a different room a floor up or two with bad signal quality. It's a support nightmare, which is why I doubt we'll see a plug-and-play device like this being wireless within the next 5 years.
Possible, but the headset might connect directly to the potential PS6, with the PS6 acting as a kind of Wifi Router with a 2nd Wifi module. This way should be slightly more expensive but doable, and would reduce the need for support.

It was just a suggestion how it might be done. In the end the PS6/PSVR3 would be tailor made, so it might even use a proprietory protocol optimized for them.
I guess it would be doable in 4-5 years (it has to be already build into the PS6), if Sony really wants to get rid of the cable.

For me the PSVR2 will my 1st VR headset. I don't really know how important that missing cable is. But for PSVR3 it might be required by the market...
 
Quest is (primarily) a device that contains the "computer" inside itself in mobile phone-type hardware and games run on the device itself, hence it doesn't need to connect to anything. If you want to connect it to the PC, you use a cable, although wireless can also be used if you know what you're doing. It has a higher entry level than the PSVR2.

When I connect my oculus to my PC, I use air link, it's a fully supported automated wireless link. You are wrong if you think most people connect with a wire.

That also doesn't negate my point about what sony could have done with thier own system whatsoever.
 
I cant really thing of an adequate downside for Sony making it compatible with PC.[...] Granted they wont get PS game revenue
But they do it for their cut of the PS game sales.
If you look at the technology and the quality they put into the headset and see the price compared to comparable headsets, they probably earn next to nothing from selling the headset itself but expect to earn money from selling games. There is no sense in selling the headset for a too small profit, if the people go to steam and buy their games there.
 
When I connect my oculus to my PC, I use air link, it's a fully supported automated wireless link. You are wrong if you think most people connect with a wire.

That also doesn't negate my point about what sony could have done with thier own system whatsoever.
Link to stats for this?
 
Link to stats for this?

Link to stats for "you use a cable"?

Do you even own a quest mr expert who didn't know airlink existed and has been fully supported as part of the os for a long time?
 
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I really hope one of the nice surprises will be the option to connect to ps5 wirelessly somehow. I dont care if i have to carry around a powerbank to make it happen. Hopefully another surprise will be a bunch of psvr 2 games avail in ps premium.
 
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t3_10y0k12





whats the game in the bottom left during that timestamp?:
 
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But they do it for their cut of the PS game sales.
If you look at the technology and the quality they put into the headset and see the price compared to comparable headsets, they probably earn next to nothing from selling the headset itself but expect to earn money from selling games. There is no sense in selling the headset for a too small profit, if the people go to steam and buy their games there.

Definitely, and i dont expect it to happen day one, more like two years down the road, particularly if manufacturing cost are reduced. I just believe VR application may move beyond just games and PSVR2 or even another Sony headset would be great for them long term as to not miss out on the market. Essentially they have the tech and experience and just need to really get out in front of it.

They may actually be doing it too, just with PSVR still being the test the waters stage. VR/AR/MR may end up failing horribly as well.
 
Balloon



Very curious on how the reviews turn out.
Doesn't matter. PSVR2 is dead before it even comes out. People are deluding themselves if they think this tethered VR is going to set the world alight. Quest 2 may not be as powerful, but the freedom from a cable makes it a winner.

And Driveclub VR? Come on… first it's never happening. Second, if you've never driven a racing game in VR while sitting on a sofa (as in, not in a moving gaming rig) welcome to throwing up.

Anyway, feel free to quote me when PSVR2 doesn't sell the numbers you're hoping it to.
 
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Doesn't matter. PSVR2 is dead before it even comes out. People are deluding themselves if they think this tethered VR is going to set the world alight. Quest 2 may not be as powerful, but the freedom from a cable makes it a winner.

And Driveclub VR? Come on… first it's never happening. Second, if you've never driven a racing game in VR while sitting on a sofa (as in, not in a moving gaming rig) welcome to throwing up.

Anyway, feel free to quote me when PSVR2 doesn't sell the numbers you're hoping it to.

I'm thinking around 100k at launch.

You're expecting less than that?
 
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The problem with wireless would be all the homes that do not have wifi 6, buys the PSVR2 and finds out the picture quality is choppy or low resolution, or the router is in a different room a floor up or two with bad signal quality. It's a support nightmare, which is why I doubt we'll see a plug-and-play device like this being wireless within the next 5 years.

If they do it I'm sure they would do it ad-hoc rather than over your home network. Then they can control all parts of the equation (except for the wireless congestion in your home of course).

Not sure the WiFi chip in the current PS5 can do two connections at once though (as you'd still want online connectivity as well).
 
I can't cite numbers. Other than it will fail. The initial crazy rush for new hardware is always there in some capacity, because… nerds.
If you think it will fail then you must have a number in mind? otherwise how can you think it will fail? (other than trolling/console warring) what is a realistic number it should be able to sell in the first 12 months so as not to be a failure? for the first 12 months - 500,000, 1 mill, 2mill, 5 mill, 10 mill, more?
 
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I think the point is that because there are plenty of options for PC it is pointless asking for Sony to allow/support PSVR2 on PC, the only reason anyone would want PSVR2 on PC is because its the cheapest option if you do want eye tracking (and not much software on PC even supports eye tracking).

There (currently) is no point Sony allowing it officially as they want to support/sell the PS5, they are probably making minimal to no profit on PSVR 2 and the only way they can get money back on it is by selling more PS5's and selling software for it (and getting a cut of any third party software as it would go through their store etc). Sony currently only release PC games after 12 months on PC except for the odd rare case so at the moment they have nothing to gain from it being compatible with PC and because they would have to make and support drivers for it they would need a team of people just to support it on PC so they could possibly even lose money on it.
Obviously only Sony know how much it costs them to make, what demand is like versus production etc. It's just I can see a scenario where it would make sense for them to bring their VR games to PC and in that case it might make sense for them to bring their headset to PC if the economics made sense.
 
Obviously only Sony know how much it costs them to make, what demand is like versus production etc. It's just I can see a scenario where it would make sense for them to bring their VR games to PC and in that case it might make sense for them to bring their headset to PC if the economics made sense.
I can see that happening in 12-18 months time, like you said, if it makes sense
 
If you think it will fail then you must have a number in mind? otherwise how can you think it will fail? (other than trolling/console warring) what is a realistic number it should be able to sell in the first 12 months so as not to be a failure? for the first 12 months - 500,000, 1 mill, 2mill, 5 mill, 10 mill, more?
I don't have a specific number in mind, because I don't know exactly how much PSVR2 cost to develop. We've seen games in the past sell a significant number of copies, and still be classed a failure by the developer in terms of revenue. While it's not going to be Stadia levels of failure, - watch this space. I'm sure Sony is greatly aware of the risk, too, so this won't come as too much of a surprise.
 
I can't cite numbers. Other than it will fail. The initial crazy rush for new hardware is always there in some capacity, because… nerds.
So, no numbers to cite? No idea what success looks like to Sony? Not even willing to put out your own made up numbers for what is considered a fail? Yet, it fails according to you!? Who put forth no criteria for what defines failure.

Tonight Show Yes GIF by The Tonight Show Starring Jimmy Fallon
 
So, no numbers to cite? No idea what success looks like to Sony? Not even willing to put out your own made up numbers for what is considered a fail? Yet, it fails according to you!? Who put forth no criteria for what defines failure.

Tonight Show Yes GIF by The Tonight Show Starring Jimmy Fallon
Trolls gonna troll.
"it's gonna fail, I don't know how or when, but one day in the future it won't be manufactured anymore and that means it failed!"
 
Trolls gonna troll.
"it's gonna fail, I don't know how or when, but one day in the future it won't be manufactured anymore and that means it failed!"
Yep, I remember when some MS big shot said the xcloud gaming will reach 2 billion players. Must be the biggest fail in history 🤣
 
So, no numbers to cite? No idea what success looks like to Sony? Not even willing to put out your own made up numbers for what is considered a fail? Yet, it fails according to you!? Who put forth no criteria for what defines failure.

Tonight Show Yes GIF by The Tonight Show Starring Jimmy Fallon
It will be fairly obvious when it fails. As I said, feel free to quote me when it does. I'm not trolling. I bought into PSVR1 (and that was a joke - but another story).
 
Trolls gonna troll.
"it's gonna fail, I don't know how or when, but one day in the future it won't be manufactured anymore and that means it failed!"
Not at all. That would indeed be trolling. How about let's not be black and white about the discussion, and have mature dialogue?
 
I don't have a specific number in mind, because I don't know exactly how much PSVR2 cost to develop. We've seen games in the past sell a significant number of copies, and still be classed a failure by the developer in terms of revenue. While it's not going to be Stadia levels of failure, - watch this space. I'm sure Sony is greatly aware of the risk, too, so this won't come as too much of a surprise.
But you said previously its dead before it even comes out

Sony will certainly know it's a risk, ALL hardware launches are, but do you really think that Sony have crunched the numbers, weighed everything up and then released it thinking it will fail? No, of course not.

Will it be a success? I don't know, and neither do you, so you can't just flat out say 'PSVR2 is dead before it even comes out'
 
I mean shit, if ya'll are calling out P Poppyseed , I'll gladly step in and agree with them.


PSVR 2 is going to be a failure.


And I'll go ahead and put out some numbers as well:

Considering the first PSVR sold ~ 4 million units in its first 2 years on the market, I'd say that 3 million in the first year for PSVR 2 would be a failure and 2 million would be a complete flop.

PSVR was a niche product and Sony needs to expand that market with PSVR2. If they aren't able to do that, it's a failure.

4 million in the first year would be okay, 5 would be good, 6+ would be great.
 
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I mean shit, if ya'll are calling out P Poppyseed , I'll gladly step in and agree with them.


PSVR 2 is going to be a failure.


And I'll go ahead and put out some numbers as well:

Considering the first PSVR sold ~ 4 million units in its first 2 years on the market, I'd say that 3 million in the first year for PSVR 2 would be a failure and 2 million would be a complete flop.

PSVR was a niche product and Sony needs to expand that market with PSVR2. If they aren't able to do that, it's a failure.

4 million in the first year would be okay, 5 would be good, 6+ would be great.

I kinda agree with you. The only difference is, I think it'll succeed. But 3 million in the first year will be a 50% improvement over PSVR1. So that's not a failure. 3 million in the first year is triple what the SteamDeck sold in it's first year. I think it would be in the "Okay" terrority to me. Plus it's at least $1.6 Billion in revenue. That's not a failure.
 
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I mean shit, if ya'll are calling out P Poppyseed , I'll gladly step in and agree with them.


PSVR 2 is going to be a failure.


And I'll go ahead and put out some numbers as well:

Considering the first PSVR sold ~ 4 million units in its first 2 years on the market, I'd say that less than 3 million in the first year for PSVR 2 would be a failure and less than 2 million would be a complete flop.

PSVR was a niche product and Sony needs to expand that market with PSVR2. If they aren't able to do that, it's a failure.

4 million in the first year would be okay, 5 would be good, 6+ would be great.
Well at least you have put out some numbers to determine what you think is a failure (even though I think those are optimistic and in no way a failure if they sell 2-3 mill per year), thats the main issue with what Poppyseed said. Its no good saying 'It will be fairly obvious when it fails. As I said, feel free to quote me when it does', because that could be anything and the narrative could change (such as its considered a flop if it sells less than Quest 2)
 
I mean shit, if ya'll are calling out P Poppyseed , I'll gladly step in and agree with them.


PSVR 2 is going to be a failure.


And I'll go ahead and put out some numbers as well:

Considering the first PSVR sold ~ 4 million units in its first 2 years on the market, I'd say that 3 million in the first year for PSVR 2 would be a failure and 2 million would be a complete flop.

PSVR was a niche product and Sony needs to expand that market with PSVR2. If they aren't able to do that, it's a failure.

4 million in the first year would be okay, 5 would be good, 6+ would be great.

I had kept thinking about it in terms of lifetime which has two problems, I guess. One is that we'd have to wait a long time to find out. The other is that psvr1 dropped off sharply at about 2 years. Probably thanks to being technologically limited. The controllers, limited play area, and ps4 barely getting the job done are not going to be issues this time around so it should have legs as long as the library grows in a satisfactory way.

In terms of first year, seems like that 3-4 million is a solid target. That would map to the assumption that it would still be somewhat front-loaded as an item directed at core users. In terms of lifetime, I was thinking 50% increase would be good and 100% would be very good. 5 million in a year is not out of the question I guess, but that would be blowing the first one out of the water. Seems way optimistic for a $550 platform, no matter how good it is.
 
So snitch mentioned "random Tuesday"

Something must be cooking for tomorrow right?

Also loads of vr youtubers are playing switchback in some kinda of preview event happening
 
So snitch mentioned "random Tuesday"

Something must be cooking for tomorrow right?

Also loads of vr youtubers are playing switchback in some kinda of preview event happening
If they announce a VR-focused State of Play tomorrow for Thursday or Friday, it'd coincide perfectly with reviews embargo lifting on Thursday.
 
So snitch mentioned "random Tuesday"

Something must be cooking for tomorrow right?

Also loads of vr youtubers are playing switchback in some kinda of preview event happening
Please ignore that guy, he "Retired" and keeps trolling people in his discord (he did same last week with last of us reveal)

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