I'm not sure I'm down to 100%
. I think I'd have to run it about 30 times before I perfect it.
Do folks think it would be worthwhile to create/compile some constructive criticism/feedback from this thread (or elsewhere), and shoot a message to Staten & Company? Here's a start, if something like this hasn't been done already:
Good idea. From the top of my head:
Location: The Brood Hive > Room with Yellow Key
Problem: Looking into the room, right wall. Approaching it made the geometry disappear.
Location: Repository Blitz
Problems: Spawning on platforms with moving objects shouldn't happen. This is also the place where I tried to fast travel from Violet's station and it sent me to the beginning of the game.
Location: Core Foundry > Room with the energy balls on a track in a room full of stacked containers
Problem: The energy balls and tracks didn't load. I backtracked a bit and then returned and they were there.
Location: The Cradle > Prismatic Core on a lone platform in the air (need the flying bot to get to it)
Problem: The platform didn't load, but the prismatic core spherical container was visible. I could see the container floating there, but would fall right through where the platform should have been. I left The Cradle and then returned and it showed up.
Location: The Warren > Room with the large square platform surrounded by toxic goo and the black crystals, with a single chest in the middle and pipes all over the walls
Problem: Falling off the edge between a black crystal and the platform results in being stuck. I had to fast travel to the crawler to get out.
Location: The Warren
Problem: I am 99% certain there is only 1 prismatic core in it, but the dungeon says there are two.
Bots
- Unresponsive to commands: Sometimes Seth can be pre-occupied fighting or paying attention to something else and won't respond to my command to attach to a rail. That should never, ever happen.
- Bot accessibility: It's a huge pain to have to travel back and forth from the crawler to select frames and cores. I think putting all the bots on a wheel that the user could select from on the fly instead of having to return to the crawler would be best. Let the player hold down the left shoulder button, pausing the action, and select what they need.
- Core fusion: Don't require the player to hold down a button to fill up the quota required for the next level. Just have one button press that, when resources are available, just upgrade to the next level. If they don't have enough resources then it just flags not enough resources or something.
- Research blueprints: make it easy to compare blue prints to each other and to what you currently have equipped. It would also be great if you could dissemble old parts to help make new parts.
Fast Travel
Sometimes it doesn't allow anything to be selectable.
Map
- Allow the user to place waypoints
- Show prismatic core and stash locations no matter if you're looking at it from the fast travel map or by selecting it in the menu
- Give folks an option to show location of all collectibles