Cosmo Clock 21
Banned
Evolved they provide skillups for some Norse gods. And Angelion.So what's the consensus on the low level CoC monsters. None of them seem all that useful. Just feed them to others?
Evolved they provide skillups for some Norse gods. And Angelion.So what's the consensus on the low level CoC monsters. None of them seem all that useful. Just feed them to others?
Thanks for the help. Zero stones! I literally pulled out a ruler to figure out if Goemon's health was low enough for that final gravity-gravity-morning star-morning star combo. The only trouble was keeping up with healing since I had no heart changer. Other than that the first three stages were by far the hardest part. Which I was not expecting and almost cost me a stone a few times.Well you got past the hard part. Use rainbow keeper on Goemon's second turn to not die in case both lucifers get bound. And make sure you're healthy going into Goemon because his first attack hits hard. Mitsuki is pretty straight forward. She'll bind Neptune on her first turn and then just attack, hitting harder when she's below 20%.
Legend doesn't look too terrible with my Gabriel team. 40k HP with 2x RCV? What's the hardest hitting monster in there?
Thanks for the link. Cool to see that PAD was inspired by Dungeon Raid. That was my favorite match/puzzle game before PAD.
So, I just looked at the details for the CoC collab monsters. It doesn't look like there's anything worth farming to me, so I guess I'll just get the complete stone and be done with it. Maybe if the skill-up mobs didn't need to be evolve, it might be worth it, but nope. I would've preferred skill-ups for almost any of the other God groups. The Norse gods have some of the worst active skills to skill-up amongst the Gods. The only weaker group is probably the Egyptians.
Ah. Didn't realize that. That's certainly better, but still not sure those monsters are worth skilling-up. Though I've had regrets, before, like not bothering to skill-up any of the tricolor Whiskey Dragons.Floors 3 and 5 drop the evolved versions I believe.
So, I just looked at the details for the CoC collab monsters. It doesn't look like there's anything worth farming to me, so I guess I'll just get the complete stone and be done with it. Maybe if the skill-up mobs didn't need to be evolve, it might be worth it, but nope. I would've preferred skill-ups for almost any of the other God groups. The Norse gods have some of the worst active skills to skill-up amongst the Gods. The only weaker group is probably the Egyptians.
What difficulty is the best to run for PEKKA. I already completed all the difficulties and its pretty much th last thing I need from this.
Well SoD lucifer affects all dark so he'll work on that team. But I only realized recently that Archdemon Lucifer can basically function like Loki as a leader, since lots of the best dark monsters are devils. I picked him up randomly last 'fest so I may level him up soon. It does leave out CDK though. They really need to add a leader with 2x ATK/HP for dark monsters soon.Oh. I was just thinking about the Egyptian gods' active skills, and realized something. Don't know if it's been posted before, but all of the new Devils like Amon, Baal, Astaroth, and Belial have the same counterattack active skills that pertain to their own element. The only oddball is Fallen/Archdemon Lucifer whose active skill breaks the pattern. Well, Anubis' active skill completes the 5 element set of counterattack skills. It even has the same naming convention, with Anubis' skill being called "Curse of Darkness." That makes Anubis an awesome option to use on Dual Lucifer teams! I now have a reason to level-up my Anubis! The only inconsistency is Anubis is a God, not a Devil. So, Anubis wouldn't benefit from any of those Devils' leader skills.
Yeah. For Light, too. Don't know why Apollo and Persephone have Indian leader skills.They really need to add a leader with 2x ATK/HP for dark monsters soon.
Nope.Is 2x king still active?
Yeah. For Light, too. Don't know why Apollo and Persephone have Indian leader skills.
I wondered how GungHo would represent the inevitable dual-colored enemies. So, you go through half a life bar at a time, instead of the monster being weak/strong to both elements simultaneously.It's cause the light/dark Indian gods didn't have 1.5x All skills, so they had to make up for them with the Greeks. Which also implies they're going to have yet another leader skill split down the line for some yet-to-be-determined pantheon.
also check out this hot new PAD tech that just debuted in the Hera-Urz dungeon
http://www.youtube.com/watch?feature=player_detailpage&v=52N7A86U7Fc#t=8460s
Seems like some monsters even have skills that only activate immediately after they switch elements - see 2h35m26s for a hilarious example.
lol. I have no fucking idea what is going on in this show.
Is it really 3+ hours of watching someone very slowly play PAD? hahah
Anyone around with a Hunting Deity Artemis I could use?
I'm DAW840@GAF in PAD.
Friend code: 373,932,297
lol. I have no fucking idea what is going on in this show.
Is it really 3+ hours of watching someone very slowly play PAD? hahah
Time to get back into Puzzle & Dragons. Stopped at level 65 and got addicted to Marvel: War of Heroes, which has occupied a lot of my free time.
You work for GungHo?
So... we need a NeoGAF dungeon at PaD:
Example Monster:
Bishoptl
Active Skill: Hammer of Bish, prevents enemys to attack you for 5 Turns (skills up Viper)
Forget Neogaf dungeon we need a neogaf god monster.
Skill: (Hype Train): Convert every enemy monster in field to King Metal/Gold/Ruby/Sapphire/Emerald Dragon
Leader Skill: (Please Understand): For next 5 turns each kill yields a magic stone.
So I'm fairly new to the game and all...just want to ask:
Is the IAP for magic stones/rare egg machine roll chances actually worth it?
Also, is there any benefit to clearing more normal dungeons, or should I spend more time grinding/farming instead? (outside of the special and tech dungeons.)
Max Murai is the People's Hero and I will not have you besmirch his name
(because JP players get free magic stones depending on how few stones he spends clearing the Descended dungeon)
EDIT: Cleared the GAF friends spreadsheet since it's been a while and lurkers probably quit. PAD also now accepts commas when typing in the friend ID so that's there now
https://docs.google.com/spreadsheet/ccc?key=0AhOCApI3pSVRdC0wWHQ3X2F5MnB6LWNNQUJJWG9Tb0E#gid=3
Seeing an evolved Barbarian and a Gobbo on the same floor is like the worst thing, argh
Add miself some one delet me.lol
I had this exact thing happen this morning on legend, 50 stamina gone. Also the pad database is wron on legend difficulty. The evolved yellow warriors have a ton of defense, with a goblin and yellow on the same board you're pretty much done.
What is everyone using to clear legend? Wondering if I should try mono blue or stick with Horus and I just got unlucky with the combo of mobs?
Everybody will tell you that you're better off spending your stones on box expansions and (after you get to rank 100+) stamina refills, which is the correct course of action in most instances, but then we go and pay tribute to the golden demon during Godfests anyways.So I'm fairly new to the game and all...just want to ask:
Is the IAP for magic stones/rare egg machine roll chances actually worth it?
Also, is there any benefit to clearing more normal dungeons, or should I spend more time grinding/farming instead? (outside of the special and tech dungeons.)
I have a four star Plesios and a four star Sea Serpent ready to evolve but only have the materials for one. Which one should I evolve?
I'm leaning towards the Plesios for the eventual ultimate evolution, though that would be a long way off for me.
I have a four star Plesios and a four star Sea Serpent ready to evolve but only have the materials for one. Which one should I evolve?
I'm leaning towards the Plesios for the eventual ultimate evolution, though that would be a long way off for me.
What is everyone using to clear legend? Wondering if I should try mono blue or stick with Horus and I just got unlucky with the combo of mobs?
So I'm fairly new to the game and all...just want to ask:
Is the IAP for magic stones/rare egg machine roll chances actually worth it?
Also, is there any benefit to clearing more normal dungeons, or should I spend more time grinding/farming instead? (outside of the special and tech dungeons.)
Everybody will tell you that you're better off spending your stones on box expansions and (after you get to rank 100+) stamina refills, which is the correct course of action in most instances, but then we go and pay tribute to the golden demon during Godfests anyways.
Well you can farm Rainbow keeper with a healer and a Odin friend. You can farm Dub-mythlit and Mystic Mask with a resolve team, so it's not necessarily a long way off.
Max Murai is the People's Hero and I will not have you besmirch his name
(because JP players get free magic stones depending on how few stones he spends clearing the Descended dungeon)
EDIT: Cleared the GAF friends spreadsheet since it's been a while and lurkers probably quit. PAD also now accepts commas when typing in the friend ID so that's there now
https://docs.google.com/spreadsheet/ccc?key=0AhOCApI3pSVRdC0wWHQ3X2F5MnB6LWNNQUJJWG9Tb0E#gid=3
Wait, don't I have to get Icedragon Plesios to level 99 before I an evolve it?
Wait, don't I have to get Icedragon Plesios to level 99 before I an evolve it?