PlayStation is in big, big trouble if none of these live service games hit big. 300 million dollar single player games that struggle to sell 10 million can't sustain the business.
They might get out of game dev all together if they can't find their cash cow. It's either that, or Spider-Man on Xbox, Switch and PC day and date. Those are the options.
Playstation has a LOT of loyal fans. I am sure it will work out fine.
9 out of 10 posts from you are some sort of dig/innuendo not to mention, trolling, frankly, it's gotten boring at this point, try to switch it up a little at the very least.
Sony keeps throwing money away.
That reminds me, I've just received an exclusive comment from Jade Raymond in regards to her departure from Haven Studio:Spoiler alert - if a studio founder is departing the studio before shipping the first game (this one) this tells you all you need to know.
Oh no...Yes great to watch people more people lose their jobs. Hey that's karma for you punish the random devs that'll teach Sony. While they make record revenue and the first game company to reach 30 billion.
Not shocking coming from Jim "those PS1 games look ancient!" Ryan. Meanwhile, you got modern takes on "ancient" looking games (e.g. Balatro) making a comeback.It's hilarious how clueless Sony leadership is regarding this stuff.
They bought both Heaven and Firesprite after apparently being so impressed by what they had seen behind the scenes that they just needed to secure these studios.
Now it's looking more and more likely that both these games that apparently blew away the higher ups at Sony were obvious turds lol.
I half believe the internal meetings were something like:
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Hermen's and Jimmy's 5D chess Bobby Fischer move to conquer a slice out of the GAAS market. Absolute creative visionaries."Battle Royale crossed with an extraction shooter"
You can't make this shit up holy fuck.
Bingo. If these are the products those people were hired to create, then they never should have had those jobs to begin with. Sorry.Oh no...
Should we support shitty GAAS practices and buy shitty GAAS games just so "people won't lose their jobs"?
It's not uncommon for a leader to leave a company after another company buys them out.
BUT, in this case where an acquired studio is probably a year out from releasing their first product (assuming it's 2026), it looks odd as hell the lead bolts.
Writing on the wall and needing to get out of dodge, or perhaps it's going so bad that Sony management had to rid of her. For the past 10 years, her management roles have been a revolving door where her biggest roles are Stadia and Haven studios. And before that a few years at EA doing Star Wars and mobile kinds of games. One a disaster, and the current one practically a disaster unless Fairgames is actually good. And her EA stuff who knows.
When our company buys out some companies, top management has an agreement with the previous owners to stick around or leave. Usually they leave as someone internal takes over. But it's different as the company is already firing on all cylinders making and selling product worth $100s of million or billions. So everything is already set. But you just need some leadership to smooth things out before they leave 6-12 months later unless they are chosen to stay which is a total possibility too in a different role. It's better we dont have those old owners around because all I know is whenever our company buys out another one, literally in ONE YEAR later our company will grow sales. 5 years later, I;ve seen some brands literally 5x in sales across a ton of retailers and new products. So whatever the old regime did was very limiting and the point of buying up companies is to take over something with an opportunity to grow and multiply the sales which they couldnt see the vision or handle. So you offer them a low or reasonable offer play dumbing and hope they take it and know in the back of your head the company is probably going to at least triple the sales in the first few years which they'd have no hope in doing.
Jade Raymond flying the coop isnt one of those situations, since it doesnt make sense she bolts and the game isnt even close to being out yet. She either bolted on her own or got fired and Sony execs took over, but for PR sake made it look like she gently just left chill.
But hey, maybe it was her own decision and didnt give a shit. She got the money and wants to do another job leaving her studio high and dry on their own for the next year. And you'll be able to see that if suddenly in the next month or two, she promotes she got a new job promoting another company.
He's probably the lowest-value user on this site tbh.9 out of 10 posts from you are some sort of dig/innuendo not to mention, trolling, frankly, it's gotten boring at this point, try to switch it up a little at the very least.
Unfortunately Sonys eyesight is bad and that wall is PlayStation gamers.Sony wants to throw all the shit at the wall and see what sticks.
Too bad they still don't realize what they're throwing is indeed shit.
It most likely looked like thisFairgames (like Concord) should be studied for how much damage just one trailer can do to the perception of a game that hasn't been released. Yes, "Eat the Rich", says live-service game that exists because of Sony burning money and is extremely likely to have microtransactions.
And now you have this rumor that the gameplay itself doesn't even warrant giving Fairgames a shot.
That reminds me, I've just received an exclusive comment from Jade Raymond in regards to her departure from Haven Studio:
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PlayStation is in big, big trouble if none of these live service games hit big. 300 million dollar single player games that struggle to sell 10 million can't sustain the business.
They might get out of game dev all together if they can't find their cash cow. It's either that, or Spider-Man on Xbox, Switch and PC day and date. Those are the options.
What do you mean 3?Cancelled ? what's next, Marathon ?
Can they even afford cancelling 3 games (Concord included) ?
Just the optics man...it'd look t-e-r-r-i-b-l-e.
Again, this whole GAAS initiative they took absolutely backfired in the worst possible way(s).
What do you mean 3?
They cancelled a Gaas multiplayer Spider-Man insomniac were making,
A Gaas god of war by bluepoint, so after demons souls they just wasted blue point for the entire gen.
A Gaas game by bend instead of days gone 2
A Gaas twisted metal
A Gaas horizon
A Gaas last of us.
And I'm sure there's more I'm forgetting. They've thrown billions at this and wasted most their limited studios output for the entire gen. Hence all the remasters and 2nd party games.
Catastrophically bad management.
Playstation has a LOT of loyal fans. I am sure it will work out fine.
It's really sad how they own a lot of studios and only managed to release 3 games (Retutnal, Ratchet & Clank and Astro Bot) in 5 years that aren't crossgen or remaster/remake or GAAS crap.Don't be an idiot. Playstation "fans" are mostly attacking this game and every other turd PS is shitting out this gen.
Drop the bullshit.
And it's literally the THIRD TIME she's done this. Herman Hulst and everyone involved with even having a single meeting with her needs to be metaphorically shot out of Sony's offices from a cannon. Incompetence to the point of treason type shit.It's wild how someone can start a studio, employ hundreds of people, sell it for a fortune and when things look bad say "well, I'm out" and just walk away before the game is even out.
Yah I've never understood this weird sentiment expressed that this place is supposedly full of PlayStation shills. It's full of many PlayStation fans, sure, I'm one one them, but I've generally speaking most of us are pretty outspoken in slamming them when they are fucking up, I just don't see the level of supposed sycophancy that some people imagine.Don't be an idiot. Playstation "fans" are mostly attacking this game and every other turd PS is shitting out this gen.
Drop the bullshit.
Sony must have been in a weird panic mode after MS (and Tencent) bought so many developers and entire publishers. I guess MS is getting back their huge invest on AB, eventually, and Bethesda sooner, but Sony's purchases this gen mostly underdelivered or delivered so far nothing at all. VR2 could have gotten some okay games, even though VR will remain niche for probably another decade, and pulling out entirely, not releasing VR2, would probably have made sense. PS Portal could have been optionally a Steamdeck like proper handheld. We could have gotten a few proper high budget games, even the already too many remakes could have had even more. Or a ton of Resogun/Fat Princess/rain/Helldivers1 like small budget games. Chasing GaaS makes sense, but the suits really burned money trusting the wrong people to make it happen.It's hilarious how clueless Sony leadership is regarding this stuff.
They bought both Heaven and Firesprite after apparently being so impressed by what they had seen behind the scenes that they just needed to secure these studios.
This site is 100% a Sony shill site, BUT fairgames and marathon have crossed into that rare territory where not even shills can defend them. Thats how you know the games are a screwed.Yah I've never understood this weird sentiment expressed that this place is supposedly full of PlayStation shills. It's full of many PlayStation fans, sure, I'm one one them, but I've generally speaking most of us are pretty outspoken in slamming them when they are fucking up, I just don't see the level of supposed sycophancy that some people imagine.
Embracer ran into the same situation.Sony must have been in a weird panic mode after MS (and Tencent) bought so many developers and entire publishers. I guess MS is getting back their huge invest on AB, eventually, and Bethesda sooner, but Sony's purchases this gen mostly underdelivered or delivered so far nothing at all. VR2 could have gotten some okay games, even though VR will remain niche for probably another decade, and pulling out entirely, not releasing VR2, would probably have made sense. PS Portal could have been optionally a Steamdeck like proper handheld. We could have gotten a few proper high budget games, even the already too many remakes could have had even more. Or a ton of Resogun/Fat Princess/rain/Helldivers1 like small budget games. Chasing GaaS makes sense, but the suits really burned money trusting the wrong people to make it happen.
By "eventually" you mean how many years? 30? 40? 50?I guess MS is getting back their huge invest on AB, eventually
You realize a "struggling" 10 million seller would return at least $200 million profit on a $300 million budget?
Sony must have been in a weird panic mode after MS (and Tencent) bought so many developers and entire publishers. I guess MS is getting back their huge invest on AB, eventually, and Bethesda sooner, but Sony's purchases this gen mostly underdelivered or delivered so far nothing at all. VR2 could have gotten some okay games, even though VR will remain niche for probably another decade, and pulling out entirely, not releasing VR2, would probably have made sense. PS Portal could have been optionally a Steamdeck like proper handheld. We could have gotten a few proper high budget games, even the already too many remakes could have had even more. Or a ton of Resogun/Fat Princess/rain/Helldivers1 like small budget games. Chasing GaaS makes sense, but the suits really burned money trusting the wrong people to make it happen.
Sony shotgunned a big Bungie buy (established) and a slew of noname studios with nothing but some napkin math (potential). If these Concords and Marathons and Fairgames are bad now, just imagine how bad they were 3 years ago in pre-pre-pre alpha mode whatever, but execs still loved it enough back then to just buy them out rolling the dice in 2024 and later they will be winners.. Sometimes it works out, sometimes it doesnt. Just didnt work for Sony. Some of their buys may not have had anything. Deviation Games kept plugging its lead by Jason Blundell from COD fame I think. I'm not sure if they even had one pixel to show. But Sony bought them.
One thing you'll notice about these new failed games and studios is they always have an industry vet to promote. Basically the figurehead of the studio. So Sony trusted them.
Don't be an idiot. Playstation "fans" are mostly attacking this game and every other turd PS is shitting out this gen.
Drop the bullshit.
As a hardcore playstation fan I agree. I wouldn't have played a single one of these GAAS attempts regardless.So satisfying to watch Sony's whale hunting plans go down the drain!
I guess it's karma for closing nearly all the AA studios.
not for billions thoughI think this is probably an oversimplification. Sony has always been buying studios.
probably true, and afair the price for ABK was insane compared to usual acquisitions, in and outside of gaming. Everyone went just nuts.There was a time during the pandemic where interest rates were so low, it made a lot of sense to spend money and no one really knew when the pandemic would be over, and gaming was on the rise.
Sony saw the writing on the wall as it pertains to live service games and also saw a blindspot. They moved to fill the blindspot.
Japan is now a blindspot. Their home turf. Japan could have gotten a higher tier Portal to at least get some of the Switch magic. And the rest of the world was possibly also ready to get a powerful portable, a steamdeck 2.0. AMD has various chips, R&D isn't anymore like with Cell where you pay all of it beacause it is made by or for you. Sony just needed to support something many would have considered their Series S... so the question is if it only could have been a PS4P until crossgen lasted, so more a steamdeck 1.1, or an actual PS5P. Sony did none of it and opted for a wii-u tablet, that additionally got ? / will get ? streaming support. Considering how unsuccessful that was for Nintendo it blows my mind that it worked out above expectations for Sony.The Portal has been a massive success and has completely different R&D than a handheld.
I would not want them to. But going all in on gaas, and pratically nothing else, is just stupid. Especially when your track record with regular MP isn't particularly good. GT did well after Driveclub fumbled it badly. Can't even remember if they did more MP on PS4.Sony was never going to triple down on AAA SP games. Financially, it doesn't make sense to do so. I think gamers don't have a fundamental understanding about the ceiling on these games and think that each release lives on its own.
50mill per failure is still much, plus Bungie, even when they currently can shoulder that. It's not like PS3 eating all past profits up. But still they went way too hard into all those studios, greenlighting all with the same idea, seemingly all not able to deliver. Some canceling earlier some too advanced to back of prematurely but now having trouble to decide if they need to cancel nevertheless or tarnish their image somewhat with products no one really eagerly anticipates. (no one other than neogaf's gaas disciple)There's evidence to suggest that the studios Sony bought cost less than 400 million dollars collectively. That's 8 studios, averaging 50 million per acquisition.
I'm confident Bluepoint, Nixxes, and Housemarque will long term be considered successes. Valkyrie Entertainment is a hard one to gauge from the outside.
Don't be an idiot. Playstation "fans" are mostly attacking this game and every other turd PS is shitting out this gen.
Drop the bullshit.
By "eventually" you mean how many years? 30? 40? 50?
Only if it sold 10m at full price.You realize a "struggling" 10 million seller would return at least $200 million profit on a $300 million budget?
No, I assumed an average sale price of $50. 10 million at full price, and accounting for premium and collector editions would return a profit of $400-$500+ million on a $300 million budget. 90%+ of Sony's 1st party sales are digital on the PS Store so they're basically earning 100% of the revenue.Only if it sold 10m at full price.
I took it to mean the games limp over the 10 million line across a long time span, which is a worst case historical scenario for Sony's modern premiere ultra budget 1st party games. We don't have any example scenarios where Sony's multi-hundred million dollar games struggle to sell a few million or 5 million, quite the opposite, most of them have sold 15 million or 25+ million.I think you misunderstood what they meant here. Struggle to sell 10 million, not sell 10 million and struggle. If you spend 300 million on a game and you sell 4-5 million copies across platforms, you're probably in a bit of trouble. Depending if that cost includes marketing or not. If these numbers include PC, that's -20% on the PC revenue. If the game uses UE5 it's an extra 5% across the board.
I agree with whatWhy will "fans" wish this Playstation game to fail then? Make no sense.
This is a commie game based on the idea to attack anyone with money, fuck this game and anyone making it.They still got time to tighten things up. Isn't that what these play tests are for? A mix between Fortnite and the Division sounds very interesting, but it seems like no matter what game Sony puts out, its going to get irrational hate no matter what. Even the sequel to Returnal has people saying its just going to " be more of the same".
They just need to make sure to nail the gameplay loop. If its fun, the gamers will come...
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