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Rayman Legends |OT| "It's a bit like a porno" (Michel Ancel) WiiU/360/PS3/Vita/PC

Micerider

Member
Guys I'm 6 hours in and I only have 220 Lums out of 700 (400 needed to reach last world) Spent maybe 40 mins on challenges. And I don't consider myself as a noob either, I finished Origins 3 times, super meat boy an super Luigi U. Going through in 5 hours is really rushing for the sake of rushin. No reviews are mentionning a short life either.
 

Lijik

Member
Re: Difficulty- I played an earlier version of the opening stage at a Wii U event and it was definitely harder than the final incarnation. The ghosts were all fireballs, some Murfy sections were cut and the rotation spike maze was dumbed down a lot from its original version.
Seems like it was tuned down after the first delay

I'm now starting to understand just how pissed off the developers must have felt,
Weren't you just calling them doofuses like ten minutes ago?
I dunno guys, Rayman Legend can instill empathy at the flip of a switch. Sounds like GOTY material to me :p
 
Well, I hope Retro Studios could pack in more levels/playtime to DK Country. Although it apparently also has 2 worlds less than the first game...

Gonna wait for price drops on Rayman. Already put all my ,,Day 1 despite bomba'' goodwill into Wonderful 101 currently. And I've already played the challenge app longer than people here needed for the main game...
 

LAA

Member
I was going to ask for thoughts about this compared to origins, and it seems people have shared their thoughts, thought I'd share mine.

I'm about up to start the 2nd last world believe (The olympus one)... (The world after tjat seems like a secret world perhaps...?)
I too have to echo what others have said, I'm disappointed in the difficulty of the game. I havent had too much trouble with any of the game and I really miss the likes of the chest levels from origins and the secret level you got getting all the red teeth.
The other disappoint I have to express... is something that hurts more to me personally, the creativeness of the worlds. Like Gourmand Land or Desert of Dijiridoos, both really cool worlds. I havent got any world that seems as cool to look at yet. In fact, the worlds seem nearly...and I mean nearly, bland.
The other thing I've noticed, abilities arent really used...
I mean yes, theres wall jumping and running, but what about wall running? Theres barely been time I've used it yet, and running up jumping between 2 walls hasnt been a thing I've needed to do yet either.
About the murphy levels... I have to agree too, I dont think it feels like 10% of the game. It is nearly every other level. Luckily for me, I do quite enjoy them, however, I would prefer more platforming levels.
I have to say about bosses too, they seem too easy compared to Origins and simply dont last as long.
I also feel that...the danger in the game isnt quite...so dangerous as compared to Legends (That sounds stupid, ha ha), but I mean it just doesnt feel theres much that can really kill you. And the speed. I remember in origins having to analyse and whats happening to react quite fast in order to get past some areas, I haven really had a moment like that yet, some have got close though.

I may be making this out to be a bad game, but it is still a pretty good game and its certainly jam packed with content, I just feel, as I've played Origins, I keep comparing Origins to Legends and in a lot of the areas Rayman Origins shone in, Legends seems lacking in.

I do have some good noteworthy things to say about it though so far. I really LOVED the stealth levels in this game, was a very cool idea and is definitely something Origins could have benefited from imo.
As I said above too, the game is jam packed with content. Theres the Legends Campaign, which is quite long and it seems levels are added to worlds (mainly invaders levels) during the game. Theres quite a large selection of Origins levels (Legends-ified) for you to unlock play. Therse creatures that you can unlock which get you lums every day and theres quite a lot to collect too. Theres Kung Foot, which admittedly I havent played yet and of course theres challenge mode, which gives you new content everyday.
So I do feel Legends is worth the price in terms of content you get, its just I wished the content was more similar to origins in some aspects.

If someone is longing for a Wii U game, I think Wonderful 101 is perhaps the best game for it imo atm. I feel saddened its not selling as much as it deserves to imo, but I can understand that it is a pretty difficult game and that can put people off.
 
Weren't you just calling them doofuses like ten minutes ago?

yes i was, in regards to not giving control options,the lack of platforming focused stages, and tuning down the difficulty so much.
that doesn't mean i can't feel sorry for them for having to endure the struggles of a console launch deadline (missing family e.t.c).
only to be told the game isn't needed for seven months.

I'm cold hearted when it comes down to the product they produced,
not the working conditions that these people faced.
 

Lijik

Member
yes i was, in regards to not giving control options,the lack of platforming focused stages, and tuning down the difficulty so much.
that doesn't mean i can't feel sorry for them for having to endure the struggles of a console launch deadline (missing family e.t.c).
only to be told the game isn't needed for seven months.

I'm cold hearted when it comes down to the product they produced,
not the working conditions that these people faced.

Nah man I got you, I was just kidding around.
 

ArynCrinn

Banned
One thing that hasn't been mentioned I think needs to be said. Is that when you tone down a difficulty you fundamentally change the nature of the game and level design. This game does not have amazing level design, it wasn't creatively and fundamentally changed to be balanced for a easier game. It's still Origins, but without lots of extra hazards and enemies and difficult obstacles. That ultimately devalues it's level design, and it becomes mindless and forgettable.

Super Mario Bros. 3 was hardly the hardest (or even among) the hardest platformer of it's day. But it had a great balance of creativity and level design to balance it's difficulty on, as well as thematic and creative goals. Everybody hates on Kirby's Epic Yarn for "being too easy", but that game had really great and clever level design and goals to grab the three ornaments in each stage, as well as a amazing OST. Not every platformer needs to be difficult to be great, but it does need that fundamental balance. And Legends simply lacks great new level designs/goals to make up for the fact it's a lot easier. It's basically as I said, Origins level design ideas without as many hazards, enemies and obstacles, and it loses a lot when it didn't compensate for the difficulty nerf. The OST was a major letdown for me too. Legends is simply, Origins on easy mode with a new coat of paint. The only thing that really still stands up is the art design which is still great.
 

Micerider

Member
One might come to the conclusion releasing an easy game for reviewers secures a better metacritic score.

Yeah, thanks god the l33t pro gamers aren't fooled and they are the gardians of the definition of what makes a game good...The game is easier than Origins overall, it's not piece of cake though and there are some challenging levels. New Super Mario Bros U is easier Imho.
 

MEATER

Member
Quick question about coop on the WiiU: Can one player always be Murphy with the touchscreen or only in some levels?

Looking for a good two player coop experience with someone who can't use a controller to play Jump n Runs. Ideally one more challenging than the one in the WiiU Mario (where the touchscreen "assistant" only was necessary for some bonus stuff iirc).
 

VanWinkle

Member
Something...odd...I noticed about the Vita version in a video. There is only a possible 615 lums instead of 700 like the other versions. Wonder what's missing.
 

Peff

Member
Quick question about coop on the WiiU: Can one player always be Murphy with the touchscreen or only in some levels?

Looking for a good two player coop experience with someone who can't use a controller to play Jump n Runs. Ideally one more challenging than the one in the WiiU Mario (where the touchscreen "assistant" only was necessary for some bonus stuff iirc).

Only in about 35-40%-ish of levels. The rest has to be a second normal character.

The difficulty is similar to Luigi U, I'd say. The first worlds are harder than Origin's but then it plateaus and never really picks up the slack until the very end, with
the Dark Rayman invasion levels and the 8-bit musical levels.
The last of which, by the way, is completely insane. I'm not sure it'd playable on Vita or Off-TV Play lol.
 

Nugg

Member
It's mine at last!! Plus, I got an amazing steelbook case!

ibpmUQFeAXOw8e.JPG
 

Domstercool

Member
So I beat the game and wrote my amateur opinion on it. It's god damn great!!

http://darkzero.co.uk/game-reviews/rayman-legends-xbox-360/

There’s nothing much else to say about Rayman Legends. It’s a fantastic platformer that anyone of all ages can get into. It’s built from a team that has experience and love for the craft. It looks amazing, handles fantastic, always surprises, but it has to be stated that the creative and genius level design is the real star of the show – an example of one team mastering the art of 2D platforming, even outshining the masters for the genre, Nintendo. It just goes to show that even after all these years you can still get excited pressing buttons to jump – Rayman Legends asserts to that. Ubisoft should be proud that they just released the best 2D platformer in over 15 years and anyone who enjoys platforming would be a loony not to pick it up.
 

Data West

coaches in the WNBA
I'm in the same boat as you, what's there of the rayman platforming levels is great,
but it feels like a lot less compared to origins.
especially as almost every other level is a murfy stage.
And i don't like unlocking the last world after only a few hours.
The difficulty has also been toned down massively compared to origins,
which is part of the reason why it's so easy to storm through the game.

I'm enjoying the game, and it is stunning to look at,
but coming off the back of origins and a 7 month delay it seems a little odd.
I'm hoping it springs a huge surprise at me for the endgame.
Sounds like I'll save my money for Sonic or DK. I didn't enjoy the Murfy stuff in the demo and if it's that prevalent...
 
Sounds like I'll save my money for Sonic or DK. I didn't enjoy the Murfy stuff in the demo and if it's that prevalent...

I'm only trying to advise people honestly.
i asked a few days ago and everyone said there was a murfy stage every 6 or so levels.
that led me to picking up a copy.....
then i find out it's more like 40% of the game, not counting the origins stages.
world 1: murfy stages 5 rayman stages 5

they get less frequent towards the end, but there are far too many of them.
if you like them, you'll love this game.
if not, it's going to be annoying.
 

Pyronite

Member
I could make better chapters, and far more skill-based and difficult ones than the doofuses who created half the stages in this game. Even with the limited flexibility and looser controls of Rayman.

Love it.

OF COURSE a person on the internet thinks they can do better than the "doofuses" who created a 90+ Metacritic game with unfamiliar tools.
 

Randy

Member
It's the daily challenges where it's at. They're really entertainig and have a competitive factor I didn't quite experience earlier in a platform game.

Love the music too.
 

Eanan

Member
It's the daily challenges where it's at. They're really entertainig and have a competitive factor I didn't quite experience earlier in a platform game.

Love the music too.

Yeah I really like the faded ghosts of your competitors. Adds a very competitive edge to it and will def add lots of longevity to the game.
 
Something...odd...I noticed about the Vita version in a video. There is only a possible 615 lums instead of 700 like the other versions. Wonder what's missing.

Huh. That's interesting (in a bad way). Hopefully someone can chime in soon or at release on what's missing.
 

Ballthyrm

Member
there is basically one chest level for each and every map with totally different level design and hardcore people are still complaining that there is not enough content for them...

i just can't understand certain people it seems , the developers gave you the challenges ,the invasion levels and so much more and yet some people find the clearly casual oriented murphy level too annoying for them...

i just don't get it , game don't exist in a vacuum and are not tailored made for you , get over it ffs
 

Kouriozan

Member
*Launch Rayman Legends*
*Spend 2 hours in the challenges*
Why is it so addicting?
Loving Murphy's dungeon challenge so much. <3
 
It's mine at last!! Plus, I got an amazing steelbook case!

(pic)

!!

Got all excited, googled it wondering why I didn't know about it.. HMV exclusive.

And I bought it in HMV today. BUGGER IT.

Anyhoo. One world done so far. Loving it. Not a great deal of challenge so far, enough so not every level has been first time but am playing it co-op and am pretty good at it. The football's ace, it looks cool and we're having a blast.
 
Hmmm. I was going to buy this on Vita but Having just played both the Wii U and PS3 demos...I kind of like actually controlling Rayman during the Murphy stages a whole lot more.

For those far into the game: Does controlling Murphy with the O button hold up? No issues with it once the difficulty ramps up or something like that?
 

Peff

Member
For those far into the game: Does controlling Murphy with the O button hold up? No issues with it once the difficulty ramps up or something like that?

Not at all. The times where it could have been troublesome (eating the cakes, moving the shield...) it's been reworked and for the most part it's no different than the blue/red platforms levels in the Galaxies and DKCR.
 

fred

Member
Fucking Zavvi haven't posted mine yet. This isn't the first time they've fucked up with incorrect release dates. Wankers!!! >:eek:(
 

elhav

Member
After only 5 hours with this game, I can safely say it's up there with DK:CR as one of my favourite 2d platformers of the generation. It has so much color and variety, it's exactly the type of game we need to see more of nowadays.
And yeah, the soundtrack is fantastic.

*Launch Rayman Legends*
*Spend 2 hours in the challenges*
Why is it so addicting?
Loving Murphy's dungeon challenge so much. <3
Absolutely. The challenges are super addictive.
 

overcast

Member
Despite some people not liking it as much as origins, I am absolutely getting this day one.

Especially after reading the last few positive impressions.
 

wouwie

Member
I'm having a great time with this game. I can understand and agree to a certain extend with the negative points that have been mentioned (game seems rather easy so far, many Murfy levels and less traditional levels) but it's still an awesome game with great visuals, sound, atmosphere, controls and gameplay. It puts a smile on my face and everytime i stop playing, i look forward to start playing again.
 

Brashnir

Member
there is basically one chest level for each and every map with totally different level design and hardcore people are still complaining that there is not enough content for them...

i just can't understand certain people it seems , the developers gave you the challenges ,the invasion levels and so much more and yet some people find the clearly casual oriented murphy level too annoying for them...

i just don't get it , game don't exist in a vacuum and are not tailored made for you , get over it ffs

Get over yourself. If a game comes out and large swathes of it don't appeal to a person, they have every right to complain about it. "The stuff you want is there, really!" isn't a valid answer if people have to wade through hours of content they hate to get to it.

I don't have the game yet, so maybe you can enlighten me. Can I just skip all the Murfy levels altogether? If not, how many of them do I have to play to get to the content I like?
 

Herbert Moon

Neo Member
I'm thinking of picking this game up on Steam when it releases, but I've got one major concern. Just how challenging is this game when compared to Origins? I had a great time with Origins, my favorite parts were the chest chases and Land of the Livid Dead, which I absolutely loved.
I like my platformers challenging, and hearing this game is toned down in the difficulty department might just force me to wait for it to go on sale.
 

ciccione

Member
After only 5 hours with this game, I can safely say it's up there with DK:CR as one of my favourite 2d platformers of the generation. It has so much color and variety, it's exactly the type of game we need to see more of nowadays.
And yeah, the soundtrack is fantastic.


Absolutely. The challenges are super addictive.

Fantastic game, super addictive. The challenges are a blast. Each time I want to put it down, I cannot, the game is too much fun
 
Something...odd...I noticed about the Vita version in a video. There is only a possible 615 lums instead of 700 like the other versions. Wonder what's missing.

That is worrisome. I had decided on the vita version, but will have to get it for WiiU if Vita is missing a bunch of levels or something. Funny that the reviews don't seem to mention that...funny, but unsurprising.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Quick question about coop on the WiiU: Can one player always be Murphy with the touchscreen or only in some levels?

Looking for a good two player coop experience with someone who can't use a controller to play Jump n Runs. Ideally one more challenging than the one in the WiiU Mario (where the touchscreen "assistant" only was necessary for some bonus stuff iirc).

Yes, one player can always be Murfy, with the sole exception of the music levels.
Damn :( Is there a way for the second player to drop out during the normal levels and then jump in again at the next Murphy stage?

If the Murfy-player doesn't like the levels that aren't tailored towards Murfy (but can be played as Murfy, still, you just have to touch the touchscreen, I just did it with my girlfriend), he can just drop out for the "non-Murfy-levels", yes. He could also just stay in the bubble.
Only in about 35-40%-ish of levels. The rest has to be a second normal character.

The difficulty is similar to Luigi U, I'd say. The first worlds are harder than Origin's but then it plateaus and never really picks up the slack until the very end, with
the Dark Rayman invasion levels and the 8-bit musical levels.
The last of which, by the way, is completely insane. I'm not sure it'd playable on Vita or Off-TV Play lol.
It is definitly possible to always play Murfy - sans the boss levels. So far (three worlds in) I think it's significantly easier than Luigi, too.
 
Having now "beat" the main game (still got tons of stuff to do of course) i'm still not sure what I prefer out of this and Origins.
The slight changes to the controls for greater fluidity and increased lum availability alleviate my main gameplay issues from Origins making it better for me on a purely gameplay focused front.
Yet I can't so easily ignore the stage number issue, too many Murfy outings and not enough full new stages, certainly there's a lot of stuff in here, the invaded stages while short significantly increase the standard platforming content but those small bite size outing don't give me the same kick as the bigger stages.

I'm not so bothered by the lower difficulty, personally I found there to be a few stages that came close to the toughest parts of Origins though they're small in number, unfortunately the Land of the Livid Dead equivalent thus far is incredibly underwhelming and going about difficulty in the wrong way
by trying to distract the player with visual effects, perhaps in order to emphasize the rhythm of the music stages but otherwise it's the same stuff as before with no checkpoints
.

Playing through more of the back to Origins stages I did at least notice that I prefer the flow in Legends stages, I always found Origins a bit stiff to play through when not time attacking stages due to how lums tend to slowly pop out of objects in bubbles and such.
When it comes down to it Legends isn't definitively better than Origins which is a shame, it's kind of ironic that the main issue with this game filled with plenty of content is its lack of standard new stages. But otherwise i'm having tons of fun and it's one of my favourite games so far this year, I wouldn't count the game out.
 
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