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Rainbow Six: Siege |OT| Idris Elba sold separately

Disgraced

Member
Tachanka's turret should get ACOG :p
The ACOG would look goofy as hell on there but a custom sight with more zoom-in would be cool.

The Chanka buff/overhaul we need (and should've received instead) is his turret on a swivel with remote activation. Still sort of surprised there's not an op with a sentry gun period. Hopefully that's coming. That and another three-armor attacker with the option to use a shield.
 
The mode preferences absolutely work. Turn on only bomb, and bomb is all you'll get


What doesn't work is the map preferences, which they are removing season 3
 
With heavy shoulders, I've managed to pull through my placement games with a Silver damn III rank, then turned it around and got up to Gold IV today. Aiming to get to Platinum III before the new season goes live.
 

nOoblet16

Member
Well I placed myself in Gold 3 today and now one game away from Plat 3 on PC. Looks like I'll manage to get a plat charm on both PS4 and PC.

Edit: Hit plat 3. Got carried hard in the last two games.
 
Been wanting to pick up another shooter. Battlefield 1 disgusts me on console. The aim assist is so bizarrely heavy. Then there's Siege that had some serious balls to remove aim assist completely
 
Got the game. But its not really all that fun if u die within seconds.
And ennemies always seem to see me before i see them when i watch how i died. Whats up with that.
 

andycapps

Member
The mode preferences absolutely work. Turn on only bomb, and bomb is all you'll get


What doesn't work is the map preferences, which they are removing season 3
It only works for the person starting the search. If someone else in my party starts it we start getting Bartlett and secure which are things I have unchecked.
 

nOoblet16

Member
Man I've never faced as much toxicity in Siege as I did today, players constantly commenting on what you are doing and how you should play. calling you garbage because you missed in one fight. And the most annoying part of it is that they are the ones with zero kills or bottom of the table. Then they start team shooting, so some good samaritan kills the shittalker as soon as the round starts so as to make it better for the rest of us but nope, he has allies who would team kill everyone. They they'd make racist comments.

And this happened in high gold/low plat ranked matches. wtf

There was this other dude that couldn't stop being butthurt and kept calling names to everyone on the my team as "ping abusers" even when he's getting killed by someone with 80 ping and no one in my team has a ping over 150, while his team's top scorer is at 222 ping. I'd just turn the chat off but there are some genuine people there as well.
 

Disgraced

Member
Using Xbox's "Looking for Group" I've encountered it all, high and low, good and bad.

Freqently there is one guy in your otherwise decent team who is the problem. He's the guy who blames everyone and everything but himself for failure, dominates the comms with said salt, and finally drops the n-word or the other f-word at the height of his frustration.

Sometimes there's just lobbies full of assholes too, but the most reoccuring form of toxicity I encounter is that one guy. If you can find a lobby without that guy, your chances of ranking up have increased tenfold.

Avoid that guy. Don't be that guy.
 
Man I've never faced as much toxicity in Siege as I did today, players constantly commenting on what you are doing and how you should play. calling you garbage because you missed in one fight. And the most annoying part of it is that they are the ones with zero kills or bottom of the table. Then they start team shooting, so some good samaritan kills the shittalker as soon as the round starts so as to make it better for the rest of us but nope, he has allies who would team kill everyone. They they'd make racist comments.

And this happened in high gold/low plat ranked matches. wtf

There was this other dude that couldn't stop being butthurt and kept calling names to everyone on the other team as "ping abusers" even when he's getting killed by someone with 80 ping and no one in my team has a ping over 150, while his team's top scorer is at 222 ping. I'd just turn the chat off but there are some genuine people there as well.

I had one guy be a whiny little bitch on Consulate because I opened up the wall to yellow stairs to watch the windows from said stairs. It's a good enough strat for Penta, but guess it wasn't good enough for him. Oh well.

Powered through a 4v5 in ranked, lost the first round after almost clutching it with 4 kills, then brought it back and won 4-1. Short clip from round 4, 2v5.
https://www.youtube.com/watch?v=Pe_GMFWNL9w&feature=youtu.be
 
Well I placed myself in Gold 3 today and now one game away from Plat 3 on PC. Looks like I'll manage to get a plat charm on both PS4 and PC.

Edit: Hit plat 3. Got carried hard in the last two games.

My limited PC experience this season is not so different, though I did sink out of Plat the last time couple of times I played. I think I need to switch my PC account to Bomb only and play on it more. My Bomb skill is so terrible right now. I need to just learn it in the context of not worrying that much about my rank.

Meanwhile on Xbox:
8745MMA.png


Finally got back to Diamond after a whole year since Skull Rain ended, on game #651. What a fucking grind that was, sweet jesus. Early season was a nice quick run to mid Plat Star, but midseason was a sad sink down deep into Plat 2... and then with the skill uncertainty tightened to getting 15 points per win it was a long slow climb. I absolutely needed that one week delay on Blood Orchid to have a chance. Going into the last week I was still 80 off, and getting less than 10 per win on average.

I think when Blood Orchid hits I'm going to go hard on Ranked, pull that slot machine lever and hope I get more early inflated-MMR opponents than alpha predators just casually climbing up through the ranks. Whenever I hop into a Casual there's always some Diamond on the other team who isn't even all that good but went 26-7 at the start of the season and then just went back to Casual full time.

I'm still pissed about the map pool for this upcoming season though. I'm not cool with losing Yacht, Plane, or House at all. Kanal I'll miss some, but I'll get over it. I won't miss Hereford that much but I don't mind playing it sometimes. Bartlett, and Favela can get fucked but I'd rather have all the maps in the pool on principle, so I just deal with them when they come up. Favela does need some technical tweaking though so it runs decently on console. I guess Yacht kinda does too, but I've grown to like playing that map enough to where it doesn't bother me as much. The only plus to Yacht being gone is that before they announced all this shit I told my Xbox teammates that they were going to remove Yacht for a season because it's sailing south, and then the next season it will be in a nice tropical locale, lol. The dream lives!

The maps they are removing are killing some much needed variety. Everything they've come up with lately has been a 2 story rectangular building begging for ESL approval. Fuck that shit. Where is my oil rig? Where is my shopping mall? Or a container ship for that matter?

It's also kind of disappointing how they shut down the TTS. Have that shit go through the weekend. I wanted to try and test out some more stuff! I especially wanted to drill some THC on Theme Park. It only came up once in my TTS Casuals. Learning this map is going to be a huge hassle. There will be little to no opportunity for me, and there will be little to no incentive since it's notr in the ranked pool.

I totally get the logic behind Theme Park not being in the map pool while they see what exploits and glitches come out. That's fair enough. But after like a 4 week period it really just needs to go in. Or you know, they were hyping their new "we can revert bad changes" system early in Operation Health.. I don't know if they ever got there... but certainly one of the things they SHOULD have prioritized is the ability to pull a map from the rotation in case of game breaking glitches. That way Theme Park could go in and they could pull it until patched if absolutely need be. Fucking Bank should have been pulled with that Black Eye glitch and we had to suffer through that for MONTHS.

Also it's completely embarrassing that they haven't committed to XBX and PS4 Pro patches yet. Like hey, you're talking about Year 3 and shit. It's the competitive shooter of its generation. Plug in a new fucking devkit or two already!
 

nOoblet16

Member
Is there a good reason why all headshots are one hit kills? I've never liked this aspect of the game, and I've been playing it since day one.
Headshots are OHK in like almost every game out there and it's to be expected especially in a tactical shooter. I can't see any good reason over why it shouldn't be so, yea you can get killed by a stray bullet once in a while but you can do the same to others.

Headshots being OHK also means the good players who have trained themselves to aim for headshots in every encounter almost always end up winning 1v1.
 

nOoblet16

Member
Add in the inconsistent hit detection and they can take even more.


Also the one thing I truly dislike about this game is the way matchmaking works. I think they should consider the overall MMR of the squad rather than the one searching it. The friends I play with on PC are usually hanging around silver and bronze so if I play with one of them searching it we get bronze and silver players but if I search with them then we get matched against a team of gold and platinum...which is not fun for them or me and no one has a good time.
 

jkupper

Neo Member
There will be little to no opportunity for me, and there will be little to no incentive since it's notr in the ranked pool.

I totally get the logic behind Theme Park not being in the map pool while they see what exploits and glitches come out. That's fair enough. But after like a 4 week period it really just needs to go in. Or you know, they were hyping their new "we can revert bad changes" system early in Operation Health.. I don't know if they ever got there... but certainly one of the things they SHOULD have prioritized is the ability to pull a map from the rotation in case of game breaking glitches. That way Theme Park could go in and they could pull it until patched if absolutely need be. Fucking Bank should have been pulled with that Black Eye glitch and we had to suffer through that for MONTHS.

Just an FYI they announced the other day that the new map is being put into ranked now.
https://www.reddit.com/r/Rainbow6/comments/6xgm0a/theme_park_to_be_added_to_the_ranked_playlist_in/
 
Headshots are OHK in like almost every game out there and it's to be expected especially in a tactical shooter. I can't see any good reason over why it shouldn't be so, yea you can get killed by a stray bullet once in a while but you can do the same to others.

Headshots being OHK also means the good players who have trained themselves to aim for headshots in every encounter almost always end up winning 1v1.

Pretty sure that's not the case at all. For most shooters these days, headshots do extra damage, they don't just instant kill.

Not sure why it being a tactical shooter matters. Counter Strike is tactical, but not every weapon in that game is an instant kill when aimed at the head.

You're not doing anything to convince me that one hit kills are a necessity. I have always found them stupid in this game. Getting headshotted by a Blitz hip firing across the room is fucking lame. The same can be said for people who fire through a wall and just randomly ping you in the head. It adds a level of randomness to the combat that I don't appreciate at all.
 
All headshots being lethal is fine imo, allows players to make every first shot count. I wouldn't bring CS into this if the issue is it making outcomes feel random, as there is a lot more of that in play there.

Not long now fellas, the operation is coming.
 
OHk headshots are critical for a slow game like this

You dont want shootouts where you're standing and firing and trading shots where headshots dont instantly kill.

The headshots in this game are lethal and can turn the tide of a game. A single player can be immensely dangerous to an entire team if he can headshot you but you cant headshot him. The slow tactical feel of the game can instantly turn into a lightning paced tug of war or clutch as far as eliminating players go

If headshots didnt instantly kill, then swarming an enemy would be much easier, and it would allow groups to get lazy

When you see a guy headshot two teammates, you think twice about rushing him. If headshots didnt instantly kill, you could swarm that player knowing you can outlast him by shooting bullets into him


With instant headshots, groups are punished hard if they cant take out a player who is head shotting their teammates. Players are rewarded with quick reflexes and lightning decision making/positioning


You can win a game in a single clip. It is what allows the game to be slow and lets players hold angles.
 
OHk headshots are critical for a slow game like this

You dont want shootouts where you're standing and firing and trading shots where headshots dont instantly kill.

The headshots in this game are lethal and can turn the tide of a game. A single player can be immensely dangerous to an entire team if he can headshot you but you cant headshot him. The slow tactical feel of the game can instantly turn into a lightning paced tug of war or clutch as far as eliminating players go

If headshots didnt instantly kill, then swarming an enemy would be much easier, and it would allow groups to get lazy

When you see a guy headshot two teammates, you think twice about rushing him. If headshots didnt instantly kill, you could swarm that player knowing you can outlast him by shooting bullets into him


With instant headshots, groups are punished hard if they cant take out a player who is head shotting their teammates. Players are rewarded with quick reflexes and lightning decision making/positioning


You can win a game in a single clip. It is what allows the game to be slow and lets players hold angles.

I don't see how taking away OHK stops the game from rewarding quick reflexes and such. A player that is an expert at getting headshots can still be very deadly without the OHK benefit. The added damage bonus would be enough to encourage people to aim for the head.

You dont want shootouts where you're standing and firing and trading shots where headshots dont instantly kill.

Actually, I totally do.

It would encourage player's to be more accurate and be a lot more conservative with their ammo. With the instant headshot game, a lot of shootouts are more about spamming your weapon into specific locations hoping to tag a person in the head.
 
I don't see how taking away OHK stops the game from rewarding quick reflexes and such. A player that is an expert at getting headshots can still be very deadly without the OHK benefit. The added damage bonus would be enough to encourage people to aim for the head.



Actually, I totally do.

It would encourage player's to be more accurate and be a lot more conservative with their ammo. With the instant headshot game, a lot of shootouts are more about spamming your weapon into specific locations hoping to tag a person in the head.


But thats not what happens. People arent spraying and hoping for a headshot unless they are both terrible

In a 1v1, the player to get the headshot will win because they aimed and got the shot

It won't promote conservatism. It will make dogpiling much more viable, which will make the game harder when its something like a 2v4 because you can just ignore getting shot in the head since the enemy is likely to be overwhelmed by opponents

Right now, even when you have the numbers, it isnt wise to rush an enemy who has a strong angle and a bead on your head.

With instant headshots, a 1v4 clutch is possible against lesser opponents since a single mistake is death. In a game where enemies are more likely to hide and disengage (defenders benefit from being defensive), multiple headshots would reward peaking without the risk of death

The randomness of headshots is rare, and not an issue imo
 

Gator86

Member
I'm playing the game since weekend, mainly terrorist hunt, but god are there many douchebags around. Either:

- I get shot in the head by a team mate at the beginning of the round
- Someone rushes to the target, dies, quits
- We almost escorted the hostage to the extraction point, the hostage gets killed by a team mate
- someone throws a grenade against a wall and it lands right before my feet

And we always get the map where you can't see shit because of the gas.
This isn't fun anymore :|

This is why I quit playing last time I was into this game. Feeling the urge to try to hop back in again but this sounds like what I'd probably get.
 
isn't it great when you have numbers 5 v 3 or 4 v 3 and your teammates decide to start roaming on defense out of sheer cockiness....leave that shit in casual where it belongs, fucking bozos
 

nOoblet16

Member
Pretty sure that's not the case at all. For most shooters these days, headshots do extra damage, they don't just instant kill.

Not sure why it being a tactical shooter matters. Counter Strike is tactical, but not every weapon in that game is an instant kill when aimed at the head.

You're not doing anything to convince me that one hit kills are a necessity. I have always found them stupid in this game. Getting headshotted by a Blitz hip firing across the room is fucking lame. The same can be said for people who fire through a wall and just randomly ping you in the head. It adds a level of randomness to the combat that I don't appreciate at all.
CS is not a tactical shooter.
Every weapon in CSGO does OHK on headshots without helmet, so this means everyone buys helmet. But even then most weapons can OHK with headshots. A 400% damage multiplier is as good as OHK.


Wallbanging and hitting you in the head is more often than not a calculated move than random. I know for one that most of the kills I've gotten that way is because I've gotten call outs from teammates and I fire in a very specific pattern keeping the callout in mind with the exact intention of hitting the head even if I can't see it. It's not random, the player getting killed should have been aware of a penetrable wall and taken it into account.

The truly random stray bullet that hits you in the head occurs so rarely that it's not even worth remembering past the 5 seconds of saltiness after dying. More importantly....you can do the same to the enemy. There is absolutely nothing of problem here.
 
isn't it great when you have numbers 5 v 3 or 4 v 3 and your teammates decide to start roaming on defense out of sheer cockiness....leave that shit in casual where it belongs, fucking bozos

I once clutched Herefort as Glaz against 4 people on the fucking roof/balcony thingie when the objective was on 2f just because people got so cocky and tried to kill me from the outside or peek from the inside windows.
 

nOoblet16

Member
I once clutched Herefort as Glaz against 4 people on the fucking roof/balcony thingie when the objective was on 2f just because people got so cocky and tried to kill me from the outside or peek from the inside windows.
I did this yesterday on Hereford base itself, it was 2v5 and people on other team started to pop out of the building or start peeking outside through nasty murder holes. But I was playing Ash and they should've known better as I killed 3 of them back to back and damaged one who got killed by my teammate. The last one was killed by my teammate as well.
 

CrayToes

Member
They're finally changing casual matchmaking? That might actually stop me from ditching the game altogether. There's no way to just play for fun anymore because of the rank based mm.
 

TheKeyPit

Banned
They're finally changing casual matchmaking? That might actually stop me from ditching the game altogether. There's no way to just play for fun anymore because of the rank based mm.
There is no rank based mmr in Casual.

I'm Gold 4 and I get new players under lvl 30 without a rank all the time.

+I get Diamond and Platinum players.
 

jtb

Banned
backseat drivers are so annoying in this game. if you're so fucking good at this game, then WHY ARE YOU DEAD. shut the fuck up.
 

nillapuddin

Member
My two best friends both live in California now (I live in Florida) and I just grit my teeth and suffer through freaking 100-200 ping every night, but it fucking sucks.

No dedis is heartbreaking. I have 50 mb down hard wired internet but I cannot get a good connection for shit with these west coast servers. Why have they forsaken me.
 
Having put some time in the PC version now as well, I can say that despite enjoying it more, I hate its ranked far more than the PS4 versions.

Every match is against 150+ ping players. And that's some infuriating BS when they jump out of a window and kill you before they even show up on the screen.
 
I thought they backed down on that idea after casual was more sweaty than ranked and undid their mistake literally the patch after they added it?
 
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