amazing
I ended up with ten Berserks and about 17 stones poorer when taking into account stones used to expand box space to hold green Porings. But it's over for now.
Groove Coaster dungeon is super easy. Did the highest difficulty, Universe, with my underleveled Valk team. The unevolved aliens that drop at that difficulty feed for 7500 EXP so they're kinda like shitty Pengdra. Waves 5 and 9 drop evolved versions so you don't have to suffer through the ridiculous Evo mats to evolve them. Also the remix of the boss theme is kicking rad
Berserk #9...
This is why I'm hesitant to make the switch to King of Gods. My team is fine but those heart cascades make me super nervous and I hate losing +eggs by dying.I love getting double health drops in Zeus during stages I collected 2 Plus Eggs on. Great.
Poring Tower just went on 2x drop.
Is the old Google drive upgrade spreadsheet still floating around/updated?
Edit: To answer my own question, the sheet does seem to be around but doesnt seem to be updated to include angels and devils or later. Entered in all my monsters. Need 4000 pengdras to upgrade them, which is going to take...a while
This is why I'm hesitant to make the switch to King of Gods. My team is fine but those heart cascades make me super nervous and I hate losing +eggs by dying.
For anyone who has been running Zeus, how do you feel it compares to Sea God of Heaven in terms of drops?
Friday is the start of the next event, supposedly.
Use PADHerder. Updates as new monsters are added.
Interesting. I guess I'll try and save space until then.
Also, what are the thoughts on the team requirements for the Universe difficulty? Any theorycrafting going on anywhere?
Here is some theorycrafting for you:
Step 1: Assemble dual SoD Lucifer team
Step 2: Go in guns blazing.
Step 3: Win
I agree to a degree with you as an owner of SOD Lucifer. however there is a catch with that team in that some dungeons it's a grind. I rather do some dungeons with Horus because it's more satisfying. But the risks are high.This is why in not happy with the current state of teams and Gods. SoD is broken.
This is why in not happy with the current state of teams and Gods. SoD is broken.
The upside is, they are now creating dungeons that can't be beaten with a SoD team, which means that they are (hopefully) making fresh content that keeps the game interesting.This is why in not happy with the current state of teams and Gods. SoD is broken.
The upside is, they are now creating dungeons that can't be beaten with a SoD team, which means that they are (hopefully) making fresh content that keeps the game interesting.
So, I am trying this game out for the first time. I am completely addicted to it!
Took a try at the Special Gashapon machine and got Archangel Lucifer. I love the monster artwork in this game!
Yeah, true. I'm not even mad that I don't have one. I like my teams, it's just annoying that the general strategy typically involves Luci/Luci.
Go glass cannon Valk team!
Universe was a lot easier than expected with a 9x healer team.
Are there monsters for every color with this collab? I seem to remember the CoC dungeon not having a blue monster...
So, I am trying this game out for the first time. I am completely addicted to it!
Took a try at the Special Gashapon machine and got Archangel Lucifer. I love the monster artwork in this game!
Hmm, I guess GC Crab will be difficult to break if I run into him with Valk team.
Aesis said:Gungho released some info on skill evolution.
Some monsters will be given a set of unique passive skills to add to their current skills, such as immune to bind for GrOdin.
The evolved skills will work regardless of being a leader or sub, and will stack.
Conditions for evolving skills will be announced later, and the update is set to occur next month.
(The info was taken from Korean PAD website, but there should be a dev video of today available on youtube soon.)
Whoa new gameplay mechanic time
Whoa new gameplay mechanic time
Evolving / Adding new passive, always-on skills sounds overpowered as hell.
Or at least with the potential to be.
I agree. They're going to have to keep adding mechanics to keep the game to keep things fresh and to keep people interested. Which is a very good thing but at the same time it is going to make older content extremely easy and replace certain members that were once really strong. This is already happening to mobs like Zeus. Think of it as an MMO, level caps go up, new loot and the old stuff becomes trivial.