Radeon HD 7900 Launch set for December 22nd, 2011 - R1000 | Tahiti | GCN

The sad thing is as much as I want this card, I'd probably have to end up buying a new monitor too. 1080p isn't going to be stressed at all :(

How fast is BF3 running on a single 580 on ultra at that res and how fast would this card make it run? (With reasonable AA and AF). The latter probably consistently above 60 but not but a huge margin right?
 
Holy crap at that scaling

9_7970_manfromatlantikcrs4.jpg


7_7970_manfromatlantir6qjl.jpg


NewZealand is going to lay some whoopass on Nvidia.

How reliable are these numbers?
 
I'm very impressed by those benches but have to laugh as using Skyrim as a barometer. That game is the wrong game to test in my opinion.
 
"4.5 billion transistors on approximately 380mm ² at 28nm GCN architecture adopted in 2048 1D shader units approved 128 units textures probably 48 raster operation units 384-bit DDR memory interface (up to GDDR5) maximum clock chip slightly below 1000 MHz memory assumed 2500-2750 MHz maximum computing power: just under 4 GFlops (SP) maximum memory bandwidth: 240-264 MB / sec"
Base



awesome wow.
 
A whopping 3% increase over gtx580 in Skyrim!

Outside of that, the cards look pretty good, and will hopefully cause nvidia to finally start dropping prices on 5 series cards.

One thing that looked odd to me above: a 6970 is shown to have better performance in Arkham City than a 580? Is such a thing even possible?

I think it's because Skyrim is CPU limited.
 
Just spoke to a reviewer and he said that the card murders the 580 in some games/resolutions, but the gains are not consistent, thinking that it'll be a good few months for this arch is exploited. He is very happy with the arch/features as apparently AMD put a lot of stuff requested by enthusiasts/reviewing media and there is a lot of forward looking features in it also. His conclusion was that 580's time is done. (duh?)

Just two more days to go!
 
How fast is BF3 running on a single 580 on ultra at that res and how fast would this card make it run? (With reasonable AA and AF). The latter probably consistently above 60 but not but a huge margin right?

Let's put it this way: 7970 will allow running Battlefield 3 @ 1080p with at least 8x MSAA at over 60 FPS constant, maybe even SSAA to get rid of all jaggies whereas the GTX 580 would drop below 60.

Numbers look really good for games, but not at all for 3DMark11, which is suspect. Hopefully this isn't a case of AMD's traditional "optimizations" (i.e. major image quality reduction) to reach certain performance numbers.

Nice selective memory. You realize Nvidia got caught doing image quality reductions for speed long before AMD did, right? In fact, AMD is more known for high image quality than Nvidia is. Let's not twist things. Nvidia has been cheating at benchmarks for the last 7-8 years at least.

Also, all the 7970 doubters: I'm baking some Christmas crow, hopefully it's ready on the 22nd.
 
Looks like they're relying on their ram advantage to beat the 580 in all the benchmarks.

It'd be nice to see the card compared to a 3gb 580.
 
Holy crap at that scaling
Regular scaling is 80-95%
At or above 2560x1600 res so that is pretty much inline with what to expect imo. The 6 series scales really nicely.

A good reminder that 40nm -> 28nm is actually a big jump and something we haven't had for a while. Lets go!
 
http://tpucdn.com/reviews/NVIDIA/GeForce_GTX_580_SLI/images/scaling.gif

I should have said just 5xxx/6xxx series. That's why the numbers didn't surprise me for the 7xxx series.
Before them on both sides scaling was a crap shoot like that. Percentage total doesn't mean too much either because you have stuff like UT3 where 1GPU is 120FPS and 2 GPU is 180FPS.

When you have GPU room to burn it works very well for FPS. That's all :)
http://www.techpowerup.com/reviews/ASUS/Radeon_HD_6950_CrossFire/1.html
 
Good AFR scaling means bad AFR microstuttering. Also all of these graphs look like they are from AMD itself. Wait for real benchmarks.
 
When are we going to see benches at realistic resolutions?
 
Within 1 minute of NDA lifting.

17141865-lol-reaction.gif


edit - just saw the AMD ZeroCore Power info for the 7xxx series. During "long idle mode" entire GPU is shut down [it only maintains connection to bios and win, just enough to not freak them out]. Win7 gadgets are configured to not disturb this powersaving mode, and are suspended untill sistem wakes. Driver controls this state automatically, and every non primary gpu in the crossfire configurations are always in this zero power mode. Fans are cut to dead stop] when not in gaming/gpu heavy programs!!!

My PC works all the time in my sleeping room, and this feature is much welcome. Cutting the fan during the night will be awesome. Now, AMD and Intell need to make something like this for CPU's.
 
oh gawd oh gawd oh gawd oh ... where's the damn gif.

Anyways, I really hope we get to see the next XBox to feature a card from this line up. That said, if the RAM is more limited (rurmour has pegged at 2GB) I wonder if the performance advantages would be as pronounced. Of course, it should also not forgotten that console RAM differs with PC ram in how they operate.
 
The next 360 is probably getting a custom APU with some DX11.1 features.

Good AFR scaling means bad AFR microstuttering. Also all of these graphs look like they are from AMD itself. Wait for real benchmarks.
I don't notice microstutter at framerates over 60, and I'm the type that can tell the difference between 59 and 60fps. So good AFR scaling means that framerates are more likely to be over 60fps.
 
Took this from the Review Guide sent by AMD to the press;

AMD ZeroCore Power

Enabling the World’s Most Power Efficient GPUs

When a discrete GPU is in a static screen state it works to minimize idle power by enabling a host of active power saving functions including (but not limited to); clock gating, power gating, memory compression, and a host of other features. However, GPUs with AMD’s exclusive ZeroCore Power technology can take energy savings to entirely new heights by completely powering down the core GPU while the rest of the system remains active.

Nearly all PCs can be configured to turn off their displays after a long period of inactivity. This is known as the long idle state; where the screen is blanked but the rest of the system remains in an active and working power state (ACPI G0/S0). As soon as the system goes into long idle state and applications are not actively changing the screen contents, the GPU enters the ZeroCore power state. In the ZeroCore power state, the GPU core (including the 3D engine / compute units, multimedia and audio engines, displays, memory interfaces, etc.) is completely powered down.

However, one cannot simply remove the GPU and its associated device context completely; particularly when it is the only GPU in the system as is the case in many enthusiast platforms. The operating system and SBIOS must still be aware that a GPU is still present in the system. For this reason, the ZeroCore Power state maintains a very small bus control block to ensure that GPU context is still visible to the operating system and SBIOS. The ZeroCore power state also manages the power sequencing of the GPU to ensure that the power up/down mechanism is self-contained and independent of the rest of the system.

The enablement of the ZeroCore Power feature is controlled by the driver. The driver monitors the display contents and allows the GPU to enter the ZeroCore Power in the condition that the GPU enters long idle and subsequent work requests are no longer being submitted to the engine. If any applications update the screen contents, ZeroCore Power technology can periodically wake the GPU to update the framebuffer contents and put the GPU back into the ZeroCore Power state. Furthermore, applications such as Windows 7 desktop gadgets are architected to minimize activity and save power in the long idle state. These applications are active during screen-on mode to display dynamic content such as weather, RSS feeds, stock symbols, system status, etc. but also have the intelligence to suspend any updates and activity when the system enters long idle. These applications will not wake the GPU from the ZeroCore Power state in long idle.

AMD ZeroCore Power technology delivers tremendous energy savings. Many PCs remain in the long idle state for a variety of use cases that are highly relevant to everyday consumers, enthusiasts and professionals. In ZeroCore Power mode, users can still enjoy non-graphics activities such as file serving/streaming, motherboard audio and music, and remote access while the GPU core is essentially powered off.

ZeroCore Power technology also scales with AMD CrossFire™ technology. With an AMD CrossFire platform, all non-primary GPUs are in the ZeroCore Power state when not in use. For AMD CrossFire workloads, the driver will engage the non-primary GPUs to deliver full performance on-demand. The primary GPU can also enter the ZeroCore Power state during long idle as well. This delivers scalable benefits for the enthusiast. First, it effectively removes the power increase for users of AMD CrossFire under idle and light (single GPU) workloads. Second, it removes the noise penalty multiGPU users have always had to endure since the GPU fans are off in ZeroCore Power mode.
 
edit - just saw the AMD ZeroCore Power info for the 7xxx series. During "long idle mode" entire GPU is shut down [it only maintains connection to bios and win, just enough to not freak them out]. Win7 gadgets are configured to not disturb this powersaving mode, and are suspended untill sistem wakes. Driver controls this state automatically, and every non primary gpu in the crossfire configurations are always in this zero power mode. Fans are cut to dead stop] when not in gaming/gpu heavy programs!!!

My PC works all the time in my sleeping room, and this feature is much welcome. Cutting the fan during the night will be awesome. Now, AMD and Intell need to make something like this for CPU's.

You want your CPU to shut down after long idle? We have that. It's called "Sleep Mode".
 
oh gawd oh gawd oh gawd oh ... where's the damn gif.

Anyways, I really hope we get to see the next XBox to feature a card from this line up. That said, if the RAM is more limited (rurmour has pegged at 2GB) I wonder if the performance advantages would be as pronounced. Of course, it should also not forgotten that console RAM differs with PC ram in how they operate.

dude this card can't go into a console, it consumes probably 200W
 
oh gawd oh gawd oh gawd oh ... where's the damn gif.

Anyways, I really hope we get to see the next XBox to feature a card from this line up. That said, if the RAM is more limited (rurmour has pegged at 2GB) I wonder if the performance advantages would be as pronounced. Of course, it should also not forgotten that console RAM differs with PC ram in how they operate.

Next XBOX is coming. I want to lick it.
 
The next 360 is probably getting a custom APU with some DX11.1 features.
DX11.1 is mostly a software update, it'll be avialable on all DX10+ h/w.

I don't notice microstutter at framerates over 60, and I'm the type that can tell the difference between 59 and 60fps. So good AFR scaling means that framerates are more likely to be over 60fps.
Microstuttering is always noticable since it basically gives you the impression of a much lower framerate than what Fraps shows on screen. I notice it with framerates up to 120 fps. Maybe if I've had a 120 Hz monitor I'd be able to notice it up to framerate of 240 fps.
 
edit - just saw the AMD ZeroCore Power info for the 7xxx series. During "long idle mode" entire GPU is shut down [it only maintains connection to bios and win, just enough to not freak them out]. Win7 gadgets are configured to not disturb this powersaving mode, and are suspended untill sistem wakes. Driver controls this state automatically, and every non primary gpu in the crossfire configurations are always in this zero power mode. Fans are cut to dead stop] when not in gaming/gpu heavy programs!!!

My PC works all the time in my sleeping room, and this feature is much welcome. Cutting the fan during the night will be awesome. Now, AMD and Intell need to make something like this for CPU's.

Would be cool if this feature would also work when doing non intensive stuff (like websurfing or whatever), using just the GPU in the CPU to do the work (but still sending the signal out through the GPU).

Is such a thing possible?
 
I was at zero core and am now optimized after that brief there. GATDAM. Now that is some advancement not just in performance but in some nifty power saving features.
 
Will we only get 7970 benches or 7950 as well?
Some reviewers have 7950s as well but I dont think everyone got one.

There is a reason that AMD is pitting the 7970 against the 1.5GB 580 ;) Also I'm reading that the 7970 can OC north of 1.1GHz on air with no issues.
 
Umm based on what I'm seeing, its closer to 40%.

Announce or Launch? Launch could be in late Q2 '12 optimistically.

just waiting to see what they announce, I have GTX 580 SLI so I'm good for now but I want to get a 30inch monitor so I want a card with more VRAM so I can push that resolution to maximum (BF3, witcher 2, etc)
 
The next 360 is probably getting a custom APU with some DX11.1 features.


I don't notice microstutter at framerates over 60, and I'm the type that can tell the difference between 59 and 60fps. So good AFR scaling means that framerates are more likely to be over 60fps.

then why do you want to run multiple graphics cards to get framerates over 60 when you can't even see 60 fps, according to you? just a question.

those of us that want locked framerates of 60 are the type of people that CAN tell the difference between 59 and 60.

sure, if you're going to run three or more cards microstutter stops being as big an issue just by the law of averages, but two cards are a waste of time pretty much for anything other than framerate bragging. then of course that you'll regularly have to wait for that game to even work on two cards.

perhaps if you don't mind tearing or have a nice 120 hz monitor... but who is that? the perceived performance games are minimal compared to the 'frames per second' gain. if the game is spending most of it's time at a vsynced 60 fps on just one card, running it on two is just going to make it run worse.
 
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