They work for 4000 cards as well. ATI didnt bother to mention that for some stupid reason.GhostRidah said:Oh I thought those drivers were for 6000 and 5000 cards only, guess I will give it a shot.
They work for 4000 cards as well. ATI didnt bother to mention that for some stupid reason.GhostRidah said:Oh I thought those drivers were for 6000 and 5000 cards only, guess I will give it a shot.
Hawk269 said:Angular,
Is this tweak mainly for ATI owners. I am ready about the setting "GPU TRANSCODE" and how it is for Nvidia's Cuda Technology. From what I read, those that have a Nvidia Card can enable GPU Transcode and it reduces the texture pop in. I just started and am in the starting area and I have noticed zero pop in, 1080p, locked 60fps with Vsycn, AFx16 and trippe buffering forced through the driver and 16xAA in the game settings and have not noticed any pop up. Again, just in the starting are though.
But, can anyone confirm this "GPU Transcode" thing?
jett said:This is the only game I can think of that has obvious compression artifacts on nearly every texture, lolz. They aren't just low-res, they're filled macroblocking too.
Deadbeat said:Techland bit off more than they can chew but Dead Island is still playable. Rage is shit on every platform but the 360 (once again par for the course with multiplatform games).
And its no longer shit for me with that ATI performance driver. Runs smooth and silky now. That and v-synch, triple buffering and a few other tweaks.Pimpbaa said:It isn't shit on a PC with an Nvidia card.
Create what file, a text document?angular graphics said:Go to your "base" folder.
Create a file named "rageconfig.cfg"
type inside:
vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
save it and start rage
Carmack & Willits said they would do it before release; the console version uses 4k x 4k (loaded) textures, but the PC version should/would use 8k x 8k, and after release they would tweak it to use 16k x 16k - but no, the PC version shipped using 4k x 4k textures like on consoles thus it has the exact same (bad) pop in as on consoles.
But why wait for Carmack? Tweak it yourself now!
Note: you will likely need a lot of RAM (maybe VRAM as well), for example more than 4GBs.
If you have just 4GBs of RAM, or if you notice that some parts aren't loading instead of 16384 use the value 8192. In fact if you have second thoughts, you might want to first test it with the value 8192, because it will definitely make a noticeable difference, and it should work on all modern gaming computers. And then see if you can handle 16384 as well.
Good luck, and anyone that tries it please report back your experience
sn1pes said:Those who activated retail keys:
Steam is saying I 'already own' the two extra codes that came with the game (weapons + sewer) and that I should check my Library, but I don't see anything?
jet1911 said:So. Dead Island or Rage for worst launch of the year?
Smokey said:
ATI video cards are like Candy Corn for me.Pimpbaa said:It isn't shit on a PC with an Nvidia card.
Rewmac said:Thanks a lot. I have CC for initial setup (at least as far as I figured out) won't it be a problem that two of these programs are running? Oh and does RadeonPro have to run when I start the game from destkop? And no I'm getting good old retail version
Gvaz said:What's your setup and fps? That just needs some AA and it will look like a 2011 game. Any shots with buildings or whatever instead of stretched textures on rocks?
jett said:This is the only game I can think of that has obvious compression artifacts on nearly every texture, lolz. They aren't just low-res, they're filled macroblocking too.
I can only eat a handful of candy corn before I feel like I'm going to literally throw up. I fucking love it though.Deadbeat said:
Nice, though if you're using 2 580s why in the hell are you still at 1080p? Go 1600p or triple monitor or go home.Smokey said:Core i7 2600k, 16GB RAM, SLI 3GB 580s (SLI is disabled so I'm only using one).
1080p, solid 60fps at all times. I was using AA and SGSSAA through Inspector but I guess it didn't work. I'll try and use the default game values for AA through Rage itself and see the difference with some AA on it.
nitric0 said:Create what file, a text document?
jett said:This is the only game I can think of that has obvious compression artifacts on nearly every texture, lolz. They aren't just low-res, they're filled macroblocking too.
NullPointer said:OK. Uninstalled previous ATI drivers, restarted, installed the performance driver, restarted (so that damned AMD External events service could start). Configured CCC to force V-sync, enabled triple buffering and set texture filtering to high quality. Modified the launch options to remove the intro videos too, for the hell of it.
End result from 5 minutes in game? Flawless victory.
No tearing and solid 60fps. I do still see some texture loading, but its at about Gears 3 levels so no biggie.
Gvaz said:What's your setup and fps? That just needs some AA and it will look like a 2011 game. Any shots with buildings or whatever instead of stretched textures on rocks?
Gvaz said:I can only eat a handful of candy corn before I feel like I'm going to literally throw up. I fucking love it though.
Nice, though if you're using 2 580s why in the hell are you still at 1080p? Go 1600p or triple monitor or go home.
jet1911 said:So. Dead Island or Rage for worst launch of the year?
That's good to hear, otherwise you've got some major overkill for 99% of games out there. I'm pretty sure you could do a two monitor spread with one 580 of any multi-monitor capable game easily enough.Smokey said:Who said that wasn't part of the plan
Smokey said:
make it in notepad but change the extension from .txt to .cfg by renaming it.nitric0 said:Create what file, a text document?
jet1911 said:So. Dead Island or Rage for worst launch of the year?
EekTheKat said:Playing the PS3 version (after install and the launch day patch/extra content patched it)right now on an early Slim with a Momentus XT drive - only a couple instances of very minor texture pop in but the rest seems pretty damn good so far. Haven't seen one texture pop in since then.
Could've sworn I saw the dynamic framebuffer at work in one scene, but it very, very quickly recovered.
Really pretty game though. Framerate so far is really nice. Audio on PS3 so far is really good in surround.
angular graphics said:Yes, but if you don't know how to make it have the correct extension, I have uploaded it for you (using 8k values):
http://www.multiupload.com/3GPQ3S8ZGL
Just put it to your base folder.
Yeah from a technical standpoint it's ugly. No shadows or major lighting on the guns, no dynamic lights everything's baked, doesn't look like there's soft shadows or any ssao, texture work is rather inconsistent at the best of times, and that shot is not the best one since there's just like, nothing in it. Some dirt and rocks and sparse grass.nib95 said:Ok, don't get me wrong, that does look awesome, mainly due to the art direction and setting. But technically speaking, I'm just not blown away here. A lack of detail, a very detached skybox compared to the actual assets, lighting that seems unrealistic or more cartoon like, lack of realism and specularity(?) to the weapon models and so forth.
I mean, I really do LOVE the art direction. But from a graphical technical standpoint, besides the 60fps which is admittedly a huge thing, I'm just not seeing it.
nib95 said:Ok, don't get me wrong, that does look awesome, mainly due to the art direction and setting. But technically speaking, I'm just not blown away here. A lack of detail, a very detached skybox compared to the actual assets, lighting that seems unrealistic or more cartoon like, lack of realism and specularity(?) to the weapon models and so forth.
I mean, I really do LOVE the art direction. But from a graphical technical standpoint, besides the 60fps which is admittedly a huge thing, I'm just not seeing it.
JohngPR said:That's one thing it has over the 360 version....DTS Surround sound. It's very well implemented and very clear.
Smokey said:Core i7 2600k, 16GB RAM, SLI 3GB 580s (SLI is disabled so I'm only using one).
1080p, solid 60fps at all times. I was using AA and SGSSAA through Inspector but I guess it didn't work. I'll try and use the default game values for AA through Rage itself and see the difference with some AA on it.
jett said:I wonder why was color grading/filtering removed from the game(among other things, like DOF).
Hawk269 said:SLI does not work for this game anyway, so no need to disable the SLI in you configuration. RIght now I am running at about 60% usage on my one GPU it is using, 60fps, 16xaa (in game settings), AFx16, VSync, Tripple Buffering via Control Panel and running buttery smooth. Still need to apply Angular little trick to see what that does.
Since we are running almost identical rigs Smokey, what size did you put using angular's cfg file?
Pimpbaa said:The game has surround sound? Must be broken in the PC version or not implemented :/
Mutagenic said:So nobody having any graphical glitches with dialogue-based NPCs or have a solution? Hmmm.
Smokey said:I meant that SLI doesn't work in the game right now. Not that I disabled it or anything. And I'm using the original 16000+ value Angular used in his post.
bloodforge said:Works for me on PC, 5.1.
nacire said:Can someone please explain to me why someone would think a First Person Shooter would be bad running at 60fps?
jett said:If it's 60fps how can it be cinematic?