NullPointer
Member
I think it sounds great in theory to have health regened by herbs or something, and to force more survival details on you, but in practice? If anything, GTA4 showed that when you compel the player to do things you think are "fun" you can end up pissing most of them off.
I mean seriously, GTA4 got me to look at "friends" as a job, and a cellphone as something expressly built to annoy me at all times.
BUT, all that said, I'd love a DLC "Frontiersman" challenge mode. Say, make your way from spot A to spot B. No regenerating health. You need to hunt for food, find water sources to drink from, camp to regain endurance. You get a pistol with limited ammo and your knife. Can you survive the trek?
All optional of course. One of the beautiful design decisions in Red Dead was to make these things optional, expect for those looking for achievements or outfits. Well done, and much better than the alternative in thinking that one man's fun (the designer) is the same for everybody else.
I mean seriously, GTA4 got me to look at "friends" as a job, and a cellphone as something expressly built to annoy me at all times.
BUT, all that said, I'd love a DLC "Frontiersman" challenge mode. Say, make your way from spot A to spot B. No regenerating health. You need to hunt for food, find water sources to drink from, camp to regain endurance. You get a pistol with limited ammo and your knife. Can you survive the trek?
All optional of course. One of the beautiful design decisions in Red Dead was to make these things optional, expect for those looking for achievements or outfits. Well done, and much better than the alternative in thinking that one man's fun (the designer) is the same for everybody else.