I see TTS in my library but can't download it as I don't get an option to.
Hmm that is weird I clicked on it and there was an option to download in the game hope page. I did the pre-load, though, so maybe it is different.
I see TTS in my library but can't download it as I don't get an option to.
I see TTS in my library but can't download it as I don't get an option to.
Please tell me that someone just used a spray-tool from gimp. Is this for real?Here it is:
https://i.redd.it/g1y41yytkjiz.png
I haven't forgotten what you did last night.I had a dream that I got an ace (somehow) with spray and pray aiming (my specialty) on plane.
Back to reality at copper 4
Played some of the TTS. Defenders traps are way too strong/numerous. I don't know what they were thinking both making lesion's traps cloaked AND giving him so many of them.
I haven't forgotten what you did last night.
If you two killed the enemy team with the efficiency and immediacy that you kill each other, we'd be in ESL.
Actually, that's unfair. There's a clear sole aggressor in the squad.
So, have we finally arrived at the correct "Siege"-meta?IQ can't do shit to it. You will just get murdered walking around with your shitty pistol out.
The only decent counter is Thatcher grenades at the moment. Leison is OP as fuck. Not feeling the new metagame where you can't walk two steps in without hitting a mine or something else.
So, have we finally arrived at the correct "Siege"-meta?
If this is what they wanted for Siege then they fucked it up. Gadgets were supposed to influence the game but not be the deciding factor. The balance between gunplay and gadget use is what made Siege work. Adding so many new traps at once was a really dumb decision.
Also IQ isn't a counter. She has to walk around with her pistol out and get killed instantly by anyone peeking. The new map is full of corners and hallways that demonstrate this perfectly. It's not like she can shoot the new mines through walls, she has to peek a corner to see them and then get shot by someone because she has that awful pistol in her hand.
If this is what they wanted for Siege then they fucked it up. Gadgets were supposed to influence the game but not be the deciding factor. The balance between gunplay and gadget use is what made Siege work. Adding so many new traps at once was a really dumb decision.
Also IQ isn't a counter. She has to walk around with her pistol out and get killed instantly by anyone peeking. The new map is full of corners and hallways that demonstrate this perfectly. It's not like she can shoot the new mines through walls, she has to peek a corner to see them and then get shot by someone because she has that awful pistol in her hand.
She... can? The P12 is a fine pistol. She can also shoot them through floors. And she... can chuck frags around corners instead?It's not like she can shoot the new mines through walls, she has to peek a corner to see them and then get shot by someone because she has that awful pistol in her hand. [...] Adding so many new traps at once was a really dumb decision.
...?!Pro League Y2S1 Stats said:Op--Games--Wins---Pickrate---Winrate
IQ-----46--------23------9.62%-----50.00%
Oh yah? Who's that?If you two killed the enemy team with the efficiency and immediacy that you kill each other, we'd be in ESL.
Actually, that's unfair. There's a clear sole aggressor in the squad.
You say boring, I say practical. Both are different economical fixes with different degrees of success. (Glaz's damage nerf isn't helpful.) I think giving IQ a HUD would be just as unnecessary and even more over the top than Glaz gaining a thermal scope.I think grenades on IQ kinda misses the point, is just like the damage nerf on Glaz. Quick boring fixes.
That's not entirely true and not entirely a problem. Unless you're just going for frags, you really pick IQ to find Black Eyes, Yokai, and now Gu mines.I say it because IQ as a concept should be the electronics recon operator, as of now is more of a fragger than that.
Making her a good fragger doesn't subtract any depth. And that's not the only change they've made to her. They've improved her gadget more and more and more and it's become so much more useful.If you make any character a really good fragger the pick rate will go up in this game, so i'm against those changes instead of making the operators work in their own way adding more layers to the game.
You're looking at it from the perspective of what Jackal does with his pings. What I'm talking about is to use he footsteps as pretty much a replacement for drones, this way eventhough you are moving slowly while ADS you don't spend precious time droning or alerting enemies.
Don't get me wrong pinging has its advantages (even more now with the changes), especially when you already know if an enemy is in the room as after pinging you can either flush the enemy out the way you suggested or wall bang the enemy. But when you don't know where the enemy is and want to stalk them without alerting them then not pinging has its merits too.
All I'm saying is that pinging isn't the only way to use his visor, and he's one of the very few operators in the game whose utility still retains some of the original purpose even after exhausting all of the pings.
And yea Jackal not being viable in ESL doesn't mean he's "low tier". It just means ESL players don't have a need for his utility due to heir playstyle. And no one plays like ESL players outside of ESL so his utility automatically becomes considerably better. And both his gun are still amazing even after the nerf.
That's not entirely true and not entirely a problem. Unless you're just going for frags, you really pick IQ is to find Black Eyes, Yokai, and now Gu mines.
And why shouldn't IQ pack a whop of frag potential in conjunction with her intel abilities? That's exactly what her defensive counterpart Pulse does.Making her a good fragger doesn't subtract any depth. And that's not the only change they've made to her. They've improved her gadget more and more and more and it's become so much more useful.
It used to be a panel of illegible blobs, for fuck's sake! It's extremely helpful now in the right hands and in the right situation, and that's all a character needs to be in this game.
You who don't need to be good fraggers? Fucking Thermite and Hibana. The only reason their guns are so good now is "for fun." One or the other or both are already must-picks, so fuck it, their guns might as well be amazing! Fuck no! They are definitive support characters. Why should they have their cake and eat it too? Hibana should not be Ash 2.0.
I think that would be really cool and it's a much more reasonable suggestion than completely changing her character.So making her able to mark some gadgets can be a very good change, maybe make one gadget visible at the time to the whole team , in case there is something you want assistance in taking out.
But I still disagree on this. I don't think her special is strong enough at its core—however you cut it to warrant a nerf to her solo capability and kill potential. Let her have the ability to take out gadgets with those 'nades and her guns herself. It's not the easiest task anyway (aiming grenades and using a penetrable surface); to let her team know where they are and ask them to do it is the most efficient method. Winning teams work together.And take the nades out so she needs team cooperation to work out but since she can mark a gadget the ui takes care of it.
I could really go for Jackals HUD on IQ to buff her. 😏
How about a drone that explodes in defender's face and kills them before the round even starts?In all of this talk of traps, lets not forget attackers can deploy all 10 drones at once.
I said this much earlier, I want a recon heavy operator. Reinforced drone. Can smash through regular barricades, not castled ones. Maybe has a little extra HP.
Let's switch the game up and let the players decide how the chips fall.
Oh I don't keep the visor on all the time. This is my process when playing Jackal, Go into a room and flip the visor on -> Check if there are any footsteps in the room or the doors -> Flick it off -> Do the same at every chicken point.As I say, I'm still dialing my Jackal game in. I feel like there are some contradictions you have to deal with as a Jackal player. At the start of the round you need to play really fast, and once you've cleared large swaths of the map and the footsteps have cooled down it's time to play slow. I can't decide between Holo and ACOG for him. Holo is much better for phase 1 but less so for phase 2.
I'll just say this about following footsteps without scanning, keeping that filter on your screen for a long time sucks for your ability to pick up enemies if they charge you. And that really seems to be the most successful strategy, at least against me. Push me, catch me with my headset on and sort of poor visibility. I like scanning, and then turning the visor off so I can concentrate on my push. Occasionally flipping it on to check choke points and the like.
I played some on the TTS. The lighting provides good visibility. The going into sunlight effect isn't *completely* gone. But it looks a lot more like every other video game now.
I can't get the old data mined names out of my head regarding the new operators. Especially Dazzler. The dazzler is kind of cool. The two modes work well, but the timer seems pretty short even on max. Big ammo LMG with a pretty fast reload. It will make for some cool hot breaches.
Caltrops I'm less sold on, at least when I went 1v1 and unleashed my sick dazzles while eating a Gu in return on entering, it was clearly my advantage. I guess since the Gu keeps regenerating it makes sense that they're relatively weak. I don't know, I wasn't feeling him but maybe he just doesn't suit my playstyle.
And Ela, bardzo cię lubię. She seems like top roamer now. Great gun. Her Grzmot can cover flanks as mines and still leave leftovers for emergency flashbangs. Clearly the star of the show here.
can we get general tips and tricks for all the new operators going?
M249 damage increased from 33 to 34
Still can't forgive these Ubifucks for making Glaz SO USELESS.
Pieces of shit ruined him with the texture hack buff, and the successive damage/recoil nerf.
The new smokes act as a indirect buff to Glaz. The meta around Glaz prior to the damage recoil nerf was one of the worst meta's in the game. I think he is in a pretty good place now.