Blimblim said:No one cares about the actual tech as long as it looks good. Rage looks incredible for a 60 fps game on 6 years old consoles, but I still can't help but notice when a burning projectile falling from the sky doesn't light up the environment around it. It's highly subtle and I guess I'm one of the rare people who actually notice and/or care about it, but that's how I'm
That doesn't make this engine any less of an achievement, of course.
I completely agree with you, in regards to dynamic lighting for weapons. It really sucks when a game doesn't have that.
But I do agree with some posters above who say that baked lighting is perfectly fine for the world and environments, and sometimes even preferable.