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Banned
Uh no, not even close. We're still just talking lighting. That is worlds away from a general pathtrace renderer... Which to this day would probably not run at all in real time despite Nvidias little demos
still, CP2077 with everything that isn't geometry being raytraced is fucking nuts.
I mean the game already looked crazy good with it's current RT turned all the way to the max, but the current version still has many screen space fallbacks that are annoying... and which should be toggleable imo.
Like, I don't want fucking screen space reflections on top of RT reflections....the whole fucking point of RT Reflections is that it's killing the temporal instability of SSR... adding SSR to "fill in the gaps" completely defeats the purpose of RT reflections
that's why, for all its faults, I congratulate RE4's RT reflections, no fucking ssr fallback shit! no SSR artifacting... can't say the same for CP2077's currently RT implementation