That's not the Triforce, it's the Hyrule royal crest. *bitchslap*
Oh man you're right, I couldn't think of what to call it. I'll never get a girlfriend now
That's not the Triforce, it's the Hyrule royal crest. *bitchslap*
Not sure if this has already been answered, but does Pushmo reward coins from nintendo club (like buying a retail game)?
You can get 10 coins for doing the registration survey withing 7 days of purchase and then another 10 coins for doing the post play survey after 7 days.
Thanks! Now I just need to decide on how to get this. How secure is it using the credit card on the 3ds eshop?
Just finished the main game... ha ha, the ending features a shocking twist in which the antagonist's true motivation was revealed! Time to move on to the bonus Pushmo.
Question about the end credits...Do you get anything if you collect all of the stars? I missed a few at the beginning because I didn't realize you can jump.
How many levels are there?
This work?
Just wondering, does the game let you create levels that are impossible?
Or does it have some way of alerting you while designing?
Looks great, gonna pick up but after i make a dent in the Ambassador games!
You know you can upload stuff to imgur directly from your 3DS browser.
Woah, what?You know you can upload stuff to imgur directly from your 3DS browser.
Using an account and the website?
Woah, what?
Show me this magic.
Use the 3DS browser and upload just like you'd do on a PC. When you tap a "select file" button on an website you can choose a file from your pictures to upload.
This...Use the 3DS browser and upload just like you'd do on a PC. When you tap a "select file" button on an website you can choose a file from your pictures to upload.
Need help with No. 169
Fuck me! I picked skip to next by accident. I still want help
EDIT: And you can help me with 170 as well. Frustrated and can't think
You know you can upload stuff to imgur directly from your 3DS browser.
Trailer for this game didn't really excite me, but the editor features and sharing did look interesting. I come to GAF and see this.
Is the gameplay actually good? To me it looked almost like a simple LBP, where the content creation is really neat, but the actual playing of the game has little challenge and subpar gameplay.
Am I wrong? What challenges are provided? From the trailer it looked like you just pull/push blocks to climb higher. Is there more to this?
I need a reason to use my 3DS for more than a portable emulator for NES and GBA games!
The pushing/pulling mechanic may seem simple, but it can be very complicated figuring out how the blocks need to be manipulated in order to climb to the top. About halfway through the game adds two new mechanics - ladders which can warp you to different parts of the stage, and switches that automatically pull out blocks of a certain color - which increase the complexity even further. I guarantee that there will be many puzzles which will take you a long time to figure out.
I definitely agree with this. The game starts off rather slow and unassuming, but once you get access to manholes and color switches, everything ramps up so nicely. You'll be traveling all over each puzzle, pushing and pulling from every direction, needing to keep the entire area in mind, not just focusing on what's immediately above you. Because the mechanics are so simple, everything's easy to grasp, yet how they all work in tandem provides enough complexity to really make Pushmo shine.The pushing/pulling mechanic may seem simple, but it can be very complicated figuring out how the blocks need to be manipulated in order to climb to the top. About halfway through the game adds two new mechanics - ladders which can warp you to different parts of the stage, and switches that automatically pull out blocks of a certain color - which increase the complexity even further. I guarantee that there will be many puzzles which will take you a long time to figure out.
I definitely agree with this. The game starts off rather slow and unassuming, but once you get access to manholes and color switches, everything ramps up so nicely. You'll be traveling all over each puzzle, pushing and pulling from every direction, needing to keep the entire area in mind, not just focusing on what's immediately above you. Because the mechanics are so simple, everything's easy to grasp, yet how they all work in tandem provides enough complexity to really make Pushmo shine.
EDIT:
DAT EDITOR
Perfect. I spent most of my time in Animal Crossing in the shirt editor. This. THIS! Not only is it the exact same layout and grid dimensions, the colors I'm able to use gives me more than enough options to carry over all of my designs from Animal Crossing and create things that I never had the color palettes for in Animal Crossing. This is huge! This is a game changer (literally)! Purchase concretely solidified.