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Rayman Legends |OT| "It's a bit like a porno" (Michel Ancel) WiiU/360/PS3/Vita/PC

Put it like this, Rayman Origins took me about 10 hours to get to the last world, I'm getting to Legends' last world in almost half the time. And the last world is just
a bunch of 8-bit rehashes of levels you've already played. Several month delay well spent

I'm in the same boat as you, what's there of the rayman platforming levels is great,
but it feels like a lot less compared to origins.
especially as almost every other level is a murfy stage.
And i don't like unlocking the last world after only a few hours.
The difficulty has also been toned down massively compared to origins,
which is part of the reason why it's so easy to storm through the game.

I'm enjoying the game, and it is stunning to look at,
but coming off the back of origins and a 7 month delay it seems a little odd.
I'm hoping it springs a huge surprise at me for the endgame.
 

marc^o^

Nintendo's Pro Bono PR Firm
GameRevolution review is out, and it's a love letter to the touchscreen version:
http://www.gamerevolution.com/review/rayman-legends
That’s not to say Rayman Legends isn’t a great game on other platforms—it is—it just plays on the Wii U as it was intended to, and the difference is noticeable to anyone who experiences both. Had I not played both versions, I would have enjoyed Rayman Legends just the same on another platform. The Wii U version makes it all the more special, though, and going back to the PS3 after seems like a let-down. It's one of those "you don't know what you had till it's gone" moments.
 

KingSnake

The Birthday Skeleton
I don't know why are you so surprised there are so many Murfy levels. It is a game that was designed for Wii U and with the Gamepad in mind. And the Murfy levels should add to the content of the game (and also should be quite challenging at times - at list on the touch version) and not be considered something like "extra things that I don't need".
 

Sectus

Member
It's interesting to see all the different opinions about Murphy. I'm curious what people think who's been able to try out both versions (Wii U and any of the other versions). I'm playing it on PC, but from what I've read it sounds like I would prefer to have normal controls with a one button Murphy, instead of AI controlled player with full Murphy controls. I get the impression many levels would become extremely easy if all you do is move a few platforms here and there.

Coop with Murphy sounds like it would have been fun though. I can see a lot of potential for friendly griefing.
 

Zolbrod

Member
Haven't played any of the main Murfy stages yet, but the Weekly Challenge right now is VERY Murfy-heavy, and it plays GREAT with a regular controller.
 

Roo

Member
I'm in the same boat as you, what's there of the rayman platforming levels is great,
but it feels like a lot less compared to origins.
especially as almost every other level is a murfy stage.
And i don't like unlocking the last world after only a few hours.
The difficulty has also been toned down massively compared to origins,
which is part of the reason why it's so easy to storm through the game.

I'm enjoying the game, and it is stunning to look at,
but coming off the back of origins and a 7 month delay it seems a little odd.
I'm hoping it springs a huge surprise at me for the endgame.

You guys are seriously making me consider to wait till the game is dirt cheap to get it.
 
the Murfy levels should add to the content of the game.

I'm just giving my opinion, I'm playing the wii u version now.
It's clear as day that the game was designed for touch screen and co-op play.
But the murfy levels should do as you said and "add to the content"
The problem is that they don't feel like they "add", more that they take up half the content.
And unfortunately some people don't like them as much as the platforming stages.

Sorry but it's just how i feel, I'd much prefer to play a platform game 80% of the time.
I don't like how frequent the murfy stages are,
they would seem much better and more unique with one per world.
not every other level, as it gives off a stop start feel to the progression.

Coop with Murphy sounds like it would have been fun though. I can see a lot of potential for friendly griefing.

this x1000 , i can't stress this enough.
the wii u version co-op is how this game should be played. And will be amazing doing so.
sadly the single player adventure suffers because of this.

I don't even want to think about the number of times i've said this over the past six or so years,
cut co-op play has seemingly claimed another single player victim. at least for me.
And i'm sick of co-op affecting single player games.
it's great that's it's there but give a decent option to avoid it altogether for single player people aswell.
 

sinnergy

Member
GameRevolution review is out, and it's a love letter to the touchscreen version:
http://www.gamerevolution.com/review/rayman-legends

OMG this game is amazing, it feels made for Wii U, can't imagine the touch screen levels on other hardware (consoles). (well maybe vita or 3DS) good job Ancel and team.

I played origins on vita but this is a whole other level.

;)

For the people with different opinion about this game, Wii U version or the other versions?

I also feel that this should have been released earlier, as to me it feel as a Wii U system seller. It all just works, the Murphy levels gave me a smile on Wii U.
 

ViviOggi

Member
I was going to say that I like the Murphy levels (on PC), but all that munching in "What the Duck" was a bit much, really kills the flow. On the other hand I like this puzzle-like mechanic by itself, I would just have preferred them to be some kind of bonus levels not interrupting a world's regular platforming.
 

Kouriozan

Member
Yeah I like Murphy levels with a touch screen more, it's even slower to position yourself at the right spot for Murphy to be on the right object.
And nearly half the level are Murphy's. This game totally wasn't made for PS360/PC. Ubisoft should had changed those with the delay.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Yeah I like Murphy levels with a touch screen more, it's even slower to position yourself at the right spot for Murphy to be on the right object.
And nearly half the level are Murphy's. This game totally wasn't made for PS360/PC. Ubisoft should had changed those with the delay.

I'm actually happy they didn't. What they should have done is, release the game as it was for Wii U in february, make a level pack named Rayman Origins 2 only consisting of Rayman and release it on all platforms in november. The work on the engine wouldn't have gone to waist, the experience on the other platforms would have been better and I doubt it would have been a lot more work. For some Murfy levels I imagine it must have been a hell of a lot of work to make them even playable without a touchscreen.
 
There's one level in world 5 that's like the Rayman Origins/Legends version of Platform Panic from DKCR, but completely vertical. That might not mean much to anybody but me, Nocturnowl and Xtortionist, but that's about as high praise as I can give.
Oh damn, I've got to get on this!
I've been trying and failing to take the game slooow, I do this with like every platformer. As it stands right now I think I agree with your impressions, it's got all the tools to be better than Origins but the lack of more traditional stages is an ever present issue, in a sense it seems like the game places a lot of focus around its content load of activities to get as many Teensies as possible.
 

Hasemo

(;・∀・)ハッ?
I don't know about the later levels, but Murphy levels in the demo were as enjoyable as the rest on the PS3.
 

Lexxon

Member
It absolutely sounds like for a single player experience, Murfy levels are better played as the character and not Murfy, at least for a lot of folks around here. Sucks that the Wii U doesn't give you a choice. I'm personally more interested in co-op for this game, and it sounds to me like I'd prefer the duo touch screen/platformer.

Yet I have the PC version sitting in steam inventory.

DECISIONS.
 
It absolutely sounds like for a single player experience, Murfy levels are better played as the character and not Murfy, at least for a lot of folks around here. Sucks that the Wii U doesn't give you a choice. I'm personally more interested in co-op for this game, and it sounds to me like I'd prefer the duo touch screen/platformer.

Yet I have the PC version sitting in steam inventory.

DECISIONS.

For the first time in ages, i actually think some reviewers hit the nail on head when they said for single player pc/ps360 is better.

The wii u version is leagues ahead if you intend to play co-op, there's no comparison.
But if you just want single player, platforming fun then it's probably best to go for the non touch screen version.
for you it has to be the wii u, especially if your after co-op.
I on the other hand, just want single player, and wished i got the ps3 version.
 
I'm enjoying the game a lot, but I wish the controls were tighter. It sometimes feels like you are not entirely in control unless you don't run and take things really slow.
 
Do we have any word on the Vita version? Like, does it run at native resolution like Origins did? I'm just worried because Legends looks to be more graphically demanding, so I hope they pull it off on Vita as well as they did with the previous game.
 

Sid

Member
Do we have any word on the Vita version? Like, does it run at native resolution like Origins did? I'm just worried because Legends looks to be more graphically demanding, so I hope they pull it off on Vita as well as they did with the previous game.
Yeah,how about that Vita?
 
can you play this with the pro controller on wii u?

i can't find any options at all, even to remap the controls :S

nope, there's nothing, strictly game pad only.
pro controller and wii remotes are only for co-op.
It's the worst thing about the wii u version, no options at all.

and given you need to look at the gamepad a lot, you need high brightness.
which unfortunately means that it runs out of battery really quickly.
 

ArynCrinn

Banned
I am EXTREMELY disappointed in Legends after the great Origins. The difficulty nerf itself kills the gameplay experience, not even worth really speedrunning most levels. No IL or Global leaderboards (which means no longterm competition). And the OST is hit and miss compared to Origins.

Hell, after almost beating the game I preferred Origins graphical style in 1080p....

Sadly, this was a huge letdown of the year. The Murphy stages are dumb and I just want to get back to platforming.

But gladly we have Retro perfecting DKC with David Wise to turn this all around for platformers in 2013.

7/10 and I'm being kind. Super Luigi U is a MUCH BETTER platformer than this and currently the best of 2013. I plan on continuing to perfect my times on that and upload to SDA instead of what I was planning to do with Legends. Also, they needed to just release a nice DRM-Free version for PC like they did Origins.

In short, Origins was great, Legends is mediocre at best. Did they actually even have the same team on this?

Edit: Playing the Wii U version on this atrociously horrible non-ergonomic mess of a square touchscreen x controller. I have pretty much decided I hate the Wii U Gamepad and it's ergonomics and button/stick placements.... Whatever happened to that next-gen GC-esque Pro controller we all wanted?
 

ArynCrinn

Banned
Yeah, looks like none of the running songs are on the soundtrack. I hate it when companies release soundtracks that aren't complete. Especially when they lack the songs that people want most!

That's because instead of hiring amazingly skilled musicians for the running levels, they used licensed tracks. Which was cool at first, then got stupid. Would have preferred a new kickass tune I'd never heard before.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
nope, there's nothing, strictly game pad only.
pro controller and wii remotes are only for co-op.
It's the worst thing about the wii u version, no options at all.

and given you need to look at the gamepad a lot, you need high brightness.
which unfortunately means that it runs out of battery really quickly.

The worst thing about the Wii U version is imo, that this choice was implemented in the demos they presented to the press just a few months ago, so they deliberately locked it away to make us loyal Rayman fans buy three versions instead of two...
 

ViviOggi

Member
The worst thing about the Wii U version is imo, that this choice was implemented in the demos they presented to the press just a few months ago, so they deliberately locked it away to make us loyal Rayman fans buy three versions instead of two...

And that is the point where brand loyalty needs to stop.
 

ArynCrinn

Banned
Really wish there was at least a level editor and way to share levels/chapters with the community.

I could make better chapters, and far more skill-based and difficult ones than the doofuses who created half the stages in this game. Even with the limited flexibility and looser controls of Rayman.

But who knows, maybe the PC community can come together and hack something together and add a invite only leaderboard client for the game. As it stands now, on PC, I'd say it's worth about $15-$20 if that. Are they even putting the achievements into the Steam version of Legends, after they removed them from Origins?

Only thing that could keep me playing is the challenges, daily or otherwise. As long as it's not a bunch of Murphy bullshit like on the Wii U demo or collect-ta-thons.
 

Metal-Geo

Member
Yeah, looks like none of the running songs are on the soundtrack. I hate it when companies release soundtracks that aren't complete. Especially when they lack the songs that people want most!
Orchestrated Chaos is a running track. But I'm not sure if it's an original or cover.
 

Pejo

Member
So in on this. I think i'm going with PC version and Vita version this time. I ended up buying Origins 4 times and the android jump game app.
 
I am EXTREMELY disappointed in Legends after the great Origins. The difficulty nerf itself kills the gameplay experience, not even worth really speedrunning most levels.
Hell, after almost beating the game I preferred Origins graphical style in 1080p....

Sadly, this was a huge letdown of the year. The Murphy stages are dumb and I just want to get back to platforming.

7/10 and I'm being kind.

In short, Origins was great, Legends is mediocre at best. Did they actually even have the same team on this?

echoed my thoughts exactly,
playing through this game it seems like so much was re-used as well from origins,
so many objects and background elements, just with a lick of new paint.
and the difficulty is a joke compared to origins.
I'm almost certain, they made this game quickly for the wii u launch.
it was finished and ready by christmas.
then the deal broke down suddenly.
and the only thing they have done on it since february is probably remove/edit
a lot of touch screen focused stages and add the origins levels,
because without them the game seems almost empty.

The worst thing about the Wii U version is imo, that this choice was implemented in the demos they presented to the press just a few months ago, so they deliberately locked it away to make us loyal Rayman fans buy three versions instead of two...

It's still there in the game, i think it's just been switched off at the last minute.
same as the option for playing murfy stages without touchscreen.
because Pressing the b button during murfy stages makes a sound,
a "sorry, wrong answer" gameshow kind of sound , it's a massive insult.
seriously ubisoft! it's like your taking the piss with that sound.
you have clearly just switched off/hidden the options.

I really need dktropical freeze after this mess.
or puppeteer, if that game plays even half as good as it looks then i'll be in heaven.
 
In hindsight the addition of the Origins levels does come off as a red flag of sorts. As if they knew a lot of people who loved Origins were gonna cry foul at the Murphy stages making up so much of the experience, so they decided late in the project to try and provide something extra to try and sweeten the deal.

Kinda deflating my hype reading all of this. :/
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
And that is the point where brand loyalty needs to stop.

It's not a simple brand loyalty, the game is great and as someone who enjoys Rayman very much, I'd of course like to play everything the game has to offer...
 

ArynCrinn

Banned
echoed my thoughts exactly,
playing through this game it seems like so much was re-used as well from origins,
so many objects and background elements, just with a lick of new paint.
and the difficulty is a joke compared to origins.
I'm almost certain, they made this game quickly for the wii u launch.
it was finished and ready by christmas.
then the deal broke down suddenly.
and the only thing they have done on it since february is probably remove/edit
a lot of touch screen focused stages and add the origins levels,
because without them the game seems almost empty.



It's still there in the game, i think it's just been switched off at the last minute.
same as the option for playing murfy stages without touchscreen.
because Pressing the b button during murfy stages makes a sound,
a "sorry, wrong answer" gameshow kind of sound , it's a massive insult.
seriously ubisoft! it's like your taking the piss with that sound.
you have clearly just switched off/hidden the options.

I really need dktropical freeze after this mess.
or puppeteer, if that game plays even half as good as it looks then i'll be in heaven.

I honestly think the game was either as you say a quick and dirty job, or it was simply made for noobs picking up the Wii U for launch window banking on that casual audience....or both.
 

VanWinkle

Member
What worries me is the guy on the last page (ViewtifulJC) who said he beat the campaign in 5 hours. That is laughably short and makes me sad. I mean, there's still all the Invasion levels and the Challenge mode to keep you going, but I like a meaty platforming campaign and that's just disappointing.

Has this been anybody else's experience? Really short campaign compared to Origins?

Do we have any word on the Vita version? Like, does it run at native resolution like Origins did? I'm just worried because Legends looks to be more graphically demanding, so I hope they pull it off on Vita as well as they did with the previous game.

Native res 60fps. Framerate is even more solid than Origins, in fact (less drops).
 
I honestly think the game was either as you say a quick and dirty job, or it was simply made for noobs picking up the Wii U for launch window banking on that casual audience....or both.
I think that's exactly what it was. They built this entire game as a Wii U exclusive. So everything was likely designed with that audience in mind. That doesn't mean I don't want the game, but I have a feeling I won't enjoy it as much as I did Origins.

Native res 60fps. Framerate is even more solid than Origins, in fact (less drops).

Where did you hear this?
 
What worries me is the guy on the last page (ViewtifulJC) who said he beat the campaign in 5 hours. That is laughably short and makes me sad. I mean, there's still all the Invasion levels and the Challenge mode to keep you going, but I like a meaty platforming campaign and that's just disappointing.
Has this been anybody else's experience? Really short campaign compared to Origins?

If you are even semi good at platform games, you'll run through this quicker than almost any other platformer i've played.
It's an absolute joke in terms of difficulty. especially after origins got it so perfect.
you will unlock all the worlds after roughly 3 hours.
to get to the end probably takes five hours sadly.

But there are invasion levels, and origins levels to add on to your playtime.
 

zoukka

Member
Game looked beastly on my work rig at max resolution and buttery smooth framerate.

But the Murphy stuff is really clunky with a controller... get the Wii U version if you can and another player to operate Murphy preferably.
 

VanWinkle

Member
Where did you hear this?

Heard native res and 60fps from a guy in the Vita thread a few days ago who got a review copy. He posted a few screenshots too. A person who got a review copy on YouTube and was playing it said that he hadn't noticed a single drop from 60fps, like Prigins sometimes had.

If you are even semi good at platform games, you'll run through this quicker than almost any other platformer i've played.
It's an absolute joke in terms of difficulty. especially after origins got it so perfect.
you will unlock all the worlds after roughly 3 hours.
to get to the end probably takes five hours sadly.

But there are invasion levels, and origins levels to add on to your playtime.

Wow that is extremely disappointing. Still getting day one, but man that hurts.
 
I was really exited to pick this up when I had some spare time but after reading some of this thread I may just wait and grab it cheap :\
 

marc^o^

Nintendo's Pro Bono PR Firm
If you are even semi good at platform games, you'll run through this quicker than almost any other platformer i've played.
It's an absolute joke in terms of difficulty. especially after origins got it so perfect.
you will unlock all the worlds after roughly 3 hours.
to get to the end probably takes five hours sadly.

But there are invasion levels, and origins levels to add on to your playtime.
One might come to the conclusion releasing an easy game for reviewers secures a better metacritic score.
 

ArynCrinn

Banned
I think that's exactly what it was. They built this entire game as a Wii U exclusive. So everything was likely designed with that audience in mind. That doesn't mean I don't want the game, but I have a feeling I won't enjoy it as much as I did Origins.

Yeah, and it pains me to say all this because I love platformers and especially well engineered speedrun designed platformers in general like Origins was for the most part. So I was kind of expecting Legends to blow me away after what they did with Origins. And don't get me wrong Origins had it's fair share of stupid issues (requiring collect-ta-thons to open new levels and such). But Legends just fell so flat comparatively it's astounding.... The OST isn't even near on par.
 

Shahadan

Member
I like it better than origins. Difficulty is there is you wanna looi for it. Unlocking the last world is not the final goal, as in nsmb game. coop on wii u is greaaat.
 
I was really exited to pick this up when I had some spare time but after reading some of this thread I may just wait and grab it cheap :\

it's already cheap to be fare.
Still worth picking up,
but if i had known that it would disappoint me this much i would rather pay £20, not £30
Really should've been out last christmas.
And Sadly, as beautiful as it looks, it shows that it was made with just the wii u launch in mind,
and made fast to get it out in time for the christmas launch window .

I'm now starting to understand just how pissed off the developers must have felt,
putting in all those extra hours to get it ready for the wii u.
only to be told "no need to rush, you now have an extra 7 months to edit all your hard work to make the game playable without a touchscreen"

AMERICANS, take your hype from above the roof and plant it low down in the basement,
maybe then you won't be as disappointed as i am.
 

ViviOggi

Member
It's not a simple brand loyalty, the game is great and as someone who enjoys Rayman very much, I'd of course like to play everything the game has to offer...

Alright, that makes sense. Just saying that if anyone triple dips regardless, Ubi's dick move has paid off.
 

Dang0

Member
I've played through the first three worlds and I really like the murphy sections on Wii U, they diversify the gameplay, but it seems odd they don't give you the option to use a button for Murphy like the other versions, would've added some replayability.

Also seems like this game will be shorter then the others, unless they pull a 3d land, and have secret worlds when you beat the main game. Can anyone who's beaten the last world comment on this?
 
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