First time getting super king gold and I get 2 of them in my first 10 rolls of the day!
I just had a similar pull, 2 super gold kings in 10 rolls, 1 king ruby in 3 rolls.
First time getting super king gold and I get 2 of them in my first 10 rolls of the day!
First time getting super king gold and I get 2 of them in my first 10 rolls of the day!
Should I roll with another SoD or a Persephone? I don't care about speed just being able to complete it.
Hera or Zeus?
Hera - probably SoD.
Zeus - no idea.
You realize you're either gonna have to two-stone hades or take tens of thousands of turns plonking at Neptune, right?
If you got it a heart changer and a poisoner those would save you a lot of grief.
Well the idea is to save enough hearts so I can morning star Neptune and heal back up for Hades and then use Keeper to not die to Hades. Only thing I'm not sure of is whether I will morning star hades or Hera.
I thought I had this wrong but let's go through this. Say you kill Neptune w/ Morning star, you got 1 health coming into Hades.
You need to save 35 turns, you get 3 turns of half damage, so you set defensive stance @ "in 3." the next time this one'll have to guard is in 21 turns, so you have it charged.
OK, so that works! long as you time it right you'll be able to stall for 40 turns before taking full damage, meaning you can 0 stone hades as well. Just keep enough hearts on hand so that you can recover before Hera hits.
Reward Removal
This is my favorite coercive monetization technique, because it is just so powerful. The technique involves giving the player some really huge reward, that makes them really happy, and then threatening to take it away if they do not spend. Research has shown that humans like getting rewards, but they hate losing what they already have much more than they value the same item as a reward. To be effective with this technique, you have to tell the player they have earned something, and then later tell them that they did not. The longer you allow the player to have the reward before you take it away, the more powerful is the effect.
This technique is used masterfully in Puzzle and Dragons. In that game the play primarily centers around completing dungeons. To the consumer, a dungeon appears to be a skill challenge, and initially it is. Of course once the customer has had enough time to get comfortable with the idea that this is a skill game the difficulty goes way up and it becomes a money game. What is particularly effective here is that the player has to go through several waves of battles in a dungeon, with rewards given after each wave. The last wave is a boss battle where the difficulty becomes massive and if the player is in the recommended dungeon for them then they typically fail here. They are then told that all of the rewards from the previous waves are going to be lost, in addition to the stamina used to enter the dungeon (this can be 4 or more real hours of time worth of stamina).
At this point the user must choose to either spend about $1 or lose their rewards, lose their stamina (which they could get back for another $1), and lose their progress. To the brain this is not just a loss of time. If I spend an hour writing a paper and then something happens and my writing gets erased, this is much more painful to me than the loss of an hour. The same type of achievement loss is in effect here. Note that in this model the player could be defeated multiple times in the boss battle and in getting to the boss battle, thus spending several dollars per dungeon.
This technique alone is effective enough to make consumers of any developmental level spend. Just to be safe, PaD uses the same technique at the end of each dungeon again in the form of an inventory cap. The player is given a number of eggs as rewards, the contents of which have to be held in inventory. If your small inventory space is exceeded, again those eggs are taken from you unless you spend to increase your inventory space. Brilliant!
I enjoy this game, but this article about F2P monetization specifically mentions P&D as a practitioner of the most diabolical of money making schemes. I will continue to play this game (and not spend money), but just a warning for those who may not realize they're "in too deep"
Read the rest of this article here as it is super interesting
um I disagree. Specially with the point they mentioned here being the reason to get people to spend money. They get people to spend money by the goddamn Rare pull machine during godfest and the whole 'increase multiplier OMG!!' that happens during events (cue : 3 x 0 = 0).
If you are spending money the way they suggest, you are doing it wrong. It's a strategy game that penalizes you for picking a wrong strategy, I don't see anything wrong with that.
I enjoy this game, but this article about F2P monetization specifically mentions P&D as a practitioner of the most diabolical of money making schemes. I will continue to play this game (and not spend money), but just a warning for those who may not realize they're "in too deep"
Read the rest of this article here as it is super interesting
I made my objections about the article known in the thread.
http://m.neogaf.com/showpost.php?p=66947296
Idiot wannabe journos who don't do basic research about their subject material.
I enjoy this game, but this article about F2P monetization specifically mentions P&D as a practitioner of the most diabolical of money making schemes. I will continue to play this game (and not spend money), but just a warning for those who may not realize they're "in too deep"
Read the rest of this article here as it is super interesting
Ugh, I'm stuck in Hera Descended. Killing the mobs in here is taking forever because of the only real attacks I have are from Lucifer's Morning Star.
My team is Persephone, Keeper, Keeper, Lilith, Drawn Joker, Lucifer
I've been doing good so far, managing my health, using half damage from Keepers, and setting up big health returns after a Morning Star hit. I'm currently on Neptune, and Hades is after that, and then Hera. This is pretty nerve wracking, as I really want to get Hera and finally have her.
Yeah, I know what you mean. Took forever. and now Im going to run it two more times.
Goig to replace the dub mithlit with Siren I think so I can change fire to health once I get onto Hera (no hearts so I used a stone, worth it though).
I actually died horribly on Hades (not enough health to tank a half hit), so I'm thinking of farming metals today for kings to feed to my other Dark types to get their health up. I may also need a max level Seraphim Lucifer friend.
I actually died horribly on Hades (not enough health to tank a half hit), so I'm thinking of farming metals today for kings to feed to my other Dark types to get their health up. I may also need a max level Seraphim Lucifer friend.
I made my objections about the article known in the thread.
http://m.neogaf.com/showpost.php?p=66947296
Idiot wannabe journos who don't do basic research about their subject material.
By this guys logic Final Fight would be the true embodiment of evil monetization schemes. Maybe he's too young to have played in a coin op arcade.
As much as you disagree with the man's summation of F2P games, calling him an idiot wannabe journo is a bit off base. I'll assume since your on your phone, this will be new information to you, but the man who wrote this is (a la Linkedin):
a Consultant at Nickelodeon
an Economy and Monetization Consultant at Another Major Developer
a Monetization Designer at A Big Game Developer
a Contributing Writer at Gamasutra.com
an Applied Virtual Economist and Monetization Designer at Independent Researcher
He is the man who is responsible for how these games are monetized, and I greatly appreciate his industry insight into how that works. It's bold to report on your own profession in such a negative light, and I think his article should be praised, not vilified.
I think you're reaching here dude, or trying to defend him just to defend him. Are you the guy who wrote the article?
But seriously, that article reeks of not actually plumbing the depths of research necessary to understand how the game works psychologically as opposed to the way he suggests it does. It's shallow journalism.
Were you impressed by said information because it sounded science-y despite the flaws with his insight that the more knowledgeable have pointed out? I guess that's how the stereotypes about consultants got started.No... didn't write the article, was just impressed by the information contained within.
Were you impressed by said information because it sounded science-y despite the flaws with his insight that the more knowledgeable have pointed out? I guess that's how the stereotypes about consultants got started.
As much as you disagree with the man's summation of F2P games, calling him an idiot wannabe journo is a bit off base. I'll assume since your on your phone, this will be new information to you, but the man who wrote this is (a la Linkedin):
a Consultant at Nickelodeon
an Economy and Monetization Consultant at Another Major Developer
a Monetization Designer at A Big Game Developer
a Contributing Writer at Gamasutra.com
an Applied Virtual Economist and Monetization Designer at Independent Researcher
He is the man who is responsible for how these games are monetized, and I greatly appreciate his industry insight into how that works. It's bold to report on your own profession in such a negative light, and I think his article should be praised, not vilified.
That's great and all, but the point we're getting at is that he essentially wrote bullshit based on assumptions of what he THOUGHT was the monetization scheme for PAD. You get enough free stones that the casual player continuing play in the same fashion he explains won't get them a dime, they just added enough depth that those players could eventually grow into endgame players where you must have that certain monster for a team. He's not far off from the answer, just that it's plain obvious he used his professional knowledge to come to a conclusion instead of doing any real research.
The fact that he's off base here doesn't make him any less of a professional on his field. Don't mix those two up.
Players who don't understand that the eggs you get from the dungeons are trash might at first. Then they learn those were common mobs and that there's really no harm done by quitting the dungeon and losing those collected eggs. But somebody who quit the game early on would never come to that realization.I was impressed that he was willing to expose monetization methods (which just sound pure evil) to the people who buy his games. Maybe people on GAF don't buy the way he claims consumers do, but I'd be willing to the bet that most people do.
Unless his Linkedin profile is fake, his assertions comes from a place of knowledge.
I am one of those casual players. I haven't spent a dime on this game, but once you get to a certain point (which I suspect I'm at now) progress slows to a halt. I'm very slowly powering through, but I think I may drop this game for the 3DS version when we get it. I love how it plays, but I feel like it would be much more fun without the F2P restrictions, and I'm hoping the 3DS title scratches that itch.
Which team has the lowest-stone cost for Zeus? Or are they both just too under-leveled?
Team1:
Loki the Finisher (60)
Awoken Hera (50)
Awoken Hera (40) EDIT - She is 45 now
Duke Vampire Lord (44, max skill)
CDK (47, sl2)
or Team 2:
Duke
CDK
Awoken Hera
Awoken Hera
Echidna the Red Empress (62)
I have a couple of max-level Zeus friends, at least one with like +100.
I am hoping to have some time to level up a little more but there is no guarantee for that.
I feel like what you are describing is a small minority of players. This game is number one on the app store. Games that are number one on the app store do not have a majority of players who do research on how to spend the least amount of money possible.
People will hit a wall and drop a few bucks to get past it; most people with this game installed on their phone are not doing zero-stone Hera runs or rerolling to get a God.
You need Echidna to save time on Zeus and potentially the chimeras if you can fit it in. Every turn that Zeus is alive is a stone spent, so she is very important. I would recommend Loki leader with Duke, Hera, Hera, Echidna, and a Zues friend. Duke's orb change on such a short timer could be crucial which is why I suggested him instead of CDK, in addition to overall better stats.Any suggestions? I do have a few more red pengras I can use on Echidna and I can try to get a bit more metal for the dark pieces.
There is no incentive for players to continue playing in the "spend money to continue until you clear wall" method. The article posits that the motivation is because of reward removal; however once players realize that said rewards are common drops through extended play that motivation vanishes.I feel like what you are describing is a small minority of players. This game is number one on the app store. Games that are number one on the app store do not have a majority of players who do research on how to spend the least amount of money possible.
People will hit a wall and drop a few bucks to get past it; most people with this game installed on their phone are not doing zero-stone Hera runs or rerolling to get a God.
Running back into Hera Descended with a much larger HP pool this time, I think I can get past Hades no trouble. 6 turns between each hit, I'll have to make sure I get back to full HP basically. Here's hoping!
You need Echidna to save time on Zeus and potentially the chimeras if you can fit it in. Every turn that Zeus is alive is a stone spent, so she is very important. I would recommend Loki leader with Duke, Hera, Hera, Echidna, and a Zues friend. Duke's orb change on such a short timer could be crucial which is why I suggested him instead of CDK, in addition to overall better stats.