Slow RAM is not better than Fast RAM. Anyone that says it is is being delusional. In Microsoft's case, however, it makes sense because they want to dedicate a lot of RAM to OS/Games without costing them an arm and a leg. The cost is the only reason they're aiming for a slower RAM. I explained earlier:
I think you may have slightly misinterpreted part of question.
obviously faster is better than slower, but in the context of the possible ( probable?) Orbis/Durango situation where we potentially have:
Orbis with half of the total RAM that Durango has
Orbis' RAM with 3x the data rate of Drango's RAM
Durango with some ( 64-100?) MB of EDRAM - Doesn't the frame buffer reside or partially reside here??
Durango with a larger OS footprint, especially if multitasking.
you mentioned that Durango's OS could potentially take ~ 1 GB, leaving 7 GB free for games.
On the other hand Dennis mentioned that even with this much RAM, it would be difficult/ impossible to implement certain effects/ IQ enhancing techniques given its lower bandwidth and the target resolution of 1080P ( which in answers part of my original question)
Some people expressed concerns that Orbis would under perform in open world games...
So are the primary benefits/ differences of each the following?:
Only taking into account RAM Performance differences and assuming 1080P 30 FPS target and remembering the presence of EDRAM:
Orbis> Durango:
-higher quality effects possible in more/relatively linear games
- Better IQ
Durango> Orbis
-Better for open world games
-Higher quality textures
-( More things on screen?? more ram, but less time to render per frame?)
-Better, more comprehensive multitasking