Mama Smurf
My penis is still intact.
Hold it a second man, let's back up a bit. We're missing important points here. Ok, now back to the issue in hand.
What's Nicole Kidman like in bed?
What's Nicole Kidman like in bed?
Mama Smurf said:What's Nicole Kidman like in bed?
but the new view is fairly restrictive and leaves you blind a lot of the time.
I'd disagree - free aiming is an nice addition, but still fairly minor.
Though I haven't played it, I have seen many videos of the game being played. I'm fairly certain an informed conclusion can be reached in regards to the view/camera angle by watching the game being played.DCharlie said:I'd disagree - as you say, you haven't played it, so you haven't experienced it yet, but the new view is fairly restrictive and leaves you blind a lot of the time.
What do you have to constantly do in the menu system anyway? Is there anything aside from giving yourself health (herbs) and using items? The last RE I played was Remake, and I can't remember doing much else. There's the map too, right?Not being able to strafe and basically being stuck with tanking around the locales is a pain in the arse and should be gone by now. Having to go into the menu system to do everything is *still* a pain in the arse and should have been improved.
I dunno, from the videos I've watched, it does seem different from the previous RE's, in that if you were to give all 4 main RE's new character models and disassociate all RE references (Umbrella, Wesker, etc), and give each game a new title, RE4 would be the game that would most seem like it belonged in a different series. The setting is one big reason, mainly because it doesn't look so confining. The zombies vs villagers isn't that big a change in my eyes, apart from giving the develop the ability to do more with the enemies (ie make them smarter, giving them more abilities). But the lowered third person view in a fully rendered environment is a huge change from the isometric, rarely moving camera angle in a pre rendered setting to me and many other gamers. I never played the original RE's (never owned a PSX). RE: Code Veronica was the first I played, and while I enjoyed it more than I do most games of the genre, I still hated the Metal Gear Solid mentality of not being able to see something that's in view of the fucking character you're controlling. I rented RE:make and while I enjoyed the game purely thanks to it's visuals, I still had the same distaste for the viewpoint nuance. While RE4 isn't a first person game, it's made a few core gameplay changes that should make the game more accessable to those- like myself- who enjoy being able to see what's in front of them.I'd disagree - free aiming is an nice addition, but still fairly minor. Ontop of that, it defintely still needs some work.
I'm just confused as to how you can't see that a game which is more geared towards the action side of things than purely suspense, one that's done away with confiding camera angles, one which has friendlier controls (without even changing the controls, ha), and one which doesn't truely require knowledge of previous games in the series in order to enjoy, and one that takes a large step in a new direction in terms of familiarity/setting/enemies (not to mention the VISUALS) wouldn't appeal to a broader audience than, say, the exact same style of game which takes place on a train and has a quasi-complex character switching system.Because i'm pretty sure RE4 won't appeal to those who aren't into the series.
-=::[Eagle-Vision]::=- said:That is not true. Is just as restrictive as any FPS.
Sho Nuff said:No. In an FPS you can move. In RE4 you are not going anywhere.
No. In an FPS you can move. In RE4 you are not going anywhere.
SantaCruZer said:I just saw how Mikami played RE4, and damn he is good. You can evidently play the game fluidly with some practice. You must suck![]()
-=::[Eagle-Vision]::=- said:Maybe you can't read, but I was talking about the view, and only the view ¬¬
So what would be the point of, say, the demo area, if you could circle strafe/move while shooting? Have you watched the gameplay video and/or played the demo? There wouldn't be much point of implementing normal FPS controls when the majority of enemies having nothing but hand to hand combat weapons.Sho Nuff said:Look, all they have to do is add strafing or SOME KIND OF MOBILITY while you're shooting. In most 3rd person shooters you see the player's entire body and have a wider FOV so there's a good deal more situational awareness. In RE4 you're locked on Leon's shoulders, so you're super limited when villagers are coming at you from all sides and you can't see them. Being totally locked in place while targeting makes it all the more tense/annoying. Being forced to WAIT IN ONE PLACE while Leon does his long-ass reload animation and villagers rape you with pitchforks is infuriating.
You can say it's on purpose to "heighten the suspense" but I call it shitty design.
Mike Works said:So what would be the point of, say, the demo area, if you could circle strafe/move while shooting? Have you watched the gameplay video and/or played the demo? There wouldn't be much point of implementing normal FPS controls when the majority of enemies having nothing but hand to hand combat weapons.
Sho Nuff said:I'm sure you can get used to the shitty controls, but I also hear Kirby Air Ride gets good after 60 hours too.
How would slowly strafing at 0.0000000001 mph make the game "so much better"? If you added the standard strafe or mobility that is seen in the majority of FPS's, it would do nothing more than make the game much, much easier.Sho Nuff said:I have been bitching BECAUSE I played the demo.
Leon isn't like Doom guy, but ANY mobility, no matter how slow, would make the game so much better.
See?After thinking about it, maybe if there were way less enemies it'd be easier to cope with the existing controls
How is slowly aiming for a headshot on one or two guys exillerating but picking off five guys with a greatly improved aiming system while you have other enemies assaulting you from behind "tedious"? After watching the video IGN put up tonight, I didn't notice anything tedious about the section at all. You were constantly moving, constantly shooting, constantly pressured by dozens of faster enemies. Big improvement over waiting for a lumbering zombie to walk up close enough so you can shoot him in the face (that is if you have enough health or ammo to engage him at all).I like picking my shots and aiming for the head, but when you have five guys coming at you from ahead and god knows what from behind, it's just an exercise in tedious-ity.
JMPovoa said:"I am going to get a GC in Dec just for this game. system fanboys make me sick"
What are you going to do after you finish the game? Sell your GC?
You're no better than him.
Sho Nuff said:You have to remember, however, that I am old and cranky and jaded, and haven't bought a Japanese-made game since Virtua Fighter 4 Evolution, so you might want to dismiss my opinion entirely as it's probably wrong.
CVXFREAK said:I have, and I disagree with you.![]()
isamu said:You live in Japan and haven't bought a Japanese game since VF4? :headscratch:
So you want strafing and auto aim? Why not just tape the end of your GameCube controller to your computer and press a lot of buttons while having IGN's video on loop? Seriously, what threat would a circle strafing-auto aiming person with pistols, shotguns, and napalm grenades face against a hoard of lumbering villagers with a knife, chainsaw, or... fists face? I can understand the want for adhering to a superior control scheme, but there'd be no point to the game at all.maskrider said:Well, I also think that the controls are clumpsy and sluggish, adding strafe is one of the ways to make it better. And there should be an auto aiming mode and then use L trigger to switch target, the L button does nothing worthwhile at the moment.
But the better solution is add both strafe and aim while running/walking (even with the clunky C-stick) and let the player select which to use in the options.
People who must use the clunky controls can select the clunky mode.
Mike Works said:So you want strafing and auto aim? Why not just tape the end of your GameCube controller to your computer and press a lot of buttons while having IGN's video on loop? Seriously, what threat would a circle strafing-auto aiming person with pistols, shotguns, and napalm grenades face against a hoard of lumbering villagers with a knife, chainsaw, or... fists face? I can understand the want for adhering to a superior control scheme, but there'd be no point to the game at all.
cybamerc said:Why do people want strafing? RE4 is not an FPS. Strafing isn't realistic either. If you're gonna move fast in real life you don't sidestep. You turn around and run... as you would in RE4. Similarly you would rarely run and reload at the same time IRL. RE4 is not Doom or Quake.
cybamerc said:I'm not an RE fan by any means. I just wonder why some people think that any action shooter that is played from a first person perspective (or semi-first person/third person as in RE4) must have FPS controls.
Because it enhances mobility.cybamerc said:Why do people want strafing?
Obviously.RE4 is not an FPS.
Umm, right.Strafing isn't realistic either.
cybamerc said:Max Payne is an average game with above-average presentation. And just because some games do it doesn't mean all games should.
After thinking about it, maybe if there were way less enemies it'd be easier to cope with the existing controls (similar to the first RE, which usually kept it down to one or two, PLUS you could see when they were coming from behind you). I like picking my shots and aiming for the head, but when you have five guys coming at you from ahead and god knows what from behind, it's just an exercise in tedious-ity.
Strafing and moving while aiming are essential to FPS controls.
DCharlie said:if RE4 is now more action orientated , and you have to take on more enemies (as the movie AND the demo seem to show) surely an overhawling of the RE control system to at least make it more fluid to take part in the battle should have happened?
true, just because other games have it, doesn't mean that RE4 should have it. But by the same token, just because previous games in the series have the tank control, why should that be the case now?
if the game has changed significantly, why would the control system from an old PS1 game STILL be the best suited to something that has changed so much?
cybamerc said:Why do people want strafing? RE4 is not an FPS. Strafing isn't realistic either. If you're gonna move fast in real life you don't sidestep. You turn around and run... as you would in RE4. Similarly you would rarely run and reload at the same time IRL. RE4 is not Doom or Quake.
-=::[Eagle-Vision]::=- said:It sounds more like you just suck at playing it.
Again, RE4 is not a FPS.
Most of these complaints are damn ridiculous ¬¬U...
SantaCruZer said:I had a learning cruve for abotu 10 minutes, then it was all fine.