Panajev2001a
GAF's Pleasant Genius
Apparently so, they patched things up with Reznor.NIN soundtrack?
Apparently so, they patched things up with Reznor.NIN soundtrack?
Yeap, although it’s too low, at least on PS4.NIN soundtrack?
Yea I had to increase the sensitivity significantly but still not 100%. I think it’s something to do with the acceleration.Looks and runs beautifully on Series X, but I gotta say the gamepad controls feel very OFF.
I would imagine this is a test to gauge interest in the franchise overall.It was a really nice surpirse to see it drop 'for free' on Gamepass and also if you owned Quake on Steam you get the free upgrade (which I already did). I'm also impressed that they added Quake 64 but by god it doesn't hold up well on a 4K screen! My only slightly negative take from this is...does this mean they aren't working on a proper remake in the same vein as 2016 Doom?
Good point. Let's hope so - would love to see some of those gothic castles with a fresh lick of 2022/2023 paint!I would imagine this is a test to gauge interest in the franchise overall.
Enough interest and they may well do something new.
Double dipped on PS5 and Switch (thinking of triple dipping on XSX although I have it through GamePass) like I have done for the Turok remasters and DOOM64. Nightdive is like Bluepoint for me… a guaranteed seal of quality.Good point. Let's hope so - would love to see some of those gothic castles with a fresh lick of 2022/2023 paint!
If they are working on a remake I hope they keep the medieval cosmic horror vibe of the original and put aside the robotic sci-fi non-sense of the sequels. Sorry Quake 2 lovers. Suck it up.It was a really nice surpirse to see it drop 'for free' on Gamepass and also if you owned Quake on Steam you get the free upgrade (which I already did). I'm also impressed that they added Quake 64 but by god it doesn't hold up well on a 4K screen! My only slightly negative take from this is...does this mean they aren't working on a proper remake in the same vein as 2016 Doom?
If they are working on a remake I hope they keep the medieval cosmic horror vibe of the original and put aside the robotic sci-fi non-sense of the sequels. Sorry Quake 2 lovers. Suck it up.
It’s coming but there’s no date yet.Why is there no native PS5 version? Or is there? The trailer on the PlayStation YouTube channel said PS4 only. I mean, it would probably largely be exactly the same thing anyway, but how about a few PS5-specific improvements? Controller stuff, 120fps (is the PS4 version 4K60?), etc. Maybe even some RT, this game is simple enough that it should be easily doable at 60fps.
Plus, I don't like seeing that "PS4" badge in the menu...
Controls are weird no matter the sensitivity, with a controller. But is is much better with motion controls enabled.
Otherwise i'm having fun. Never played Quake 64 so can someone point out where the differences are?
Thanks for the summary!It doesn't have all the levels from the original, and many of the ones that are there have been simplified. One thing it adds that the original didn't have is colored lighting, which was impressive at the time. It also has a completely different soundtrack. I think those are the main differences, besides the lower framerate and such.
It was a really nice surpirse to see it drop 'for free' on Gamepass and also if you owned Quake on Steam you get the free upgrade (which I already did). I'm also impressed that they added Quake 64 but by god it doesn't hold up well on a 4K screen! My only slightly negative take from this is...does this mean they aren't working on a proper remake in the same vein as 2016 Doom?
I was honestly loving the thought of a sequel where Ranger's daughter goes into the slipgate to look for her father. If we were to get a proper Quake 1 sequel, and I hope we do, I'd love that idea.Do you really want yet another remake? Honestly would prefer a genuine sequel/new entry, can say the same for things like GTA too tho.
Them matching how the N64 version looked is not the issue for me, although I could mention the seemingly lack of an aperture grill in trying to match how the N64 looks on a good quality CRT.I have Quake 1 on my n64 at home. With a crt.
They 100% nailed the look imo
Hm, I'm going to give it a go later on, but tbh I always hate when games enforce motion controls for stuff like movement or mini-games.This is so much easier to control using motion controls on the PS5.
Believe me, I'm really surprised I'm saying that but it only took a few minutes to get the hang of it, I use the two sticks as normal and the motion controls just and another level of finesse to aiming. It's so much easier to stay on target when you and your target are both moving at full speed.
I really hope that they manage to either remove or at least improve the filter they're using in Quake 64.
They should've done this for Quake 2 ... would love to play it on modern hardware
If they do a proper remake I hope it's good unlike the new doom and wolfenstein games.It was a really nice surpirse to see it drop 'for free' on Gamepass and also if you owned Quake on Steam you get the free upgrade (which I already did). I'm also impressed that they added Quake 64 but by god it doesn't hold up well on a 4K screen! My only slightly negative take from this is...does this mean they aren't working on a proper remake in the same vein as 2016 Doom?
I only ask for no cutscenes. I don’t want any narrative on my Quake Remake. The environments speak for themselves on the original Quake. Don’t spoil it Bethesda.If they do a proper remake I hope it's good unlike the new doom and wolfenstein games.
I'd also prefer to have good level design where you don't spend 10 minutes trying to figure out where you're supposed to go.I only ask for no cutscenes. I don’t want any narrative on my Quake Remake. The environments speak for themselves on the original Quake. Don’t spoil it Bethesda.
I'd also prefer to have good level design where you don't spend 10 minutes trying to figure out where you're supposed to go.
Yeah, it's something that I usually hate to use and I wouldn;t have tried it here if it wasn't for a friend recommending it to me. Hopefully you find it as useful as I have.Hm, I'm going to give it a go later on, but tbh I always hate when games enforce motion controls for stuff like movement or mini-games.
I could see this happening with 2, and 3. I hope it does. Especially 2. That game means quite a bit to me!They should've done this for Quake 2 ... would love to play it on modern hardware
Yes it does. I was talking about the new doom and wolfenstein.Quake has god tier level design.
It's the same on PS4.Is the extremely low music volume confined to all versions or just the Switch?
I hope it will be fixed with a patch, Quake and its soundtrack are synonymous with eachother.
Wokenstein 2?Yes it does. I was talking about the new doom and wolfenstein.
controller [...] on the PC version
60mil Steam users have a controller connected to their PC, and that was a stat from years ago when Steam was smaller than it is today.
I didn't see anything woke in the two games I played, they were just not good IMO. Same with Doom 2016. All IMO of course.Wokenstein 2?
Fuck windows gamesGame is crashing after the intro videos (PC Gamepass), tried to switch to D3D11 via kexengine.cfg since no command line paramaters thanks to Windows App bs, hoping for a patch...
Was doing that to me until I reset PC, seemed to be the Xbox login prompt causing the issue.Game is crashing after the intro videos (PC Gamepass), tried to switch to D3D11 via kexengine.cfg since no command line paramaters thanks to Windows App bs, hoping for a patch...
Thanks alot, the login Window was on my 2nd screen that was turned off, gonna check out Q64, also some Ziggurat Vertigo for the nostalgia.Was doing that to me until I reset PC, seemed to be the Xbox login prompt causing the issue.
Once I reset the Xbox login popped up to grant permission and all was good then.
It does sound like they were hoping to get it out for QuakeCon and I can imagine it was all a bit rushed close to release which is why there seems to be a couple of fixes for the current console releases. It was the same with the Doom releases last year, they were good but just a needed a bit of tidying up more than anything.It also seems it isn´t a native SS/SX-App. Maybe the game gets a native app sometime soon with 120hz support.
Camera stick acceleration, goes too fast. Issue known to the devs, they are working on a patch. Hopefully?Played a few levels thought it was really good so far, fast and intense. The controls feel off to me though, not sure what it is though can’t quite put my finger on it