Had great rounds all weekend--ping most 70-100. Didn't have any issues like chalkitdown's, that's INSANE. I don't think I've experienced that kind of shit lag/detection since the first 3 months the game was available. I'm central US (although I guess south central, since my data center is "scus").
Encountered a few TKers, mostly on Friday. Still hope they're banging on a good TK punishment system.
The worst is when you accidentally TK someone, explain how it was an accident, then they TK you next round. Had a round start where someone whose gamertag started with an "H" started team killing. In the merry-go-round panic as he was shooting at all of us, I accidentally killed the wrong guy, whose GT also started with an "H" and was really similar. I immediately apologize, say I was going for the TKer.
No matter. Killed next round.
I didn't realize you could also display your FPS and ping detail in the lower left corner until today.
Nitro cells are the only real issue left
Way too many operators have it. They need to reduce it to 3-4 + Recruit
2 roamers like Valkyrie and Bandit
2 defenders like Kapkan and Mute
Caviera, Pulse, and Smoke are too many.
Maybe then we can finally see shield operators become great again.
Yeah, now that we can see our team's loadout, there's something really irksome about seeing your defending team made up of four shotgun/nitro Ops.
I feel your pain. It's been happening more frequently for me.
This JUST happened to me on Favelas. I was going to enter the building from the Yellow rooftop room and had my drone setup in stairwell. I checked it TWICE before hopping in. The moment I vault through the window, here comes Smoke with buckshot to my face.