kaioshade said:Sometimes credit feeding is nice to just go through a game a bit more carefree and just enjoy. Other times, one credit running is preferred. Why is there such a negative attitude towards credit feeding anyway?
Muchi Muchi Pink said:Well many non-shmupers buy these games, creditfeed themself trough the game and then complain it's just an hour long.
kaioshade said:Sometimes credit feeding is nice to just go through a game a bit more carefree and just enjoy. Other times, one credit running is preferred. Why is there such a negative attitude towards credit feeding anyway?
It also fucks over anyone who doesn't care about the chaining, unlike Ikaruga.AC!D said:Well, this game in paticular is designed to kick credit feeders in the balls. Without playing the game properly and learning to chain, your weapons will become more and more useless as the game progresses.
AC!D said:Well, this game in paticular is designed to kick credit feeders in the balls. Without playing the game properly and learning to chain, your weapons will become more and more useless as the game progresses.
Credit feeding through a shooter is a pointless experience anyway. These games are all about the skill, excitement and WTF moments of living on the edge of that last life.
kaioshade said:Sometimes credit feeding is nice to just go through a game a bit more carefree and just enjoy. Other times, one credit running is preferred. Why is there such a negative attitude towards credit feeding anyway?
AC!D said:rayner, check out this pic:
On the right hand said you can see which weapons are assigned to which buttons. In this pic, A, B + RB are the original A,B,C weapons.
X, Y, LB and RT (the sword) are the combination weapons. Using any of the combination weapons also powers up your original weapons (so powers up two at once).
I hope that helps (makes sense!)?
Tain said:1. Credit feeding is boring after seeing the entire game. In fact, it's usually boring far before that.
2. A lot of people think that arcade games are basically impossible to clear without using continues. Some even scoff at the notion that developers design the games around being cleared without continues.
So, I'm happy that Treasure made it clear that the default, intended setting involves no continues.
The next step is getting people to understand that the whole one credit thing also applies to other, non-shooter arcade-friendly genres, I guess!
diffusionx said:also: stupid reviewers credit-feed then criticize a game for only being 30 minutes long.
levious said:are the original voice tracks still in?
andymcc said:sounds just like them to me.
Tain said:1. Credit feeding is boring after seeing the entire game. In fact, it's usually boring far before that.
2. A lot of people think that arcade games are basically impossible to clear without using continues. Some even scoff at the notion that developers design the games around being cleared without continues.
So, I'm happy that Treasure made it clear that the default, intended setting involves no continues.
The next step is getting people to understand that the whole one credit thing also applies to other, non-shooter arcade-friendly genres, I guess!
LiK said:i love credit feeding for practice mainly. it only makes the replays more fun.
kaioshade said:Sometimes credit feeding is nice to just go through a game a bit more carefree and just enjoy. Other times, one credit running is preferred. Why is there such a negative attitude towards credit feeding anyway?
Tain said:2. A lot of people think that arcade games are basically impossible to clear without using continues. Some even scoff at the notion that developers design the games around being cleared without continues.
I think the truth lies in the middle. The idea is you spend lots of money playing the game to practice. The operator makes money and you get better at the game. Rather than just feeding through the whole thing. The operator still makes cash off of all your practice runs.discoalucard said:The practice of 1 ccing is a metagame played by expert players and certainly not an illegitimate one. But the idea that an arcade game is built for anything but sucking as much money from the player as possible has always struck me as overtly romantic.
kaioshade said:I do not disagree, but not everyone has the skill to run through the game in one sitting. If credit feeling allows a few more people to see the end of the game and appreciate it, then its all good. At least treasure gave people the options of multiple ways to play.
If shmups remain this untouchable impossible type of game to play to the average gamer, how on earth can we expect others to enjoy it and have the genre grow in popularity? And pretty much saying "get better or GTFO" is very off putting.
And not saying anyone here has that mentality, i have just seen it on other places.
discoalucard said:The practice of 1 ccing is a metagame played by expert players and certainly not an illegitimate one. But the idea that an arcade game is built for anything but sucking as much money from the player as possible has always struck me as overtly romantic.
discoalucard said:The practice of 1 ccing is a metagame played by expert players and certainly not an illegitimate one. But the idea that an arcade game is built for anything but sucking as much money from the player as possible has always struck me as overtly romantic.
Tain said:I don't really care about the genre's growth or anything like that, though, to be honest. These developers can manage themselves, and if I get the kind of games that I want, I'm happy.
kaioshade said:I'm not so sure about that. Games need numbers. Even Cave has hesitated localizing (outside of Japan) practically their entire catalog because shmups are simply out of reach for the average gamer. And for the reasons mentioned by others on this topic.
Games dont sell, developers do not make any more. Then the games we want cease to exist. Cave pretty much pt out tons of shooters. That number has dwindled significantly.
Are all those buttons required, or are some of them combinations of some of the other buttons? How many buttons would an arcade cabinet have?rayner said:Oh there are 7 buttons... man I really need a cup of coffee in the morning. Thanx!
3. But you have 7 weapons. For example a+b+c is the sword which is mapped per default on RT.Llyranor said:Are all those buttons required, or are some of them combinations of some of the other buttons? How many buttons would an arcade cabinet have?
kaioshade said:I'm not so sure about that. Games need numbers. Even Cave has hesitated localizing (outside of Japan) practically their entire catalog because shmups are simply out of reach for the average gamer. And for the reasons mentioned by others on this topic.
Games dont sell, developers do not make any more. Then the games we want cease to exist. Cave pretty much pt out tons of shooters. That number has dwindled significantly.
Muchi Muchi Pink said:Btw. you definitely get lifes and credits over time. Got 10 lifes and 4 credits for the arcade mode after playing for ~9hrs.
Choose a color and only chain this color until it's reset at a particular point of the stage. After every 3 enemies of the same color the chain goes up. But there are also secret chains and hidden items which give you a big amount of points. Grab a good replay and watch. There are some japanese players already rocking the leaderboards.Mike M said:What was the original chaining system?
Glix said:I can't freaking wait to get the hell out of work and play this!!!!
How is the netcode? Me and a buddy want to co-op.
kaioshade said:It could be better. Some serious lag on a few plays, but i had some good runs.
Im actually fairly high on the leaderboards....for now.
I've heard elsewhere that you get continues faster in arcade mode than in story mode. You start with 3 continues in arcade mode and can adjust lives/extend settings. You start with no continues in story mode and can't adjust those settings.Muchi Muchi Pink said:Btw. you definitely get lifes and credits over time. Got 10 lifes and 4 credits for the arcade mode after playing for ~9hrs.
Muchi Muchi Pink said:What sucks (The game is still a really good port) that I can't choose 1P or 2P. I want to have a red ship :/
CecilMcW00t said:Didn't this game follow in the Toaplan tradition of having the 2P ship move faster from left to right but slower up and down while the 1P ship is the opposite? I seem to remember always picking the 2P ship in this game. Maybe that's why I'm getting owned more than usual. :x