DeadPhoenix
Member
Though slightly confused at first, Quintus tries not to let a smile appear on his face when he realizes what Val is doing, and says "Yes, it was a very tragic incident..." while slowly shaking his head.
Ivor, along with the unexpected tidings of mirth and good cheer that have overtaken the town, you notice that the burly men you have appointed as security are drinking copious amounts of something you're not familiar with, but which you assume to be alcohol.
((Is he allowed to be immediately wary of this? Paranoia fits his character and that seems too much like sabotage. Gotta be poison. Will think of an action to take soon.))
Craft Alchemy: d20 20 + 10 = 30 [url=http://i.imgur.com/PrTRZ.jpg](dat crit)[/url]
Swag: d20 18 = 18
Escape Artist check: 1d20 + 9 + 2 (Use Rope synergy) = 23
Initiative: 1D20+3 => [ 8 ] +3 = 11
Init:1D20+7 => [ 3 ] +7 = 10
Initiative check: 1d20 + 5 = 9
Bluff check = 1d20 + 23 = 30
Once you take a move action and attack - even if it's only a 5-foot step - you aren't able to move again that turn, so you will be vulnerable.
However, you can take a 5-foot step away from the wagon and take your full attack still, which will now include 3 attacks, thanks to Haste being cast.
1D20+9 => 11
1D20+4 => 11
I doubt either of these hit so I'm not going to bother rolling damage.
((Actually I can't because I go before Quintis, so it's just two shots. I'll go ahead and do a full attack for two shots. I also forgot to roll last turn.))
Code:1D20+9 => 11 1D20+4 => 11 I doubt either of these hit so I'm not going to bother rolling damage.
Initiative: Rolling a 20-sided dice, 1 time(s): 4 + 1 = 5
((Ah, okay. That works. I am guessing that the Hasted attack just counts as a normal attack and not a full attack based on its description?))((Actually, I do believe you could delay your turn until after mine is finished, though after that i will always go before you, but that is no big deal as it will probably not change which enemies go before or after you.(Unless they got crap init rolls as well.)))
Hasted attack roll: 1D20+9 => [ 2 ] +9 = 11
I HATE YOU ELEVEN
((Just to be clear, my second attack at BAB -5 is only available during a full attack action, yes? So I'd only be able to use the one attack + haste attack since I'd have to move in on them?))
First: 1D20+10 => [ 3 ] +10 = 13
Second: 1D20+5 => [ 8 ] +5 = 13
Haste attack: 1D20+9 => [ 18 ] +9 = 27 ((I can't find the Great Bow on the site. What's the crit range for it?))
Damage for that last hit: 1D12+2 => [ 5 ] +2 = 7
Attack: 1d20 + 14 = 22
Damage: 1d6 + 11 = 12
First attack: 1D20+10 => [ 2 ] +10 = 12
Second attack: 1D20+5 => [ 20 ] +5 = 25
Threat roll: 1D20+5 => [ 1 ] +5 = 6
Damage: 1D12+2 => [ 6 ] +2 = 8
Haste attack: 1D20+10 => [ 10 ] +10 = 20
Damage: 1D12+2 => [ 3 ] +2 = 5
((For an attack to hit, does it need to meet or exceed the AC score? AC is 19, +1 for Haste, and -2 for charging puts me right at 18))
Attack 1: 1d20 + 13 = 20
Damage: 1d6 + 11 = 13
Attack 2: 1d20 + 13 = 22
Damage: 1d6 + 11 = 16
Haste Attack 3: 1d20 + 13 = 16
Damage: 1d6 + 11 = 14