FallingEdge
Member
I keep reading conflicting information on this.
Does this mean now you can spray a wall and you'll get a visual indicator that you've hit a player?
this is what I understand it as but I could very well be wrong.
I keep reading conflicting information on this.
Does this mean now you can spray a wall and you'll get a visual indicator that you've hit a player?
I keep reading conflicting information on this.
Does this mean now you can spray a wall and you'll get a visual indicator that you've hit a player?
this is what I understand it as but I could very well be wrong.
Except wat? There's no hit indicators. There's kill indicators, which are still present in Ranked. The only thing they are adding are "hit" indicators when you destroy a gadget. You've never gotten hit indicators for striking an enemy, at least not since the early Alpha.
Can't, at work. But I highly doubt, regardless of what that says, that they would re-add actual hitmarkers into ranked and not casual. If they're adding both back in, it would make no sense since they removed them due to extreme negative feedback early in the testing phase (Alpha). I almost guarantee the "hit" indicators are what I said - indicators that show when you hit a gadget, like Mute's jammers, Jaeger's Defense Systems or Bandit's shock terminals.
So when you said "spraying the hole to see if they get a hit indicator", that's bogus. You can spray the wall, and if you get hit indicators currently (in Casual) it means you either killed someone, or destroyed a gadget. Either way, it would be luck and would've happened with or without these indicators - the information you garnered from those indicators doesn't give you an advantage, because spraying the same area that got you the indicator would do nothing since the thing you hit is already destroyed/dead.
I keep reading conflicting information on this.
Does this mean now you can spray a wall and you'll get a visual indicator that you've hit a player?
Really?...You'd sell a game because of hitmarkers?Yeah, egg on Ubi's face for using a very confusing term, but I don't think we're getting Hit Markers, as we understand them. I'd seriously sell the game if that happened--it is a big part of why I ignored the game at Alpha.
Kinda forgot this was updating today. Any idea when? I was thinking of jumping on pretty soon. Will it be worth grabbing the 4k textures if I'm still running on an old 1080p screen?
Kinda forgot this was updating today. Any idea when? I was thinking of jumping on pretty soon. Will it be worth grabbing the 4k textures if I'm still running on an old 1080p screen?
Really?...You'd sell a game because of hitmarkers?
4K textures are up for download, 8.77 GB
Yeah that's the only blocker I was worried about since I have a crappy download speed. It's not as large as I expected it to be actually though and since it comes under dlc I'm guessing, or at least hoping that if I get tired of waiting I can just fire up the game when the servers are back up.
Oh that sucks... Do any of the other forums give a solution?It hasn't connected once for me yet since I got the game just after launch. Regular multiplayer is no problem, but TH, regardless of difficulty selected just drops me back to the title screen, even after it finds a game to connect to.
I've seen some posts on other forums mention it, but after trying it repeatedly (the suggested 'fix'), still no luck. It's kind of weird, and TH is a pain solo.
I'm thinking about this too. Not because i think the season pass is anything spectacular but to support getting support in the future..Caved and bought the season pass for the ps4 just to support the game!
Oh that sucks... Do any of the other forums give a solution?
With me it's almost instantly. Europe though, if that makes a difference.
Good luck man. Shame.. Thunt is amazing. So you have something to look forward to.US here, and no so far I haven't stumbled across anything informative. Only fix suggested is basically to close and reopen that particular mode a few times, which had no effect.
I was thinking maybe there is an issue with my game overall, but I don't know why it would just affect one part of it. I can do Lonewolf just fine, I'm going to try to set up a private match this weekend and see if I have any issues.
I'm thinking about this too. Not because i think the season pass is anything spectacular but to support getting support in the future..
not a fan of the hit indicators, haven't played with it yet but I know I just won't like it =/
Have you played the Casual playlist? That should give you an idea
So the update and servers are running again?
Caved and bought the season pass for the ps4 just to support the game!
A Ubisoft title's life is already predetermined in the board meeting. To each their own though
If I buy the season pass, do I still have to buy the dlc operators with 25000 renown, or can I just automatically use them?
Is the maintenance going on right now?
Pretty sure they'll be 2500 renown each, btw--not 25000
Ubi said it would around 25000.
Besides, 2500 would be way too easy to get, especially when their plan is to also sell them.
I don't know if it's just early access or if it's early unlock.
Pretty sure they'll be 2500 renown each, btw--not 25000
25000 would take awhile to save up but it is possible.
Oh shit--source? I mean, 2500 makes sense.
500--1000--1500--2000--2500
25000 apiece sounds pretty insane.
Are they selling them individually, too?
But per operator? That just sounds exorbitant to me.
Thank Yahweh for that shit then. I thought I read 25000 and nearly fell out of my chair. At my level of incompetence, it would take me ages to buy even one of them.
Each new post-launch operator can be unlocked by playing approximately 25 hours (approx. 25,000 Renown). The data we have suggests that the average FPS player spends 8-10 hours a week playing their favorite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator.
Would make the Season Pass more reasonable.