It's not a range weapon. That's what the Assault Rifle is for, right? Also, throw a time stop grenade, then fill with lead.
With all these Alan Wake references, they'd better have clearance to make a sequel. I can't fucking take it if they don't.
Just started the game...ermm why does everything look like a badly tracked VHS tape? Is this fuzzyness a design choice? It looks awful?
I'd be surprised if the next entry into the Alan Wake series was not already in full-blown production/development and released within the next 18 months.
No I get that. I just found it amusing that the actual hit detection animations and bullet impact had not been amended to reflect the lack of impact or damage.
With all these references to Wake you'd sure expect that, but on the other hand maybe this is just Remedy showing how fond they still are about Wake. For all we know they haven't yet made a deal with MS for another AW.
I'd be surprised if the next entry into the Alan Wake series was not already in full-blown production/development and released within the next 18 months.
Hold on, you can always do this? Because the game never explained this to me at all.
Also isn't there supposed to be a way to sprint?
Oh hold on. I don't have time dash yet.
Could you explain this any further ?
It's probably a case of low accuracy lighting at a distance or sometimes the game can get confused regarding whether you should be lit by the sunlight or the interior light whether if you are too close to a wall inside a building.
Sorry, I've only seen screenshots and some GIFs, what is this TV show business you speak if you don't mind elaborating hah?
It just boils down to the fact that I truly don't care about stories and 'woooaahhh' shit in games, I just want to actually play my videogames. If this game provides that, I'm all in because it looks killer in action.
THanks for the impressions.
Yeah as said above, you can do it before you get the Time Dash.Hold on, you can always do this? Because the game never explained this to me at all.
Also isn't there supposed to be a way to sprint?
Oh hold on. I don't have time dash yet.
Is time rush b? I'll use it to melee someone and then hold the trigger to aim at the next person and Jack just spins about or stares at the ground. Disabled aim assist.
try this to find them allTook me a bit to realise the Chronos bits only show up in time vision when you're within their immediate proximity. Makes them easy to miss.
Still tracking at 100% collectibles found, on my own. Only needed to replay to find a missing one once per level so far. Still on Act 2.
Just beat the game. Was really good.
WAT? The Alan Wake DLC is ESSENTIAL!
The game looks amazing most of the time, which makes the little flaws stick out even more. In particular, texture pop-in and the that ridiculous motion blur on Jack are hard to ignore:
Move the camera fast and you get ghosting
Move it slow and you get weird artifacting
Now, you could dismiss these as intentional effects in a game full of crazy visual effects. But the latter one is present at the very beginning of the game, when Jack doesn't even have time powers yet.
Yeah I noticed that. Looks shocking......
What's this about Alan wake game?
I still can't get melee to work
the melee is a different move you get in act 3, you hold down lb then b near an enemyI still can't get melee to work
I've had no issues with the aiming and find shooting people in the face extremely rewarding. Enjoying the shit out of the gunplay in this.Just finished Act 1. That was fucking amazing. Everything was good, the storytelling, the story, the shooting people in the face. Amazing start.
the melee is a different move you get in act 3, you hold down lb then b near an enemy
I have to say, there are a lot of little hidden things that can be easily missed or people being unaware of. Aside from the collectibles, which the menu screens tells you how you are doing there are a lot of extra dialog that can be easily missed. This is some non-spoiler stuff, but there are some things even in Act 1 that walking up to windows etc. causes your character to say things that add to the Story. For example, there is a security guard that you come across early in the game and you can talk with him and if you stand in front of him an additional "X" prompt to engage in conversation. Later in the same act, you are following "someone" and most people would just continue to follow, but there was a window that I had previously just walked pass (I had replayed the first Act), this time I walked up to the window just out of curiosity and low and behold my character started talking about stuff and the guard guy shows up, there is also some things that happen that I would of normally would have not scene.
In another part of the beginning of the game, which again, not spoilers, is that you run into the taxi cab driver again and also the security guard again, I missed this the first time, and once again, your character had some more narrative to say when I walked up to them. There are a lot of things like that hidden in the game that go beyond collectibles.
I hope that makes some sense, if you want the most out of the game, take your times and look around "smell the flowers" to say. A co-worker completely bypassed almost all of these moments and missed some other stuff because he was rushing to get to the next act/level. Remedy seems to have put a ton of extra little content that can be easily missed and taking your time and exploring and looking at things pays off for the full experience.
I came across Part 2. OMG I need a second dramatic reading of Time Knife right nao like IGN did for part 1!Oh my god, that "Time Knife" screenplay. Brilliant.
Act 5 chapter 2: How do Iget the pass code? I activate the echo with Burke and the guy, he says "let's go see Wade" and then it disappears no matter what I do.
Oh OK. Makes sense now.
They could pop out an Alan Wake game quickly if they don't make a lot of changes to the core gameplay and release it in episodes. That's what I want.
Yeah you get Time Dash in Act 3 which is necessary to perform the sprint you are talking about and this is also when you can do melee takedowns with B sprinting towards an enemy with Time Dash.
I have to say, there are a lot of little hidden things that can be easily missed or people being unaware of. Aside from the collectibles, which the menu screens tells you how you are doing there are a lot of extra dialog that can be easily missed. This is some non-spoiler stuff, but there are some things even in Act 1 that walking up to windows etc. causes your character to say things that add to the Story. For example, there is a security guard that you come across early in the game and you can talk with him and if you stand in front of him an additional "X" prompt to engage in conversation. Later in the same act, you are following "someone" and most people would just continue to follow, but there was a window that I had previously just walked pass (I had replayed the first Act), this time I walked up to the window just out of curiosity and low and behold my character started talking about stuff and the guard guy shows up, there is also some things that happen that I would of normally would have not scene.
In another part of the beginning of the game, which again, not spoilers, is that you run into the taxi cab driver again and also the security guard again, I missed this the first time, and once again, your character had some more narrative to say when I walked up to them. There are a lot of things like that hidden in the game that go beyond collectibles.
I hope that makes some sense, if you want the most out of the game, take your times and look around "smell the flowers" to say. A co-worker completely bypassed almost all of these moments and missed some other stuff because he was rushing to get to the next act/level. Remedy seems to have put a ton of extra little content that can be easily missed and taking your time and exploring and looking at things pays off for the full experience.
I came across Part 2.
There's a reference to Alan Wake approximately every 6 minutes.
You've got the little ring near the circle that shows general direction before they are visible which helps.
That feeling when you use time rush and beat the fuck out of someone for the first time
My favorite is time rush + melee on one guy, while his partner is about to be hit by the bullets I shot 5 seconds ago...it looks great.
https://streamable.com/ki2l