Yeah, what this is retains the classic, but RT would have been nice; that and a little bit more character model upgrades (they said they're improved, but they're still chunky and stick out against the nice textures IMO) would have been sweet, as it looks great in motion and the arenas sometimes even hold up (that area with the windmills stuns me how old it was that it looked like that,) but a few more frill effects would have added to it.It must have ray-tracing in next gen.
Having been a "gamer" since the early 80's I wasn't really a PC gamer after Doom was released. So I played the fuck out of Doom but Quake was after I switched to playing consoles only so I missed this. The only Quake I played was Quake 4 on the 360 (I liked it). Is Quake like Doom, but in 3D? I have ALWAYS wanted to play it so I guess I finally get my chance now!
Sounds like my new fav FPS is ready for me to play (I adore John Romero's level design)!Eh sort of. Quake 1 differs from classic Doom in three key ways:
- You can jump.
- You can look up and down.
- Enemies have more health but less quantity. A Doom level might have 80 weak enemies while a Quake level will have 35 medium enemies.
Otherwise yes its the same basic principles. Cycle your weapons depending on the situation, enemies are varied & telegraph attacks, search around for buttons & keys.
I noticed the Xbox has a bunch of graphical settings off by default including Ambient Oclusion, AntiAliasing, Texture Smoothing, and others.
Any benefit of leaving those off? or is this just personal preference?
I noticed the Xbox has a bunch of graphical settings off by default including Ambient Oclusion, AntiAliasing, Texture Smoothing, and others.
Any benefit of leaving those off? or is this just personal preference?
Eh sort of. Quake 1 differs from classic Doom in three key ways:
- You can jump.
- You can look up and down.
- Enemies have more health but less quantity. A Doom level might have 80 weak enemies while a Quake level will have 35 medium enemies.
Otherwise yes its the same basic principles. Cycle your weapons depending on the situation, enemies are varied & telegraph attacks, search around for buttons & keys.
Looks and runs beautifully on Series X, but I gotta say the gamepad controls feel very OFF.
Having been a "gamer" since the early 80's I wasn't really a PC gamer after Doom was released. So I played the fuck out of Doom but Quake was after I switched to playing consoles only so I missed this. The only Quake I played was Quake 4 on the 360 (I liked it). Is Quake like Doom, but in 3D? I have ALWAYS wanted to play it so I guess I finally get my chance now!
I guess Quake is more complex because Quake lacks the overpowerful weapon like the BFG from Doom. Quad damage make for more 'situation' damage, and the reduce of blast damage increase speedrunners or make some way of strategies inside the game.
So nothing.com
Quake is really special because 3D FPS very quickly took a turn for "realism" (especially after Half-life), so Quake has some fantastic abstract level design that few other shooters have. It's weird because despite being the pioneer for 3D the game remains extremely unique and never truly replicated. You are probably going to love the level design, it's just superb.Sounds like my new fav FPS is ready for me to play (I adore John Romero's level design)!
I’m afraid of that. I used to play nightmare mode with keyboard and mouse. I bet that’s going to be impossible with a controller.This plays like complete shit on a controller
I was never designed for a controller.This plays like complete shit on a controller
Runs well on Switch. Mission packs are under New, Game, Quake64 is under Mods.
Now if Arcane Dimensions becomes available as well further down the line...
I'm guessing this will reintroduce the franchise before id announce the reboot? Quake 2, it's mission packs, and Quake 3 remasters would also be nice, but if we're getting a new game id rather it was based on this game than Quake 2, despite the fact that Quake 2's soundtrack is incredible.
Epic need to give Unreal the same treatment!
You were designed to be operated by an organic neural network from your body.I was never designed for a controller.
I remember that time in gaming very well. Quake looked unique and I loved it's look but just never got to play it. You're description is getting me extremely excited to get home from work to play it!Quake is really special because 3D FPS very quickly took a turn for "realism" (especially after Half-life), so Quake has some fantastic abstract level design that few other shooters have. It's weird because despite being the pioneer for 3D the game remains extremely unique and never truly replicated. You are probably going to love the level design, it's just superb.
OK played some on steam and it's a great port !
-And (You can laugh all you want) but the motion blur implementation is crazy good looking. I checked it out quickly and it looks like one of these old motion blur techniques only possible if You ran quake at 900fps and downscaled to 60 with motion blur shader. It looks really nice. And it applies to flying objects. Check it out !
Dude check it out. It's super high quality and adds motion to flying grenades and nails. At least on oled at 120hz. And yes - 120hz is still not high enough to totally not use motion blur... When I had 240hz monitor and games running at 240hz.... then I felt there are enough frames to disable "good" motion blur
Lol, woops.You were designed to be operated by an organic neural network from your body.
Wasn't there also an enemy count max onscreen in Quake 1? I feel like there was only 3 or 4 enemies in a map area at a time (to save polys; kind of remember previews of Q2 mentioned upping that, and that kind of bummed me out for both games because I knew the limitations.) Like, it's more spongey and HP-depleting combat than Doom's stick-and-move play, maybe? (Although Doom had HP to it as well and that factored into the difficulty, so I don't really know what I'm talking about...)
The new Quake remastered trailer shows plenty of enemies on-screen in hairy situations, so I probably have been wrong all this time...
This has to be a joke...
- NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)