Just got Seth. Really liking the game so far but in the back of my mind I'm ready to be disappointed when I hit the endgame wall that I keep hearing about. If the game kept up like this throughout it could have been up around the top of my favourite games this year.
When you get Duncan...just start roaming the world and get them cores...I'm at 25 cores. I need 20 more before I can beat the story. I shall find those things!
Sadly that won't help the game anymore
It's not like this is Destiny where you can get back a larger player pool.
Sadly that won't help the game anymore
It's not like this is Destiny where you can get back a larger player pool.
On my way to the tower after about 5.5 hours and I'll admit I'm sad the story progression is almost over, but the game is still a blast and hope exploring and doing other dungeons still keeps up the fun.
There was a dungeon in the sandy huge area towards the end that requires finding these glowing orange key bots, I can't for the love of me find the last one. Anyone know where it is?
You don't need Seth to finish Cavern Rush. Although having him could save you a few seconds.Alright, got back to this. Finished the tutorial, got all the way up to Cavern Rush. I thiiiink I'm gonna need Seth to get the most out of that, lol. Missed all 3 optional objectives
You don't need Seth to finish Cavern Rush. Although having him could save you a few seconds.
Don't forget the dash off platform + jump + jump + dash to travel far distancesYou don't need him, probably, but I'm not very good at this and every second counts, lol.
Don't forget the dash off platform + jump + jump + dash to travel far distances
...I really love how vertical these levels can get. In some cases you can bypass the optimal jump route by just elder scrolls-ing your way around on some rocks.
I was thinking the same thing yesterday when I was playing, was scaling the side of the structure in a, let's just say a not so sauve fashion, and I kept saying man this reminds me of traversing the side of a mountain in an open world Bethesda game. Or as you put it, elder scrolls-ing. Which is to say, I enjoy the ability to do so in that manner....”
I am really enjoying it too. It's kind of fun to break the platforming by finding alternate routes.
I feel like 3D platforming kind of peaked with Mario 64 and got worse and worse as more graphical elements were introduced. Collision detection on so many onscreen items became inconsistent, and there would be invisible walls everywhere limiting interaction in where you could go and what you could do. A perfect example would be Jak and Daxter. While it's a fine game, it not nearly as satisfying to run around and jump and see where things take you. You're likely to approach a bunch of bushes or jaggy cliff and just brush up against an invisible wall. And Ratchet and Clank isn't so much a platformer as an action game with some platforming elements... To me, if a platformer character isn't an absolute joy to whip about while running and jumping then the game itself will likely leave me unsatisfied. In addition to Mario 64, I'd say Psychonauts did a good job with character movement and physics...
...I think the problem is that they are incredibly difficult games to make. The hit detection and collision detection have to be perfect. The controls need to be precise and intuitive. The camera has to be fully controllable and not annoying. The world has to be interactive and interesting. And the gameplay mechanics have to complement the level design to create fluidity while at the same time being challenging. I honestly just dont think many devs are talented enough to pull this off.
They're much harder to make than 2D platforms. The technical challenges alone are far more complex. Writing a 2D movement and collision system isn't that difficult, but taking it to 3D adds so much more complexity in the math...
I've got one as a drop from a blue lvl 5 enemy near the Lonely Basin travel point.Anyone know where I can find worn springs? I've got two blueprints for cool new heads for Mack but can't find any springs lol
The more I play this the more I appreciate it and I'm over the 7 hour mark and with 22 cores. I can see people disliking that the game suddenly wants players to explore more when they have making a bee line for the story levels and exposition. Yet I think it's a bit of disservice to assume this is the way the devs intended people to play. Yes as players we are ingrained to want to make progress and move the story forward. Recores plot is about the discover of what went wrong and in doing so the prism cores are the key. It's established early on that it's in joules best interest to collect these.
So in essence, even though the side dungeons are that, I don't really view them as side quests. Recores world Im taking as a whole and it feels best that way. I've yet to get to the tower at the end that requires "grinding" but yet even still, there is so many dungeons or cores I've yet to figure out how to get, why would I want it to suddenly end? There's much more to see and do. I guess if story and forward progression in that nature is players biggest goal,or the core gameplay does nothing for you, Recore might dissapoint, but for players that love some great platforming, some simply yet intense combat at times, and just a more gameplay focused experience, Recore is a fun ass videogame and I don't have a problem with this one bit.
This is the legit best game on Xbox One.
Agreed. Great post.
I haven't seen a game like this in a while. The game offers a lot of freedom to explore or simply follow the point A line to point B. I found that it is on the unscripted exploration where I've had the most fun so far. I really hope they continue to support the game with DLC.
Really like the look of this game, but may wait for a patch before buying
Why? I don't think there's any major issues with the game, the slight drops in fps don't deter from how fun the game is
The more I play this the more I appreciate it and I'm over the 7 hour mark and with 22 cores. I can see people disliking that the game suddenly wants players to explore more when they have making a bee line for the story levels and exposition. Yet I think it's a bit of disservice to assume this is the way the devs intended people to play. Yes as players we are ingrained to want to make progress and move the story forward. Recores plot is about the discover of what went wrong and in doing so the prism cores are the key. It's established early on that it's in joules best interest to collect these.
So in essence, even though the side dungeons are that, I don't really view them as side quests. Recores world Im taking as a whole and it feels best that way. I've yet to get to the tower at the end that requires "grinding" but yet even still, there is so many dungeons or cores I've yet to figure out how to get, why would I want it to suddenly end? There's much more to see and do. I guess if story and forward progression in that nature is players biggest goal,or the core gameplay does nothing for you, Recore might dissapoint, but for players that love some great platforming, some simply yet intense combat at times, and just a more gameplay focused experience, Recore is a fun ass videogame and I don't have a problem with this one bit.
I've yet to pick this up but I definitely will sooner rather later. Are these side dungeons samey? Are they all combat focused, or do they mix up with platforming and puzzling too? For some reason I keep thinking of the Chalice Dungeons from Bloodborn, which I hated because the terrible level design and repetition.
I've yet to pick this up but I definitely will sooner rather later. Are these side dungeons samey? Are they all combat focused, or do they mix up with platforming and puzzling too? For some reason I keep thinking of the Chalice Dungeons from Bloodborn, which I hated because the terrible level design and repetition.
I've yet to pick this up but I definitely will sooner rather later. Are these side dungeons samey? Are they all combat focused, or do they mix up with platforming and puzzling too? For some reason I keep thinking of the Chalice Dungeons from Bloodborn, which I hated because the terrible level design and repetition.
This game is really something special. Sure it has issues, but I love playing it, it's pure joy.
Will get my special edition with the statue on monday as well, yay!
A load time patch would go along way.
I don't suppose anyone has a map to show battery bot locations on the overworld map do they? Particularly for the Shifting Sands? I need one more for two of the optional dungeons but I'll be damned if I can find them after looking everywhere.
I got one on a tower, but there are red, yellow and green battery bots in the Shifting Sands and they seem to be just randomly dotted around rather than in the immediate (or even general) vicinity of their doors, the red ones especially.One I believe is in the sand, need Mack. Another was up on the yellow towers that has those cross like patterns on them. Least thats the one I couldn't find.