DCharlie said:
I'd disagree - as you say, you haven't played it, so you haven't experienced it yet, but the new view is fairly restrictive and leaves you blind a lot of the time.
Though I haven't played it, I have seen many videos of the game being played. I'm fairly certain an informed conclusion can be reached in regards to the view/camera angle by watching the game being played.
Not being able to strafe and basically being stuck with tanking around the locales is a pain in the arse and should be gone by now. Having to go into the menu system to do everything is *still* a pain in the arse and should have been improved.
What do you have to constantly do in the menu system anyway? Is there anything aside from giving yourself health (herbs) and using items? The last RE I played was Remake, and I can't remember doing much else. There's the map too, right?
I'd disagree - free aiming is an nice addition, but still fairly minor. Ontop of that, it defintely still needs some work.
I dunno, from the videos I've watched, it does seem different from the previous RE's, in that if you were to give all 4 main RE's new character models and disassociate all RE references (Umbrella, Wesker, etc), and give each game a new title, RE4 would be the game that would most seem like it belonged in a different series. The setting is one big reason, mainly because it doesn't look so confining. The zombies vs villagers isn't that big a change in my eyes, apart from giving the develop the ability to do more with the enemies (ie make them smarter, giving them more abilities). But the lowered third person view in a fully rendered environment is a huge change from the isometric, rarely moving camera angle in a pre rendered setting to me and many other gamers. I never played the original RE's (never owned a PSX). RE: Code Veronica was the first I played, and while I enjoyed it more than I do most games of the genre, I still hated the Metal Gear Solid mentality of not being able to see something that's in view of the fucking character you're controlling. I rented RE:make and while I enjoyed the game purely thanks to it's visuals, I still had the same distaste for the viewpoint nuance. While RE4 isn't a first person game, it's made a few core gameplay changes that should make the game more accessable to those- like myself- who enjoy being able to see what's in front of them.
Because i'm pretty sure RE4 won't appeal to those who aren't into the series.
I'm just confused as to how you can't see that a game which is more geared towards the action side of things than purely suspense, one that's done away with confiding camera angles, one which has friendlier controls (without even changing the controls, ha), and one which doesn't truely require knowledge of previous games in the series in order to enjoy, and one that takes a large step in a new direction in terms of familiarity/setting/enemies (not to mention the VISUALS) wouldn't appeal to a broader audience than, say, the exact same style of game which takes place on a train and has a quasi-complex character switching system.