Hollowpoint5557
A Fucking Idiot
It's a good game, but a bad Metroid game.
NoMy biggest gripes so far are:
- The music ranges from bad to just non-existent so far. Does it get better? It usually sets the mood for the game (and gives each area a distinct feel) and creates a great atmosphere but so far - just nothing that feels Metroid-y at all.
Yes- You seem to need to rely on timing enemy attacks to parry them. This is one of the worst mechanics I know and it's enough to put me off a game - is this a common thing throughout the game?
Only in specific parts- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
The more you explore the less cutscenes until obviously the end of the game- Lots of unnecessary and slow cutscenes that interrupt the flow and gameplay (minor complaint, I could live with it if the game gets amazing otherwise...)
No. More open but the formula remains the same. Explore/ find secrets/upgrades > find E.M.M.I - get chased - rinse and repeat.So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?
I don't get the point of it. This isn't Dark Souls or something else stupid like that. Why make Metroid something it's clearly not? Who's this benefit?I still think parrying in these types of games is stupid and unnecessary.
Creative bankruptcy.Why does Mercury Steam insist on this mechanic?
I don't get the point of it. This isn't Dark Souls or something else stupid like that. Why make Metroid something it's clearly not? Who's this benefit?
No other Metroidvania does this either and not even Metroid Prime 4 has shown any parrying in the trailer. Why does Mercury Steam insist on this mechanic?
I've yet to play it but the fact it's not piqued my interest at all despite being metroid says a whole lot really. The environments don't look nearly as good as other metroids too which is a big selling point for me....
Agree. It's like Samus Returns, it's an 8/10 where I expected close to a 10/10. I think I liked Samus Returns better, actually.game is good, not great.
music is entirely forgettable like most games these days.
if you dont like it now, theres not much hope.
i beat it and enjoyed the atmosphere.
Metroid isn't an action game it's an exploration one... I will still play it but ehhh...I'd say they are just following modern game tropes as almost every action games focuses on parrying these days but they were ahead of the curve and added this to their Metroid 2 remake on the 3DS as well. It's part of the reason why I preferred AM2R over that effort.
AM2R has actually become one of my favorite Metroid games somehow. I replayed it several times.I'd say they are just following modern game tropes as almost every action games focuses on parrying these days but they were ahead of the curve and added this to their Metroid 2 remake on the 3DS as well. It's part of the reason why I preferred AM2R over that effort.
AM2R has actually become one of my favorite Metroid games somehow. I replayed it several times.
the success of Metroid Dread(3Million sold at full price, i bet eventually its gonna reach 4M when the the new Metroid Prime hype starts going) got me thinking what will be "next" for Metroid 6 though.In Webster's dictionary when you look up the word "mid" this game is referenced more than once.
Metroid Dread is a solid game(im replaying it at the moment!) but its not up there with Fusion or Super in my opinion, they played it too safe for this entry, i thought the EMMI sections don't necessarily add much to the experience, and end up annoying, the ',level design' incentives you to follow a linear path until you have all abilities so although the map looks like Super Metroid, the pace is going from point A to B and so on, you can 'break' this sequence a little but the reward is not worth it
As for your concerns, there is an awesome atmospheric track at the water level, and a few others but overall Metroid Dread soundtrack is not catchy like the other games, not even like Fusion.
The small cutscenes thing gets better once the turorials dry up, the parry mechanic i kind of like tbh, its a small thing but once you get used to using it adds a little to the combat , like on Samus Returns.
I would say keep playing it, and make your own opinion, i think Dread is a little overrated among fans, because i wish it was more ambitious than it is,but its still a good game worth a playthrough
All your complaints are valid. I found Dread to easily be the worst Metroid game I’ve played. The chase mechanics are an abomination. They turn into trial and error, which is the antithesis of Metroid.I just bought Metroid Dread and started playing it. Sure, you always need to give games a chance and play for a while before judging them but so far all my impressions are bad unfortunately. I have probably played less for an hour so there's still plenty of time for the game to grow on me - but I'm kind of worried.
Background: I've played pretty much all previous Metroid games except for Other M and my favourite is without a doubt Super Metroid. I also really love Metroid Prime.
My biggest gripes so far are:
- The music ranges from bad to just non-existent so far. Does it get better? It usually sets the mood for the game (and gives each area a distinct feel) and creates a great atmosphere but so far - just nothing that feels Metroid-y at all.
- You seem to need to rely on timing enemy attacks to parry them. This is one of the worst mechanics I know and it's enough to put me off a game - is this a common thing throughout the game?
- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
- Lots of unnecessary and slow cutscenes that interrupt the flow and gameplay (minor complaint, I could live with it if the game gets amazing otherwise...)
So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?
YesI just bought Metroid Dread and started playing it. Sure, you always need to give games a chance and play for a while before judging them but so far all my impressions are bad unfortunately. I have probably played less for an hour so there's still plenty of time for the game to grow on me - but I'm kind of worried.
Background: I've played pretty much all previous Metroid games except for Other M and my favourite is without a doubt Super Metroid. I also really love Metroid Prime.
My biggest gripes so far are:
- The music ranges from bad to just non-existent so far. Does it get better? It usually sets the mood for the game (and gives each area a distinct feel) and creates a great atmosphere but so far - just nothing that feels Metroid-y at all.
- You seem to need to rely on timing enemy attacks to parry them. This is one of the worst mechanics I know and it's enough to put me off a game - is this a common thing throughout the game?
- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
- Lots of unnecessary and slow cutscenes that interrupt the flow and gameplay (minor complaint, I could live with it if the game gets amazing otherwise...)
So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?
that was a concern i had with Metroid Dread and the remake of Samus returns, after the reception of Other M , they would be so afraid of the raging fanboys that they would go to the other xtreme and turn Samus into a cold ,silent killer robot wich she was never meant to be.It’s a mid game.
Emmi’s are repetitive and bland.
Music is bland and unmemorable.
Graphics are bland.
Level design is really linear and areas feels disjointed without cohesiveness.
Combat is good, movement is ok and fast on surface but it doesn’t give a lot of control out of Samus like in Super. Skill bar is low so basically everybody will play the same, whereas you clearly can see when a Speedrunner plays Super Metroid.
New powers were inventive and new.
They thought giving Samus badass poses would be edgy (the Kraid shoot was so cringe…), even if it’s still better than Other M « da Baby », they just don’t get Metroid.
In conclusion, a mid and bland game.
So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?
I'm with you, having to parry SUCKS. I cannot stand it, especially in Dread. I died countless times on various Boses because I couldn't parry in time. It's just dumb.I just bought Metroid Dread and started playing it. Sure, you always need to give games a chance and play for a while before judging them but so far all my impressions are bad unfortunately. I have probably played less for an hour so there's still plenty of time for the game to grow on me - but I'm kind of worried.
Background: I've played pretty much all previous Metroid games except for Other M and my favourite is without a doubt Super Metroid. I also really love Metroid Prime.
My biggest gripes so far are:
- The music ranges from bad to just non-existent so far. Does it get better? It usually sets the mood for the game (and gives each area a distinct feel) and creates a great atmosphere but so far - just nothing that feels Metroid-y at all.
- You seem to need to rely on timing enemy attacks to parry them. This is one of the worst mechanics I know and it's enough to put me off a game - is this a common thing throughout the game?
- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
- Lots of unnecessary and slow cutscenes that interrupt the flow and gameplay (minor complaint, I could live with it if the game gets amazing otherwise...)
So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?
Yeah I know what parrying is and how it worksParry is important, just react on the flash, I think it feels awesome. EMMIs are meant to stress you out but they’re limited to a small area and once you’ve killed them you can explore freely as usual.
I love it. Finished it several times and playing it right now with the kids. The control are pure perfection. Was my GOTY.
- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
Super Metroid is my favorite game of all time so I’m surprised Metroid Dread isn’t clicking for you like it does for me.I'm glad you like Metroid Dread and that's an opinion one can have but it's apparent that it's just not a game for me or a game that I will enjoy. It's not what I'm looking for in a Metroid game.
Well I dislike parrying, being chased and never being able to relax, and the bad music - that's enough for me to be totally put off..Super Metroid is my favorite game of all time so I’m surprised Metroid Dread isn’t clicking for you like it does for me.
The only negative for me is that there is too much hand-holding when you explore. In SM the radar just give you a small area to scan the surroundings, in MD it scans the whole room. And the map in MD also show what specific gear you need on blocks and doors, making exploration and doing 100% runs a ton easier.
But boss fights are among the best ever in MD. And the controls are likely the best ever in a metroidvania. I also love the water for once and how that world changes. And the shine spark puzzles while crazy are actually needed to 100% the game, I liked that. For me it’s close to perfection tbh.
100% this.I was interested in it, but I also hate being chased. That neverending sense of doom and never being able to relax. My favourite genre is stealth where I can take my time and plan my moves so this is like an antithesis to me.
Ugh I hate to be the one to break it to you but..... you just got horrible taste.. I'm sorry.
Dread is one of the best games in the last 10 years.
It is not even the best game released in that same week.Ugh I hate to be the one to break it to you but..... you just got horrible taste.. I'm sorry.
Dread is one of the best games in the last 10 years.
i find Dread is close quarter with Fusion, and have no complaint. for me more Metroid merrier.
I don't even think that's a negative. Excessively open-ended wandering around places you've already been in a Metroidvania is just bad pacing, bad gameplay design. You want to hit the sweet spot so you're getting the sensation of combing through the map for clues and exploring for secrets, while not having players completely fall off the rails the developers are intending you to ride on. The pacing is genius and you can tell they probably played and replayed that game over and over for years, even putting in custom sequence breaks. Easily the best Metroid ever made, and pretty much a perfect game other than music just being a little underwhelming. Got a 10/10 and GOTY that year from me, even beating The Ascent which is one of my favorite games this gen.The only negative for me is that there is too much hand-holding when you explore
This sentence made me envision a balding, middle aged therapist in a sweater vest softly and condescendingly laying his hand on my shoulder.Sounds like it’s just not for you…and that’s ok.
I just bought Metroid Dread and started playing it. Sure, you always need to give games a chance and play for a while before judging them but so far all my impressions are bad unfortunately. I have probably played less for an hour so there's still plenty of time for the game to grow on me - but I'm kind of worried.
Background: I've played pretty much all previous Metroid games except for Other M and my favourite is without a doubt Super Metroid. I also really love Metroid Prime.
My biggest gripes so far are:
It gets better after a while, starts feeling more Metroid Prime than Super Metroid though.- The music ranges from bad to just non-existent so far. Does it get better? It usually sets the mood for the game (and gives each area a distinct feel) and creates a great atmosphere but so far - just nothing that feels Metroid-y at all.
- You seem to need to rely on timing enemy attacks to parry them. This is one of the worst mechanics I know and it's enough to put me off a game - is this a common thing throughout the game?
- It's super stressful. Being chased by E.M.M.I robots kills all enjoyment for me so far, to me Metroid is about exploring everything really slowly (at my own pace), and being chased is another game mechanic that I absolutely hate.
- Lots of unnecessary and slow cutscenes that interrupt the flow and gameplay (minor complaint, I could live with it if the game gets amazing otherwise...)
So can I expect the game to be different later on, and that I just need to get into it more? Or is it unlikely that I'm going to start enjoying it?