all of my suggestions won't happen as they reduce money Gungho gets.
- Some other viable form of plant farming or alternative xp strategy
- Remove shit monsters from the Rare
- Seperate Rare pulls from PAL pulls
- Bring back mono-color dragon days. HATE jewled dragons
- Dark/Light Pengdras (coming...right??)
These are all good suggestions. I figure the problem right now is that GungHo would never really change how it works - their monetization works in a very Asian way, so I doubt they'd wanna change that.
As for improving PAD. I have alot of things I'd change. Pet trading with some kind of restrictions in place to keep people from going crazy with it. Limits on times you can do it per month, level of monster involved etc. Weekly "quests" that reward you with stones. Since they're never going to take the 3* stuff out of the REM I'd like to see them give us the chance to pick up 1 or 2 stones per week doing some kind of weekly quests. Stamina recharge increase at higher levels. Like if you hit level 100 it goes up. More tactical boss fights requiring you to change tactics on the fly a bit more. I could go on but I'll stop there for now.
Trading I think would be nice, but I highly doubt it would *ever* come in. They make a ton of money off the rare gacha on godfest days, and people not having specific monsters forces them to make friends in their friend lists to counter this. It makes them more money if people can't trade...
Weekly quests are interesting, though. That I'd be all for.
For me not to be averaging 1 Dragon Plant per run even with 2x event.
LOL yeah, that's.. sucky.
Would you guys like more features like clans (like in other card games) and more of an emphasis on social interaction in-game? With stuff like, say, clan dungeons where everyone participates in the dungeon and if successful everyone gets a reward, stuff like that?