Noisy Ninj4
Member
MikeM:
The trip to Bellows being uneventful, Thosar busies himself with reading, starcharting, and storytelling to any who wish to listen. His dreams become muddled again, like back in the city where he would often lose focus because of the daily grind. The night before Bellows, however, it returns.
He is seated at the head of a long table. Row upon row of advisors await his request. Warriors, clad in chitinous armor with black blades in hand stand ready to strike his enemies buried beneath burnt sand. A quiet utterance passes his lips. "Begin the attack, take no prisoners."
In an instant, the dozen warriors become a blur of motion. Sand flies into the air and reveals the shining surface below. An explosion of light blinds him, leaving behind a black emptiness where solid ground once stood. The warriors leap in without hesitation, guided by nearly inborn instinct through the dark corridors below the ground.
The squad encounters a demon. Its face is almost human. The mouth is open, eyes wide in an unending scream of pain and terror. The thing makes a guttural roar as it notices them, it's long disjointed limbs holding up a bulbous red mass of a stomach barely concealing partially digested victims.
As it bears down upon them, the warriors scatter in all directions, moving like the wind to surround it. The beast swipes its impossibly sharp claws at a few as they move in to strike in unison. Blood and limbs fly in the melee. In seconds the fight is over. 1 of them is dead, two more injured, but the demon is dead. One of the warriors spreads a hand to its corpse, a fire dances along the body, then the whole erupts into brilliant flame.
As the party approaches the city, Thosar looks on in appreciation for the architecture. "While it may not be the fairest city ever made, it certainly was made to last. Those old construction techniques were truly astounding in their fortitude."
He looks on while Barrow attempts to negotiate passage. When Sagishi raises the point of other ways in, he muses a bit. "I agree, surely there are ways in that could work for us. Let me think..."
(( gonna roll history to see other ways in to the city. history roll for entances: 1D20+1D4+7 = [10]+[3]+7 = 20
))
portent rolls: 8, 3
He is seated at the head of a long table. Row upon row of advisors await his request. Warriors, clad in chitinous armor with black blades in hand stand ready to strike his enemies buried beneath burnt sand. A quiet utterance passes his lips. "Begin the attack, take no prisoners."
In an instant, the dozen warriors become a blur of motion. Sand flies into the air and reveals the shining surface below. An explosion of light blinds him, leaving behind a black emptiness where solid ground once stood. The warriors leap in without hesitation, guided by nearly inborn instinct through the dark corridors below the ground.
The squad encounters a demon. Its face is almost human. The mouth is open, eyes wide in an unending scream of pain and terror. The thing makes a guttural roar as it notices them, it's long disjointed limbs holding up a bulbous red mass of a stomach barely concealing partially digested victims.
As it bears down upon them, the warriors scatter in all directions, moving like the wind to surround it. The beast swipes its impossibly sharp claws at a few as they move in to strike in unison. Blood and limbs fly in the melee. In seconds the fight is over. 1 of them is dead, two more injured, but the demon is dead. One of the warriors spreads a hand to its corpse, a fire dances along the body, then the whole erupts into brilliant flame.
As the party approaches the city, Thosar looks on in appreciation for the architecture. "While it may not be the fairest city ever made, it certainly was made to last. Those old construction techniques were truly astounding in their fortitude."
He looks on while Barrow attempts to negotiate passage. When Sagishi raises the point of other ways in, he muses a bit. "I agree, surely there are ways in that could work for us. Let me think..."
(( gonna roll history to see other ways in to the city. history roll for entances: 1D20+1D4+7 = [10]+[3]+7 = 20
))