PSVR2 Review Units Sent Out, LOTS of Surprises coming before Launch

For people using psvr2 as their first time, that has to be sort of a different level of next gen jump, even from the 1990s huge leaps. Because with VR, no video can come close to the experience in the headset. Especially something as good as psvr2.
Yup Quest 2 blow my mind and it was my first VR headset can't imagine what experiencing VR for the first time with PS VR2 will be like, they are in for a treat.

Blow Your Mind Wow GIF by Product Hunt
 
Cinema mode is only 1080p right? ☹️

Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.
 
Hey I wonder if I can use the 40fps modes in cinema. My tv does such shit hdr I don't even bother with it. This might be nice for late night sensory deprivation gaming...
 
idk man, when you say

it sounds like that's exactly what you're saying. Don't extrapolate your experience into universal generalisations. You could have just said "VR racing makes me sick."
idk man, it sounds like a bit of nitpicking because you disagree with the overall sentiment of my thesis. Neither one of us is winning this argument at this time, but time will tell, so let's circle back in a few months.
 
Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.

sZ3EX8R.gif
 
Last edited:
I can't wait to see what the surprises are... I feel like I'll have trouble not ordering one if impressions are stellar, despite the huge price. Full GT7 VR is already calling me.
 
Last edited:


That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.
 
Hey I wonder if I can use the 40fps modes in cinema. My tv does such shit hdr I don't even bother with it. This might be nice for late night sensory deprivation gaming...
40Hz runs in 120Hz mode, so it should work.

That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.
Talking Blah Blah Blah GIF
 
Last edited:
That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.

I don't see how those are not interactions. Those are as good as I've seen for realistic collisions. What do you want, holodeck?

And forgive me if I'm remembering the wrong person but we're you claiming that gt was going to be getting people nauseous?
 
That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.
Dave Franco GIF by The Roku Channel
 
Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.

sZ3EX8R.gif
That's actually AWESOME.
 
I don't think 1080p on 2000 × 2040 pixel screen that small would be bad.

Remember that's 2,073,600m pixels packed into a small screen.

But it's not going to look small at all. The panel is covering most of you're vision cone. I've in turned the virtual TV size all they up and it gets ludicrously big.
 
I don't think 1080p on 2000 × 2040 pixel screen that small would be bad.

Remember that's 2,073,600m pixels packed into a small screen.
I'll definitely try it, but I doubt it's going to trump my LG OLED77G26LA and neither will the ps5 trump my Panasonic DPUB820EB blu ray player.
 
Last edited:
I don't think 1080p on 2000 × 2040 pixel screen that small would be bad.

Remember that's 2,073,600m pixels packed into a small screen.
Yeah, even on PSVR it looked good. It will give the illusion that you're sitting across from a big display or movie theater screen depending on your size adjustment, complete with downsampling to add to the clarity.
 
Last edited:
That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.
You Dont Say The Big Lebowski GIF
 
I think the PS5 doesn't have an adequate wifi chip to do wireless.

However they could go this route.
https://www.meta.com/quest/accessories/d-link-vr-air-bridge/

Having one standard device and dedicated wifi connection instead of thousands of different routers/configurations solves the user friendly problem.

The build in chip would just be for internet/downloading.

That air bridge only came out a few months ago. Single cable is ok for now, at the time when I had the rift it was a godsend only having to worry about one.

Although the day I got my wireless to work flawlessly, the cable was folded up and never used again. Wireless is the end game, so much more fun and as I just realized, people are going to trip over the cable if I put the PS5 near my TV

Guess PSVR2 must first succeed so we can get our 'end game' VR device
 
That is not a video of the interactions. Your hands in real life are not going to be stopped by a rock, or the side of the pool etc. It's an interpolative interaction, which will feel at odds with the, you know, the thin air in real life in your living room that you'll be waving your controller against.

Looks pretty, mind.

You Dont Get It Over Your Head GIF
 
I'll definitely try it, but I doubt it's going to trump my LG OLED77G26LA and neither will the ps5 trump my Panasonic DPUB820EB blu ray player.

At least it will definitely trump your 77 inch tv screen size by a good margin. A reviewer said as much. He even had to set the screen size lower because it was just too big.
 
Last edited:
At least it will definitely trump your 77 inch tv screen size by a good margin. A reviewer said as much. He even had to set the screen size lower because it was just too big.
Yeah I read that and I imagine he is using his ps5 to watch 4k content, which won't be as decent as a stand alone blu ray player.
 
Last edited:
I feel like the novelty of watching movies on the PSVR2 on a 200" movie-theater sized screen will be neat for a few brief instances, but ultimately, yeah I'll just stream those over the network via Plex/Emby/etc at an actual 4k resolution with atmos.

What will be neat is using the headset to watch VR and 3D movies, which I can't do with my normal TV, once some software is released to support it, which is being worked on so that's something to enjoy down the road.
 
I'm still on the fence but cautiously optimistic - if it's truly great then I'll buy. Even though I already have PcVR

However if it's compatible with Pc then I'm in as I should probably upgrade from the rift regardless
 
Last edited:
The problem with wireless would be all the homes that do not have wifi 6, buys the PSVR2 and finds out the picture quality is choppy or low resolution, or the router is in a different room a floor up or two with bad signal quality. It's a support nightmare, which is why I doubt we'll see a plug-and-play device like this being wireless within the next 5 years.

THE DUCK said:
Confused by this, quest has been doing this officially for over a year. And that's with all kinds of variable issues on the pc end the psvr2 would not have with the ps5 being a fixed platform.
Further to that, since they created and designed both sets of hardware recently, sony could have had a proprietary direct wireless system that would avoid everything you are talking about. It would have added a cost though, mostly to the psvr2 headset, for the battery.

mitchman said:
Quest is (primarily) a device that contains the "computer" inside itself in mobile phone-type hardware and games run on the device itself, hence it doesn't need to connect to anything. If you want to connect it to the PC, you use a cable, although wireless can also be used if you know what you're doing. It has a higher entry level than the PSVR2.

THE DUCK said:
When I connect my oculus to my PC, I use air link, it's a fully supported automated wireless link. You are wrong if you think most people connect with a wire.
That also doesn't negate my point about what sony could have done with thier own system whatsoever.

mitchman said:
Link to stats for this?

THE DUCK said:
Link to stats for "you use a cable"?
Do you even own a quest mr expert who didn't know airlink existed and has been fully supported as part of the os for a long time?

mitchman said:
Oh, seems your reading ability has taken a hit when you fell off your high horse? "although wireless can also be used if you know what you're doing". Quote from what I said.

THE DUCK said:
You talked like it's some sort of hack when it's a primary feature, plug and play for some time now. This shows you don't know what you are talking about.
The implication that you can only use wireless if you "know what you are doing" is flat out wrong. Both the wired and wireless features are part of the oculus app you have to load either way

mitchman said:
I'm referring back to the original post now, if you're not confident your wireless network can handle the latency and bandwidth (now 801n network etc. which many still use), it won't be a pleasant experience. I explained this in my original post, and it doesn't matter if the software is good and what's not if the network can't handle it well. No need to start insulting people, it doesn't make you look good.



What? Based on the above conversation, you stated I have some sort of reading issue (clearly insulting me.....doesn't make you look good I guess), then I said you didn't know what you were talking about in retort. Some weird sort of revisionist history you have going on here.
 
For fucks sake with the wireless. Another sho-stopper question: show me a wireless set that is actually comparable and don't forget the price.
 
You reasonable criticism was that your real hand does not physically hit a rock when your vr hand does.
I was putting into context the lack of actual "interaction," - people seem to be getting the wrong idea or don't fully understand how VR works. Now obviously you're not going to be really touching the sides of a swimming pool etc, but there will be nothing save a tiny bit of haptic feedback (one assumes) in this case. This is never, ever convincing.
 
Last edited:
Reading is tough.

I get it, most peeps here are just fanboys, can't hear any reasonable criticism etc. All good, - enjoy your new headsets.
You're in a thread filled with folk looking forward to PSVR2 and it seems to me like you're just trying your best to derail the thread. Nobody is asking for that.
 
You're in a thread filled with folk looking forward to PSVR2 and it seems to me like you're just trying your best to derail the thread. Nobody is asking for that.
Na, - even part of me is sorta/kinda looking forward to it? But I'm one of the nerd types I referenced in my original post, so I'm not the masses. I spend far too much money on technology just because I like having the latest thing. But I'm not going to blindly expect this to be a success (it won't be).
 
Last edited:
Na, - even part of me is sorta/kinda looking forward to it? But I'm one of the nerd types I referenced in my original post, so I'm not the masses. I spend far too much money on technology just because I like having the latest thing. But I'm not going to blindly expect this to be a success (it won't be).
This thread isn't about whether the PSVR2 will be a success or not, thus derailment.
Maybe you can start your own PSVR2 is going to fail thread, where like minded folk can mingle?
 
Last edited:
For fucks sake with the wireless. Another sho-stopper question: show me a wireless set that is actually comparable and don't forget the price.
Exactly. I never want a wireless vr gaming headset. If it's wireless it'll be lacking or have too much attached to your head. I could see maybe wireless AR glasses in the future that are not complete trash, but I don't want want VR games being dumbed down to some wireless lowest common denominator ever.
 
I was putting into context the lack of actual "interaction," - people seem to be getting the wrong idea or don't fully understand how VR works. Now obviously you're not going to be really touching the sides of a swimming pool etc, but there will be nothing save a tiny bit of haptic feedback (one assumes) in this case. This is never, ever convincing.

I think you are VASTLY underestimating the layman's understanding of both virtual reality and actual reality.
 
Last edited:
Na, - even part of me is sorta/kinda looking forward to it? But I'm one of the nerd types I referenced in my original post, so I'm not the masses. I spend far too much money on technology just because I like having the latest thing. But I'm not going to blindly expect this to be a success (it won't be).
You accuse people of being fanboys when the reality is most are VR enthusiasts. Talking like you're imparting some wise revelation to those who've apparently never experienced VR before.

WAIT! Thosre aren't my REAL HANDS!? Fuuuck man. Thank you dude.
 
Top Bottom