Hale's accent is terrible
Wow, it's kind of sad how little discussion this game is generating here on GAF. I wonder if this is indicative of how the game is doing or just a case of GAF being the wrong audience?
Wow, it's kind of sad how little discussion this game is generating here on GAF. I wonder if this is indicative of how the game is doing or just a case of GAF being the wrong audience?
personally i'm kinda hesistant to keep playing. so many directors commentary blocks that i wanna listen too but they haven't send us season passes yet
unless those dc stuff are spoilery...
DC would be good during replay, imo.
When did the original idea for République spark? The first Kickstarter video seemed highly fleshed out for a game that was, at that point, 20 months away from its eventual release. Were the core themes of the game clear from the outset, or was that something that grew and developed over time?
Ryan Payton: The original idea for République came from my desire to bring believable, high-quality character performance to mobile. I wanted République to break new ground in this territory. From there, I started to think about the role of the cameras in this facility, and then we were asked to add more action into the game. When we started prototyping action gameplay with surveillance-camera views, the game instantly started to feel like the original Resident Evil, and I knew we had stumbled upon something interesting. The 32-bit era is my favorite in the history of the industry, so I decided to double down on Resident Evil, Metal Gear Solid and Parasite Eve influences.
We had our core vision and gameplay loop nailed down early last year, and then we demonstrated it in our initial Kickstarter video. While the core gameplay loop hasn’t changed much since then, we put 18 months of development into a new Hope and guard AI system, we shifted to fully 3D backgrounds, and we went to work on delivering on the “one touch” action gameplay. I’m not exaggerating when I say that, for 500 nights on this project, I went home feeling defeated by our design. It wasn’t until the final stages of development that our camera system and one touch gameplay started to function properly,
Wow, it's kind of sad how little discussion this game is generating here on GAF. I wonder if this is indicative of how the game is doing or just a case of GAF being the wrong audience?
Let's say it's not ideal but it's something.details on Season Pass fulfillment have now been released. I won't post the update here as Camouflaj has requested it be kept private.
backers only link
I will say though... it's not a solution people will likely be happy with
details on Season Pass fulfillment have now been released. I won't post the update here as Camouflaj has requested it be kept private.
backers only link
I will say though... it's not a solution people will likely be happy with
"How to Get the Season Pass
This coming Friday (January 31st) well be discounting the IAP for the Season Pass from $14.99 to $0.99 USD (or the equivalent cost to a $0.99 USD IAP in your region). Well drop the price for a full 24 hours. During this 24-hour window, please go ahead and purchase the Season Pass.
We can't confirm exactly when this will occur on Friday (especially across timezones) so please keep a lookout for it; this is just an unfortunate unknown about the App Store. We expect that the price should change at 12:01 AM in your local time-zone/region. In fact, if you guys & gals could post in the comments section when you notice the change occurring and which region you are in; that would be a great community resource!
We know that this method is not ideal, but its the best available to us at the moment. Ideally we would offer this as a free IAP, but $0.99 is as low as we can go using the App Store IAP system.
We also ask that you guys keep this information regarding the Season Pass discount private for backers only.
(For those of you who want to be refunded that $0.99 through PayPal: As with past Surveymonkeys, well need your Kickstarter name & email address to link your response with our existing information for you. Well then need the email address associated with your PayPal account. If you do not have a PayPal account, fill out the survey with an email address you would like to open a PayPal account with; instructions on how to open an account will come with your refund. Click this link if youd like to request a $0.99 refund: https://www.surveymonkey.com/s/iOS_season_pass_refund)
If you are reading this and the 24 hour sale has passed, dont fret; well have news/a new update on a follow up opportunity soon. But, please, if this is your situation, make sure to keep a close watch on your Kickstarter/Update emails for the next few weeks."
Man. Bad on Ryan Payton and co. for not realizing these roadblocks would exist, but far far more bad on Apple for ridiculous app store policies. It's easier for Kickstarter project to give out PSN codes, for chrissakes. A closed console ecosystem handles Kickstarter projects better than Apple. Are you kidding me?
(I mean I guess iOS is also a closed console ecosystem in practice, but it's not competing with Microsoft and Nintendo, but Google, which doesn't even require you to go through an app store at all. So the fact that they're worse than a CONSOLE, let alone a mobile ecosystem, is damning.)
These guys are going to lose a ton of money when the 99 cent IAP ends up on the front page of slickdeals.
I dunno if this is all Apple's fault, I backed Buddy & Me and they were able to send out codes for backers on iOS
ironically it was Android where they had to have the game be free on Amazon Marketplace the first weekend
Nice job on not putting the information out there, people.
The distribution issues are shitty enough. But we can't cut them some slack and not spread the info they asked bit to be spread?
Nice job on not putting the information out there, people.
The distribution issues are shitty enough. But we can't cut them some slack and not spread the info they asked bit to be spread?
with over 11k backers it wasn't a matter of if it would leak as much of when it would leak
don't blame me! :lol
I dunno if this is all Apple's fault, I backed Buddy & Me and they were able to send out codes for backers on iOS
ironically it was Android where they had to have the game be free on Amazon Marketplace the first weekend
I've yet to receive a code or a refund.
I dropped iOS before this game came out. Where the hell is my PC version? Update us backers!!!
Hello
I backed the $30 level for pc.
Part of it was soundtrack and documentary are these parts being made available at same time as pc release?
And any ETA it was due september 2013
Thanks
Same here im a bit worried all they seem to talk about is the iOS version and working on episode 2
Anyway ive asked the following in a kickstarter message
Same here im a bit worried all they seem to talk about is the iOS version and working on episode 2
Anyway ive asked the following in a kickstarter message
Check the updates. You have to fill out a survey. If you live in the US, they'll gift you a copy of the game. If you don't, they'll refund you enough money to buy it.
Wow, it's kind of sad how little discussion this game is generating here on GAF. I wonder if this is indicative of how the game is doing or just a case of GAF being the wrong audience?
I haven't gotten my code yet.
I'm never backing/buying anything those guys are involved with ever.
I haven't gotten my code yet.
I'm never backing/buying anything those guys are involved with ever.
The Camouflaj guys responded to people's complaints on the backer update page. It really seems like they tried their best, but it's Apple's rules that are preventing them using better alternatives.
This whole series of events is unfortunate, but in end I still support their vision and I'm not too fussed to pay an extra dollar to get the season pass. To those who are antsy about the dollar, you can get it refunded if you contact them.
to now what amounts to a 99cent sale for everyone who bought the game.
Same here im a bit worried all they seem to talk about is the iOS version and working on episode 2
Anyway ive asked the following in a kickstarter message
The Camouflaj guys responded to people's complaints on the backer update page. It really seems like they tried their best, but it's Apple's rules that are preventing them using better alternatives.
This whole series of events is unfortunate, but in end I still support their vision and I'm not too fussed to pay an extra dollar to get the season pass. To those who are antsy about the dollar, you can get it refunded if you contact them.