Nah, gaming's flat earthers are the dudes who analyze Aloy's face for any and all imperfections so that they can look for an industry-wide agenda. They'd do it to Rivet too if she was a humanoid.People calling 30fps smooth are like flat earthers.
Nah, gaming's flat earthers are the dudes who analyze Aloy's face for any and all imperfections so that they can look for an industry-wide agenda. They'd do it to Rivet too if she was a humanoid.
The camera reset/follow can be turned off so you can manually control the camera. It was bugging me too, but it's in the options - Controls & Shortcuts - Camera Follow.Some gripes I have so far:
- Custom control layout sux, Remapping say L1 and R1 will also remap menu navigation making it super awkward, and button prompts when riding the snail still displays R1 hard coded but is no longer the true boost button since it was remapped, weirdly enough, the slow down when prompting you to press R1 only goes away when pressing R1 but again you still need to hold the true reassigned button to boost. This is quite the screw up here, I did set up a Custom layout that I really liked until I found this problem. I'm so disappointed, Returnal did an amazing job with this however, talk about tripping in front of the goal line.
- You can't assign shortcuts to weapons on diagonals, so you have max 4 weapon shortcuts, it could have been 8. This is a missed opportunity, but I'll survive.
- Photo mode, L2 and R2 has no analogue input, so you can't move around and admire the environment as smoothly as in some other games with better camera controls. This is nitpicking but could have been improved upon form Spiderman.
- You can't turn off the camera reset/follow, I love games that let my camera stay in place, now I need to constantly readjust the camera manually to keep it in an elevated place or view direction when moving about.
Some other musings:
Game looks great in screen shots, but it almost feels like a lie, the game does not feel good to play at 30fps, the real game to me at least is the 60fps RT mode. So while the games design and world looks great, the 30fps mode images posted on social media is like a marketing gimmick, that doesn't represent the true experience you get in the end, unless you don't minde slide shows. So as I sit pretty close to my 75" TV, the 1440p resolution is quite noticeable low compared to Fidelity mode and I really whish I could eat and keep the cake here, like how I can with my RTX 3090 in many games, there I can keep all the bells and whistles on at 4K60fps, LOL. Yeah I know, it's not a fair comparison but I kind of whish they designed the game for 4K60fps from the start, they way Demons Souls were, that game looks soooo good it's not even funny. To me it feels like the PS5 was launched just a tad too early as AMD raytracing HW wasn't strong enough and it's the main culprit why games have to drop down to 1440p to maintain 60fps with RT on. With all that said, I'm still glad the game is even offering the option and hope all PS5 games keep these 60fps options up going forward. I just whish.... cake...
EDIT: OMG I've been playing the game at 1080p in RT mode due to the new PS5 120hz setting. My display can't do 4K 120hz but it can do 1080p 120hz so PS5 decided to out put the game at that resolution, no wonders I thought it looked so low res. So head up folks, if your display doesn't support 4K 120hz turn of PS5 120h Automatic setting.
Ok this is actually insane.
Some people aren't framerate sensitive babies.People calling 30fps smooth are like flat earthers.
Real gamers can adapt to any framerate.
Unless we know the data throughput of all the rift sequences, no one could tell you with absolute certainty but the developers themselves. For all we know, a Series X would be able to run the sequences just as good.I'm not a techie, so I'm asking this out of curiosity... I've heard lots about how R&C 'shows off the power of the PS5', and features things that are only possible on the PS5. So, theoretically - from a tech point of view - would it not be possible to run something like what R&C is doing on the Xbox Series X?
Is the 3D headset worth it if you already have 5.1 surround sound? Keep hearing everyone talk about 3d audio and tempest and all that but I already have a dedicated surround sound setup.
Dying Light has too much motion blur and film grain effect. You can disable it but it is also horrible because a 30fps game needs a bit of motion blur to feel nice (which Insomniac games do wonderfully).Regarding 30fps - me and a buddy of mine have been meaning to try Dying Light. Not because we'd be so into zombies, or the whole parkour thing. Just that we both know you can dropkick zombies in the game, and that's so stupid it sounds like it could be really fun together. As it is currently on sale on PSN, we decided why not.
I'm assuming (playing on a PS5) I get as close to the target frame rate as possible, that being 30fps, and it feels terrible. I had to turn down the right stick sensitivity, which will give me an disadvantage, but I just couldn't take it otherwise. Panning the camera is still very choppy despite that. Production values and budget aside, there are four words that separate that game and this running at 30fps: "Per-Object Motion Blur" (and a good implementation, naturally). It really does make that much of a difference, whether you agree with it being used or not.
Now that 60fps + RT is an option, sure I'll go for it. But something like Spider-Man or the previous R&C on a PS4/Pro (why not compare to other Insomniac titles given the thread), they were fine. I didn't feel I had to adjust the settings because the screen refreshing gave me a headache. So yeah, all hail motion blur, when done right.
I've been playing Dying Light at 60fps.Dying Light has too much motion blur and film grain effect. You can disable it but it is also horrible because a 30fps game needs a bit of motion blur to feel nice (which Insomniac games do wonderfully).
I played sotc at 15-20 fps. One of the greatest games of all time.Pure BS
Pure BS
Yep. It's not just stable, its literally locked. It never ever drops a frame. Especially in 30 fps mode and yet people were seeing framedrops.Performance is stable in all three modes. That's something you can't say in games like The Medium and Cyberpunk for example. Of course I'm talking about the versions those games that do have FPS issues. It's nice when you get solid peformance in a game.
Isn't that right?
Some people aren't framerate sensitive babies.
Real gamers can adapt to any framerate.
It's not that hard lol.
EDIT: Here comes the babies
Some people aren't framerate sensitive babies.
Real gamers can adapt to any framerate.
It's not that hard lol.
EDIT: Here comes the babies
I played sotc at 15-20 fps. One of the greatest games of all time.
Mgs3 had several sections where the fps dipped to 20. Greatest game of all time.
I don't like botw but it won gotg here just a few months ago. Another game that dips below 30 all the time.
Every single goty winner in the last 10 years is a 30 fps game on consoles. Gamers dont give a shit.
If the 60 fps option wasnt available, no one would be complaining.
I've been playing Dying Light at 60fps.
Yep. It's not just stable, its literally locked. It never ever drops a frame. Especially in 30 fps mode and yet people were seeing framedrops.
30 fps always looks like a slideshow if you have a toggle that lets you see 60 fps. I wonder how many people here had a ps4 pro because i went through the same thing with gow and sotc remake. I learned back then you never switch.
I have no fucking idea why insomniac is downgrading the visuals so much to run the game at double the framerate with the same frame budget. 1440p 60 fps is actually less than the frame budget of native 4k 30 fps. So what's going on here? Is it an engine limitation? Is it memory bandwidth? Is rt more expensive at 60 fps? Is the ps5 variable clock causing an issue here?
I really dislike how no one asked insmoniac about this when Spiderman miles came out because now they have ended up shipping a downgraded option that most gamers will choose after doing any comparisons. This fascination with a locked 60 fps is also silly. Some drops to mid 50s are things even pc gamers have to contend with.
The 120 hz fiasco is also dumb. 99% of the tv's can't do native 4k 120 fps so the resolution gets dropped to 1080p 120 fps for this 1440p rt mode. That's why some people might be seeing a blurry image.
Just beat it…probably about 7 hours in total….game may be short but it was fun….don’t think I’ll be going back to do side quests or getting the guns I didn’t unlock
game was definitely a showpiece as to why we need to rip the bandaid off last gen
1440p drs but mostly stays at 1440p.Fuuuu I've bought the damn disc. I couldn't hold off the tech hype. I did not like 2016 game but I am willing to try this one. Installing... And I need some nice games to adore the new lg oled. Finally something to use hgig.
I have 48" tv on my desk so I will probably go with 4k mode. Rt performance is 1080p?
That's fucking funny i was telling myself that yesterday! But i'm happy i'm not the only one with this addiction! Hahah i tought i was one of a kind ! LolCan somebody please delete the Photo Mode.
I can't stop!
Nah, gaming's flat earthers are the dudes who analyze Aloy's face for any and all imperfections so that they can look for an industry-wide agenda. They'd do it to Rivet too if she was a humanoid.
The hover boots are awesome, way more seemless with the new control scheme. Tapping L2 to boost feels so damn satisfying.When you realize you can do the R1/R2 rocket boot thing anywhere
Just beat. Exactly 50% on the trophy front, mostly focused on story at default difficulty. Good times. Really cool credits. Looking forward to any DLC, especially if it's set after the events of this game.
Have they ever done Ratchet DLC?
Ok this is actually insane.
What you are advocating for is stagnation.
Everyone who lived through PS1 and PS2 gens remembers the struggle. We accepted frame dips into the 10s and 15s whenever explosions happened or when more than three enemies appeared on screen at once in a 3d game. Games back then also had bad checkpointing, save data issues, and brutal difficulty with zero tutorial if you didn't have a manual when you bought it. We just adapted and dealt with it all instead of whining like children.
Also PC gamers don't pretend like it was a breeze running quake and doom at 60fps on your mom and dad's old busted up windows PC that took forever to load the OS and open word.
And now some of you are saying you can't handle a smooth 30fps? It's either hypocrisy, ignorance, or youth.
But he's not doing that?What you are advocating for is stagnation.
All aspects of games should evolve...graphics, animations, gameplay, physics, AI, simulation and smoothness. But for some obscure reason there are those that prefer graphics over anything else. But games should evolve in all those areas, not just one, otherwise they start to feel old no matter how amazingly photorealistic they make them.
Besides I would also like to point out that lower framerate in less complex scenes were not an issue. Nowadays these scenes are complex with lot of visual clutter and effects that make them difficult to absorb all visual information at such a low framerates (30fps)/
You misunderstand. I'm not saying 'yes, keep making games 30fps and below for graphical sakes', I'm saying 'Don't forget your roots'.What you are advocating for is stagnation.
All aspects of games should evolve...graphics, animations, gameplay, physics, AI, simulation and smoothness. But for some obscure reason there are those that prefer graphics over anything else. But games should evolve in all those areas, not just one, otherwise they start to feel old no matter how amazingly photorealistic they make them.
Besides I would also like to point out that lower framerate in less complex scenes were not an issue. Nowadays these scenes are complex with lot of visual clutter and effects that make them difficult to absorb all visual information at such a low framerates (30fps)/
Easy 10/10, best platformer ever made.
Yes, Mario looks pretty outdated in comparison. They're just galaxies apart even the dimentionator can't reach Mario's ancient dimension.