kx11 said:i'm going to be the only person here to say it
60fps + fps = disaster
angular graphics said:Go to your "base" folder.
Create a file named "rageconfig.cfg"
type inside:
vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
save it and start rage
[/B]
Do you own the game? Why don't you find out for yourself?Poimandres said:So... what is this game going to do to my lowly Core Duo 3.2 with 4 Gig Ram and GTX260?
I'm scared.
Poimandres said:So... what is this game going to do to my lowly Core Duo 3.2 with 4 Gig Ram and GTX260?
I'm scared.
Do you own the game? Why don't you find out for yourself?
angular graphics said:Try lowering it to 6144 for example, maybe it'll work and you'll still benefit.
angular graphics said:Go to your "base" folder.
Create a file named "rageconfig.cfg"
type inside:
vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
save it and start rage
Carmack & Willits said they would do it before release; the console version uses 4k x 4k (loaded) textures, but the PC version should/would use 8k x 8k, and after release they would tweak it to use 16k x 16k - but no, the PC version shipped using 4k x 4k textures like on consoles thus it has the exact same (bad) pop in as on consoles.
But why wait for Carmack? Tweak it yourself now!
Note: you will likely need a lot of RAM (maybe VRAM as well), for example more than 4GBs.
If you have just 4GBs of RAM, or if you notice that some parts aren't loading instead of 16384 use the value 8192. In fact if you have second thoughts, you might want to first test it with the value 8192, because it will definitely make a noticeable difference, and it should work on all modern gaming computers. And then see if you can handle 16384 as well.
Good luck, and anyone that tries it please report back your experience
angular graphics said:Try lowering it to 6144 for example, maybe it'll work and you'll still benefit.
Smokey said:Wait so that's all you have to do? Create a .cfg in Rage Base with those 5 lines? I just did that but it seems too simple lol. I've got 16GB of RAM, so this shouldn't be an issue at all.
Be right back!
Wallach said:I'm actually able to make it crash even on 4092. But only when loading a save game. Might happen during zone transitions too but I haven't seen one yet. Not sure if it is a separate crash bug or related to the cvars we're messing with here.
angular graphics said:4096? That's the default. It shouldn't crash with that..
60fps?Tokubetsu said:I'm running it on a 4870.
angular graphics said:Yeah, it should make a difference! But based on feedback from other gaffers, maybe you should stick to the 8k value
(And it actually makes sense, as Rage hasn't been patched with 64bit support yet - although this will come later - and it can't use THAT much memory from your system as a 32bit app).
Smokey said:You don't have to start a new game or anything right? Just curious.
That doesn't make much sense when folks with 4GB of RAM are able to pull it off.Gvaz said:Yes, that's 16gb or so, the blue textures are placeholders showing you don't have enough. quite a few games do this.
Also can someone explain that 60fps + fps = disaster thing?
I always thought fps games you play competitively you need at least 60fps or higher for the least amount of lag.
How? I am using the same card, what drivers?Tokubetsu said:I'm running it on a 4870.
Calcaneus said:Really, id should be applauded for putting out a great looking fps at 60 fps on console. We need more of those, seriously.
Oh well...I don't know then, sorryThat doesn't make much sense when folks with 4GB of RAM are able to pull it off.
I use a GTX 275 that only has 896MB of VRAM.
(DP! Sorry.)
GhostRidah said:How? I am using the same card, what drivers?
jett said:60fps?
The way i kind of look at it is they sacrificed high detail on specific items to give equal distribution to all in a viewable area. Which i think makes the game look more detailed for the majority of the time.Weenerz said:Megatextures are amazing.
~Kinggi~ said:The way i kind of look at it is they sacrificed high detail on specific items to give equal distribution to all in a viewable area. Which i think makes the game look more detailed for the majority of the time.
The saddest part is that those were probably some amazing looking textures when they left the artist desk.Weenerz said:[IMG ]http://i.imgur.com/nVlI2.jpg[/IMG]
[IMG ]http://i.imgur.com/0opRI.jpg[/IMG]
Megatextures are amazing.
angular graphics said:Try lowering it to 6144 for example, maybe it'll work and you'll still benefit.
Maybe next gen.Vulcano's assistant said:The saddest part is that those were probably some amazing looking textures when they left the artist desk.
~Kinggi~ said:The way i kind of look at it is they sacrificed high detail on specific items to give equal distribution to all in a viewable area. Which i think makes the game look more detailed for the majority of the time.
Aptos said:Clean install, following the exact instructions on AMDs website. I thought maybe it was the texture cache folder I created, cuz Rage did indeed put a 1GB file in there, but I deleted it and it didn't fix anything.
However, on a good note: I get a locked 60 fps with no screen tearing... :/
Techland bit off more than they can chew but Dead Island is still playable. Rage is shit on every platform but the 360 (once again par for the course with multiplatform games).jet1911 said:So. Dead Island or Rage for worst launch of the year?
jet1911 said:So. Dead Island or Rage for worst launch of the year?
Vulcano's assistant said:The saddest part is that those were probably some amazing looking textures when they left the artist desk.
For sure! There's a ton of variation in the environments. Strangely enough, it makes the world feel more alive even with all the blurriness.~Kinggi~ said:The way i kind of look at it is they sacrificed high detail on specific items to give equal distribution to all in a viewable area. Which i think makes the game look more detailed for the majority of the time.
I'd really like to look at a detailed analysis of the benefits of how they are doing things here. It does feature environments that look much more unique and detailed at a certain distance, but i wonder if the fact that it is 60 fps or the speed you can move on your vehicles come into play for why this was more efficient. I imagine it must have a lot to do with having more control over how much texture memory is being used, allowing for a constant 60 fps instead of it being all over the place.nib95 said:I dunno. Perfectly fine with the way every other visually elite game handles it. I.e, Witcher 2, Crysis 2, BF3, Mafia II etc. This new megatexture system honestly seems even less efficient since it's so easy to out pace the the rate the textures can be loaded, even then you sacrifice overall detail and sharpness.
Oh I thought those drivers were for 6000 and 5000 cards only, guess I will give it a shot.Tokubetsu said:Whatever the RAGE preview drivers are, that's what I'm using and with that config file.