I'm have had 5 runs through Castle of Satan Technical dungeon and have yet to encounter any Divine Oynx Mask, which is what I am attempting to get. I have done a rotation through all the floors but is there any specific floor where the chance of getting a divine mask drop is the highest? Is it more difficult the floor the higher the chance is?
I honestly can't wait to try beating Valkyrie finally. I've spent almost all of my time in PAD the last couple months slowly maxing out my Ra team members. I've practiced making Ra's combo a lot and I think I'm finally ready.
In doing a little research the strats for taking her down are all pretty similar. Bring a gravity or 2 with a delay and then nuke the crap out of her before she can make a move. Apparently in the japanese version they get 2 difficulties but up to this point I think we've only gotten the mythical version.
Here's a couple links for anyone interested.
This one is some general discussion about team setups. With some links to videos using Horus, Ra, Zeus, and a dark team setup to win.
http://puzzleanddragonsforum.com/showthread.php?tid=4194
For anyone considering using Horus I can't imagine a better guide then the one written up here. The guy who did it literally figured out exactly how much dmg you need to do per turn depending on how many gravity you have at your disposable. As well as just general overall strategy for each floor.
http://puzzleanddragonsforum.com/showthread.php?tid=5520
I won't lie - it feels damn good to have gotten a lucky Godfest Valk back when I first started playing. Come a long way (as I stare at my 156 stones hahaha).
So how about this team.
Zues, D/D Hades, Awoken Hera, Echidna Red Empress (Skill lvl 4), (open for recommendations), and another Zues...
That would leave 775865 left over after four gravities, and two turns to kill him...
Thats would be 86207 before x9 from the dual Zues's. 43104 between the two turns...
This is hoping that I can charge skills on rounds 1 & 2, and burn through 3 and 4 with x9.
I am just not sold this will work...
I won't lie - it feels damn good to have gotten a lucky Godfest Valk back when I first started playing. Come a long way (as I stare at my 156 stones hahaha).
I beat her with two Zeus, two Hera and two Echidna. Used one delay on wave 4 and one on Valk. You need high levels and/or a bit of luck to kill her in four rounds. And you'll spend 5+ stones getting to her. You have to charge skills mainly on wave 2, if you kill the masks too fast just quit and restart.So how about this team.
Zues, D/D Hades, Awoken Hera, Echidna Red Empress (Skill lvl 4), (open for recommendations), and another Zues...
That would leave 775865 left over after four gravities, and two turns to kill him...
Thats would be 86207 before x9 from the dual Zues's. 43104 between the two turns...
This is hoping that I can charge skills on rounds 1 & 2, and burn through 3 and 4 with x9.
I am just not sold this will work...
This is essentially my red team. I usually run Shiva/Ares lead with Ares/Shiva friend. Or a Freyr if I can find one. As far as subs go you have Gigas, Echidna and Phoenix Knight; that last slot is really whatever you want. Shiva is a good fit for his huge HP/ATK. I've been using Ardbeg for higher HP/RCV. I've also been considering using Minerva instead of Echidna for higher HP/ATK without sacrificing too much RCV. I think if you went with any of those ideas you'll be golden. Otherwise just work on leveling and skill ups.This is my selection of red monsters with levels. When I go mono-red, I am running:
War Deity Ares (L)
Shiva the Destroyer
Phoenix Knight Homura
Echidna, the Red Empress
Gigas
FL tends to be Freyr, Ares, or Shiva. Am I using the right pieces?
Also, just repeating a question from earlier: Is there any reason to keep a duplicate Vamp Lord or Persephone?
Yeah at that point might as well only feed pengdras / highs / kings to him.Any hints on leveling my Hades up? Its at level 38 right now and is getting almost no experience, but costing huge amounts of coin, for one level. Maybe best to wait for pengdra / metal dragons dungeon?
This is my selection of red monsters with levels. When I go mono-red, I am running:
War Deity Ares (L)
Shiva the Destroyer
Phoenix Knight Homura
Echidna, the Red Empress
Gigas
FL tends to be Freyr, Ares, or Shiva. Am I using the right pieces?
Also, just repeating a question from earlier: Is there any reason to keep a duplicate Vamp Lord or Persephone?
Heh. I don't really mind it. On the other hand, I'd like GungHo to add a warning for fusing/selling monsters with +stats on them. It happens rarely enough to not be an annoyance the way 3* warnings are, but when it does accidentally happen, it fucking sucks. If not that, then offset the +stat number so that it's a static graphic instead of alternating with the monster level. Sometimes I play so quickly that I only notice the monster level and continue onto the next step before the graphic has a chance to change to showing the +stat. Then, as the server update loads, I can only watch in horror as "+1" flashes back at me on the sell screen.next update...can we get this 'warning, fusing 3* monster' shit to go away? At least bump it to 4* or 5*
Heh. I don't really mind it. On the other hand, I'd like GungHo to add a warning for fusing/selling monsters with +stats on them. It happens rarely enough to not be an annoyance the way 3* warnings are, but when it does accidentally happen, it fucking sucks. If not that, then offset the +stat number so that it's a static graphic instead of alternating with the monster level. Sometimes I play so quickly that I only notice the monster level and continue onto the next step before the graphic has a chance to change to showing the +stat. Then, as the server update loads, I can only watch in horror as "+1" flashes back at me on the sell screen.
Regarding the new ultimate heart breaker evos, I think every one of them is an artistic step back, especially Valkyrie. She went from looking like some badass holy soldier to a fighting flamenco dancer.
Regarding the new ultimate heart breaker evos, I think every one of them is an artistic step back, especially Valkyrie. She went from looking like some badass holy soldier to a fighting flamenco dancer.
After having looked at most of the monsters, I think Valk is definitely the coolest. A fighting healer team sounds like a lot of fun.
Maybe I can get one during a god fest, no way I can complete the dungeon right now, haha.
Evolved up to Devil Dragon and have the mats to evolve Holy and Devil, just need a Sapphilit from tomorrow and then I'll be able to evolve my Aurora. Need a keeper of fire and rubylit for my Volcano Dragon and I have all the mats to max evolve a lil' green dragon once I get it.
Edit: Once I hit rank 90, should I still be doing dragon tower during the 1/2 weekend or are there better dungeons for XP?
Fighting Healer team does sound awesome, it's just getting that HP up really. Maybe Odin would be a perfect match for a healer team.
I completely agree. The third evos look so badass but now it's like they just crammed as much on the screen as possible.
5.2 added the Healer subtype to the light busties for Ceres and Venus, who have very respectable stats.
5.2 added the Healer subtype to the light busties for Ceres and Venus, who have very respectable stats.
I'm fine with the artwork. The names on the other hand are terrible. It went from Princess Valkyrie to Warrior Rose, Graceful Valkyrie. Sounds like a bad translation. Rose Valkyrie would have been just fine.
Oh my, healer girl team is back!
Don't forget that King Shynee exists now.
Valk 3x ATK to healers (L)
King Shynee 3x ATK to healers (1 turn)
Freyja 1.5 ATK to green monsters (1 turn)
Valk 3x ATK to healers (L)
40.5x burst damage? Could probably off Hera in a single turn with that kind of firepower.
If it weren't for the low HP that can't survive those massive boss attacks, I'd think Valkyrie/Siren/Echidna/Echidna/Echidna/Valkyrie (all max-skilled) is potentially the best overall team in the game. 9x ATK, massive RCV, and constant delay cycles that reduce even every-turn attackers to once every 4 turns.
If it weren't for the low HP that can't survive those massive boss attacks, I'd think Valkyrie/Siren/Echidna/Echidna/Echidna/Valkyrie (all max-skilled) is potentially the best overall team in the game. 9x ATK, massive RCV, and constant delay cycles that reduce even every-turn attackers to once every 4 turns.
You may be able to sub a Keeper or something to increase HP and provide a beefy damage reduction to try and survive a few hits?
That's the problem with healer girls...Very very low HP.
Huh, didn't realize there was a android analog to that app, called puzz combo, time to test it out. Free as well.
5.2 added the Healer subtype to the light busties for Ceres and Venus, who have very respectable stats.
So Path and Decision is a thing?Oh my...With Path and Decision, you may be right!
So Path and Decision is a thing?
According to Unknown PC, on Mythical Valkyrie can use Resurrection up to a maximum of 5 times. Although even one Resurrection is pretty much a failure condition, heh.
Oh my...That's misery. What's the purpose of running Mythical over Legendary?