Rekwest
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He has 1111 ATK so with +99 you could at most reach 480k damage. Also I'm not sure how you're supposed to charge up 35 rounds with no RCV. His leader skill is cool though, like an extreme ADK team that can't heal at all.
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Man, this is a miserable plant day for me. Back to back runs with none and awful luck with any drop on the last round all day. Hope everyone else is fairing better.
It's a typo; Demons, not Dragons. You can check out Vritra's new busty for 1/2/2 to dragons.Ok, I just saw that the new busty evo of Loki is 2x atk and rcv to dark and Dragon! That is huge. I wish it would double for dark element dragons though.
1. New Monsters
Added a new series of Monsters - Angels and Demons (God and Devil types respectively) #620-639
Archangel Uriel
Fire Dominion Uriel
Archangel Gabriel
Water Dominion Gabriel
Archangel Michael
Wood Dominion Michael
Archangel Raphael
Light Dominion Raphael
Archangel Lucifer
Seraphim of Dawn Lucifer
Belial
Flame Archdemon Belial
Amon
Blizzard Archdemon Amon
Astaroth
Wind Archdemon Astaroth
Baal
Lightning Archdemon Baal
Fallen Angel Lucifer
Dark Archdemon Lucifer
*Added new unique Monsters - to be introduced in future special event Dungeons.*
2. Ultimate Fusions added for the following Norse deities:
Freyr the God of Victory #369
Idunn & Idunna, Twin Goddesses #371
Freyja the Goddess of Gaia #373
Thor the God of Lightning #375
Loki the God of Guile #377
3. Added Subtypes to the following Monsters:
Lilith, the Witch of the Night #205: Healer/Devil
Chaos Devil Dragon #215: Dragon/Devil
Drawn Joker #302: Dragon/Devil
All Dual Attribute Ogres (#310-315): Physical/Devil
Shaitan the Fire Elemental: Technique/Devil
Thanatos the Dark Elemental #361: Technique/Devil
Underlord Inferno Hades #397: God/Devil
Sea Devil Kraken #401: Attacker/Devil
Cerberus, the Guardian of Hell #407: Attacker/Devil
The following Evolved Demons (#475-479): Attacker/Devil
Duke Vampire Lord #516: Technique/Devil
Freyr, the Blazing Swordsman #652: God/Attacker
Idunn & Idunna, the Twin Archers #653: God/Technique
Freyja, the Fertility Goddess #654: God/Healer
Thor, Wielder of Mjolnir #655: God/Physical
Loki, the Finisher #656: God/Devil
Verche, Knight of the Sky #232: God/Technique
Dino Rider Drake #379: Attacker/Dragon
Beast Rider Merlin #381: Attacker/Devil
Marine Rider Robin #383: Attacker/Devil
Dragon Rider Arthur #385: Attacker/Dragon
Gryps Rider Finn #387: Attacker/Devil
4. Adjusted the following Skills:
Awoken Deity Odin #365 (Blue)
2.5x Attack for God Type Allies
is now
2.5x Attack for God and Water Type Allies
Fixed an exploit involving the Change the World Skill
5. UI Changes:
- Moved the "In Use" text on the Monster Cardicon
- Dungeons now display red if you don't have enoughStamina to run them
- Added "Secret Code" for users to provide tothe Customer Support team
*IT IS CRUCIAL YOU KEEP THIS CODE SECRET* To view yours,tap Others>Support
This is intended to help prevent unauthorized access, sokeep it secure.
- Added data migration function to Android (seewalkthrough here: http://tinyurl.com/chzehe3 )
- You can now view Terms of Service from the Others menu
All the Riders were just Attacker types before. They were some of the monsters that got dual types with this update.Has Dragon Rider Arthur always been a Dragon/Attacker? He could be useful in an ADK team now...also, aren't the Riders supposed to get a buff at some point, or was this patch that buff?
Thanks. It looks like they left out Vritra and Indra ultimate evos.Complete changelog from the FB page.
Nah. I gotten nothing on the last floor a bunch of times before. You're only guaranteed a drop in every battle during 2x events.seems like thursday dungeon got tuned to be terrible. I don't remember ever getting no-drop last floor, and I'm getting nothing a ton today.
Archangel (D/L) is better because two of them paired together means you essentially have a blanket 75% resistance to every element paired with a great active. Some put him on the same tier as Horus/Isis, but I'm not entirely convinced he's S tier.So apparently Lucifer is the best new pull as far as Angels/Demons go. But which one, are 2, and I don't really see the difference other than doing big damage to different elements.
Yeah. Noticed that. Not the first example of that. I think Minerva has the same skill as Devils/Demons. I guess GungHo just doesn't want easier ways to skill-up certain monsters. Speaking of which, I actually have a Zeus on my friendlist who got his skill up to Lvl.11. I didn't notice until it activated on the same turn my Orochi did. I wonder how many times he ran Zeus' dungeon for that. Crazy.Also while Zaerog's active has the same effect as Zeus's it has a different name, so...
Also while Zaerog's active has the same effect as Zeus's it has a different name, so...
Nah, Minerva's does less damage on a faster cooldown than the imps. It's about as useless as Isis's Quick Heal though, but a potential 3cd skill is enticing.Yeah. Noticed that. Not the first example of that. I think Minerva has the same skill as Devils/Demons. I guess GungHo just doesn't want easier ways to skill-up certain monsters. Speaking of which, I actually have a Zeus on my friendlist who got his skill up to Lvl.11. I didn't notice until it activated on the same turn my Orochi did. I wonder how many times he ran Zeus' dungeon for that. Crazy.
All the Riders were just Attacker types before. They were some of the monsters that got dual types with this update.
I was able to ultimate evolve Vritra, Indra, and Idunn & Idunna today. I just need 4 more Rainbow Keepers for Freyr, Freyja, Thor, and Loki. Not gonna bother running the Tuesday dungeon without a 2x bonus, though. So they'll have to wait until GungHo gives us another event.
Haha! Dumb me. Just noticed the new Legendary Earth normal dungeon that's after Starlight Sanctuary. 99 stamina dungeon. I took a quick look at the Puzzledragonx site to see what it entailed, and saw nothing but enemy High and King Dragons. I didn't even check their attack and defense stats. I just assumed they were plain ol' Dragons from the special dungeons. So, I head in with my typical ADK team. 4 various High Dragons in the first round. I do a single AOE match, which should sweep the floor. Nope! Bunch of 1s. Then, they proceed to kill me in 1 turn. 99 stamina thrown away. Hot damn! Every enemy has 100K defense and several hundred HP. And they attack every turn, with Highs doing 7K damage and Kings doing over 11K damage. But the boss drop's leader skill give 3.5x ATK to Dragon allies and has the same active skill as Zeus.
I've been busy, and only farming Plants intermittently today, so I haven't thought too much about how to beat that dungeon. Looking at the enemy stats on Puzzledragonx I knew it would be tough. On the Chinese wiki, it looks like all the suggested teams are Horus, Ra, or Goemon teams. Basically super high ATK multipliers to break armor.This dungeon seems really difficult. I can't think of an efficient way of doing this without spending stones on the final boss.
Damn, the archangels are pretty OP.
All 5 basically have a 75 percent damage reduction to all for mono color teams.
Then everyone one have a top tier active skill.
red/blue/green - turns light to their color and dark to heal. Plus you can level them up to the point you can use them with no charge time.
yellow - turns everything to heal with a not so bad timer. Pair that up with a heal to orb and you got a skill that can be a full heal or a massive attack.
dark - 300K dark damage with the penalty of 1 hp. Not sure if you can still do this move if you only have 1 hp but if you could you're talking about 1.2 million damage to Zeus. Combine with 4 Heras you could kill Zeus before he even moves. Plus with easily 60K+ hp and 8K + RCV. You can easily no stone this. Also it finally makes a decent level Vritra useful. Especially since Vritra's Ultimate Evo does shit for its usefulness. Seriously is there a worse Ultimate Evo?
um....how exactly do you plan to level them up?
This dungeon seems really difficult. I can't think of an efficient way of doing this without spending stones on the final boss.
I would expect one. Dunno when. Could even start this weekend. GungHo's sprung last minute surprises before.Are we expecting a fest soon then?
Yeah, I think we'll hear of a Angels/Demons Godfest pretty soon. I would expect they want to run that in the weekend preferably. But we'll see.
Does anyone else think the Demon part of this godfest is a little lackluster? Don't get me wrong I think they could be pretty useful but the Angels seem to blow them out of the water.
Check out the attack on Zeus-Dios!
http://www.puzzledragonx.com/en/monster.asp?n=651
Holy cow, he would be fun to have for Horus or Ra.
Things were going great farming ancient wood dragon. Then this happened :
IMAGE SNIP
well shit. gg.
That round alone is why I only deal with the legendary dungeon. So much easier to steamroll the off color demon than the dual chimera...
I run it with my mono red team, so as long as I kill the big demons first I never get locked down (unless I am unlucky on the boss). Siren is difficult though, especially if she gets her healing (typically I save Echidna for 1/4 health siren, pop it and then pray I kill her before it is over)
yeah, trying to get some skillups for the ancient wood though and i missed the 2x event. With tri-color, I can usually annihilate most things.....until i get bound and bad things happen.
I had meant the legendary level of the wood whiskey dragon dungeon (not the legendary dragon dungeons). I completely understand trying to skill up the whiskey dragons, Getting that short cooldown even shorter can be devastating.
getting bound really stinks, it is never a good thing. Always happens at the worst time too (think 1 round before echidna, or your orb changers)
ooooo alright I gotcha. Yeah i'm not sure i'm ready to take down Legendary yet. Topping out with 32k HP with Parv/Artemis. Don't know how much more difficult it is from master. Maybe i'll give a it a try when the stamina regens
They did that on purpose to force you to either bring in a knight (-50% def) or a busty ogre.
They did that on purpose to force you to either bring in a knight (-50% def) or a busty ogre.
The demons in round 5 are Red/Green, so you do not have to worry about them locking your mono-green team, (though you may want to save skills so you can try and kill the green one immediately). Round 9 is a Siren, that gives my mono red team trouble, but your mono green should annihilate her.
Round 10 is Lug, but he typically starts on a 2 timer, and he uses his first turn for that 999 no status skill. So 4 turns before he attacks, and 32k should tank all of his skills once. So the 6 turn kill is very doable with my mono red. You have enough orb changers where you can use some each turn to help add up those combos.
If you are not having any issues with Master Lug, then you should be able to tangle with legend Lug. Toughest part for you would be round 5.
EDIT: I wanted to thank VulcanPGaf for the use of his Hermes for the final level of the water only/no water orb dungeon. Needing to tank 22k from Neptune while I waited for MY neptune's poison to come back after using it the round before is a PAIN!. Even if I had snagged a blue knight for armor break (like what I had to do for the Kelpie/treants in the wood dungeon), I still would have had to tank the 22k because Neptune loves to charge his skill.
Ok serious talk, the new monsters in the conditional dungeons (Treants, kelpies, wisps), why do they have such ungodly high Defense? 54000, really? at least with red, I can shiva my way to victory