I don't get why they just didn't buy iTunes Gift Cards for each backer's region. You can send the codes via email. This is just a silly way of handling this situation. So called "secret sales" to fulfill season passes? What?
You know you can get your 1 dollar back as long as you apply? It's not an ideal sell, but the problem lies with Apple's policies, not Camoflaj's business practices.
The way they're handling season pass fulfillment makes me believe this is absolutely the ONLY way they can do it. I'm sure they're none too happy about it as well.
The sale is gonna be all over deal sites tomm. Asking backers to keep it a secret won't work especially for this.
Does anyone remember how StarCommand did it?
AAA production values, D-grade commerce solutions.
Especially when you've just pissed off all the backers anyway. "Hey guys, we know that we've totally bungled the entire process and made you spend more money than you pledged, but could you please keep this a secret for us?"
Have they discussed what happens to backers that are too busy to follow their updates during the next 48-hours and miss out on the sale? Are they just going to have to slash the price of the Season Pass once a month until all the backers have been satisfied?
The way they're handling season pass fulfillment makes me believe this is absolutely the ONLY way they can do it. I'm sure they're none too happy about it as well.
I don't know the specifics of IAP integration for iOS apps, but Ticket to Ride on Android has a system that allows the company to handle fulfillment of things like DLC codes themselves--basically, you connect the app to an account, and then you can log into said account online and redeem codes just like you would for Steam/Desura. The account then recognizes that you own the DLC in question and gives you the content you bought. That's how the expansion packs were provided for BTA buyers when Ticket to Ride was part of an Android Humble Bundle.
I'm not sure if Apple locks out that kind of functionality because they want a piece of that income. If they do, then Apple's even more to blame because what the hell, but then Camouflaj should've known that would be an issue as soon as they decided on the episodic model. If they don't, then Camouflaj could have built an account/redeem system to handle this stuff and they chose not to. So either they think the potential revenue loss for selling the other episodes for $1 will be less than the definite costs of building said system and ensuring only backers could get free season passes, or they just don't give a shit.
I agree, It's not a good way to handle this. I suppose I can congratulate all the nonbackers who get this sweet discount. lol
I'm curious why there are even rushing to do this. Is Episode 2 even ready to go out yet?
I know devs can gift things like in game currency so I am not certain how this is difference. For example you have a unique code in the Nimblebit games and they can send coins.
I backed the $20 iOS and PC version. I want to wait for the PC version, does anything that is going on right Joel's affect me or can I just ignore it.
You didn't pay for anything. You made a donation.Not my problem. This isn't what I paid for and it's not what I was promised. I'll never back another one of their projects.
You didn't pay for anything. You made a donation.
If you thought of kickstarter that way you'd be better off.
Kinda seems like he paid for something. On the KS page it doesn't say $10: Thanks for the donation. It says $10: Republique for iOS.
I'm curious why they are even rushing to do this. Is Episode 2 even ready to go out yet?
Short of changing the way Apple runs their App business, there's not much else they can do aside from these weird work arounds, so I'm not sure why everyone is so insistent on complaining about it right now.
And even though it was a pain in the ass work around, this is what they're providing as much as they can. Sure, it's their fault that everything is so ass backwardly handled, but in the long run, they're doing everything they possibly can to provide a copy of the game for their people.
Short of changing the way Apple runs their App business, there's not much else they can do aside from these weird work arounds, so I'm not sure why everyone is so insistent on complaining about it right now.
Buying cards for each region is difficult; you can't just ask Apple for it, and you can't use foreign CCs on iTunes.
The comment in the backer update does explain a bit of what their plans were (option 1: Apple method which failed, option 2: internal codes, which Apple then rejected) but I've already called Camouflaj out on not really explaining this. Unless there are NDAs in the way the exact process and what happened should have been explained from day one
Still waiting on my backer copy. :-(
Apply for foreign CC.
Find a friend or colleague in each of the major regions that backed and ask them to purchase the gift codes on their behalf.
Buy gift cards via each other retailers like Amazon?
It's .99$ on the US store now.
It's there if you go in through the app.Lies!
There are many sites that track not only app prices, but IAP prices as well. It's also on the App Store.Knew they wouldn't be able to keep it a secret because of idiots. Whatever.
Their request is wholly unreasonable. They promised we would receive the full game, including the season pass, when we pledged. So far, they've forced us to buy the app, and now they're forcing us to buy the season pass. They have not held up their end of the bargain, so I will not respect their request.
It is done.
it's already all over the various iOS gaming sites
Touch Arcade has it on their front page
http://toucharcade.com/2014/01/30/republique-season-pass-99c/
You just know Touch Arcade is gonna be reveling in this mess. They are the original Republique haters.
.
That probably would've worked. Increase the price of base game to $30 or something, lower IAP to 99¢. People who already have the app wouldn't be affected by the price increase and can still take advantage of the IAP.Couldn't they have jumped up the price of the base game for the day ?
The $.99 deal is the only reason I am paying attention to this game....You just know Touch Arcade is gonna be reveling in this mess. They are the original Republique haters.
I honestly don't know how much this whole debacle is really going to cost them. iOS users are such cheapskates they probably won't even bother to buy a $5 game they've never heard of just so they can get the 99-cent Season pass.
Can't speak for everyone with an iOS device, but I know that it was the exact opposite situation for me. I wanted to play the game, but I sure as hell wasn't going to pay $20 for it. Seeing the $0.99 season pass convinced me to dive in.I honestly don't know how much this whole debacle is really going to cost them. iOS users are such cheapskates they probably won't even bother to buy a $5 game they've never heard of just so they can get the 99-cent Season pass.
Short of changing the way Apple runs their App business, there's not much else they can do aside from these weird work arounds, so I'm not sure why everyone is so insistent on complaining about it right now.
I'm so confused about what is going on. I'm Canadian and got the PC and IOS version. Gave them my gfs apple ID so she'd get the IOS version, and she never recieved anything. Now I see this flash sale for 0.99 with the season pass, but when I go to search for Republique, only episode 1 for 4.99 shows up.