JustAnotherOtaku
Member
Just finished it, absolutely loved it throughout - the mechanics keep it feeling like just another shooter, the actual shooting is solid, the tone and acting were great, as was the story. My GOTY at this point of 2016.
aight
Really like that the junction choices have a affect on the gameplay and scenes. Really makes a second playthrough a must.
Shit that's my worry, I'm near the end now and had a few wtf moments in the fighting due to shit check pointing and just dodgy ai and stuff, worried about the last battle now on hard.The last fight is terrible, ticks all the bad points about how a last fight should be which a lot of games end up doing because of the need for it to be "Epic"
Bad checkpoint system, wave after waves of enemies, way too overboard on the vfx meaning it's hard to see shit, some insta deaths etc.
Especially strange considering how long these reads are, they are often news article length.
You've got the little ring near the circle that shows general direction before they are visible which helps.Took me a bit to realise the Chronos bits only show up in time vision when you're within their immediate proximity. Makes them easy to miss.
Still tracking at 100% collectibles found, on my own. Only needed to replay to find a missing one once per level so far. Still on Act 2.
Shit that's my worry, I'm near the end now and had a few wtf moments in the fighting due to shit check pointing and just dodgy ai and stuff, worried about the last battle now on hard.
How does any of it affect gameplay ?Really like that the junction choices have a affect on the gameplay and scenes. Really makes a second playthrough a must.
How does any of it affect gameplay ?
GameStop I believe.What retailer was giving away a Steelbook? Now I regret going digital =...(
Best Buy in Canada was. I pre ordered during the E3 sales, which was too early apparently, and they couldn't add it to my existing order despite it being 2016. >_>What retailer was giving away a Steelbook? Now I regret going digital =...(
"For he did not know, that beyond the lake he called home, lies a deeper, darker ocean green, where waves are both wilder and more serene."Paul Serene is such a good name
Oh my god, that "Time Knife" screenplay. Brilliant.
That was infuriating. Here, there's a very positive gameplay-to-cinematics ratio and very little unskippable cutscenes, that I actually find myself anticipating to relax watching the TV show episodes after hours of playing. It also helps I care about the story and want to know more about the characters in this game versus MP3.
To those who pre-ordered on xb1, has anyone received a code for the PC version? I don't want to get ripped off.
Sorry, I've only seen screenshots and some GIFs, what is this TV show business you speak if you don't mind elaborating hah?
It just boils down to the fact that I truly don't care about stories and 'woooaahhh' shit in games, I just want to actually play my videogames. If this game provides that, I'm all in because it looks killer in action.
THanks for the impressions.
Crossing my fingers for Alan Wake 2 announcement this E3. Please MS. The beginning of Act 1 was incredible as an Alan Wake fan. So many great references.
You can skip the show. It's a live action TV show that changes based on the decisions you make. They happen between gameplay acts.
If you turn off HUD this doesnt show up btwYou've got the little ring near the circle that shows general direction before they are visible which helps.
Really enjoying this game. Gotta take a break from it though. As much as I want to keep playing I want to stretch out this first playthrough as much as possible.
Guys, which button prompts the melee after a time dash? Also, why they hell do long range enemies take so many bullets to down with the advanced SMG lol. It looks hilarious the way the wail about flailing their arms and legs for what feels like 20 seconds of non stop intermittent burst shots lol.
B for MeleeGuys, which button prompts the melee after a time dash? Also, why they hell do long range enemies take so many bullets to down with the advanced SMG lol. It looks hilarious the way the wail about flailing their arms and legs for what feels like 20 seconds of non stop intermittent burst shots lol.
Yep, he will hit them no matter what, but I am pretty sure if you press B he does a proper melee.There is no button, Jack automatically does the melee if you targeted the enemy and are close enough
I hear ya. It makes me kinda sad that I will be at the ending so soon.
Thankfully, I'll be able to enjoy going back to earlier acts with more time powers for some extra fun.
Guys, which button prompts the melee after a time dash? Also, why they hell do long range enemies take so many bullets to down with the advanced SMG lol. It looks hilarious the way the wail about flailing their arms and legs for what feels like 20 seconds of non stop intermittent burst shots lol.
I'm probably going to play the Signal and Writer dlcs for AW in QB sessions. Never actually finished either of those or American Nightmare for that matter.
Crossing my fingers for Alan Wake 2 announcement this E3. Please MS. The beginning of Act 1 was incredible as an Alan Wake fan. So many great references.
B for Melee
Yep, he will hit them no matter what, but I am pretty sure if you press B he does a proper melee.
Cheers guys.
On a side note, I took a video of the bullet sponge long range effect with the Advanced SMG. I kid you not, this was the second or third clip of doing this. 30 seconds wasn't even enough to capture it lol.
Advanced SMG + Long Range = Lots of flailing
If any Remedy dev is reading, please either increase the range effectiveness on this weapon, or tweak the hit detection animation or spread of bullets so you can actually see your fire is not being as effective. Still really enjoying the combat mind, just found that one element rather funny.